Commit Graph

494 Commits

Author SHA1 Message Date
C.S. Melis
9195048916 Reduce water sharpness for some water planets 2022-12-23 17:53:05 +01:00
C.S. Melis
6e5c6c6167 Reduce tile rates for some planets 2022-12-23 17:19:41 +01:00
C.S. Melis
6f088dae89 Fix material libraries for planet_icemntcld 2022-12-23 16:59:16 +01:00
C.S. Melis
2284eb3fe7 Halve tile rates for gas and ice planets 2022-12-23 15:36:45 +01:00
C.S. Melis
159091b730 Fix greenwater detail placements 2022-12-23 14:55:32 +01:00
C.S. Melis
d76ebda48d Update ocean detailmaps 2022-12-23 14:55:05 +01:00
C.S. Melis
0f0607b1dc Use gas and ice detail maps for the correct planets 2022-12-23 11:10:34 +01:00
C.S. Melis
9ceac0e355 Fix planet and ring bugs
One value in shapes.ini still had an incorrect value which has been updated. Also, a few detail map placements in planet_watgrncld.txm have been corrected.
2022-12-22 10:03:47 +01:00
C.S. Melis
6ea82d6732 Add race music to the Dublin racetrack 2022-12-21 21:46:22 +01:00
C.S. Melis
2f6f29cb08 Put Fischer from Mission 10 in a RH Freighter
According to Freelancer's shooting script, Trent should have been approached by a Rheinland Freighter after undocking from New Berlin, while in-game it's actually a Rheinland Light Fighter. Furthermore, when you approach the Frankfurt gate, Fischer mentions he's a Daummann Freighter that's shipping supplies to Holstein. Therefore, his faction has been changed to Daumann and some construction machinery has been added to his cargo hold.
2022-12-21 20:34:24 +01:00
C.S. Melis
e3a0007faf Add ambient music to East Leeds smog cloud 2022-12-17 13:25:06 +01:00
C.S. Melis
fc696fc352 Fix broken BS Schiller cloak animation in Mission 7
I noticed that when BS Schiller uncloaks, its cloaking animation wouldn't play. This has been fixed by ensuring it's actually cloaked before uncloaking.
2022-11-19 11:51:44 +01:00
C.S. Melis
fceba641a0 Add HD ring exteriors 2022-11-16 12:35:26 +01:00
C.S. Melis
b05aba799f Fix planet texture seams
In this commit the alpha detail map placements have also been remastered manually. Now there's no more rock detail map placements where there's supposed to be water, etc.
2022-11-10 13:25:27 +01:00
C.S. Melis
079a1214d4 Revert change regarding the dealer windows' Y-positions 2022-11-09 20:38:10 +01:00
C.S. Melis
81b0ab8d26 Improve ground and rock detail maps
Increased the detail.
2022-11-06 22:43:51 +01:00
C.S. Melis
3ddc707be4 Add Li Battleship and Osiris Reactor effect
Adding this effect was deemed to be impossible without crashing while playing on vanilla servers. However, a different approach has been taken by replacing existing unused select_equip.ini entries. As long as no new ones are added, crashes on vanilla servers won't occur.
2022-11-05 23:20:09 +01:00
C.S. Melis
4237757bf0 Add helmets to LSF Delta Alpha pilots during comm messages
When the LSF Alpha and Delta pilots make their first comms during Mission 1B, they don't have helmets on. This has been fixed.
2022-10-30 16:13:42 +01:00
C.S. Melis
705aa8dcc7 Add opacity to glass and bottle props 2022-10-29 23:10:45 +02:00
C.S. Melis
27e8baf516 Change M03 Navy patrol helmet
Changed ge_generic2 to li_hatcher because in recent helmet-related edits I already used ge_generic2 a lot.
2022-10-29 21:31:01 +02:00
C.S. Melis
ade409ea8f Update Liberty and Order ship textures 2022-10-29 21:06:38 +02:00
C.S. Melis
79a02be00d Fix helmets and accessories for Walker
Cruiser captains should always be wearing some eye piece. However, Walker didn't have that during mission 3 and 4. This has now been added. Also, there is one moment during mission 11 where Walker can be seen flying a Defender. Here he should be wearing a helmet, but he wasn't. This has been added. This commit also replaces the comm_ge_generic1 (Pirate) helmets with comm_ge_generic2 (Liberty) helmets, and also the uniforms li_scrote_body to li_male_elite_body. The former Pirate helmets and LSF uniforms were incorrect because they were worn by Liberty Navy pilots.
2022-10-23 13:52:47 +02:00
C.S. Melis
ba4c5b849d Fix 2 issues in Mission 8
When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
2022-10-22 12:34:06 +02:00
C.S. Melis
bc04d6427a Update solar_mat_tink
Replace liner_64.dds.
2022-10-18 13:51:36 +02:00
C.S. Melis
5b12e7a5a5 Remove helmet from some Juni comm messages in M04
Juni said in two comm messages in Mission 4 that she made it to a few planets in Bretonia. However, while docked she shouldn't be wearing a helmet. Therefore, that's been removed. Furthermore, a delay to the first comm message has been added because you previously couldn't see her in the top left due to being in a jump tunnel.
2022-10-17 14:45:25 +02:00
C.S. Melis
d353ba92c9 Add Outcast mask for Cali base announcer during M07
During Mission 7 when you approach Cali base, you can see the announcer is missing the Outcast mask, which all Outcast base announcers wear. This has now been added for the announcer during the mission.
