freelancer-hd-edition/DATA/MISSIONS/M04/npcships.ini
2021-07-08 14:21:08 +02:00

316 lines
7.8 KiB
INI

[NPCShipArch]
nickname = MSN04_Juni
loadout = MSN04_Juni
level = d4
ship_archetype = li_elite2
pilot = MSN04_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_King
loadout = MSN04_King
level = d4
ship_archetype = li_elite
pilot = MSN04_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Kings_Escort
loadout = MSN04_Kings_Escort
level = d4
ship_archetype = li_elite
pilot = MSN04_Kings_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
level = d4
ship_archetype = li_elite
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
level = d4
ship_archetype = li_elite
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
level = d4
ship_archetype = li_elite
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Liberty_Police_Light_Fighter_Easy
loadout = MSN04_Liberty_Police_Light_Fighter_Easy
level = d4
ship_archetype = li_fighter
pilot = MSN04_Liberty_Police_Light_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Liberty_Police_Light_Fighter_Medium
loadout = MSN04_Liberty_Police_Light_Fighter_Medium
level = d4
ship_archetype = li_fighter
pilot = MSN04_Liberty_Police_Light_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Liberty_Police_Light_Fighter_Difficult
loadout = MSN04_Liberty_Police_Light_Fighter_Difficult
level = d4
ship_archetype = li_fighter
pilot = MSN04_Liberty_Police_Light_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Easy
level = d4
ship_archetype = li_elite
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Medium
level = d4
ship_archetype = li_elite
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
level = d4
ship_archetype = li_elite
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Rheinland_Light_Fighter_Easy
loadout = MSN04_Rheinland_Light_Fighter_Easy
level = d4
ship_archetype = rh_fighter
pilot = MSN04_Rheinland_Light_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Light_Fighter_Medium
loadout = MSN04_Rheinland_Light_Fighter_Medium
level = d4
ship_archetype = rh_fighter
pilot = MSN04_Rheinland_Light_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Light_Fighter_Difficult
loadout = MSN04_Rheinland_Light_Fighter_Difficult
level = d4
ship_archetype = rh_fighter
pilot = MSN04_Rheinland_Light_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Heavy_Fighter_Easy
loadout = MSN04_Rheinland_Heavy_Fighter_Easy
level = d4
ship_archetype = rh_elite
pilot = MSN04_Rheinland_Heavy_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Rheinland_Heavy_Fighter_Medium
loadout = MSN04_Rheinland_Heavy_Fighter_Medium
level = d4
ship_archetype = rh_elite
pilot = MSN04_Rheinland_Heavy_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Rheinland_Heavy_Fighter_Difficult
loadout = MSN04_Rheinland_Heavy_Fighter_Difficult
level = d4
ship_archetype = rh_elite
pilot = MSN04_Rheinland_Heavy_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Walker
loadout = MSN04_Walker
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Walker
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Cruiser
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Cruiser_Difficult
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Navy_Cruiser_Difficult
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Cruiser_Medium_nc
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Navy_Cruiser_Medium_nc
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Cruiser_Medium
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Navy_Cruiser_Medium
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Easy
loadout = MSN04_Bounty_Hunter_Easy
level = d4
ship_archetype = bh_fighter
pilot = MSN04_Bounty_Hunter_Easy
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Medium
loadout = MSN04_Bounty_Hunter_Medium
level = d4
ship_archetype = bh_fighter
pilot = MSN04_Bounty_Hunter_Medium
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Difficult
loadout = MSN04_Bounty_Hunter_Difficult
level = d4
ship_archetype = bh_fighter
pilot = MSN04_Bounty_Hunter_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Gunboat
loadout = MSN04_Rheinland_Gunboat
level = d10
ship_archetype = rh_gunboat
pilot = MSN04_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN04_Battleship_Unity
loadout = MSN04_Battleship_Unity
level = d20
ship_archetype = li_dreadnought
pilot = MSN04_Battleship_Unity
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Trents_Friend
loadout = MSN04_Trents_Friend
level = d4
ship_archetype = br_fighter
pilot = MSN04_Trents_Friend
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Trents_Friend_Escort
loadout = MSN04_Trents_Friend_Escort
level = d4
ship_archetype = ge_fighter
pilot = MSN04_Trents_Friend_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_IMG
loadout = MSN04_IMG
level = d4
ship_archetype = ge_fighter2
pilot = MSN04_IMG
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Lane_Hacker
loadout = MSN04_Lane_Hacker
level = d4
ship_archetype = bw_fighter
pilot = MSN04_Lane_Hacker
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Lane_Hacker_Difficult
loadout = MSN04_Lane_Hacker_Difficult
level = d4
ship_archetype = bw_fighter
pilot = MSN04_Lane_Hacker_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter
loadout = MSN04_Bounty_Hunter_Liberty_Light_Fighter
level = d4
ship_archetype = li_fighter
pilot = MSN04_Bounty_Hunter_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
loadout = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
level = d4
ship_archetype = br_fighter
pilot = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER