The trader position is the same as for equipment dealer in the ku_07_deck THN.
The player for the shipdealer version was however on the wrong spot.
This version puts the player just where it is for the equip dealer to fix it.
This file is not used by any vanilla bases.
The new capital explosion effects have been removed because they looked too dense when stacked. Moreover, it still hasn't been possible to fix the cutoff issue with these effects. Feel free to re-add them once it is possible to fix this.
Removed the interface and ambient sound checkboxes from the audio options because the game automatically updates them. With the checkboxes the interface and ambient sounds could only be set to off or max volume. Additionally, the default volume for all sounds has been lowered to 50 because 100 is too loud.
In the base game and JFLP, this entry is missing. Adding it enabled players to see the field from a far away distance instead of it just "popping" in when flying towards FP10.
The Harris exclusion zone is so big that you cannot see the
asteroid billboards anymore at the planet.
To still show that it is entirely surrounded, an asteroid
band as done at other places in the game gives the impression.
Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.
Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.
Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
There is a dummy freeflight sound in nnvoice.utf, which has been added by JFLP. A proper audio file for this entry was already in nnvoice.utf, just not used. This one is now used in place of the dummy sound.
JFLP's patch notes mentioned adding a dummy entry for anomaly_detected to fix a warning. In the FL Beta audio files however, there is a proper audio entry that says 'anomaly detected', which sounds just fine. This has been added to nnvoice.utf. Also the entry for it in voices_recognizable.ini has been given an attenuation value to reduce the loudness and a duration.
Fix the missing air traffic controller from Leipzig Station in Dresden. The base should now hail NPC patrols, grant/deny dock requests, and wish your character "Good luck out there".