freelancer-hd-edition/DATA/MISSIONS/M09/m09.ini
2021-07-08 14:21:08 +02:00

2115 lines
60 KiB
INI

[Mission]
npc_ship_file = missions\m09\npcships.ini
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_meet_ozu_in_the_bar
state = HIDDEN
type = ids, 23610
[NNObjective]
nickname = mlog_meet_ozu_in_space
state = HIDDEN
type = navmarker, Ku06, 23615, 26615, 63, 0, 460
[NNObjective]
nickname = mlog_fly_to_the_jumphole
state = HIDDEN
type = rep_inst, Ku06, 23620, 26620, 15573, 0, 67, Ku06_to_Ku07_hole
[NNObjective]
nickname = mlog_take_jumphole_to_tohoku
state = HIDDEN
type = rep_inst, Ku06, 23625, 26625, 15573, 0, 67, Ku06_to_Ku07_hole
[NNObjective]
nickname = mlog_fly_to_the_blood_dragon_outpost
state = HIDDEN
type = rep_inst, Ku07, 23630, 26630, -52535, 0, 7387, Ku07_01
[NNObjective]
nickname = mlog_go_to_tekagis_arch
state = HIDDEN
type = rep_inst, Ku07, 23635, 26635, -37988, 1000, 20578, Ku07_02
[NNObjective]
nickname = mlog_destroy_the_tekagi_patrol
state = HIDDEN
type = ids, 23690
[NNObjective]
nickname = mlog_go_to_tekagis_arch_2
state = HIDDEN
type = rep_inst, Ku07, 23695, 26635, -37988, 1000, 20578, Ku07_02
[NNObjective]
nickname = mlog_destroy_the_generators
state = HIDDEN
type = ids, 23640
[NNObjective]
nickname = mlog_dock_with_arch
state = HIDDEN
type = rep_inst, Ku07, 23645, 26645, -37988, 1000, 20578, Ku07_02
[NNObjective]
nickname = mlog_fly_to_juni
state = HIDDEN
type = rep_inst, Ku07, 23685, 26685, -59029, 0, 16706, juni
[NNObjective]
nickname = mlog_destroy_the_rheinland_forces
state = HIDDEN
type = ids, 23680
[NNObjective]
nickname = mlog_fly_to_the_chugoku_jumphole
state = HIDDEN
type = rep_inst, Ku07, 23670, 26670, -59029, 0, 16706, Ku07_to_Ku06_hole
[NNObjective]
nickname = mlog_fly_to_the_chugoku_jumphole_2
state = HIDDEN
type = rep_inst, Ku07, 23700, 26670, -59029, 0, 16706, Ku07_to_Ku06_hole
[NNObjective]
nickname = mlog_take_the_jumphole_back_to_ku06
state = HIDDEN
type = rep_inst, Ku07, 23650, 26650, -59029, 0, 16706, Ku07_to_Ku06_hole
[NNObjective]
nickname = mlog_return_to_the_dragonbase_with_akira
state = HIDDEN
type = rep_inst, Ku06, 23655, 26655, 63, 0, 460, Ku06_01
[NNObjective]
nickname = mlog_dock_with_the_dragonbase
state = HIDDEN
type = rep_inst, Ku06, 23660, 26660, 63, 0, 460, Ku06_01
[NPC]
nickname = juni_m09
npc_ship_arch = MSN09_juni
voice = juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
affiliation = fc_uk_grp
individual_name = 216702
[NPC]
nickname = Ozu
npc_ship_arch = MSN09_Ozu
voice = Ozu
space_costume = ku_sales_head, pl_male1_journeyman_body, comm_br_elite
affiliation = fc_bd_grp
individual_name = 216900
[NPC]
nickname = dragon_wing1_1_pilot
npc_ship_arch = MSN09_Ozu_Escort
voice = pilot_c_ill_m02
space_costume = pl_male8_head_hat, pl_male3_journeyman_body, comm_br_elite
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = dragon_wing2_1_pilot
npc_ship_arch = MSN09_Ozu_Reinforcement
voice = pilot_f_leg_m01
space_costume = pl_male3_head_hat, pl_male2_journeyman_body, comm_br_elite
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = dragon_wing3_1_pilot
npc_ship_arch = MSN09_Ozu_Reinforcement
voice = pilot_c_ill_f01
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = tekagi_defense_light_fighter
npc_ship_arch = MSN09_Nomad_Kusari_Light_Fighter
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 1
[NPC]
nickname = tekagi_defense_heavy_fighter
npc_ship_arch = MSN09_Nomad_Kusari_Heavy_Fighter
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 1
[NPC]
nickname = tekagi_defense_gunboat
npc_ship_arch = MSN09_Nomad_Kusari_Gunboat
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 216905
[NPC]
nickname = tekagi_defense_cruiser
npc_ship_arch = MSN09_Nomad_Kusari_Cruiser
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 216906
[NPC]
nickname = Akira
npc_ship_arch = MSN09_Akira
voice = Hakkera
space_costume = ku_tenji_head_hat, pi_pirate8_body, comm_ku_kym
affiliation = fc_bd_grp
individual_name = 216901
[NPC]
nickname = akira_wing1_1_pilot
npc_ship_arch = MSN09_Akira_Escort
voice = pilot_c_ill_m02
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = rh_gunboat_m09_1
affiliation = rh_n_grp
npc_ship_arch = MSN09_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216909
[NPC]
nickname = rh_gunboat_m09_2
affiliation = rh_n_grp
npc_ship_arch = MSN09_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216910
[MsnSolar]
nickname = generator_1
string_id = 216903
faction = li_lsf_grp
position = -38214, 2771, 20915
orientation = 0.974221, 0.003925, -0.224916, 0.017005
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnSolar]
nickname = generator_2
string_id = 216903
faction = li_lsf_grp
position = -37885, 2782, 20240
orientation = 0.224916, -0.017005, 0.974221, 0.003925
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnSolar]
nickname = generator_3
string_id = 216903
faction = li_lsf_grp
position = -37713, 2788, 20742
orientation = 0.847919, -0.009248, 0.529838, 0.0148
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnSolar]
nickname = generator_4
string_id = 216903
faction = li_lsf_grp
position = -38386, 2765, 20413
orientation = 0.529838, 0.0148, -0.847919, 0.009248
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnShip]
nickname = Ozu
NPC = Ozu
position = -1549, 719, 726
orientation = 0.29352, -0.016404, 0.954519, 0.049698
label = dragon_wing1
init_objectives = no_ol
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = dragon_wing1_2
NPC = dragon_wing1_1_pilot
label = dragon_wing1
init_objectives = no_ol
random_name = true
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = dragon_wing1_3
NPC = dragon_wing1_1_pilot
label = dragon_wing1
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = dragon_wing1_4
NPC = dragon_wing1_1_pilot
label = dragon_wing1
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = dragon_wing2_2
NPC = dragon_wing2_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = dragon_wing2_3
NPC = dragon_wing2_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing2_4
NPC = dragon_wing2_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_1
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_2
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_3
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_4
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_1
NPC = dragon_wing1_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_2
NPC = dragon_wing2_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_3
NPC = dragon_wing2_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_4
NPC = dragon_wing2_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = tekagi_defense_wing_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_light_fighter4
