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https://github.com/BC46/freelancer-hd-edition
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Add categories to changelog
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CHANGELOG.md
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CHANGELOG.md
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## [[0.5] - 2022-01-21](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.5)
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### Changed
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### Visual
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- Added HD Nomad Lair textures
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- Added HD Dyson Sphere textures
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- Added updated version of the HD Character Models addon (tremendously improved character textures over the previous version)
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- Made intro skips optional
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- Made jump tunnel time adjustable
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- Added native Anti-Aliasing and Anisotropic Filtering options in the installer
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- Added support for native Anti-Aliasing and Anisotropic Filtering
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- Added higher quality startup movies
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- Added improved HD Nebulae and Fog
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- Improved HD Nomad, Pirate, Bretonia, Blood Dragon and Utility ship textures
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- Added HD vanilla HUD
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- Added HD mouse cursors
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- Added HD button textures and other icons
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- Made the Dark HUD optional
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- Made the Flat Interface optional
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- Improved HD cockpits
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- Improved the St03b starsphere
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- Added HD Base Interiors (Proof of Concept) for the following bases:
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@ -41,47 +36,55 @@
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- Added optional shinier reflections
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- Improved overall reflections
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- Added an improved explosion effect texture
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- Replaced Liberty Defender with Juni's Defender in Kress cutscene
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- Adjusted the HQ reveal and exposition music so it has the same length as the original
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- Reduced vanilla icon sizes in contact list so they can no longer overlap
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- Improved the zoomed map by adding more, smaller stars to it
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- Improved texture quality of some original ship textures
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- Adjust colors slightly in the Ew05 and Ew06 starspheres
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- Added updated Maximized Draw Distances addon (enables high quality sphere rendering)
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- Include a copy of ReShade with a basic, optional config (includes HDR, increased saturation, and bloom)
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- Added optional player engine trails
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- Added an HD jump effect
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### Audio
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- Compressed HQ Music to 320 kb/s (fixes issues with Freelancer sometimes not looping or playing the music)
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- Adjusted the cutscene music attenuation according to the differences in volume between the standard and HQ music
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### Features
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- Made intro skips optional
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- Made jump tunnel time adjustable
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- Made the Dark HUD optional
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- Made the Flat Interface optional
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- Add possibility for users to choose a separate save game folder
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- Increased asteroid field fill distance
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- Multiplied the maximum docking initiation distance by 5x
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- Reduced time between contact list refreshes to 0.5 seconds
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- Allowed the current worth to be shown in Multiplayer
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- Increased max number of characters in the chat input box (allows for longer messages to be typed)
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- Increased the max number of chat lines in the chat history window
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- Improved the zoomed map by adding more, smaller stars to it
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- Compressed HQ Music to 320 kb/s (fixes issues with Freelancer sometimes not looping or playing the music)
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- Improved texture quality of some original ship textures
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- Fixed fog colors on the New York nav map
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- Made both Unknown systems appear on the nav map after visiting them
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- Inverted the HD Moonblu Planet color so it looks more like the original
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- Made the Text Strings Revision patch optional
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- Added the Territory plugin with a custom config; shows which region of space the current system is in
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- Added the Ranks plugin with a custom config; associates a rank with the playerlevel
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- Added the HUDless plugin
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- Replaced manual hex edits with the Factions plugin for making several factions appear in the faction list
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- Added a trail-less version of the CSV engine (unused)
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- Ensured the Rowlett's Revenge weapon drop has the correct string reference (it used to be called Nomad Prototype)
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- Reduced LODCurve in the dyson_city hypergate ale effect to ensure it doesn't look too dense
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- When both the Dark HUD and Adv Wide HUD have been selected, the player will now actually get both
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- Add a visit tag to the gravity buoy in Ew01 so it can no longer be selected in the contact list
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- Reverted the solid gauge bars (still made the gaps a bit smaller than the original)
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- Removed a purposeless hazard buoy on the outer edge of Bw06
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- Adjust colors slightly in the Ew05 and Ew06 starspheres
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- Centered the nav map animation in 16:9
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- Added the latest version of HUD Shift which centers all windows correctly
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- Fixed seams in some Bretonia starspheres
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- Added the HUDless plugin which allows players to hide the HUD
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- Added optional no-story (open single player) modes:
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- Normal: the player starts on Manhattan with a basic loadout and a default reputation
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- Pirate: the player starts on Rochester with a basic loadout and an inverted reputation
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- Ensured Bounty Hunter and Corsair ships have Corsair engines (like the NPCs do)
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- Added "HDE" to the version text in the main menu to indicate that the Freelancer: HD Edition installation has succeeded
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- Added an alternative base interior lighting fix
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- Added flplusplus; allows for configurable draw distances, PNG screenshots, and more
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### Fixes
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- Replaced Liberty Defender with Juni's Defender in Kress cutscene
