mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
ba4c5b849d
When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
1180 lines
28 KiB
INI
1180 lines
28 KiB
INI
[Mission]
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npc_ship_file = missions\m08\npcships.ini
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[NPC]
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nickname = Juni
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npc_ship_arch = MSN08_Juni
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voice = Juni
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space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
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affiliation = li_lsf_grp
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individual_name = 216800
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[NPC]
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nickname = Ozu
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npc_ship_arch = MSN08_Ozu
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voice = Ozu
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space_costume = ku_sales_head, pl_male1_journeyman_body, comm_br_elite
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affiliation = fc_bd_grp
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individual_name = 216801
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[NPC]
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nickname = transport
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affiliation = ku_n_grp
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npc_ship_arch = MSN08_Transport
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space_costume = ge_male2_head, pl_male3_journeyman_body, prop_neuralnet_E_right
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voice = pilot_f_leg_m01
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individual_name = 216803
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[NPC]
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nickname = bd_1
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npc_ship_arch = MSN08_Ozu_Reinforcement
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voice = pilot_c_ill_f01
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space_costume = li_newscaster_head_gen_hat, ku_kym_body, comm_br_elite_female
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affiliation = fc_bd_grp
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individual_name = 216802
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[NPC]
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nickname = bd_2
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npc_ship_arch = MSN08_Ozu_Reinforcement
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voice = pilot_f_ill_m01
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space_costume = ku_captain_head, pl_male3_journeyman_body, comm_ge_generic1
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affiliation = fc_bd_grp
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individual_name = 216802
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[NPC]
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nickname = bd_3
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npc_ship_arch = MSN08_Ozu_Reinforcement
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voice = pilot_c_ill_m02
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space_costume = ku_bartender_head_hat, pl_male3_journeyman_body, comm_ge_generic1
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affiliation = fc_bd_grp
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individual_name = 216802
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[NPC]
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nickname = rh_1
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npc_ship_arch = MSN08_Nomad_Kusari_Heavy_Fighter
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space_costume = ku_tenji_head, ku_male_elite_body, comm_ku_kym
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affiliation = ku_n_grp
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individual_name = 196851
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voice = pilot_c_leg_m01
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[NPC]
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nickname = rh_2
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npc_ship_arch = MSN08_Nomad_Kusari_Light_Fighter
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space_costume = ku_tenji_head, ku_male_elite_body, comm_ku_kym
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affiliation = ku_n_grp
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individual_name = 196851
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voice = pilot_c_leg_m01a
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[NNObjective]
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nickname = null
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state = HIDDEN
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type = ids, 21660
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[NNObjective]
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nickname = land
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state = HIDDEN
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type = ids, 23410
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[NNObjective]
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nickname = launch
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state = HIDDEN
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type = navmarker, Ku01, 23415, 1, 48666, 0, 30846
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[NNObjective]
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nickname = mark_ring
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state = HIDDEN
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type = rep_inst, Ku01, 22225, 1, 48666, 0, 30846, Ku01_Trade_Lane_Ring_32
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[NNObjective]
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nickname = meet
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state = HIDDEN
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type = navmarker, Ku01, 23420, 23420, 62399, 0, -2021
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[NNObjective]
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nickname = Follow