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter2
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter3
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter4
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf4
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf2
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf3
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf4
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_gunboat1
NPC = tekagi_defense_gunboat
label = lbl_tekagi_defense_wing
[MsnShip]
nickname = tekagi_defense_wing_cruiser1
NPC = tekagi_defense_cruiser
label = lbl_tekagi_defense_wing
[MsnSolar]
nickname = tekagi_defense_wing_battleship1
string_id = 216904
faction = ku_n_grp
position = -38764, 3000, 20756
archetype = MSN_d_k_battleship
loadout = MSN09_Kusari_Battleship
radius = 0
label = lbl_tekagi_defense_wing
[MsnShip]
nickname = tekagi_patrol_wing1_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing1_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing1_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing1_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter2
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter3
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter4
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter5
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter6
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter7
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = escape_gunboat1
NPC = rh_gunboat_m09_1
label = lbl_escape_ships
[MsnShip]
nickname = escape_gunboat2
NPC = rh_gunboat_m09_2
label = lbl_escape_ships
[MsnShip]
nickname = escape_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = escape_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = escape_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = escape_fighter4
NPC = tekagi_defense_light_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = juni
NPC = juni_m09
label = lbl_juni_wing
label = lbl_juni_wing_hates_destroyer
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = juni_wing1_1
NPC = dragon_wing1_1_pilot
label = lbl_juni_wing
label = lbl_juni_wing_hates_destroyer
random_name = true
jumper = true
label = us
[MsnShip]
nickname = juni_wing1_2
NPC = dragon_wing1_1_pilot
label = lbl_juni_wing
label = lbl_juni_wing_hates_destroyer
random_name = true
jumper = true
label = us
;[MsnShip]
;nickname = juni_wing1_3
;NPC = dragon_wing1_1_pilot
;label = lbl_juni_wing
;label = lbl_juni_wing_hates_cruiser
;random_name = true
;jumper = true
;label = us
;[MsnShip]
;nickname = juni_wing1_4
;NPC = dragon_wing1_1_pilot
;label = lbl_juni_wing
;label = lbl_juni_wing_hates_cruiser
;random_name = true
;jumper = true
;label = us
[MsnShip]
nickname = Akira
NPC = Akira
label = akira_wing
init_objectives = no_ol
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = akira_wing1_2
NPC = akira_wing1_1_pilot
label = akira_wing
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = akira_wing1_3
NPC = akira_wing1_1_pilot
label = akira_wing
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = akira_wing1_4
NPC = akira_wing1_1_pilot
label = akira_wing
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnFormation]
nickname = dragon_wing1
position = -1549, 719, 726
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_wing1_2
ship = dragon_wing1_3
ship = dragon_wing1_4
[MsnFormation]
nickname = dragon_wing2
position = -52440, -300, 7378
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_wing2_2
ship = dragon_wing2_3
ship = dragon_wing2_4
[MsnFormation]
nickname = dragon_wing3
position = -52440, -100, 7378
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_wing3_1
ship = dragon_wing3_2
ship = dragon_wing3_3
ship = dragon_wing3_4
[MsnFormation]
nickname = dragon_reinforcement_wing_formation
position = -42532, 2000, 17084
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_reinforcement_wing_1
ship = dragon_reinforcement_wing_2
ship = dragon_reinforcement_wing_3
ship = dragon_reinforcement_wing_4
[MsnFormation]
nickname = tekagi_defense_wing_fighter_formation
position = -41844, 2000, 20296
formation = fighter_basic
ship = tekagi_defense_wing_heavy_fighter1
ship = tekagi_defense_wing_heavy_fighter2
ship = tekagi_defense_wing_heavy_fighter3
ship = tekagi_defense_wing_heavy_fighter4
[MsnFormation]
nickname = tekagi_defense_wing_gunboat_formation
position = -38411, 3000, 21552
formation = gunboat_ku_n
ship = tekagi_defense_wing_gunboat1
ship = tekagi_defense_wing_light_fighter1
ship = tekagi_defense_wing_light_fighter2
[MsnFormation]
nickname = tekagi_defense_wing_fighter_reinforcements_1
rel_pos = 180, Player, 2600
formation = fighter_basic
ship = tekagi_defense_wing_reinforcement_lf1
ship = tekagi_defense_wing_reinforcement_hf1
ship = tekagi_defense_wing_reinforcement_hf2
ship = tekagi_defense_wing_reinforcement_hf3
[MsnFormation]
nickname = tekagi_defense_wing_fighter_reinforcements_2
rel_pos = 180, Player, 2600
formation = fighter_basic
ship = tekagi_defense_wing_reinforcement_hf4
ship = tekagi_defense_wing_reinforcement_lf2
ship = tekagi_defense_wing_reinforcement_lf3
ship = tekagi_defense_wing_reinforcement_lf4
[MsnFormation]
nickname = tekagi_defense_wing_cruiser_formation
position = -39907, 2000, 17128
formation = gunboat_ku_n
ship = tekagi_defense_wing_cruiser1
ship = tekagi_defense_wing_light_fighter3
ship = tekagi_defense_wing_light_fighter4
[MsnFormation]
nickname = tekagi_patrol_wing1_fighter_formation
position = -48530, 1000, 16815
formation = fighter_basic
ship = tekagi_patrol_wing1_heavy_fighter1
ship = tekagi_patrol_wing1_light_fighter1
ship = tekagi_patrol_wing1_light_fighter2
ship = tekagi_patrol_wing1_light_fighter3
[MsnFormation]
nickname = tekagi_patrol_wing2_fighter_formation
position = -51574, 1000, 20480
formation = fighter_basic
ship = tekagi_patrol_wing2_heavy_fighter1
ship = tekagi_patrol_wing2_light_fighter1
ship = tekagi_patrol_wing2_light_fighter2
ship = tekagi_patrol_wing2_light_fighter3
[MsnFormation]
nickname = tekagi_patrol_wing3_fighter_formation
position = -56217, 1000, 21996
formation = fighter_basic
ship = tekagi_patrol_wing3_heavy_fighter1
ship = tekagi_patrol_wing3_light_fighter1
ship = tekagi_patrol_wing3_light_fighter2
ship = tekagi_patrol_wing3_light_fighter3
[MsnFormation]
nickname = tekagi_patrol_wing4_fighter_formation
position = -61195, 1000, 21808
formation = fighter_basic
ship = tekagi_patrol_wing4_heavy_fighter1
ship = tekagi_patrol_wing4_light_fighter1
ship = tekagi_patrol_wing4_light_fighter2
ship = tekagi_patrol_wing4_light_fighter3
[MsnFormation]
nickname = tekagi_nebula_attackers_formation
rel_pos = 75, Player, 2500
