mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
532 lines
10 KiB
INI
532 lines
10 KiB
INI
[fuse]
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name = br_destroyer_fuse
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lifetime = 10
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death_fuse = true
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[destroy_group]
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at_t = 0.2
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group_name = Br_cntrl_twr_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = DpCntrltwr
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional02
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hardpoint = DpCntrltwr
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at_t = 0.2
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight18
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at_t = 0.1
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpRunningLight18
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at_t = 0.1
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpRunningLight18
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = DpCntrltwr
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at_t = 0.25
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpRunningLight15
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at_t = 0.3
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_damage
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hardpoint = HpRunningLight02
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight02
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at_t = 0.4
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight07
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at_t = 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight07
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at_t = 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large05
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hardpoint = HpRunningLight05
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at_t = 0.65
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight05
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at_t = 0.6
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpRunningLight09
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpRunningLight09
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpTurret_B2_01
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at_t = 0.75
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.75
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hardpoint = HpTurret_B2_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpRunningLight11
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight11
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at_t = 0.8
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = HpRunningLight17
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at_t = 0.9
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight12
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at_t = 0.99
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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hardpoint = HpRunningLight12
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at_t = 0.99
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.5
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fuse = br_destroyer_death_fuse
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fuse_t = 0
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpEngine01
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpPortengine
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.8
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group_name = Br_port_eng_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpEngine02
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpStarboardengine
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.9
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group_name = br_star_eng_lod1
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fate = disappear
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = DpStarboardengine
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at_t = 0.99
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#2
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hardpoint = DpStarboardengine
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at_t = 0.99
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[fuse]
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name = br_destroyer_death_fuse
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lifetime = 4
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death_fuse = true
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[ignite_fuse]
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at_t = 0
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fuse = br_destroyer_fuse
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fuse_t = 0.5
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[start_effect]
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effect = gf_explosion_br_destroyer_bigexp
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hardpoint = HpRunningLight01
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at_t = 0.97
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_bigexp
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hardpoint = HpRunningLight02
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at_t = 0.97
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpTurret_B2_01
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at_t = 0.97
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional03
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hardpoint = DpFrnt_bdy_top
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at_t = 0.97
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 0.99
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group_name = Br_frnt_bdy_top_lod1
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fate = disappear
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[destroy_group]
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at_t = 0.99
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group_name = Br_frnt_bdy_lod1
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fate = debris
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[destroy_root]
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at_t = 1
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[fuse]
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name = br_destroyer_wplat_fuse
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lifetime = 1
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death_fuse = true
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[ignite_fuse]
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at_t = 0
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fuse = br_destroyer_fuse
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fuse_t = 0
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[start_effect]
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effect = gf_explosion_br_destroyer_flashbang#3
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hardpoint = HpTuret_B1_01
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight03
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpRunningLight04
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_destroyer_smallexp
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hardpoint = HpTuret_B1_01
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = false
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = DpFrnt_bdy_top
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at_t = 0.88
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_group]
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at_t = 1
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group_name = Br_wpn_platform_lod1
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fate = disappear
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[fuse]
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name = br_destroyer_burning_fuse01
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lifetime = 5
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpMount
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at_t = 0
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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hardpoint = HpRunningLight10
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hardpoint = HpRunningLight11
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hardpoint = HpRunningLight12
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hardpoint = HpRunningLight17
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at_t = 0
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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hardpoint = HpRunningLight10
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hardpoint = HpRunningLight11
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hardpoint = HpRunningLight12
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hardpoint = HpRunningLight17
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at_t = 1
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attached = true
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[fuse]
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name = br_destroyer_burning_fuse02
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lifetime = 5
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpMount
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at_t = 0
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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hardpoint = HpRunningLight10
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hardpoint = HpRunningLight11
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hardpoint = HpRunningLight12
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hardpoint = HpRunningLight17
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at_t = 0
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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hardpoint = HpRunningLight10
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hardpoint = HpRunningLight11
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hardpoint = HpRunningLight12
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hardpoint = HpRunningLight17
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at_t = 0.5
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight01
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hardpoint = HpRunningLight02
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hardpoint = HpRunningLight05
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hardpoint = HpRunningLight07
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hardpoint = HpRunningLight08
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hardpoint = HpRunningLight09
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hardpoint = HpRunningLight10
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hardpoint = HpRunningLight11
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hardpoint = HpRunningLight12
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hardpoint = HpRunningLight17
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at_t = 1
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attached = true
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[fuse]
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name = br_destroyer_burning_fuse03
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lifetime = 5
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large03
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hardpoint = HpMount
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at_t = 0
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight13
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hardpoint = HpRunningLight14
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hardpoint = HpRunningLight15
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hardpoint = HpRunningLight16
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hardpoint = HpRunningLight18
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at_t = 0
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight13
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hardpoint = HpRunningLight14
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hardpoint = HpRunningLight15
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hardpoint = HpRunningLight16
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hardpoint = HpRunningLight18
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at_t = 1
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attached = true
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[fuse]
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name = br_destroyer_burning_fuse04
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lifetime = 5
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death_fuse = false
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[start_effect]
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effect = explosion_sfx_csx_large02
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hardpoint = HpMount
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at_t = 0
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[start_effect]
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effect = gf_prisonattack_worldsmoke_small
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight13
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hardpoint = HpRunningLight14
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hardpoint = HpRunningLight15
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hardpoint = HpRunningLight16
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hardpoint = HpRunningLight18
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at_t = 0
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attached = true
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[start_effect]
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effect = gf_continuous_fire
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight13
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hardpoint = HpRunningLight14
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hardpoint = HpRunningLight15
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hardpoint = HpRunningLight16
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hardpoint = HpRunningLight18
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at_t = 0.5
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attached = true
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[start_effect]
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effect = gf_prisonattack_worldsmoke_small
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hardpoint = HpRunningLight03
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hardpoint = HpRunningLight04
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hardpoint = HpRunningLight13
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hardpoint = HpRunningLight14
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hardpoint = HpRunningLight15
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hardpoint = HpRunningLight16
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hardpoint = HpRunningLight18
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at_t = 1
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attached = true
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