freelancer-hd-edition/DATA/MISSIONS/M11/npcships.ini
2021-07-08 14:21:08 +02:00

181 lines
4.4 KiB
INI

[NPCShipArch]
nickname = MSN11_King
loadout = MSN11_King
level = d11
ship_archetype = li_fighter
pilot = MSN11_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Juni
loadout = MSN11_Juni
level = d11
ship_archetype = li_elite2
pilot = MSN11_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Light_Fighter
loadout = MSN11_Nomad_Rheinland_Light_Fighter
level = d11
ship_archetype = rh_fighter
pilot = MSN11_Nomad_Rheinland_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader
loadout = MSN11_Nomad_Rheinland_Light_Fighter_Leader
level = d11
ship_archetype = rh_fighter
pilot = MSN11_Nomad_Rheinland_Light_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace
loadout = MSN11_Nomad_Rheinland_Light_Fighter_Ace
level = d11
ship_archetype = rh_fighter
pilot = MSN11_Nomad_Rheinland_Light_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter
loadout = MSN11_Nomad_Rheinland_Heavy_Fighter
level = d11
ship_archetype = rh_elite
pilot = MSN11_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
level = d11
ship_archetype = rh_elite
pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
level = d11
ship_archetype = rh_elite
pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
loadout = MSN11_Nomad_Liberty_Light_Fighter_Leader
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
loadout = MSN11_Nomad_Liberty_Light_Fighter_Ace
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Walker
loadout = MSN11_Walker
level = d11
ship_archetype = li_cruiser
pilot = MSN11_Walker
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN11_Liberty_Light_Fighter
loadout = MSN11_Liberty_Light_Fighter
level = d11
ship_archetype = li_fighter
pilot = MSN11_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Liberty_Heavy_Fighter
loadout = MSN11_Liberty_Heavy_Fighter
level = d11
ship_archetype = li_elite
pilot = MSN11_Liberty_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Dreadnought
loadout = MSN11_Nomad_Liberty_Dreadnought
level = d18
ship_archetype = li_dreadnought
pilot = MSN11_Nomad_Liberty_Dreadnought
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Gunboat
loadout = MSN11_Nomad_Rheinland_Gunboat
level = d16
ship_archetype = rh_gunboat
pilot = MSN11_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Cruiser
loadout = MSN11_Nomad_Liberty_Cruiser
level = d16
ship_archetype = li_cruiser
pilot = MSN11_Nomad_Liberty_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN11_Nomad_Fighter
loadout = MSN11_Nomad_Fighter
level = d11
ship_archetype = no_fighter
pilot = MSN11_Nomad_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Osirus
loadout = MSN11_Osirus
level = d20
ship_archetype = or_osiris
pilot = MSN11_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER