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https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Replace space, danger and battle music with remastered versions
Based on Freelancer's official Soundtrack release, those versions were created as a replacement for the already remade musics. The new versions offer better loops (albeit not perfect) and are less dynamic. This is to make sure players can hear the different instruments even in the heat of battle. Where usually a lot of frequencies disappear.
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@ -540,21 +540,21 @@ streamer = true
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nickname = music_li_space
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type = music
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file = audio\music\music_li_space.wav
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attenuation = -3
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_li_danger
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type = music
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file = audio\music\music_li_danger.wav
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attenuation = -3
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_li_battle
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type = music
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file = audio\music\music_li_battle.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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@ -568,14 +568,14 @@ streamer = true
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nickname = music_iw_danger
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type = music
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file = audio\music\music_iw_danger.wav
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attenuation = -4
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attenuation = -7
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streamer = true
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[Sound]
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nickname = music_iw_battle
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type = music
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file = audio\music\music_iw_battle.wav
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attenuation = -4
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attenuation = -7
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streamer = true
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[Sound]
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@ -603,63 +603,63 @@ streamer = true
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nickname = music_ku_space
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type = music
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file = audio\music\music_ku_space.wav
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attenuation = -2
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attenuation = -5
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streamer = true
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[Sound]
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nickname = music_ku_danger
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type = music
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file = audio\music\music_ku_danger.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_ku_battle
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type = music
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file = audio\music\music_ku_battle.wav
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attenuation = -3
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_rh_space
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type = music
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file = audio\music\music_rh_space.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_rh_danger
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type = music
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file = audio\music\music_rh_danger.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_rh_battle
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type = music
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file = audio\music\music_rh_battle.wav
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attenuation = -5
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_omega_space
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type = music
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file = audio\music\music_omega_space.wav
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attenuation = -2
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attenuation = -5
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streamer = true
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[Sound]
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nickname = music_omega_danger
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type = music
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file = audio\music\music_omega_danger.wav
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attenuation = -3
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_omega_battle
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type = music
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file = audio\music\music_omega_battle.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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@ -680,49 +680,49 @@ streamer = true
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nickname = music_sigma_battle
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type = music
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file = audio\music\music_sigma_battle.wav
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attenuation = -3
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attenuation = -5
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streamer = true
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[Sound]
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nickname = music_tau_space
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type = music
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file = audio\music\music_tau_space.wav
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attenuation = -4
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attenuation = -7
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streamer = true
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[Sound]
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nickname = music_tau_danger
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type = music
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file = audio\music\music_tau_danger.wav
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attenuation = -4
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attenuation = -7
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streamer = true
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[Sound]
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nickname = music_tau_battle
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type = music
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file = audio\music\music_tau_battle.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_omicron_space
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type = music
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file = audio\music\music_omicron_space.wav
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attenuation = -7
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_omicron_danger
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type = music
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file = audio\music\music_omicron_danger.wav
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attenuation = -3
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attenuation = -6
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streamer = true
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[Sound]
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nickname = music_omicron_battle
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type = music
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file = audio\music\music_omicron_battle.wav
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attenuation = -4
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attenuation = -6
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streamer = true
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[Sound]
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