"We bring Artifacts to this base from Crete. It is not as lucrative a run as others, but the Zoners will find buyers for them. Either way we make our money." -> "We get many of our goods from Freeport 1 in Omega-3. We ship Polymers, Engine Components, and Fertilizers here from that area. The Corsairs must fight the Red Hessians to enter that space, but we may pass unhindered."
"The shipyard Tripoli requires many different Commodities to maintain production of our vessels and raiding crafts. We ship Polymers and Engine Components there from this base." -> "There is a very dangerous radiation zone in the center of the system. Even very good shields will not hold up very long in there. Be careful when traveling through that you avoid it, or you may end up dead."
Before the player accepts mission 2, there would be a chance that Manhattan NPCs tell a rumor about King being at Manhattan waiting for you, even though you are literally in the same bar. Hence this rumor will not be told by Manhattan NPCs anymore.
Before the player accepts mission 2, there would be a chance that Manhattan NPCs tell a rumor about Juni being at Manhattan waiting for you, even though you are literally in the same bar. Hence this rumor will not be told by Manhattan NPCs anymore.
There is an inconsistency in the story cutscenes where with the previous config, you could see a doppelganger of the Manhattan bartender. Therefore, it is better to revert the changes for now.
Changed the Manhattan bartender to the one you see during the story cutscenes. Also ensure that the Manhattan bartender already knows Trent when starting a new game.
After the first bartender cutscene, there would be a small chance that a rumor would be given about Trent signing on to work with Juni. However, this would be before you even had the chance to talk to her. Now the rumor will only be told after the first mission has been accepted, which chronologically makes the most sense.