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state = HIDDEN
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type = rep_inst, Ku01, 23425, 23425, 34372, 0, -40619, Ku01_to_Ku04_hole
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[NNObjective]
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nickname = search
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state = HIDDEN
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type = rep_inst, Ku06, 23430, 23430, -35122, 50, -25884, Transport1
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[NNObjective]
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nickname = destroy_platforms
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state = HIDDEN
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type = ids, 23433
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[NNObjective]
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nickname = defend_transport
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state = HIDDEN
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type = ids, 23437
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[NNObjective]
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nickname = capture
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state = HIDDEN
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type = ids, 23435
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[NNObjective]
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nickname = return
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state = HIDDEN
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type = rep_inst, Ku06, 23440, 1, -28187, 0, -68174, Ku04_to_Ku06_hole
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[NNObjective]
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nickname = defend
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state = HIDDEN
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type = ids, 24030
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[NNObjective]
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nickname = goto_ku06
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state = HIDDEN
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type = rep_inst, Ku04, 23441, 23441, 34372, 0, -40619, Ku04_to_Ku06_hole
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[NNObjective]
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nickname = return2
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state = HIDDEN
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type = rep_inst, Ku06, 23440, 1, 34372, 0, -40619, Ku06_01
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[NNObjective]
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nickname = land_end
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state = HIDDEN
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type = rep_inst, Ku06, 23445, 1, 34372, 0, -40619, Ku06_01
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[MsnShip]
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nickname = Juni
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NPC = Juni
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label = Juni
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jumper = true
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label = us
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[MsnShip]
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nickname = Ozu
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NPC = Ozu
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label = Ozu
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jumper = true
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label = us
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label = gangsters
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[MsnShip]
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nickname = bd_1
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NPC = bd_1
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position = 79980, 0, -1585
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label = gangsters
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orientation = 0.717363, 0.007272, 0.69663, -0.006688
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jumper = true
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label = us
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[MsnShip]
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nickname = bd_2
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NPC = bd_2
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position = 79980, 0, -1565
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label = gangsters
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orientation = 0.717363, 0.007272, 0.69663, -0.006688
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jumper = true
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label = us
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[MsnShip]
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nickname = bd_3
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NPC = bd_3
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position = 79980, 0, -1545
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label = gangsters
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orientation = 0.717363, 0.007272, 0.69663, -0.006688
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jumper = true
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label = us
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[MsnShip]
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nickname = bd_4
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NPC = bd_1
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position = -58665, 0, -34456
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label = gangsters
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orientation = 0.717363, 0.007272, 0.69663, -0.006688
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jumper = true
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label = us
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[MsnShip]
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nickname = bd_5
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NPC = bd_3
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position = 9542, 0, 10445
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label = gangsters