formation = fighter_basic
ship = tekagi_nebula_wing1_heavy_fighter1
ship = tekagi_nebula_wing1_heavy_fighter2
ship = tekagi_nebula_wing1_heavy_fighter3
ship = tekagi_nebula_wing1_heavy_fighter4
ship = tekagi_nebula_wing1_heavy_fighter5
ship = tekagi_nebula_wing1_heavy_fighter6
ship = tekagi_nebula_wing1_heavy_fighter7
[MsnFormation]
nickname = juni_wing
position = -58650, 0, 17265
orientation = 0.717, -0.015, -0.6967, -0.0139
rel_pos = 90, Player, 8300
formation = fighter_basic
ship = juni
ship = juni_wing1_1
ship = juni_wing1_2
[MsnFormation]
nickname = escape_wing1
formation = gunboat_rh_n
rel_pos = 110, Player, 8400
ship = escape_gunboat1
ship = escape_fighter1
ship = escape_fighter2
[MsnFormation]
nickname = escape_wing2
formation = gunboat_rh_n
rel_pos = 70, Player, 8400
ship = escape_gunboat2
ship = escape_fighter3
ship = escape_fighter4
[MsnFormation]
nickname = akira_wing1
position = -38114, 3050, 10413
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = Akira
ship = akira_wing1_2
ship = akira_wing1_3
ship = akira_wing1_4
[Objlist]
nickname = cruise_to_player_obj
GotoShip = goto, Player, 500, true
[Objlist]
nickname = break_formation
BreakFormation = no_params
[Trigger]
nickname = setup_juni
Cnd_True = no_params
Act_MarkObj = juni, 1
Act_Invulnerable = juni, true, false, 0.9
Act_ActTrig = juni_dies
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_ozu
Cnd_True = no_params
Act_MarkObj = Ozu, 1
Act_Invulnerable = Ozu, true, false, 0.9
Act_ActTrig = ozu_dies
Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_akira
Cnd_True = no_params
Act_MarkObj = Akira, 1
Act_Invulnerable = Akira, true, false, 0.9
Act_ActTrig = akira_dies
Act_SetVibe = Akira, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = juni_dies
Cnd_Destroyed = juni, 1, EXPLODE
Act_ChangeState = FAIL, 23797
[Trigger]
nickname = ozu_dies
Cnd_Destroyed = Ozu, 1, EXPLODE
Act_ChangeState = FAIL, 23796
[Trigger]
nickname = akira_dies
Cnd_Destroyed = Akira, 1, EXPLODE
Act_ChangeState = FAIL, 23795
[Trigger]
nickname = tr_offer
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = lce_bar_ku06_01
Act_ActTrig = space_enter
Act_ActTrig = lce_cityscape_ku06_01
Act_NNPath = 23675, 23660, Ku06_01, Ku06
Act_ActTrig = always_friendly_kyoto
[Trigger]
nickname = always_friendly_kyoto
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Ku06_01
[Trigger]
nickname = lce_cityscape_ku06_01
Cnd_LocEnter = cityscape, Ku06_01_base
Act_SetNNObj = mlog_meet_ozu_in_the_bar
repeatable = true
[Trigger]
nickname = space_enter
Cnd_InSpace = true
Act_EtherComm = Ozu, 216900, Player, DX_M09_0000_OZU, -1, ku_sales_head, pl_male1_journeyman_body
[Trigger]
nickname = lce_bar_ku06_01
Cnd_LocEnter = bar, Ku06_01_base
Act_AddRTC = missions\m09\M009_s050a_Ku06_01_bar_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_DeactTrig = lce_cityscape_ku06_01
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m09\M009_s050a_Ku06_01_bar_offer.ini
Act_AddRTC = missions\m09\M009_s050d_Ku06_01_bar_reoffer.ini, repeatable
Act_NNIds = 30905, HISTORY
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m09\M009_s050d_Ku06_01_bar_reoffer.ini
Act_DeactTrig = mrp_reject
Act_DeactTrig = space_enter
Act_SetTitle = 23600
Act_SetOffer = 23605
Act_SetNNObj = mlog_meet_ozu_in_space
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku06_hole, unlock
Act_PlayerCanDock = false
Act_ActTrig = spe_Ku06_01
Act_NNIds = 30900, HISTORY
Act_RandomPop = false
Act_DeactTrig = always_friendly_kyoto
[Trigger]
nickname = spe_Ku06_01
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SpawnShip = Ozu
Act_ActTrig = setup_ozu
Act_ActTrig = lcp_ku06_01
Act_PlayMusic = music_anticipation_light, none, none, none
[Trigger]
nickname = lcp_ku06_01
Cnd_LaunchComplete = Player
Act_SendComm = Ozu, Player, DX_M09_0100_OZU
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = dragon_wing1, NORMAL
Act_ActTrig = commcomplete_DX_M09_0100_OZU
Act_ActTrig = start_travel_to_jumphole_dialog
[Objlist]
nickname = make_ozu_formation
SetPriority = NORMAL
FollowPlayer = fighter_basic, Ozu, dragon_wing1_2, dragon_wing1_3, dragon_wing1_4
[Trigger]
nickname = commcomplete_DX_M09_0100_OZU
Cnd_CommComplete = DX_M09_0100_OZU
Act_NagDistTowards = OBJ, towards_Ku06_to_Ku07_hole, Ozu, Ku06_to_Ku07_hole, 23750
Act_SetNNObj = mlog_fly_to_the_jumphole
[Trigger]
nickname = start_travel_to_jumphole_dialog
Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 14000
Act_EtherComm = juni, 216902, Player, DX_M09_0110_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M09_0110_JUNI
[Trigger]
nickname = commcomplete_DX_M09_0110_JUNI
Cnd_CommComplete = DX_M09_0110_JUNI
Act_SendComm = Ozu, Player, DX_M09_0120_OZU
Act_ActTrig = commcomplete_DX_M09_0120_OZU
[Trigger]
nickname = commcomplete_DX_M09_0120_OZU
Cnd_CommComplete = DX_M09_0120_OZU
Act_EtherComm = juni, 216902, Player, DX_M09_0130_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M09_0130_JUNI
[Trigger]
nickname = commcomplete_DX_M09_0130_JUNI
Cnd_CommComplete = DX_M09_0130_JUNI
Act_SendComm = Ozu, Player, DX_M09_0140_OZU
Act_ActTrig = commcomplete_DX_M09_0140_OZU
[Trigger]
nickname = commcomplete_DX_M09_0140_OZU
Cnd_CommComplete = DX_M09_0140_OZU
Act_EtherComm = juni, 216902, Player, DX_M09_0150_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M09_0150_JUNI
[Trigger]
nickname = commcomplete_DX_M09_0150_JUNI
Cnd_CommComplete = DX_M09_0150_JUNI
Act_SendComm = Ozu, Player, DX_M09_0160_OZU
Act_ActTrig = commcomplete_DX_M09_0160_OZU
[Trigger]
nickname = commcomplete_DX_M09_0160_OZU
Cnd_CommComplete = DX_M09_0160_OZU
Act_EtherComm = juni, 216902, Player, DX_M09_0165_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = start_near_jumphole_dialog
[Trigger]
nickname = start_near_jumphole_dialog
Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 3000
Act_SendComm = Ozu, Player, DX_M09_0170_OZU
Act_ActTrig = start_at_jumphole_dialog
[Trigger]
nickname = start_at_jumphole_dialog
Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 1000
Act_NagOff = towards_Ku06_to_Ku07_hole
Act_NagDistLeaving = at_Ku06_to_Ku07_hole, Ozu, Ku06_to_Ku07_hole, 23755
Act_SendComm = Ozu, Player, DX_M09_0180_OZU
Act_SetNNObj = mlog_take_jumphole_to_tohoku
Act_PlayerCanDock = false, Ku06_to_Ku07_hole
Act_ActTrig = jumped_to_ku07
Act_ActTrig = wait_for_ozu_in_ku07
Act_NNIds = 30910, HISTORY
Act_ActTrig = syx_Ku06
[Trigger]
nickname = syx_Ku06
Cnd_SystemExit = Ku06
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = jumped_to_ku07
system = Ku07
Cnd_SystemEnter = Ku07
Act_PlayerCanDock = false
Act_SpawnFormation = dragon_wing1, -58829, 0, 17086
Act_SetVibeLblToShip = dragon_wing1, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = patrol1_detects_player
