When the HUD was minimized, the weapon groups would be located at the exact same offset from the shield battery text as when the HUD was not minimized. Since the minimized HUD is less wide, the weapon group buttons were partially outside the minimized HUD borders.
Full patch for the edits (original bytes are from the original non-edited DLL):
01932E: 74 31 DB 2D -> D9 45 E4 B8
019337: 45 E4 89 5D A4 DB 45 A4 D8 4E 24 DE C1 D9 5D E4 9B DB 2D -> 00 D8 48 04 8B 7D FC D9 40 08 D8 9F AC 00 00 00 DF E0 BF
01934E: D8 6D E8 D8 46 20 D9 5D E8 9B -> F6 C4 44 7B 17 D8 67 60 EB 12
0194BC: AE 47 E1 7A 14 AE 47 E1 FC 3F 00 00 7B 14 AE 47 -> A6 9B 44 3D 66 66 A6 3F 0A D7 23 BE A6 9B 44 3C
Before the WG buttons were hardcoded for 16:9 and 4:3 resolutions only, meaning they'd be positioned incorrectly on other aspect ratios. This patch makes it so that the WG buttons are positioned correctly on all aspect ratios, dynamically. This makes the HudWeaponGroups entry in HudShift.ini obsolete.
HudWeaponGroups.dll:
1932F, 31 DB 2D -> 00 90 B8
19336, D8 -> D9
19339, 89 5D A4 DB 45 A4 D8 4E 24 DE -> D8 00 D8 48 04 D8 40 08 EB 27
194BC, AE 47 E1 7A 14 AE 47 E1 FC 3F 00 00 -> 77 BE 1F 3D 66 66 A6 3F CD CC 4C 3C
Resolves#159.