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orientation = 0.717363, 0.007272, 0.69663, -0.006688
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jumper = true
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label = us
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[MsnShip]
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nickname = Transport1
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NPC = transport
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position = -35396.4, 38.0114, -25786.5
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label = Transport1
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orientation = 0.810866, -0.017925, -0.584793, -0.013876
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jumper = true
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radius = 0
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[MsnShip]
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nickname = Transport2
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NPC = transport
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position = 12981, 0, -38343
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label = Transport1
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orientation = 0.5503, 0.0271, -0.8344, 0.0148
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jumper = true
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[MsnShip]
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nickname = rh_1
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NPC = rh_1
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_2
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NPC = rh_2
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_3
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NPC = rh_2
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_4
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NPC = rh_2
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_5
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NPC = rh_1
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_6
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NPC = rh_1
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_7
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NPC = rh_1
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_8
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NPC = rh_1
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system = Ku04
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label = badguy
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random_name = true
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[MsnShip]
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nickname = rh_9
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NPC = rh_1
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system = Ku04
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label = badguy2
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rel_pos = 0, Player, 2500
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random_name = true
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[MsnShip]
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nickname = rh_10
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NPC = rh_2
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system = Ku04
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label = badguy2
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rel_pos = 0, Player, 2475
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random_name = true
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[MsnShip]
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nickname = rh_11
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NPC = rh_2
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system = Ku04
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label = badguy2
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rel_pos = 0, Player, 2450
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random_name = true
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[MsnShip]
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nickname = rh_12
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NPC = rh_1
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system = Ku04
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label = badguy2
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rel_pos = 0, Player, 2425
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random_name = true
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[MsnSolar]
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nickname = hostile_platform1
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string_id = 216121
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faction = rh_n_grp
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system = Ku04
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position = -35546, 0, -25723
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orientation = 0.983794, -0.00403, 0.179244, -0.002224
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label = hostile_platform
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radius = 0
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archetype = wplatform
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loadout = weapon_platform_m08
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pilot = MSN08_Weapon_Platform
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[MsnSolar]
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nickname = hostile_platform2
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string_id = 216121
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faction = rh_n_grp
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system = Ku04
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position = -34730, 0, -26025
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orientation = 0.983794, -0.00403, 0.179244, -0.002224
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label = hostile_platform
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radius = 0
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archetype = wplatform
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loadout = weapon_platform_m08
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pilot = MSN08_Weapon_Platform
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[MsnFormation]