Act_ActTrig = patrol2_detects_player
Act_ActTrig = patrol3_detects_player
Act_ActTrig = patrol4_detects_player
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
[Trigger]
nickname = patrol1_detects_player
Cnd_DistVec = inside, Player, -48530, 1000, 16815, 2500
Act_SpawnFormation = tekagi_patrol_wing1_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing1, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing1, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing1_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol1_near_player
[Trigger]
nickname = patrol1_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing1_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing1, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing1, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing1, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = patrol2_detects_player
Cnd_DistVec = inside, Player, -51574, 1000, 20480, 2500
Act_SpawnFormation = tekagi_patrol_wing2_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing2, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing2, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing2_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol2_near_player
[Trigger]
nickname = patrol2_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing2_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing2, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing2, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing2, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = patrol3_detects_player
Cnd_DistVec = inside, Player, -56217, 1000, 21996, 2500
Act_SpawnFormation = tekagi_patrol_wing3_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing3, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing3, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing3_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol3_near_player
[Trigger]
nickname = patrol3_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing3_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing3, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing3, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing3, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing3, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = patrol4_detects_player
Cnd_DistVec = inside, Player, -61195, 1000, 21808, 2500
Act_SpawnFormation = tekagi_patrol_wing4_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing4, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing4, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing4_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol4_near_player
[Trigger]
nickname = patrol4_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing4_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing4, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing4, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing4, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing4, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = wait_for_ozu_in_ku07
Cnd_NPCSystemEnter = Ku07, Player, Ozu
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = dragon_wing1, NORMAL
Act_ActTrig = tr_to_ku07
[Trigger]
nickname = tr_to_ku07
Cnd_True = no_params
Act_SpawnSolar = generator_1
Act_SpawnSolar = generator_2
Act_SpawnSolar = generator_3
Act_SpawnSolar = generator_4
Act_ActTrig = first_generator_dies
Act_ActTrig = last_generator_dies
Act_SetVibeLblToShip = lbl_shield_generators, Player, REP_HOSTILE_MAXIMUM
Act_SpawnFormation = dragon_wing2
Act_SpawnFormation = dragon_wing3
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_Invulnerable = dragon_wing1_2, true, false, 0.99
Act_Invulnerable = dragon_wing2_2, true, false, 0.99
Act_SpawnSolar = tekagi_defense_wing_battleship1
Act_SpawnFormation = tekagi_defense_wing_gunboat_formation
Act_SpawnFormation = tekagi_defense_wing_cruiser_formation
Act_SpawnFormation = tekagi_defense_wing_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing, false
Act_SetVibe = Ku07_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = us, Ku07_02, REP_FRIEND_MAXIMUM
Act_ActTrig = at_nebula_attack
Act_StartDialog = jumped_into_ku07_dialog
Act_ActTrig = commcomplete_DX_M09_0210_OZU
[Dialog]
nickname = jumped_into_ku07_dialog
system = Ku07
line = Ozu, Player, DX_M09_0190_OZU
line = dragon_wing1_2, Player, DX_M09_0200_DRAGON_1
line = Ozu, Player, DX_M09_0210_OZU
[Trigger]
nickname = commcomplete_DX_M09_0210_OZU
Cnd_CommComplete = DX_M09_0210_OZU
Act_SetNNObj = mlog_fly_to_the_blood_dragon_outpost
Act_NagDistTowards = OBJ, towards_blood_dragon_base, Ozu, Ku07_01, 23760
Act_SendComm = dragon_wing1_2, Player, DX_M09_0211_DRAGON_1
Act_ActTrig = half_way_to_blood_dragon_base
[Trigger]
nickname = half_way_to_blood_dragon_base
Cnd_DistShip = inside, Player, Ku07_01, 9000
Act_StartDialog = half_way_to_blood_dragon_base_dialog
Act_ActTrig = at_blood_dragon_base
Act_ActTrig = near_blood_dragon_base
[Dialog]
nickname = half_way_to_blood_dragon_base_dialog
system = Ku07
line = Ozu, Player, DX_M09_0212_OZU
line = Ozu, Player, DX_M09_0310_OZU
[Trigger]
nickname = at_blood_dragon_base
Cnd_DistShip = inside, Player, Ku07_01, 1500
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_DeactTrig = patrol1_detects_player
Act_DeactTrig = patrol1_near_player
Act_DeactTrig = patrol2_detects_player
Act_DeactTrig = patrol2_near_player
Act_DeactTrig = patrol3_detects_player
Act_DeactTrig = patrol3_near_player
Act_DeactTrig = patrol4_detects_player
Act_DeactTrig = patrol4_near_player
Act_SetLifeTime = lbl_tekagi_patrol_ship, 5
[Trigger]
nickname = near_blood_dragon_base
Cnd_DistShip = inside, Player, Ku07_01, 5000
Act_SendComm = Ozu, Player, DX_M09_0380_OZU
Act_ActTrig = commcomplete_DX_M09_0380_OZU
[Trigger]
nickname = commcomplete_DX_M09_0380_OZU
Cnd_CommComplete = DX_M09_0380_OZU
Act_EtherComm = ryuku, 196764, Player, DX_M09_0390_RYUKU, -1, pl_female6_head, ku_kym_body_gen
Act_ActTrig = commcomplete_DX_M09_0390_RYUKU
[Trigger]
nickname = commcomplete_DX_M09_0390_RYUKU
Cnd_CommComplete = DX_M09_0390_RYUKU
Act_EtherComm = ryuku, 196764, Player, DX_M09_0391_RYUKU, -1, pl_female6_head, ku_kym_body_gen
Act_ActTrig = commcomplete_DX_M09_0391_RYUKU
[Trigger]
nickname = commcomplete_DX_M09_0391_RYUKU
Cnd_CommComplete = DX_M09_0391_RYUKU
Act_SendComm = Ozu, Player, DX_M09_0410_OZU
Act_ActTrig = commcomplete_DX_M09_0410_OZU
[Trigger]
nickname = commcomplete_DX_M09_0410_OZU
Cnd_CommComplete = DX_M09_0410_OZU
Act_EtherComm = ryuku, 196764, Player, DX_M09_0401_RYUKU, -1, pl_female6_head, ku_kym_body_gen
Act_ActTrig = commcomplete_DX_M09_0401_RYUKU
[Trigger]
nickname = commcomplete_DX_M09_0401_RYUKU
