The torpedo_dlg is obsolete since it's meant to be played right after the previous dialog. The torpedo voice line has been added to the previous dialog which does the same thing and ensures the latter voice line is always played.
Includes the update regarding the Furstenfelde infocard update and the prison station infocard inconsistency fixes. Additionally, the resources_tsr.dll file has been updated such that it is fully synced with the TSR version (no more missing entries).
The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
The `rumble_ci_h_fighter` rumble sound ended up being too repetitive as the sound is only 2 seconds instead of the regular 5 seconds. Because of this, it wasn't that nice to listen to for long periods of time.
After the first bartender cutscene, there would be a small chance that a rumor would be given about Trent signing on to work with Juni. However, this would be before you even had the chance to talk to her. Now the rumor will only be told after the first mission has been accepted, which chronologically makes the most sense.
In all other systems, there is 1000 units distance from entering the sun atmosphere to the death zone. While the autopilot will avoid the death zone anyway when trying to avoid the atmosphere, the inconsistency is also not really necessary.
2Mil damage is normal only for planet death zones. The naming scheme for this sun death zone is the most unusual in all systems but I'm not changing it here since it doesn't matter much.
* Iw02 sun death zone fixes
Added large atmosphere range (death zone radius +3000) but left the death zone radius itself untouched, despite being unusually small. This might cause missions to spawn inside the sun atmosphere due to vignettes that overlap even with the sun itself, but should not have any critical effects on gameplay beyond that. Death zone damage raised to ordinary amount.
* Iw01 sun death zone fixes
Added atmosphere range with death zone radius +1000 (consistent with most stars) and 6000 is a death zone radius for 1000-radius star models elsewhere, which works in the geometry of Iw01 just fine, so I'm leaving that unchanged. Only increased the death zone's damage to the normal amount for sun death zones