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nickname = our_formation
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position = 34178, 0, -40650
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orientation = 0.948642, -0.150155, -0.27719, -0.026423
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formation = fighter_pirate
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ship = Ozu
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ship = Juni
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[Trigger]
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nickname = general_triggers
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system = ANY
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Cnd_True = no_params
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Act_MarkObj = Juni, 1
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Act_ActTrig = juni_dies
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Act_ActTrig = ozu_dies
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Act_ActTrig = transport1_dies
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Act_ActTrig = mark_npcs
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Act_ActTrig = invulnerability
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Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
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[Trigger]
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nickname = juni_dies
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system = ANY
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Cnd_Destroyed = Juni, 1, ALL_IGNORE_LANDING
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Act_ChangeState = FAIL, 23388
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[Trigger]
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nickname = ozu_dies
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system = ANY
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Cnd_Destroyed = Ozu, 1, ALL_IGNORE_LANDING
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Act_ChangeState = FAIL, 23796
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[Trigger]
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nickname = transport1_dies
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system = ANY
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Cnd_Destroyed = Transport1, 1, ALL_IGNORE_LANDING
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Act_ChangeState = FAIL, 23550
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[Trigger]
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nickname = mark_npcs
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system = ANY
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Cnd_True = no_params
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Act_MarkObj = Ozu, 1
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Act_MarkObj = Juni, 1
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[Trigger]
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nickname = lets_be_friends
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system = ANY
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Cnd_True = no_params
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Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD
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[Trigger]
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nickname = invulnerability
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system = ANY
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Cnd_True = no_params
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Act_Invulnerable = Juni, true, false, 0.99
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Act_Invulnerable = Ozu, true, false, 0.99
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[ObjList]
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system = ANY
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nickname = Idle
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BreakFormation = no_params
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Idle = no_params
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[ObjList]
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system = ANY
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nickname = goto_player
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GotoShip = goto, Player, 500, false
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[Trigger]
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nickname = clear_waypoint
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Cnd_SystemExit = ANY
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Act_SetNNObj = null, OBJECTIVE_HISTORY
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[Trigger]
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nickname = key_offer
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Cnd_True = no_params
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InitState = ACTIVE
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Act_ActTrig = lce_bar_ku01_05
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Act_SetNNObj = land
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Act_ActTrig = beginning_ether
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Act_LockDock = Player, Ku01_05, unlock
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Act_NNPath = 23410, 23410, Ku01_05, Ku01
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Act_ActTrig = draw_path_to_newtoyko
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Act_ActTrig = keep_door_open
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[Trigger]
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nickname = keep_door_open
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Cnd_True = no_params
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repeatable = true
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Act_SetVibeOfferBaseHack = Ku01_05
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[Trigger]
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nickname = draw_path_to_newtoyko
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system = ALL
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Cnd_InSpace = true
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Act_NNPath = 23410, 23410, Ku01_05, Ku01
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[Trigger]
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nickname = entered_the_system