Cnd_CommComplete = DX_M09_0401_RYUKU
Act_NagOff = towards_blood_dragon_base
Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765
Act_SetNNObj = mlog_go_to_tekagis_arch
Act_StartDialog = before_arch_dialog
Act_GiveObjList = dragon_wing2_2, wing2_follow_player_to_arch
Act_GiveObjList = dragon_wing3_1, wing3_follow_player_to_arch
Act_Save = key_save_at_ryuku, 32905
Act_PlayMusic = music_anticipation_motivated, none, none, none
[Dialog]
nickname = before_arch_dialog
system = Ku07
line = Ozu, Player, DX_M09_0430_OZU
line = dragon_wing2_2, Player, DX_M09_0440_DRAGON_2
[Trigger]
nickname = key_save_at_ryuku
system = Ku07
Cnd_SpaceEnter = Ku07
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_SpawnSolar = generator_1
Act_SpawnSolar = generator_2
Act_SpawnSolar = generator_3
Act_SpawnSolar = generator_4
Act_ActTrig = first_generator_dies
Act_ActTrig = last_generator_dies
Act_SetVibeLblToShip = lbl_shield_generators, Player, REP_HOSTILE_MAXIMUM
Act_SpawnShip = Ozu, no_ol, -52582, 0, 7553
Act_ActTrig = setup_ozu
Act_PlayerCanDock = false
Act_RandomPop = false
Act_SpawnFormation = dragon_wing1, -52646, 25, 7539
Act_SpawnFormation = dragon_wing2
Act_SpawnFormation = dragon_wing3
Act_Invulnerable = dragon_wing1_2, true, false, 0.99
Act_Invulnerable = dragon_wing2_2, true, false, 0.99
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SpawnSolar = tekagi_defense_wing_battleship1
Act_SpawnFormation = tekagi_defense_wing_gunboat_formation
Act_SpawnFormation = tekagi_defense_wing_cruiser_formation
Act_SpawnFormation = tekagi_defense_wing_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing, false
Act_SetVibe = Ku07_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = us, Ku07_02, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765
Act_SetNNObj = mlog_go_to_tekagis_arch
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = dragon_wing1, NORMAL
Act_GiveObjList = dragon_wing2_2, wing2_follow_player_to_arch
Act_GiveObjList = dragon_wing3_1, wing3_follow_player_to_arch
Act_ActTrig = at_nebula_attack
[Objlist]
nickname = wing2_follow_player_to_arch
SetPriority = NORMAL
Follow = Player, 50000, 0, -50, -150
[Objlist]
nickname = wing3_follow_player_to_arch
SetPriority = NORMAL
Follow = Player, 50000, -100, 50, -200
[Trigger]
nickname = bring_in_tekagi_reinforcements1
Cnd_True = no_params
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_1
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_1, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_1, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_1, cruise_to_player_at_arch_battle
Act_ActTrig = respawn_reinforcements1
[Trigger]
nickname = respawn_reinforcements1
Cnd_Destroyed = lbl_tekagi_defense_wing_reinforcement_1, -1, EXPLODE
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_1
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_1, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_1, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_1, cruise_to_player_at_arch_battle
repeatable = true
[Trigger]
nickname = bring_in_tekagi_reinforcements2
Cnd_Destroyed = lbl_tekagi_defense_wing, 4, EXPLODE
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_2
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_2, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_2, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_2, cruise_to_player_at_arch_battle
Act_ActTrig = respawn_reinforcements2
[Trigger]
nickname = respawn_reinforcements2
Cnd_Destroyed = lbl_tekagi_defense_wing_reinforcement_2, -1, EXPLODE
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_2
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_2, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_2, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_2, cruise_to_player_at_arch_battle
repeatable = true
[Objlist]
nickname = cruise_to_player_at_arch_battle
StayInRange = Player, 2500
GotoShip = goto, Player, 1250, true
[Trigger]
nickname = at_nebula_attack
Cnd_DistShip = inside, Player, Ku07_02, 14750
Act_SpawnFormation = tekagi_nebula_attackers_formation
Act_PlayerEnemyClamp = 3, 3
Act_GiveObjList = tekagi_nebula_attackers_formation, tie_battle_to_ozu
Act_GiveObjList = Ozu, keep_ozu_away_from_base
Act_ActTrig = nag_trent_for_leaving_battle1
Act_Cloak = lbl_tekagi_nebula_wing1, false
Act_SetVibeLbl = lbl_tekagi_nebula_wing1, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_nebula_wing1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_tekagi_nebula_wing1, Player, REP_HOSTILE_THRESHOLD
Act_GiveObjList = Player, break_player_follow
Act_MarkObj = lbl_tekagi_nebula_wing1, 1
Act_SetNNObj = mlog_destroy_the_tekagi_patrol
Act_NagOff = towards_tekagi_base
Act_ActTrig = damage_dragon_wing1_3_reinforcement
Act_ActTrig = damage_dragon_wing2_3_reinforcement
Act_ActTrig = damage_dragon_wing2_4_reinforcement
Act_ActTrig = damage_dragon_wing3_1_reinforcement
Act_ActTrig = damage_dragon_wing3_2_reinforcement
Act_ActTrig = damage_dragon_wing3_3_reinforcement
Act_ActTrig = damage_dragon_wing3_4_reinforcement
Act_ActTrig = dragon_wing1_3_dies
Act_ActTrig = dragon_wing2_3_dies
Act_ActTrig = dragon_wing2_4_dies
Act_ActTrig = dragon_wing3_1_dies
Act_ActTrig = dragon_wing3_2_dies
Act_ActTrig = dragon_wing3_3_dies
Act_ActTrig = dragon_wing3_4_dies
Act_ActTrig = five_dragons_die
Act_ActTrig = nebula_wing_dies
[Objlist]
nickname = break_player_follow
Idle = no_params
[Objlist]
nickname = keep_ozu_away_from_base
StayOutOfRange = Ku07_02, 14000
[Objlist]
nickname = break_keep_ozu_away_from_base
StayOutOfRange = Ku07_02, 14000, false
[Objlist]
nickname = tie_battle_to_ozu
StayInRange = Ozu, 2000
[Trigger]
nickname = nag_trent_for_leaving_battle1
Cnd_DistShip = outside, Player, Ozu, 3000
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP1
Act_ActTrig = nag_trent_for_not_coming_back1
Act_ActTrig = nag_trent_for_leaving_battle2
Act_ActTrig = trent_back_in_range
[Trigger]
nickname = trent_back_in_range
Cnd_DistShip = inside, Player, Ozu, 2500
Act_ActTrig = nag_trent_for_leaving_battle1
Act_DeactTrig = nag_trent_for_not_coming_back1
Act_DeactTrig = nag_trent_for_not_coming_back2
Act_DeactTrig = nag_trent_for_leaving_battle2
Act_DeactTrig = fail_trent_for_leaving_battle
[Trigger]
nickname = nag_trent_for_not_coming_back1
Cnd_Timer = 30
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP2
Act_DeactTrig = nag_trent_for_leaving_battle2
Act_ActTrig = nag_trent_for_not_coming_back2
[Trigger]
nickname = nag_trent_for_not_coming_back2
Cnd_Timer = 30
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP3
Act_ActTrig = commcomplete_DX_M09_OZU_TEMP3
[Trigger]
nickname = nag_trent_for_leaving_battle2
Cnd_DistShip = inside, Player, Ku07_02, 8500
