* California minor beta correction
Several patrols and an exclusion zone were pointed to the wrong place because the position of California Minor changed in the final version.
Re-routed one Navy patrol path with a flyby of California Minor
Re-routed one Bounty Hunter patrol path with a flyby of California Minor
Re-routed one exclusion zone to point to California Minor
There is an inconsistency in the story cutscenes where with the previous config, you could see a doppelganger of the Manhattan bartender. Therefore, it is better to revert the changes for now.
Changed the Manhattan bartender to the one you see during the story cutscenes. Also ensure that the Manhattan bartender already knows Trent when starting a new game.
The hostile platforms at Yukawa during Mission 8 previously had the Rheinland Military faction assigned, which is incorrect. It's been updated to Kusari Naval Forces in this commit. Resolves#219.
The torpedo_dlg is obsolete since it's meant to be played right after the previous dialog. The torpedo voice line has been added to the previous dialog which does the same thing and ensures the latter voice line is always played.
The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
The `rumble_ci_h_fighter` rumble sound ended up being too repetitive as the sound is only 2 seconds instead of the regular 5 seconds. Because of this, it wasn't that nice to listen to for long periods of time.
After the first bartender cutscene, there would be a small chance that a rumor would be given about Trent signing on to work with Juni. However, this would be before you even had the chance to talk to her. Now the rumor will only be told after the first mission has been accepted, which chronologically makes the most sense.
In all other systems, there is 1000 units distance from entering the sun atmosphere to the death zone. While the autopilot will avoid the death zone anyway when trying to avoid the atmosphere, the inconsistency is also not really necessary.
2Mil damage is normal only for planet death zones. The naming scheme for this sun death zone is the most unusual in all systems but I'm not changing it here since it doesn't matter much.