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Cnd_SystemEnter = Ku01
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Act_NNPath = 23410, 23410, Ku01_05, Ku01
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[Trigger]
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nickname = beginning_ether
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system = ANY
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Cnd_InSpace = true
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Act_EtherComm = Juni, 216200, Player, dx_m08_0000_Juni, -1, pl_female4_head, li_hatcher_body
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[Trigger]
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nickname = lce_bar_ku01_05
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Cnd_LocEnter = Bar, ku01_05_base
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Act_AddRTC = missions\m08\M008_s045a_ku01_05_offer.ini
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Act_ActTrig = mrp_reject
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Act_ActTrig = mrp_accept
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Act_ActTrig = write_mission_log
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[Trigger]
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nickname = mrp_reject
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Cnd_MsnResponse = reject
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Act_RemoveRTC = missions\m08\M008_s045a_ku01_05_offer.ini
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Act_AddRTC = missions\m08\M008_s045d_ku01_05_reoffer.ini, repeatable
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[Trigger]
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nickname = write_mission_log
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Cnd_MsnResponse = reject
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Act_NNIds = 30805, HISTORY
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[Trigger]
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nickname = mrp_accept
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Cnd_MsnResponse = accept
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Act_RemoveRTC = missions\m08\M008_s045d_ku01_05_reoffer.ini
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Act_AddRTC = missions\m08\M008_s046x_ku06_01_nrml.ini
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Act_ActTrig = ku01_spawner
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Act_SetTitle = 23400
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Act_SetOffer = 23405
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Act_SetNNObj = launch
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Act_DeactTrig = mrp_reject
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Act_RandomPop = false
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Act_SetRep = Player, fc_bd_grp, REP_FRIEND_THRESHOLD
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Act_DeactTrig = beginning_ether
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Act_DeactTrig = entered_the_system
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Act_NNIds = 30800, HISTORY
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Act_DeactTrig = keep_door_open
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[Trigger]
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nickname = ku01_spawner
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system = Ku01
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Cnd_SpaceEnter = Ku01
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Act_SpawnFormation = our_formation, 48670, 0, 31024, 0.866026, 0.000115, -0.5, 6.6e-005
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Act_ActTrig = ku01_init
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Act_ActTrig = general_triggers
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Act_SetNNObj = null, OBJECTIVE_HISTORY
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Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD
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Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD
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Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD
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[Trigger]
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nickname = ku01_init
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system = Ku01
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Cnd_LaunchComplete = Player
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Act_PobjIdle = no_params
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Act_GiveObjList = Ozu, follow_player
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Act_ActTrig = lets_be_friends
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Act_ActTrig = ku01_to_gate
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Act_ActTrig = ku01_end
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Act_ActTrig = clear_waypoint
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Act_SpawnShip = bd_1
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Act_SpawnShip = bd_2
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Act_SpawnShip = bd_3
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Act_ActTrig = ku01_timer
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Act_ActTrig = first_objective_done
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Act_PlayerCanDock = false, Ku01_to_Ku04_hole
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Act_NagDistTowards = POS, nag_tl, Ozu, 92947, 0, 50, 23970, 100
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Act_StartDialog = ozu_intro
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Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
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Act_ActTrig = first_tradelane_entered
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Act_SetVibe = Ku01_to_Ku04, Ozu, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanTradelane = false, Ku01_Trade_Lane_Ring_32, Ku01_Trade_Lane_Ring_25
|
|
Act_ActTrig = watching_100
|
|
|
|
[Trigger]
|
|
nickname = watching_100
|
|
system = Ku01
|
|
Cnd_CommComplete = DX_M08_0100_OZU
|
|
Act_SetNNObj = mark_ring
|
|
|
|
[ObjList]
|
|
nickname = follow_player
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Follow = Player, 1500, -100, 50, -200
|
|
|
|
[Dialog]
|
|
nickname = ozu_intro
|
|
system = Ku01
|
|