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP2
Act_DeactTrig = nag_trent_for_not_coming_back1
Act_ActTrig = fail_trent_for_leaving_battle
[Trigger]
nickname = fail_trent_for_leaving_battle
Cnd_DistShip = inside, Player, Ku07_02, 7500
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP3
Act_ActTrig = commcomplete_DX_M09_OZU_TEMP3
[Trigger]
nickname = commcomplete_DX_M09_OZU_TEMP3
Cnd_CommComplete = DX_M09_OZU_TEMP3
Act_ChangeState = FAIL, 23793
[Trigger]
nickname = nebula_wing_dies
Cnd_Destroyed = lbl_tekagi_nebula_wing1, -1, EXPLODE
Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765
Act_SetNNObj = mlog_go_to_tekagis_arch_2
Act_ActTrig = ozu_sees_arch
Act_ActTrig = first_dragon_dies
Act_ActTrig = second_dragon_dies
Act_ActTrig = third_dragon_dies
Act_ActTrig = fourth_dragon_dies
Act_ActTrig = fifth_dragon_dies
Act_GiveObjList = Ozu, break_keep_ozu_away_from_base
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = us, ALWAYS_EXECUTE
Act_DeactTrig = nag_trent_for_leaving_battle1
Act_DeactTrig = nag_trent_for_leaving_battle2
Act_DeactTrig = nag_trent_for_not_coming_back1
Act_DeactTrig = nag_trent_for_not_coming_back2
Act_DeactTrig = fail_trent_for_leaving_battle
Act_AdjHealth = lbl_should_be_healed, 0.75
[Trigger]
nickname = first_dragon_dies
Cnd_Destroyed = us, 1, EXPLODE
Act_SendComm = dragon_wing2_2, Player, DX_M09_0510_DRAGON_2
[Trigger]
nickname = second_dragon_dies
Cnd_Destroyed = us, 2, EXPLODE
Act_SpawnFormation = dragon_reinforcement_wing_formation
Act_SetVibeLblToShip = lbl_dragon_reinforcement_wing, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_dragon_reinforcement_wing, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, lbl_dragon_reinforcement_wing, REP_FRIEND_MAXIMUM
Act_StartDialog = bring_in_reinforcements_dialog
[Dialog]
nickname = bring_in_reinforcements_dialog
system = Ku07
line = dragon_wing2_2, Player, DX_M09_0520_DRAGON_2
line = dragon_reinforcement_wing_1, Player, DX_M09_0330_DRAGON_1
line = Ozu, Player, DX_M09_0340_OZU
line = dragon_reinforcement_wing_1, Player, DX_M09_0350_DRAGON_1
line = dragon_wing2_2, Player, DX_M09_0500_DRAGON_2
[Trigger]
nickname = third_dragon_dies
Cnd_Destroyed = us, 3, EXPLODE
Act_SendComm = dragon_wing2_2, Player, DX_M09_0540_DRAGON_2
[Trigger]
nickname = fourth_dragon_dies
Cnd_Destroyed = us, 4, EXPLODE
Act_SendComm = dragon_wing2_2, Player, DX_M09_0550_DRAGON_2
Act_Invulnerable = dragon_wing2_2, false
[Trigger]
nickname = fifth_dragon_dies
Cnd_Destroyed = us, 5, EXPLODE
Act_SendComm = Ozu, Player, DX_M09_0570_OZU
[Trigger]
nickname = five_dragons_die
Cnd_Destroyed = us, 5, EXPLODE
Act_DeactTrig = damage_dragon_wing1_3_reinforcement
Act_DeactTrig = damage_dragon_wing2_3_reinforcement
Act_DeactTrig = damage_dragon_wing2_4_reinforcement
Act_DeactTrig = damage_dragon_wing3_1_reinforcement
Act_DeactTrig = damage_dragon_wing3_2_reinforcement
Act_DeactTrig = damage_dragon_wing3_3_reinforcement
Act_DeactTrig = damage_dragon_wing3_4_reinforcement
Act_DeactTrig = dragon_wing1_3_dies
Act_DeactTrig = dragon_wing2_3_dies
Act_DeactTrig = dragon_wing2_4_dies
Act_DeactTrig = dragon_wing3_1_dies
Act_DeactTrig = dragon_wing3_2_dies
Act_DeactTrig = dragon_wing3_3_dies
Act_DeactTrig = dragon_wing3_4_dies
[Trigger]
nickname = damage_dragon_wing1_3_reinforcement
Cnd_ProjHit = dragon_wing1_3, 1
Act_Destroy = dragon_wing1_3, EXPLODE
[Trigger]
nickname = dragon_wing1_3_dies
Cnd_Destroyed = dragon_wing1_3, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing1_3_reinforcement
[Trigger]
nickname = damage_dragon_wing2_3_reinforcement
Cnd_ProjHit = dragon_wing2_3, 5
Act_Destroy = dragon_wing2_3, EXPLODE
[Trigger]
nickname = dragon_wing2_3_dies
Cnd_Destroyed = dragon_wing2_3, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing2_3_reinforcement
[Trigger]
nickname = damage_dragon_wing2_4_reinforcement
Cnd_ProjHit = dragon_wing2_4, 5
Act_Destroy = dragon_wing2_4, EXPLODE
[Trigger]
nickname = dragon_wing2_4_dies
Cnd_Destroyed = dragon_wing2_4, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing2_4_reinforcement
[Trigger]
nickname = damage_dragon_wing3_1_reinforcement
Cnd_ProjHit = dragon_wing3_1, 5
Act_Destroy = dragon_wing3_1, EXPLODE
[Trigger]
nickname = dragon_wing3_1_dies
Cnd_Destroyed = dragon_wing3_1, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_1_reinforcement
[Trigger]
nickname = damage_dragon_wing3_2_reinforcement
Cnd_ProjHit = dragon_wing3_2, 5
Act_Destroy = dragon_wing3_2, EXPLODE
[Trigger]
nickname = dragon_wing3_2_dies
Cnd_Destroyed = dragon_wing3_2, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_2_reinforcement
[Trigger]
nickname = damage_dragon_wing3_3_reinforcement
Cnd_ProjHit = dragon_wing3_3, 5
Act_Destroy = dragon_wing3_3, EXPLODE
[Trigger]
nickname = dragon_wing3_3_dies
Cnd_Destroyed = dragon_wing3_3, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_3_reinforcement
[Trigger]
nickname = damage_dragon_wing3_4_reinforcement
Cnd_ProjHit = dragon_wing3_4, 5
Act_Destroy = dragon_wing3_4, EXPLODE
[Trigger]
nickname = dragon_wing3_4_dies
Cnd_Destroyed = dragon_wing3_4, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_4_reinforcement
[Trigger]
nickname = ozu_sees_arch
Cnd_DistShip = inside, Ozu, Ku07_02, 11750
Act_SendComm = Ozu, Player, DX_M09_0280_OZU
Act_ActTrig = player_near_arch
Act_PlayMusic = music_reveal_special_mystery, none, none, none
[Trigger]
nickname = player_near_arch
Cnd_DistShip = inside, Player, Ku07_02, 6250
Act_NagOff = towards_tekagi_base
Act_NagDistLeaving = stay_near_tekagi_base, Ozu, position, -38037, 2849, 20609, 23770, 5000, NAG_ALWAYS
Act_SetNNObj = mlog_destroy_the_generators
Act_StartDialog = player_near_arch_dialog
Act_MarkObj = generator_1, 1
Act_MarkObj = generator_2, 1
Act_MarkObj = generator_3, 1
Act_MarkObj = generator_4, 1
Act_ActTrig = commcomplete_DX_M09_0230_DRAGON_1
Act_PlayMusic = music_stab_danger, none, none, none
[Dialog]
nickname = player_near_arch_dialog
system = Ku07
line = dragon_wing1_2, Player, DX_M09_0230_DRAGON_1
line = Ozu, Player, DX_M09_0240_OZU
[Trigger]
nickname = commcomplete_DX_M09_0230_DRAGON_1
Cnd_CommComplete = DX_M09_0230_DRAGON_1
Act_Invulnerable = dragon_wing1_2, false
Act_SetPriority = us, NORMAL
Act_PlayerEnemyClamp = 3, 3
Act_ActTrig = bring_in_tekagi_reinforcements1
Act_ActTrig = bring_in_tekagi_reinforcements2
[Trigger]
nickname = first_generator_dies
Cnd_Destroyed = lbl_shield_generators, 1, EXPLODE
Act_SendComm = Ozu, Player, DX_M09_0250_OZU
[Trigger]
nickname = last_generator_dies
Cnd_Destroyed = lbl_shield_generators, 4, EXPLODE
Act_SendComm = Ozu, Player, DX_M09_0250B_OZU
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
Act_ActTrig = ozu_nags_about_landing