2022-10-13 13:42:05 +02:00
C.S. Melis
a579e535b1 Fix neuralnet accessory and body for M05 Norfolk announcer
During mission 5 when you talk to the Battleship Norfolk announcer, he has the wrong body. It used to be from Liberty while the base is owned by the Armed Forces. He's now been given a Bretonia body. Additionally, in the second comm he was missing the neuralnet accessory, which he did have in the first comm. This has been added for the second comm too.
2022-10-13 13:30:25 +02:00
C.S. Melis
015e7a1243 Add helmet to M03 Navy fighters
When you attack the Navy squad after they kill Brandon Rowlett, you'll see the leader comming without a helmet. However, comming pilots should always have a helmet if they are in space. Hence he's been given a helmet now.
2022-10-13 13:23:55 +02:00
C.S. Melis
3182ff45d9 Change M02 Patrol Zeta 1 to Navy
Patrol Zeta 1 during mission 2 has the LPI faction assigned. However, the leader mentions 'Navy Patrol Zeta 1'. Furthermore, Juni says that she ordered a wing from Rio Grande, which is a Navy base. Hence the faction has been changed to Navy.
2022-10-13 13:17:17 +02:00
C.S. Melis
b50ab5720d Update planet ground detailmap 2022-10-13 12:56:32 +02:00
C.S. Melis
46225d97cf Add HD vanilla planets - #113
This commit replaces the current planet textures with upscaled originals. Therefore, the issues caused after adding the updated planet detailmaps are now fixed. However, there are still some minor issues and other inconsistencies with the new textures. Those will be fixed in future commits.
2022-10-11 23:37:09 +02:00
C.S. Melis
32d01a01b8 Improve sharpness for ice and rock detail textures 2022-10-11 23:32:05 +02:00
C.S. Melis
8e64f9d78b Show hidden infocards for Juneau and Ithaca
In Freelancer's resources there are infocards for many dockable bases, including the ones from Juneau and Ithaca. However, in the released game neither of those bases are dockable. As a result, Freelancer doesn't show the additional info for Juneau and Ithaca. Controls.dll has been edited so it contains merged versions of the Juneau and Ithaca infocard sections.
2022-10-11 21:31:05 +02:00
C.S. Melis
b9468b4c83 Update exporter date for detailmap_ocean_light 2022-10-08 17:02:53 +02:00
C.S. Melis
c58cd56a37 Increase sharpness for detailmap_ground01 2022-10-08 16:54:02 +02:00
C.S. Melis
6ea1059511 Re-compress new planet detailmaps
The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm.
2022-10-08 12:10:35 +02:00
C.S. Melis
1f1c35a2fc Use correct faction flag rift images for story news
There were some inconsistencies based on the text and the used news images. There were stories regarding Rheinland and Bretonia. However, an appropriate faction flag rift image was missing. Therefore, I decided to make it myself. It's been added in the previous commit to newsvendor.txm
2022-10-07 16:09:04 +02:00
C.S. Melis
4aa95a9ba7 Add Bretonia Rheinland rift news image 2022-10-07 15:43:23 +02:00
C.S. Melis
7a80a68ed3 Add HD textures in solar_mat_misc02.mat
Turns out some textures in solar_mat_misc02.mat weren't HD yet. That's been taken care of.
2022-10-07 00:06:58 +02:00
C.S. Melis
67de30e442 Perfectly center dealer window animations 2022-10-05 15:03:15 +02:00
C.S. Melis
64b9a9b7cd Compress mission and news vendor images
After all these months I finally noticed an issue with banding on the mission and news vendor images. This was caused by the fact that the uncompressed tga images were saved as 24-bit. I was aware of Freelancer rendering 24-big tga images poorly because I previously did experiments with tga starspheres and nav map images. However, I never noticed anything amiss with the news and vendor images, so I didn't bother changing them. But now I finally noticed it. So I've converted every images to dds DXT1.
2022-10-04 23:41:00 +02:00
C.S. Melis
7bcd41d557 Fix cloud background bar scripts - #114
Replaced the blank skybox with a generic starsphere exclusion background in both the bw05_02 and ku04_05 bar.
2022-10-02 17:21:44 +02:00
C.S. Melis
dc49d5691f Update starsphere textures
Update the barrier_tile_cloud.dds and tile_cloud_generic.dds texture files. They used to be quite oversharpened. The new versions have a more natural look to them. feature_auroraC.dds has also been updated; the new version looks nicer and sharper.
2022-10-02 15:41:48 +02:00
C.S. Melis
7a210f3ea2 Update ocean detailmaps
Unflipped the ocean detailmap. Also added a lighter version of it for planets with both water and clouds.
2022-09-29 20:33:50 +02:00
C.S. Melis
25e5953b32 Reduce sharp edges of the code_beam effect 2022-09-29 17:05:50 +02:00
C.S. Melis
0b5a9b45f8 Reduce sharpness for the ocean detailmap 2022-09-28 14:49:19 +02:00
C.S. Melis
fece85e59e Make trade lane lights easier to see
Essentially made the lights twice as large. Also the green light blink every second or so. I couldn't create new lights since that would cause crashes on vanilla servers. Instead I edited and used existing lights. The TradeLaneGreen light isn't used anyway. This commit also fixes an issue where trade lanes in some Border Worlds systems were missing 2 green lights. Those have now been added.
2022-09-28 14:48:42 +02:00
C.S. Melis
5962afdd80 Set all effect types to exist and update offscreen 2022-09-27 14:21:40 +02:00
C.S. Melis
212de36b71 Fix issue that caused the Nomad explosion effect to not always be shown 2022-09-25 11:49:53 +02:00
C.S. Melis
c163016f07 Remove all edited planet .sph and .mat files 2022-09-22 13:21:55 +02:00