line = Ozu, Player, DX_M08_0100_OZU
|
|
line = Juni, Player, DX_M08_0105_JUNI
|
|
line = Ozu, Player, DX_M08_0110_OZU
|
|
line = Juni, Player, DX_M08_0120_JUNI
|
|
line = Ozu, Player, DX_M08_0130_OZU
|
|
|
|
[Trigger]
|
|
nickname = first_tradelane_entered
|
|
system = Ku01
|
|
Cnd_TLEntered = Player, Ku01_Trade_Lane_Ring_32, Ku01_Trade_Lane_Ring_31
|
|
Act_LockManeuvers = true
|
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
|
|
|
[Trigger]
|
|
nickname = ku01_timer
|
|
system = Ku01
|
|
Cnd_True = no_params
|
|
Act_SetVibe = bd_1, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = bd_2, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = bd_3, Player, REP_FRIEND_THRESHOLD
|
|
|
|
[Trigger]
|
|
nickname = first_objective_done
|
|
system = Ku01
|
|
Cnd_TLExited = Ozu, Ku01_Trade_Lane_Ring_25
|
|
Act_GiveObjList = Ozu, head_to_destination
|
|
Act_StartDialog = to_dragons
|
|
Act_NagOff = nag_tl
|
|
Act_NagDistTowards = POS, nag_dragons, Ozu, 62399, 0, -2021, 23198, 100
|
|
Act_ActTrig = wait_for_navmarker
|
|
Act_LockManeuvers = false
|
|
Act_PlayMusic = music_friendly_encouragement, none, none, none
|
|
|
|
[Trigger]
|
|
nickname = wait_for_navmarker
|
|
system = Ku01
|
|
Cnd_CommComplete = DX_M08_0150_OZU
|
|
Act_SetNNObj = meet
|
|
|
|
[Dialog]
|
|
nickname = to_dragons
|
|
system = Ku01
|
|
line = Ozu, Player, DX_M08_0150_OZU
|
|
line = Juni, Player, DX_M08_0160_JUNI
|
|
line = Ozu, Player, DX_M08_0170_OZU
|
|
|
|
[ObjList]
|
|
system = Ku01
|
|
nickname = head_to_destination
|
|
SetPriority = ALWAYS_EXECUTE
|
|
Follow = Player, 1500, -100, 50, -200
|
|
|
|
[Trigger]
|
|
nickname = ku01_to_gate
|
|
system = Ku01
|
|
Cnd_DistShip = inside, Ozu, Ku01_to_Ku04_hole, 9000
|
|
Act_StartDialog = meet_more_dragons
|
|
Act_GiveObjList = Ozu, goto_hole
|
|
Act_ActTrig = set_navmarker_to_jumphole
|
|
Act_PlayMusic = music_reveal_and_exposition, none, none, none
|
|
|
|
[Trigger]
|
|
nickname = set_navmarker_to_jumphole
|
|
system = Ku01
|
|
Cnd_CommComplete = DX_M08_0210_OZU
|
|
Act_SetNNObj = Follow
|
|
Act_ActTrig = jumphole_watcher
|
|
Act_NagOff = nag_dragons
|
|
Act_NagDistTowards = OBJ, nag_hole, Ozu, Ku01_to_Ku04_hole, 23198, 800
|
|
|
|
[Dialog]
|
|
nickname = meet_more_dragons
|
|
system = Ku01
|
|
line = bd_1, Player, DX_M08_0180_DRAGON
|
|
line = Ozu, Player, DX_M08_0190_OZU
|
|
line = bd_1, Player, DX_M08_0200_DRAGON
|
|
line = Ozu, Player, DX_M08_0210_OZU
|
|
line = Juni, Player, DX_M08_0220_JUNI
|
|
line = Ozu, Player, DX_M08_0230_OZU
|
|
|
|
[Trigger]
|
|
nickname = jumphole_watcher
|
|
system = Ku01
|
|
Cnd_DistShip = inside, Ozu, Ku01_to_Ku04_hole, 800
|
|
Act_SendComm = Ozu, Player, DX_M08_0240_OZU
|
|
Act_GiveObjList = Ozu, Idle
|
|
Act_NagOff = nag_hole
|
|
Act_NagDistLeaving = nag_jump, Ozu, Ku01_to_Ku04_hole, 23175, 1
|
|
|
|
[ObjList]
|
|
system = Ku01
|
|
nickname = goto_hole
|
|
MakeNewFormation = fighter_pirate, Juni, bd_1, bd_2, bd_3
|
|
SetPriority = NORMAL
|
|
Follow = Player, 1500, -100, 50, -200
|
|
|
|
[Trigger]
|
|
nickname = ku01_end
|
|
system = Ku04
|
|
Cnd_NPCSystemEnter = Ku04, Ozu, Juni, Player, bd_2, bd_3
|
|
Act_SpawnShip = bd_4
|
|
Act_SpawnShip = Transport1, no_ol, -35122, 50, -25884, 0.792769, 0, -0.607844, 0.029672
|
|
Act_ActTrig = ku04_init
|
|
Act_NagOff = nag_jump
|
|
|
|
[Trigger]
|
|
nickname = ku04_init
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = spawn_all_ships
|
|
Act_ActTrig = escorts_dead
|
|
Act_ActTrig = ku04_end
|
|
Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = us, badguy, REP_HOSTILE_MAXIMUM
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD
|
|
Act_PlayerCanDock = false, Ku04_to_Ku06_hole
|
|
Act_StartDialog = dialog_ku04
|
|
Act_NagDistTowards = POS, nag_transport1, Ozu, -35122, 50, -25884, 22970, 2500
|
|
Act_ActTrig = near_transport
|
|
Act_MarkObj = Transport1, 1
|
|
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
|
|
Act_NNIds = 30810, HISTORY
|
|
Act_PlayerEnemyClamp = 1, 1
|
|
|
|
[Dialog]
|
|
nickname = dialog_ku04
|
|
system = Ku04
|
|
line = Ozu, Player, DX_M08_0250_OZU
|
|
line = bd_2, Player, DX_M08_0260_DRAGON
|
|
line = Ozu, Player, DX_M08_0270_OZU
|
|
line = Juni, Player, DX_M08_0280_JUNI
|
|
line = Ozu, Player, DX_M08_0290_OZU
|
|
line = Juni, Player, DX_M08_0300_JUNI
|
|
line = Ozu, Player, DX_M08_0310_OZU
|
|
line = Juni, Player, DX_M08_0320_JUNI
|
|
line = Ozu, Player, DX_M08_0330_OZU
|
|
|
|
[Trigger]
|
|
nickname = spawn_all_ships
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_SpawnShip = rh_1, stay_in_range, -35485, 0, -26917
|
|
Act_SpawnShip = rh_2, stay_in_range, -34715, 0, -26519
|
|
Act_SpawnShip = rh_3, stay_in_range, -35933, 0, -25996
|
|
Act_SpawnShip = rh_4, stay_in_range, -35462, 0, -25083
|
|
Act_SpawnShip = rh_5, stay_in_range, -34349, 0, -25591
|
|
Act_SpawnShip = rh_6, stay_in_range, -34700, 0, -27721
|
|
Act_SpawnShip = rh_7, stay_in_range, -36307, 0, -27136
|
|
Act_SpawnShip = rh_8, stay_in_range, -33758, 0, -26301
|
|
Act_SpawnSolar = hostile_platform1
|
|
Act_SpawnSolar = hostile_platform2
|
|
Act_GiveObjList = Ozu, head_to_transport1
|
|
Act_ActTrig = out_of_nebula
|
|
Act_SetNNObj = search
|
|
Act_SetVibeLblToShip = badguy, Transport1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Transport1, badguy, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLblToShip = us, Transport1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShipToLbl = Transport1, us, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeShipToLbl = Ku04_03, us, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Ku04_03, badguy, REP_FRIEND_MAXIMUM
|
|
|
|
[ObjList]
|
|
system = Ku04
|
|
nickname = stay_in_range
|
|
StayInRange = Transport1, 2000
|
|
|
|
[ObjList]
|
|
system = Ku04
|
|
nickname = head_to_transport1
|
|
SetPriority = NORMAL
|
|
MakeNewFormation = fighter_pirate, Juni, bd_1, bd_2, bd_3, bd_4
|
|
Follow = Player, 1500, -100, 50, -200
|
|
|
|
[Trigger]
|
|
nickname = out_of_nebula
|
|
system = Ku04
|
|
Cnd_DistShip = inside, Ozu, Transport1, 8000
|
|
Act_StartDialog = outside_nebula
|
|
Act_Cloak = badguy, false
|
|
Act_SetVibeLbl = us, badguy, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = badguy, us, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = badguy, Transport1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Transport1, badguy, REP_FRIEND_MAXIMUM
|
|
Act_ActTrig = watcher_380
|
|
|
|
[Dialog]
|
|
nickname = outside_nebula
|
|
system = Ku04
|
|
line = Ozu, Player, DX_M08_0340_OZU
|
|
line = bd_1, Player, DX_M08_0350_DRAGON
|
|