Act_ActTrig = about_to_dock_comm
Act_SetNNObj = mlog_dock_with_arch
Act_NagOff = stay_near_tekagi_base
Act_NagDistLeaving = at_tekagi_base, Ozu, Ku07_02, 23770, 3500
Act_PlayerCanDock = false, Ku07_02
[Trigger]
nickname = ozu_nags_about_landing
Cnd_Timer = 25
Act_SendComm = Ozu, Player, DX_M09_0580_OZU
[Trigger]
nickname = about_to_dock_comm
Cnd_PlayerManeuver = Dock
Act_DeactTrig = ozu_nags_about_landing
Act_DeactTrig = first_dragon_dies
Act_DeactTrig = second_dragon_dies
Act_DeactTrig = third_dragon_dies
Act_DeactTrig = fourth_dragon_dies
Act_DeactTrig = fifth_dragon_dies
Act_DeactTrig = bring_in_tekagi_reinforcements1
Act_DeactTrig = bring_in_tekagi_reinforcements2
Act_DeactTrig = respawn_reinforcements1
Act_DeactTrig = respawn_reinforcements2
Act_SetVibe = Ku07_02, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Ku07_02_Asteroid, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_FRIEND_MAXIMUM
Act_LockManeuvers = true
Act_NagOff = at_tekagi_base
Act_SendComm = Ozu, Player, DX_M09_0590_OZU
Act_ActTrig = cleanup_ships_before_docking
Act_ActTrig = bse_Ku07_02
[Trigger]
nickname = cleanup_ships_before_docking
Cnd_True = no_params
Act_SetLifeTime = us, 10
Act_SetLifeTime = lbl_tekagi_defense_wing, 10
[Trigger]
nickname = bse_Ku07_02
system = Ku07
Cnd_BaseEnter = Ku07_02_base
Act_DeactTrig = ozu_dies
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_ActTrig = lce_deck_Ku07_02
Act_NNIds = 30915, HISTORY
[Trigger]
nickname = lce_deck_Ku07_02
system = Ku07
Cnd_LocEnter = Deck, Ku07_02_base
Act_AddRTC = missions\m09\M009_s051xa_Ku07_01_nrml.ini
Act_ActTrig = lce_bar_Ku07_02
[Trigger]
nickname = lce_bar_Ku07_02
system = Ku07
Cnd_LocEnter = bar, Ku07_02_base
Act_AddRTC = missions\m09\M009_s051xb_Ku07_01_nrml.ini
Act_ActTrig = lce_deck_Ku07_02_again
Act_ActTrig = set_sanctuary_on_fire
[Trigger]
nickname = set_sanctuary_on_fire
Cnd_SpaceEnter = Ku07
Act_LightFuse = Ku07_02, fuse_space_arch_burning
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
[Trigger]
nickname = lce_deck_Ku07_02_again
Cnd_LocEnter = Deck, Ku07_02_base
Act_SetOffer = 23606
Act_AddRTC = missions\m09\M009_s051xc_Ku07_01_nrml.ini
Act_ActTrig = spe_escape
[Trigger]
nickname = launch_key_save_escape
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -38114, 2812, 20413, 0.7704, -0.0357, 0.6363, 0.0199
Act_ActTrig = spe_key_save_escape
[Trigger]
nickname = spe_key_save_escape
system = Ku07
Cnd_SpaceEnter = Ku07
Act_ActTrig = tr_to_escape
Act_LightFuse = Ku07_02, fuse_space_arch_burning
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
Act_PlayMusic = music_upcoming_action_light, none, none, none
Act_PlayerCanDock = false
Act_RandomPop = false
Act_NNIds = 30920, HISTORY
[Trigger]
nickname = spe_escape
Cnd_SpaceEnter = no_params
Act_LightFuse = Ku07_02, fuse_space_arch_burning
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
Act_Save = launch_key_save_escape, 32910
Act_ActTrig = lcp_ku07_01
Act_PlayerCanDock = false
Act_PlayMusic = music_upcoming_action_light, none, none, none
Act_NNIds = 30920, HISTORY
[Trigger]
nickname = lcp_ku07_01
Cnd_LaunchComplete = Player
Act_ActTrig = tr_to_escape
[Trigger]
nickname = tr_to_escape
Cnd_True = no_params
Act_SpawnFormation = akira_wing1, -38114, 3050, 20413
Act_ActTrig = setup_akira
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = akira_wing, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = akira_wing1, break_formation
Act_GiveObjList = Player, make_akira_formation
Act_SetPriority = akira_wing, NORMAL
Act_SendComm = Akira, Player, DX_M09_0620_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0620_HAKKERA
Act_SetVibe = Ku07_02_Asteroid, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = akira_wing, Ku07_02_Asteroid, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Ku07_02_Asteroid, akira_wing, REP_NEUTRAL_HOSTILE
Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = akira_wing, Ku07_02, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Ku07_02, akira_wing, REP_NEUTRAL_HOSTILE
[Objlist]
nickname = make_akira_formation
FollowPlayer = fighter_basic, Akira, juni, akira_wing1_2, akira_wing1_3, akira_wing1_4, juni_wing1_1, juni_wing1_2
[Trigger]
nickname = commcomplete_DX_M09_0620_HAKKERA
Cnd_CommComplete = DX_M09_0620_HAKKERA
Act_SetNNObj = mlog_fly_to_the_chugoku_jumphole
Act_NagDistTowards = OBJ, towards_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23790, 2500, NAG_ALWAYS
Act_ActTrig = at_space_rtc
[Trigger]
nickname = at_space_rtc
system = Ku07
Cnd_DistShip = inside, Player, Ku07_to_Ku06_hole, 17000
Act_SpawnFormation = escape_wing1
Act_SpawnFormation = escape_wing2
Act_Cloak = lbl_escape_ships, false
Act_SpawnFormation = juni_wing
Act_GiveObjList = juni_wing, break_formation
Act_ActTrig = setup_juni
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, lbl_escape_ships, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escape_ships, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_escape_ships, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_StartDialog = near_juni_combat_dialog
Act_ActTrig = commcomplete_DX_M09_JUNI_TEMP4
Act_NagOff = towards_Ku07_to_Ku06_hole
Act_NagDistTowards = OBJ, to_juni_battle, juni, juni, 23793, 2500, NAG_ALWAYS
Act_GiveObjList = escape_wing1, stay_near_juni
Act_GiveObjList = escape_wing2, stay_near_juni
Act_MarkObj = lbl_escape_ships, 1
[Objlist]
nickname = stay_near_juni
GotoShip = goto, juni, 1200, true
StayInRange = juni, 1750
[Dialog]
nickname = near_juni_combat_dialog
system = Ku07
line = Akira, Player, DX_M09_0640_HAKKERA
line = Akira, Player, DX_M09_HAKKERA_TEMP1
line = juni, Player, DX_M09_JUNI_TEMP2
line = juni, Player, DX_M09_JUNI_TEMP3
line = juni, Player, DX_M09_JUNI_TEMP4
line = Akira, Player, DX_M09_HAKKERA_TEMP5
line = juni, Player, DX_M09_JUNI_TEMP6
[Trigger]
nickname = commcomplete_DX_M09_JUNI_TEMP4
Cnd_CommComplete = DX_M09_JUNI_TEMP4
Act_SetNNObj = mlog_fly_to_juni
Act_ActTrig = close_to_juni
[Trigger]
nickname = close_to_juni
Cnd_DistShip = inside, Player, juni, 2500
Act_SetNNObj = mlog_destroy_the_rheinland_forces
Act_NagOff = to_juni_battle
Act_NagDistLeaving = at_juni_battle, juni, juni, 23793, 3000, NAG_ALWAYS
Act_ActTrig = escape_forces_destroyed
Act_GiveObjList = akira_wing, stay_near_juni
[Trigger]
nickname = escape_forces_destroyed
Cnd_Destroyed = lbl_escape_ships, -1, EXPLODE
Act_StartDialog = juni_asks_about_ozu_dialog
Act_ActTrig = commcomplete_DX_M09_0690_HAKKERA
Act_NagOff = at_juni_battle
Act_SetNNObj = mlog_fly_to_the_chugoku_jumphole_2
Act_NagDistTowards = OBJ, towards_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23790
Act_GiveObjList = Player, make_akira_formation
Act_SetPriority = us, NORMAL
