Merge pull request #127 from BC46/Add_Nomad_Hull_Hit_Sounds

Add unused Nomad hull hit sounds to Nomad ships
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C.S. Melis 2023-03-23 14:43:43 +01:00 committed by GitHub
commit d6fbe1a8e3
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 30 additions and 18 deletions

View File

@ -567,24 +567,24 @@ crv_pitch = 5
[Sound]
nickname = hh_nomad_medium01
file = audio\null.wav
attenuation = -1
file = audio\sounds\fx\hh_nobs_medium01.wav
attenuation = -2
range = 20, 500
crv_pitch = 5
crv_pitch = 10
[Sound]
nickname = hh_nomad_medium02
file = audio\null.wav
attenuation = -1
file = audio\sounds\fx\hh_nobs_medium02.wav
attenuation = -2
range = 20, 500
crv_pitch = 5
crv_pitch = 10
[Sound]
nickname = hh_nomad_medium03
file = audio\null.wav
attenuation = -1
file = audio\sounds\fx\hh_nobs_medium03.wav
attenuation = -2
range = 20, 500
crv_pitch = 5
crv_pitch = 10
[Sound]
nickname = hh_nomad_heavy01

View File

@ -2590,6 +2590,24 @@ effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03
[Effect]
nickname = nomad_hull_hit_01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_nomad_medium01
[Effect]
nickname = nomad_hull_hit_02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_nomad_medium02
[Effect]
nickname = nomad_hull_hit_03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_nomad_medium03
[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER

View File

@ -6534,9 +6534,7 @@ mass = 150
hold_size = 800
linear_drag = 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 43000, 43000, 58000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 8400
@ -6558,9 +6556,7 @@ mass = 1000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
linear_drag = 1
steering_torque = 60e6, 60e6, 60e6
angular_drag = 120e6, 120e6, 120e6
@ -6582,9 +6578,7 @@ nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
linear_drag = 1
mass = 100000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9