line = bd_2, Player, DX_M08_0360_DRAGON
|
|
line = Juni, Player, DX_M08_0370_JUNI
|
|
line = Ozu, Player, DX_M08_0380_OZU
|
|
|
|
[Trigger]
|
|
nickname = near_transport
|
|
system = Ku04
|
|
Cnd_DistShip = inside, Ozu, Transport1, 3000
|
|
Act_GiveObjList = Ozu, break
|
|
Act_Cloak = badguy, false
|
|
Act_NagOff = nag_transport1
|
|
|
|
[Trigger]
|
|
nickname = watcher_380
|
|
system = Ku04
|
|
Cnd_CommComplete = DX_M08_0380_OZU
|
|
Act_MarkObj = hostile_platform1, 1
|
|
Act_MarkObj = hostile_platform2, 1
|
|
Act_ActTrig = after_breaking
|
|
Act_NagDistLeaving = nag_battle1, Juni, Juni, 13093, 10000, NAG_ALWAYS
|
|
|
|
[Trigger]
|
|
nickname = after_breaking
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_SetVibeLbl = badguy, gangsters, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = hostile_platform, Player, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = hostile_platform, us, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = gangsters, badguy, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = us, Transport1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = Transport1, us, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Transport1, Player, REP_NEUTRAL
|
|
Act_SetVibeLbl = us, badguy, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = badguy, us, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = badguy, Transport1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeShipToLbl = Transport1, badguy, REP_FRIEND_MAXIMUM
|
|
Act_SetNNObj = destroy_platforms
|
|
Act_ActTrig = audio_watchers
|
|
Act_ActTrig = check_platforms_to_mark
|
|
Act_ActTrig = 490_watcher
|
|
Act_ActTrig = clean_ku04
|
|
Act_ActTrig = horsing_around_timer
|
|
|
|
[Trigger]
|
|
nickname = horsing_around_timer
|
|
system = Ku04
|
|
Cnd_Timer = 130
|
|
Act_ActTrig = horse_watcher
|
|
|
|
[Trigger]
|
|
nickname = horse_watcher
|
|
system = Ku04
|
|
Cnd_WatchTrigger = platform1, ACTIVE
|
|
Act_DeactTrig = platform2
|
|
Act_ChangeState = FAIL, 23565
|
|
|
|
[Trigger]
|
|
nickname = horsing_around_timer2
|
|
system = Ku04
|
|
Cnd_Timer = 130
|
|
Act_ActTrig = horse_watcher2
|
|
|
|
[Trigger]
|
|
nickname = horse_watcher2
|
|
system = Ku04
|
|
Cnd_WatchTrigger = platform2, ACTIVE
|
|
Act_DeactTrig = platform2
|
|
Act_ChangeState = FAIL, 23565
|
|
|
|
[ObjList]
|
|
nickname = break
|
|
system = Ku04
|
|
BreakFormation = no_params
|
|
|
|
[Trigger]
|
|
nickname = escorts_dead
|
|
system = Ku04
|
|
Cnd_Destroyed = badguy, 6, ALL
|
|
Act_SetVibeLbl = Transport1, Ozu, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = Transport1, gangsters, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = Transport1, Juni, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLblToShip = Transport1, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = Ozu, Transport1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = gangsters, Transport1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = Juni, Transport1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Transport1, Player, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD
|
|
Act_ActTrig = final_battle
|
|
Act_ActTrig = check_platforms
|
|
Act_ActTrig = near_final_jumphole
|
|
Act_MarkObj = badguy, 0
|
|
Act_MarkObj = Transport1, 1
|
|
Act_PlayMusic = music_reveal_challenging, none, none, none
|
|
Act_AdjHealth = us, 0.75
|
|
Act_NagOff = nag_battle1
|
|
|
|
[Trigger]
|
|
nickname = check_platforms
|
|
system = Ku04
|
|
Cnd_WatchTrigger = platform2, off
|
|
Act_StartDialog = captured
|
|
Act_ActTrig = get_transport_out
|
|
Act_MarkObj = Ku04_to_Ku06_hole, 1
|
|
Act_ActTrig = set_hole_nn
|
|
|
|
[Trigger]
|
|
nickname = check_platforms_to_mark
|
|
system = Ku04
|
|
Cnd_Destroyed = hostile_platform, 2, ALL
|
|
Act_MarkObj = badguy, 1
|
|
Act_PlayerEnemyClamp = 2, 2
|
|
|
|
[Trigger]
|
|
nickname = set_hole_nn
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_NagDistLeaving = nag_final_hole, Ozu, Transport1, 21965, 8000
|
|
|
|
[Trigger]
|
|
nickname = get_transport_out
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_GiveObjList = Transport1, going_out
|
|
Act_ActTrig = transport_delay
|
|
Act_MarkObj = Transport1, 1
|
|
|
|
[Trigger]
|
|
nickname = transport_delay
|
|
system = Ku04
|
|
Cnd_DistVec = inside, Transport1, -33911, 0, -26344, 500
|
|
Act_SetVibeLbl = us, badguy, REP_FRIEND_MAXIMUM
|
|
Act_GiveObjList = Transport1, goto_base
|
|
|
|
[Trigger]
|
|
nickname = 490_watcher
|
|
system = Ku04
|
|
Cnd_CommComplete = DX_M08_0490_OZU
|
|
Act_SetNNObj = defend_transport
|
|
Act_NNIds = 30815, HISTORY
|
|
|
|
[ObjList]
|
|
nickname = going_out
|
|
system = Ku04
|
|
GotoVec = goto_no_cruise, -33911, 0, -26344, 100, false
|
|
|
|
[Trigger]
|
|
nickname = final_battle
|
|
system = Ku04
|
|
Cnd_DistShip = inside, Ozu, Ku04_to_Ku06_hole, 18000
|
|
Act_SpawnShip = rh_9
|
|
Act_SpawnShip = rh_10
|
|
Act_SpawnShip = rh_11
|
|
Act_SpawnShip = rh_12
|
|
Act_ActTrig = final_battle_spawned
|
|
Act_GiveObjList = Transport1, break_formation
|
|
|
|
[Trigger]
|
|
nickname = final_battle_spawned
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_SetVibeLbl = us, badguy2, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLbl = badguy2, us, REP_HOSTILE_THRESHOLD
|
|
Act_SetVibeLblToShip = badguy2, Player, REP_HOSTILE_THRESHOLD
|
|
Act_GiveObjList = rh_9, attack_us
|
|
Act_GiveObjList = rh_10, attack_us
|
|
Act_GiveObjList = rh_11, attack_us
|
|
Act_GiveObjList = rh_12, attack_us
|
|
Act_GiveObjList = Ozu, attack_them
|
|
Act_GiveObjList = Juni, attack_them
|
|
Act_StartDialog = final_four
|
|
Act_ActTrig = badguy2_first
|
|
Act_Cloak = badguy2, false
|
|
Act_MarkObj = badguy2, 1
|
|
Act_NagOff = nag_final_hole
|
|
Act_ActTrig = 560_watcher
|
|
Act_NagDistLeaving = nag_battle2, Juni, Juni, 13093, 10000, NAG_ALWAYS
|
|
Act_PlayerEnemyClamp = 2, 3
|
|
|
|
[Trigger]
|
|
nickname = 560_watcher
|
|
system = Ku04
|
|
Cnd_CommComplete = DX_M08_0560_OZU
|
|
Act_SetNNObj = defend
|
|
|
|
[Trigger]
|
|
nickname = badguy2_first
|
|
system = Ku04
|
|
Cnd_Destroyed = badguy2, 4
|
|
Act_SendComm = Ozu, Player, DX_M08_0580_OZU
|
|
Act_GiveObjList = Transport1, goto_base
|
|
Act_SetNNObj = return
|
|
Act_NagDistTowards = OBJ, nag_final_hole, Ozu, Ku04_to_Ku06_hole, 23198, 800
|
|
Act_PlayMusic = music_reveal_challenging, none, none, none
|
|
Act_AdjHealth = us, 0.75
|
|
Act_NagOff = nag_battle2
|
|
|
|
[Dialog]
|
|
nickname = final_four
|
|
system = Ku04
|
|
line = Transport1, Player, DX_M08_0550_TRANSPORT
|
|
line = Ozu, Player, DX_M08_0560_OZU
|
|