Act_PlayMusic = music_solemn_and_grave, none, none, none
Act_AdjHealth = lbl_should_be_healed, 0.75
[Dialog]
nickname = juni_asks_about_ozu_dialog
system = Ku07
line = juni, Player, DX_M09_0650_JUNI
line = juni, Player, DX_M09_0660_JUNI
line = Akira, Player, DX_M09_0670_HAKKERA
line = juni, Player, DX_M09_0680_JUNI
line = Akira, Player, DX_M09_0710_HAKKERA
line = Akira, Player, DX_M09_0715_HAKKERA
line = Akira, Player, DX_M09_0690_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0690_HAKKERA
Cnd_CommComplete = DX_M09_0690_HAKKERA
Act_ActTrig = akira_close_to_hole
[Trigger]
nickname = akira_close_to_hole
system = Ku07
Cnd_DistVec = inside, Akira, -59027, 0, 16706, 1000
Act_NagOff = towards_Ku07_to_Ku06_hole
Act_NagDistLeaving = at_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23775
Act_SendComm = Akira, Player, DX_M09_0690B_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0690B_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0690B_HAKKERA
Cnd_CommComplete = DX_M09_0690B_HAKKERA
Act_ActTrig = jumped_to_ku06
Act_SetNNObj = mlog_take_the_jumphole_back_to_ku06
Act_PlayerCanDock = false, Ku07_to_Ku06_hole
Act_ActTrig = syx_ku07
Act_NNIds = 30925, HISTORY
[Trigger]
nickname = syx_ku07
Cnd_SystemExit = Ku07
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = jumped_to_ku06
system = Ku06
Cnd_NPCSystemEnter = Ku06, Player, Akira, juni, akira_wing1_2, akira_wing1_3, akira_wing1_4, juni_wing1_1, juni_wing1_2
Act_PlayMusic = music_friendly_encouragement, none, none, none
Act_PlayerCanDock = false
Act_LockDock = Player, Ku06_to_Ku07_hole, lock
Act_LockDock = Player, Ku07_to_Ku06_hole, lock
Act_ActTrig = tr_to_ku06
[Trigger]
nickname = tr_to_ku06
Cnd_True = no_params
Act_StartDialog = return_to_base_dialog
Act_ActTrig = commcomplete_DX_M09_0740_HAKKERA
Act_GiveObjList = Player, make_akira_formation
Act_SetNNObj = mlog_return_to_the_dragonbase_with_akira
Act_NagDistTowards = OBJ, towards_Ku06_01, Akira, Ku06_01, 23780
[Dialog]
nickname = return_to_base_dialog
system = Ku06
line = juni, Player, DX_M09_0700_JUNI
line = juni, Player, DX_M09_0720_JUNI
line = Akira, Player, DX_M09_0730_HAKKERA
line = Akira, Player, DX_M09_0740_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0740_HAKKERA
Cnd_CommComplete = DX_M09_0740_HAKKERA
Act_ActTrig = Akira_sights_dragon_base
[Trigger]
nickname = Akira_sights_dragon_base
Cnd_DistShip = inside, Player, Ku06_01, 2500
Act_SendComm = Akira, Player, DX_M09_0750_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0750_HAKKERA
Act_GiveObjList = juni, make_juni_formation
Act_GiveObjList = juni, juni_patrol_path
Act_GiveObjList = Akira, make_hakkera_formation
Act_GiveObjList = Akira, hakkera_patrol_path
Act_ActTrig = restart_hakkera_patrol_path
Act_ActTrig = restart_juni_patrol_path
Act_SetNNObj = mlog_awaiting_objective
Act_PlayMusic = music_victory_long, none, none, none
[Trigger]
nickname = restart_hakkera_patrol_path
Cnd_DistVec = inside, Akira, 13, 100, 2446, 350
Act_GiveObjList = Akira, hakkera_patrol_path
Act_ActTrig = activate_look_to_restart_hakkera_path
[Trigger]
nickname = activate_look_to_restart_hakkera_path
Cnd_DistVec = inside, Akira, 2044, 100, 516, 350
Act_ActTrig = restart_hakkera_patrol_path
[Trigger]
nickname = restart_juni_patrol_path
Cnd_DistVec = inside, juni, -198, 0, -1598, 350
Act_GiveObjList = juni, juni_patrol_path
Act_ActTrig = activate_look_to_restart_juni_path
[Trigger]
nickname = activate_look_to_restart_juni_path
Cnd_DistVec = inside, juni, 2044, 0, 516, 350
Act_ActTrig = restart_juni_patrol_path
[Objlist]
nickname = make_hakkera_formation
MakeNewFormation = fighter_basic, Akira, akira_wing1_2, akira_wing1_3, akira_wing1_4
[Objlist]
nickname = make_juni_formation
MakeNewFormation = fighter_basic, juni, juni_wing1_1, juni_wing1_2
[Objlist]
nickname = hakkera_patrol_path
GotoVec = goto_no_cruise, 2044, 100, 516, 200, true, 40
GotoVec = goto_no_cruise, -198, 100, -1598, 200, true, 40
GotoVec = goto_no_cruise, -1879, 100, 533, 200, true, 40
GotoVec = goto_no_cruise, 13, 100, 2446, 200, true, 40
[Objlist]
nickname = juni_patrol_path
GotoVec = goto_no_cruise, 2044, 0, 516, 200, true, 40
GotoVec = goto_no_cruise, 13, 0, 2446, 200, true, 40
GotoVec = goto_no_cruise, -1879, 0, 533, 200, true, 40
GotoVec = goto_no_cruise, -198, 0, -1598, 200, true, 40
[Trigger]
nickname = commcomplete_DX_M09_0750_HAKKERA
Cnd_CommComplete = DX_M09_0750_HAKKERA
Act_EtherComm = kyoto, 196763, Player, DX_M09_0760_KYOTO, -1, pl_male8_head, pl_male3_journeyman_body
Act_ActTrig = commcomplete_DX_M09_0760_KYOTO
[Trigger]
nickname = commcomplete_DX_M09_0760_KYOTO
Cnd_CommComplete = DX_M09_0760_KYOTO
Act_SendComm = Akira, Player, DX_M09_0770_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0770_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0770_HAKKERA
Cnd_CommComplete = DX_M09_0770_HAKKERA
Act_EtherComm = kyoto, 196763, Player, DX_M09_0780_KYOTO, -1, pl_male8_head, pl_male3_journeyman_body
Act_ActTrig = commcomplete_DX_M09_0780_KYOTO
[Trigger]
nickname = commcomplete_DX_M09_0780_KYOTO
Cnd_CommComplete = DX_M09_0780_KYOTO
Act_NagOff = towards_Ku06_01
Act_NagDistLeaving = at_Ku06_01, Akira, Ku06_01, 23785
Act_SetNNObj = mlog_dock_with_the_dragonbase
Act_SetVibeLblToShip = Ku06_01, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false, Ku06_01
Act_ActTrig = land_on_base
Act_SetLifeTime = us, 100000
[Trigger]
nickname = land_on_base
system = Ku06
Cnd_BaseEnter = Ku06_01_base
Act_ActTrig = lce_cityscape_ku06
[Trigger]
nickname = lce_cityscape_ku06
system = Ku06
Cnd_LocEnter = cityscape, Ku06_01_base
Act_AddRTC = missions\m09\M009_s052x_Ku06_01_nrml.ini
Act_ActTrig = mission_completed
Act_NNIds = 30930, HISTORY
[Trigger]
nickname = mission_completed
Cnd_LocExit = cityscape, Ku06_01_base
Act_AdjAcct = 10000
Act_SetRep = Player, ku_p_grp, -0.8
Act_SetRep = Player, ku_n_grp, -0.8
Act_SetRep = Player, fc_bd_grp, 0.65
Act_SetRep = Player, fc_gc_grp, 0.3
Act_SetRep = Player, fc_fa_grp, 0.3
Act_SetRep = Player, fc_h_grp, 0.3
Act_SetRep = Player, co_alg_grp, -0.65
Act_SetRep = Player, co_be_grp, -0.65
Act_SetRep = Player, br_m_grp, -0.65
Act_SetRep = Player, co_nws_grp, -0.65
Act_SetRep = Player, co_hsp_grp, -0.65
Act_SetRep = Player, co_ic_grp, -0.65
Act_SetRep = Player, co_khc_grp, -0.65
Act_SetRep = Player, co_kt_grp, -0.65
Act_SetRep = Player, rh_m_grp, -0.65
Act_SetRep = Player, co_me_grp, -0.65
Act_SetRep = Player, co_ni_grp, -0.65
Act_SetRep = Player, co_os_grp, -0.65
Act_SetRep = Player, co_rs_grp, -0.65
Act_SetRep = Player, co_shi_grp, -0.65
Act_SetRep = Player, co_ss_grp, -0.65
Act_SetRep = Player, co_ti_grp, -0.65
Act_SetRep = Player, co_vr_grp, -0.65
Act_ChangeState = SUCCEED