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- Adjusted the HQ reveal and exposition music so it has the same length as the original
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- Reduced vanilla icon sizes in contact list so they can no longer overlap
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- Fixed fog colors on the New York nav map
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- Inverted the HD Moonblu Planet's color so it looks more like the original
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- Ensured the Rowlett's Revenge weapon drop has the correct string reference (it used to be called Nomad Prototype)
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- Reduced LODCurve in the dyson_city hypergate ale effect to ensure it doesn't look too dense
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- When both the Dark HUD and Adv Wide HUD have been selected, the player will now actually get both
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- Added a visit tag to the gravity buoy in Ew01 so it can no longer be selected in the contact list
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- Removed a purposeless hazard buoy on the outer edge of Bw06
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- Centered the nav map animation in 16:9
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- Fixed seams in some Bretonia starspheres
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- Removed silence in the zone_nebula_nomad ambient sound
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- Made the fog in the Liberty Dreadnought deck start right away, instead of 30 seconds later
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- Moved Armored Transport in mission 13 cutscene so it's no longer on the same landing pad as the Anubis
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- Ensured Bounty Hunter and Corsair ships have Corsair engines (like the NPCs do)
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- Added updated Maximized Draw Distances addon (enables high quality sphere rendering)
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- Adjusted the cutscene music attenuation according to the differences in volume between the standard and HQ music
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- Mission 1 cutscene fixes:
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- Prevented the Transport ship from tilting downwards at the very start
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- Prevented Freeport 7 escorts from colliding with each another off-screen
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- Prevent cloaked Rheinland Battleships from being visible during mission 7
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- Turned down the volume of a rather loud voice line in mission 6
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- Removed a screech in the HQ Omicron Battle music
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- Added "HDE" to the version text in the main menu to indicate that the Freelancer: HD Edition installation has succeeded
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- Replaced Freelancer.exe's application icon with a Freelancer: HD Edition icon
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- Added an alternative base interior lighting fix
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- Include a copy of ReShade with a basic, optional config (includes HDR, increased saturation, and bloom)
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- Replaced d3d8to9 with DxWrapper
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- Changed dgVoodoo2 version to 2.54
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- Added optional player engine trails
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- Added an FLDOCS folder with useful Readmes and documentation
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- Include documentation regarding manual hex/binary edits for Freelancer: HD Edition
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- Applied engine fixes in the gasminer3.thn main menu script
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- Compressed R8G8B8 textures to DXT1 and DXT5 (saves space)
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- Added an HD jump effect
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- Disabled the D3D8 error spam in FLSpew (Freelancer log)
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- Added flplusplus; allows for configurable draw distances, PNG screenshots, and more
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- Fixed uneven edges in HD main menu Freelancer logos
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- Set the mine detonation distance to 8 (mitigates the mine collision bug)
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- Added missing audio files from JFLP v1.25; fixes some incorrect NPC chatter
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- Applied several vanilla compatibility hotfixes (prevents crashes when playing on vanilla servers)
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### Misc
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- Increased asteroid field fill distance
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- Multiplied the maximum docking initiation distance by 5x
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- Reduced time between contact list refreshes to 0.5 seconds
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- Allowed the current worth to be shown in Multiplayer
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- Replaced manual hex edits with the Factions plugin for making several factions appear in the faction list
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- Added a trail-less version of the CSV engine (unused)
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- Reverted the solid gauge bars (still made the gaps a bit smaller than the original)
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- Added the latest version of HUD Shift which centers all windows correctly
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- Replaced Freelancer.exe's application icon with a Freelancer: HD Edition icon
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- Replaced d3d8to9 with DxWrapper
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- Changed dgVoodoo2 version to 2.54
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- Added an FLDOCS folder with useful Readmes and documentation
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- Include documentation regarding manual hex/binary edits for Freelancer: HD Edition
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- Compressed R8G8B8 textures to DXT1 and DXT5 (saves space)
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- Dropped support for installations via Freelancer Mod Manager
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## [[0.4.1] - 2021-08-25](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.4.1)
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### Changed
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- Updated zlib.dll for better performance in Multiplayer
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- Added HD Missile effects
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### Visual
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- Added alternative effects
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### Fixes
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- Fixed size of 16:9 Freelancer logos
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- Added support for installations via a dedicated installer
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### Misc
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- Updated zlib.dll for better performance in Multiplayer
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- Added support for installations via [a dedicated installer](https://github.com/oliverpechey/Freelancer-hd-edition-install-script)
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## [[0.4] - 2021-08-21](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.4)
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### Changed
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- Improved HUD fixes for 1440p/4K screens
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### Visual
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- Added HD Liberty news logo
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- Added HD Nav map objects
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- Added HD explosives and missile effects
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- Added HD Bases
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- Added HD Planets
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- Added HD Cockpits
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- Added HD Nebulae
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- Added HD Asteroids
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### Fixes
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- Improved HUD fixes for 1440p/4K screens
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- Fixed contact list view icon
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- Fixed trade request button in MP
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- Fixed banding in EW01 starsphere
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- Added HD Nebulae
