mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Engine SFX Adjustments
Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
This commit is contained in:
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@ -70,7 +70,7 @@ cruise_power_usage = 20
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_fighter
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rumble_sound = rumble_ci_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_fighter_kill
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@ -99,13 +99,13 @@ trail_effect = gf_ci_smallengine01_trail
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trail_effect_player = gf_li_smallengine01_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -131,13 +131,13 @@ trail_effect = gf_ci_smallengine01_trail
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trail_effect_player = gf_li_smallengine01_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -163,13 +163,13 @@ trail_effect = gf_li_smallengine02_trail
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trail_effect_player = gf_li_smallengine02_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -195,13 +195,13 @@ trail_effect = gf_li_smallengine02_trail
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trail_effect_player = gf_li_smallengine02_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -355,13 +355,13 @@ trail_effect = gf_co_smallengine01_trail
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trail_effect_player = gf_co_smallengine01_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_start_sound = engine_pi_fighter_start
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character_loop_sound = engine_pi_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_fighter
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rumble_sound = rumble_pi_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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engine_kill_sound = engine_pi_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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@ -387,13 +387,13 @@ trail_effect = gf_co_smallengine02_trail
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trail_effect_player = gf_co_smallengine02_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_start_sound = engine_pi_fighter_start
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character_loop_sound = engine_pi_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_pi_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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engine_kill_sound = engine_pi_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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@ -419,13 +419,13 @@ trail_effect = gf_co_smallengine02_trail
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trail_effect_player = gf_co_smallengine02_playtrail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_start_sound = engine_pi_fighter_start
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character_loop_sound = engine_pi_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_pi_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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engine_kill_sound = engine_pi_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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@ -454,7 +454,7 @@ cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_fighter
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rumble_sound = rumble_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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@ -486,7 +486,7 @@ cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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@ -518,7 +518,7 @@ cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
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rumble_sound = rumble_oe_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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engine_kill_sound = engine_oe_h_fighter_kill
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cruise_start_sound = engine_li_cruise_start
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cruise_loop_sound = engine_li_cruise_loop
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cruise_stop_sound = engine_li_cruise_stop
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cruise_disrupt_sound = cruise_disrupt
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cruise_backfire_sound = cruise_backfire
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indestructible = false
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@ -70,7 +70,7 @@ cruise_power_usage = 20
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_fighter
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rumble_sound = rumble_ci_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_fighter_kill
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@ -99,13 +99,13 @@ trail_effect = gf_ci_smallengine01_trail
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trail_effect_player = gf_ci_smallengine01_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -131,13 +131,13 @@ trail_effect = gf_ci_smallengine01_trail
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trail_effect_player = gf_ci_smallengine01_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -163,13 +163,13 @@ trail_effect = gf_li_smallengine02_trail
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trail_effect_player = gf_li_smallengine02_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -195,13 +195,13 @@ trail_effect = gf_li_smallengine02_trail
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trail_effect_player = gf_li_smallengine02_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_ci_freighter_start
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character_loop_sound = engine_ci_freighter_loop
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character_start_sound = engine_ci_fighter_start
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character_loop_sound = engine_ci_fighter_loop
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character_pitch_range = -30, 40
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rumble_sound = rumble_freighter
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rumble_sound = rumble_ci_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_ci_freighter_kill
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engine_kill_sound = engine_ci_fighter_kill
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@ -355,13 +355,13 @@ trail_effect = gf_co_smallengine01_trail
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trail_effect_player = gf_co_smallengine01_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_start_sound = engine_pi_fighter_start
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character_loop_sound = engine_pi_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_fighter
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rumble_sound = rumble_pi_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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engine_kill_sound = engine_pi_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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@ -387,13 +387,13 @@ trail_effect = gf_co_smallengine02_trail
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trail_effect_player = gf_co_smallengine02_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_start_sound = engine_pi_fighter_start
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character_loop_sound = engine_pi_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_pi_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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engine_kill_sound = engine_pi_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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@ -419,13 +419,13 @@ trail_effect = gf_co_smallengine02_trail
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trail_effect_player = gf_co_smallengine02_trail
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cruise_charge_time = 5
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cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_start_sound = engine_pi_fighter_start
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character_loop_sound = engine_pi_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_pi_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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engine_kill_sound = engine_pi_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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@ -454,7 +454,7 @@ cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_fighter
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rumble_sound = rumble_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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@ -486,7 +486,7 @@ cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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@ -518,7 +518,7 @@ cruise_power_usage = 20
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character_start_sound = engine_bw_fighter_start
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character_loop_sound = engine_bw_fighter_loop
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character_pitch_range = -50, 25
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rumble_sound = rumble_bw_h_fighter
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rumble_sound = rumble_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
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rumble_sound = rumble_oe_h_fighter
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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engine_kill_sound = engine_bw_fighter_kill
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cruise_start_sound = engine_bw_cruise_start
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cruise_loop_sound = engine_bw_cruise_loop
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cruise_stop_sound = engine_bw_cruise_stop
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engine_kill_sound = engine_oe_h_fighter_kill
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cruise_start_sound = engine_li_cruise_start
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cruise_loop_sound = engine_li_cruise_loop
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cruise_stop_sound = engine_li_cruise_stop
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cruise_disrupt_sound = cruise_disrupt
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cruise_backfire_sound = cruise_backfire
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indestructible = false
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