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- Added HD Asteroids
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### Misc
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- Added support for running multiple instances of Freelancer on the same machine
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- Added more sound and general options
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## [[0.3] - 2021-08-15](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.3)
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### Changed
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- Added missing text fix for 4K users
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- Improved environment map materials (reflections)
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### Visual
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- Added HD Character Models
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- Updated jump effect
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- Improved reflections
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- Improved system map
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- Improved universe button on nav map
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- Fixed starsphere & news images banding
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### Features
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- Added console plugin
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- Added Advanced Widescreen HUD
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- HUD realignment
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### Fixes
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- Added missing text fix for 4K users
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- Realigned HUD so everything is properly centered
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### Misc
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- Updated HUDShift
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- Script improvements
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- Improved universe button in nav map
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- Improved Freelancer Mod Manager install script
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- Updated dgVoodoo
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- Fixed starsphere & news images banding
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- Smoothened jump effect
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- Added HD Character Models
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## [[0.2] - 2021-08-07](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.2)
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### Changed
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- Added HQ Music
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### Visual
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- Added Flat Interface
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- Added bar script fixes
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- Added 16:9 planetscape fixes
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- Added HD Universe map
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- Added HD Starspheres
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- Added HD Mission & News images
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- Reverted trade lane map visibility change
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- Added improved reflections
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- Added HD Startup screen & main menu logo
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- Added HD system map
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- Added improved reflections
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### Audio
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- Added HQ Music
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### Features
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- Added dgVoodoo2 as optional Windows 10 compat patch
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- Move the neural net bar 1 px up so the pixel line disappears
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### Fixes
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- Added bar script fixes
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- Added 16:9 planetscape fixes
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- Reverted trade lane map visibility change
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- Moved the neural net bar 1 px up so the pixel line disappears
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### Misc
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- Added Freelancer manual
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## [[0.1] - 2021-07-28](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.1)
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### Changed
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- Increased effect pool sizes
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### Visual
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- Maximized draw distances for space structures, asteroids and effects
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- Increased effect pool sizes
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### Features
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- Added support for scrolling through menus
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- Added support for zooming in turret view
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- Allow players to be called differently in Single Player
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- Enabled NPC paths in multiplayer
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- Include player ships in ship filter
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- Make all planets spin slowly
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- Make the first and last trade lane ring in a sequence visible on the nav map after encountering them
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- Set maximum level in Single Player to 40
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- Show the names of zones as you enter and leave them
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- Show the remaining shield and hull points of the selected target as numbers
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- Enabled NPC paths in multiplayer
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- Made all planets spin slowly
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- Show the names of zones as you enter and leave them
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- Added all content from Jason's Freelancer Patch v1.25
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- No-CD Patch
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- 1.1 Patch
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- All content from Jason's Freelancer Patch v1.25
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- Direct3D 9 wrapper
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### Fixes
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- Removed unknown graphics card warning
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- Disabled IPv6 adresses in Multiplayer Server list
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- Fixed friendly jumphole in mission 6
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- Fixed many typos, grammar mistakes, inconsistencies, and more, in the game's text strings
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- Fixed several incorrect/missing names and infocards in EW05, EW06, ST01, ST03 and ST03b
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- Improved infocards for unknown factions
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- Improved Nomad group member names
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- Prevent intentional frame drops from occurring
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### Misc
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- Include player ships in ship filter
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- Make the first and last trade lane ring in a sequence visible on the nav map after encountering them
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- Set maximum level in Single Player to 40
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- Direct3D 9 wrapper
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- Make energy, shield, and hull bars solid
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- No longer hide The Order and the Nomads from the factions list
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- No-CD Patch
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- Prevent intentional frame drops from occurring
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- Removed cruise speed display limit
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- Removed general speed display limit
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- Show "Far" in contact list only at distances of 999.999K or higher
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- Removed ESRB notice
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- Removed EULA on first run
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- Removed unknown graphics card warning
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