line = Juni, Player, DX_M08_0570_JUNI
|
|
|
|
[ObjList]
|
|
system = ANY
|
|
nickname = break_formation
|
|
BreakFormation = no_params
|
|
|
|
[ObjList]
|
|
system = ANY
|
|
nickname = attack_us
|
|
BreakFormation = no_params
|
|
GotoShip = goto, Transport1, 1000, false
|
|
|
|
[ObjList]
|
|
system = ANY
|
|
nickname = attack_them
|
|
SetPriority = NORMAL
|
|
GotoShip = goto, rh_9, 1000, false
|
|
|
|
[Dialog]
|
|
nickname = captured
|
|
system = Ku04
|
|
line = Ozu, Player, DX_M08_0490_OZU
|
|
line = Ozu, Player, DX_M08_0500_OZU
|
|
line = Transport1, Player, DX_M08_0510_TRANSPORT
|
|
line = Ozu, Player, DX_M08_0520_OZU
|
|
|
|
[Trigger]
|
|
nickname = near_final_jumphole
|
|
system = Ku04
|
|
Cnd_DistShip = inside, Ozu, Ku04_to_Ku06_hole, 800
|
|
Act_GiveObjList = Ozu, Idle
|
|
Act_SendComm = Ozu, Player, DX_M08_0590_OZU
|
|
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
|
Act_NagOff = nag_final_hole
|
|
Act_NagDistLeaving = nag_to_ku06, Ozu, Ku04_to_Ku06_hole, 23175, 1
|
|
Act_SetNNObj = goto_ku06
|
|
|
|
[Trigger]
|
|
nickname = clean_ku04
|
|
system = Ku04
|
|
Cnd_SystemExit = ANY
|
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
|
Act_DeactTrig = near_final_jumphole
|
|
|
|
[ObjList]
|
|
system = Ku04
|
|
nickname = goto_base
|
|
SetPriority = ALWAYS_EXECUTE
|
|
MakeNewFormation = transport_bretonia, Ozu, Juni, bd_1, bd_2, bd_3, add_followers
|
|
GotoVec = goto, -28187, 0, -68147, 500, true, -1
|
|
|
|
[Trigger]
|
|
nickname = ku04_end
|
|
system = Ku06
|
|
Cnd_NPCSystemEnter = Ku06, Juni, Player, Ozu, Transport1
|
|
Act_ActTrig = ku06_init
|
|
Act_SpawnShip = bd_5
|
|
Act_NagOff = nag_to_ku06
|
|
Act_ActTrig = watching_0665
|
|
|
|
[Trigger]
|
|
nickname = ku06_init
|
|
system = Ku06
|
|
Cnd_True = no_params
|
|
Act_PobjIdle = no_params
|
|
Act_ActTrig = near_base
|
|
Act_PlayerCanDock = false, Ku06_01
|
|
Act_SetNNObj = return2
|
|
Act_StartDialog = ending_dialog
|
|
Act_GiveObjList = bd_5, goto_player
|
|
Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Ku06_01, Transport1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Transport1, Ku06_01, REP_FRIEND_MAXIMUM
|
|
Act_SetVibeLbl = us, Transport1, REP_FRIEND_THRESHOLD
|
|
Act_SetVibeLbl = Transport1, us, REP_FRIEND_THRESHOLD
|
|
Act_SetVibe = Ku06_wplatform_rock2_3, Transport1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Transport1, Ku06_wplatform_rock2_3, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Ku06_wplatform_rock2_4, Transport1, REP_FRIEND_MAXIMUM
|
|
Act_SetVibe = Transport1, Ku06_wplatform_rock2_4, REP_FRIEND_MAXIMUM
|
|
|
|
[Dialog]
|
|
nickname = ending_dialog
|
|
system = Ku06
|
|
line = bd_5, Player, DX_M08_0600_DRAGON
|
|
line = Ozu, Player, DX_M08_0610_OZU
|
|
line = bd_5, Player, DX_M08_0620_DRAGON
|
|
line = Ozu, Player, DX_M08_0630_OZU
|
|
line = Juni, Player, DX_M08_0635_JUNI
|
|
line = Juni, Player, DX_M08_0640_JUNI
|
|
line = Ozu, Player, DX_M08_0650_OZU
|
|
line = Juni, Player, DX_M08_0660_JUNI
|
|
line = Ozu, Player, DX_M08_0665_OZU
|
|
|
|
[Trigger]
|
|
nickname = near_base
|
|
system = Ku06
|
|
Cnd_DistVec = inside, Player, 63, 0, 460, 2000
|
|
Act_NagOff = head_to_the_base
|
|
Act_DeactTrig = juni_dies
|
|
Act_DeactTrig = ozu_dies
|
|
Act_DeactTrig = transport1_dies
|
|
Act_SetNNObj = land_end
|
|
Act_SetLifetime = gangsters, 100000
|
|
Act_SetLifetime = Transport1, 10000
|
|
Act_SetLifetime = Juni, 10
|
|
Act_SetLifetime = Ozu, 10
|
|
Act_ActTrig = ku06_to_base
|
|
Act_SendComm = Ozu, Player, DX_M08_0670_OZU
|
|
Act_NagDistLeaving = need_to_end, Ozu, Ku06_01, 23785, 100
|
|
|
|
[Trigger]
|
|
nickname = watching_0665
|
|
system = Ku06
|
|
Cnd_CommComplete = DX_M08_0635_JUNI
|
|
Act_NagDistTowards = POS, head_to_the_base, Ozu, 63, 0, 460, 23960, 2000
|
|
Act_GiveObjList = Transport1, head_to_base
|
|
|
|
[ObjList]
|
|
system = Ku06
|
|
nickname = head_to_base
|
|
MakeNewFormation = transport_kusari, Ozu, Juni, bd_1, bd_2, bd_3
|
|
GotoVec = goto, 23, 0, 1537, 500, false
|
|
|
|
[Trigger]
|
|
nickname = ku06_to_base
|
|
system = Ku06
|
|
Cnd_LocEnter = Cityscape, ku06_01_base
|
|
Act_AddRTC = missions\m08\M008_s046x_ku06_01_nrml.ini
|
|
Act_ActTrig = entering_bar
|
|
Act_NNIds = 30820, HISTORY
|
|
Act_SetNNObj = null, OBJECTIVE_HISTORY
|
|
Act_AdjAcct = 10000
|
|
Act_SetRep = Player, ku_p_grp, -0.8
|
|
Act_SetRep = Player, ku_n_grp, -0.8
|
|
Act_SetRep = Player, fc_bd_grp, 0.65
|
|
Act_SetRep = Player, fc_gc_grp, 0.3
|
|
Act_SetRep = Player, fc_fa_grp, 0.3
|
|
Act_SetRep = Player, fc_h_grp, 0.3
|
|
Act_SetRep = Player, co_alg_grp, -0.65
|
|
Act_SetRep = Player, co_be_grp, -0.65
|
|
Act_SetRep = Player, br_m_grp, -0.65
|
|
Act_SetRep = Player, co_nws_grp, -0.65
|
|
Act_SetRep = Player, co_hsp_grp, -0.65
|
|
Act_SetRep = Player, co_ic_grp, -0.65
|
|
Act_SetRep = Player, co_khc_grp, -0.65
|
|
Act_SetRep = Player, co_kt_grp, -0.65
|
|
Act_SetRep = Player, rh_m_grp, -0.65
|
|
Act_SetRep = Player, co_me_grp, -0.65
|
|
Act_SetRep = Player, co_ni_grp, -0.65
|
|
Act_SetRep = Player, co_os_grp, -0.65
|
|
Act_SetRep = Player, co_rs_grp, -0.65
|
|
Act_SetRep = Player, co_shi_grp, -0.65
|
|
Act_SetRep = Player, co_ss_grp, -0.65
|
|
Act_SetRep = Player, co_ti_grp, -0.65
|
|
Act_SetRep = Player, co_vr_grp, -0.65
|
|
|
|
[Trigger]
|
|
nickname = entering_bar
|
|
system = Ku06
|
|
Cnd_LocExit = Cityscape, ku06_01_base
|
|
Act_ChangeState = SUCCEED
|
|
|
|
[Trigger]
|
|
nickname = audio_watchers
|
|
system = Ku04
|
|
Cnd_True = no_params
|
|
Act_ActTrig = transport50
|
|
Act_ActTrig = transport20
|
|
Act_ActTrig = gangster1
|
|
Act_ActTrig = gangster2
|
|
Act_ActTrig = gangster3
|
|
Act_ActTrig = gangster4
|
|
Act_ActTrig = platform1
|
|
Act_ActTrig = platform2
|
|
Act_ActTrig = badguy1
|
|
Act_ActTrig = badguy2
|
|
Act_ActTrig = badguy3
|
|
|
|
[Trigger]
|
|
nickname = transport50
|
|
system = Ku04
|
|
Cnd_HealthDec = Transport1, 0.5
|
|
Act_SendComm = Transport1, Player, DX_M08_0530_TRANSPORT
|
|
|
|
[Trigger]
|
|
nickname = transport20
|
|
system = Ku04
|
|
Cnd_HealthDec = Transport1, 0.2
|
|
Act_SendComm = Transport1, Player, DX_M08_0540_TRANSPORT
|
|
|
|
[Trigger]
|
|
nickname = gangster1
|
|
system = Ku04
|
|
Cnd_Destroyed = gangsters, 1
|
|
Act_SendComm = Ozu, Player, DX_M08_0420_OZU
|
|
|
|
[Trigger]
|
|
nickname = gangster2
|
|
system = Ku04
|
|
Cnd_Destroyed = gangsters, 2
|
|
Act_SendComm = Ozu, Player, DX_M08_0430_OZU
|
|
|
|
[Trigger]
|
|
nickname = gangster3
|
|
system = Ku04
|
|
Cnd_Destroyed = gangsters, 3
|
|
Act_SendComm = Ozu, Player, DX_M08_0440_OZU
|
|
|
|
[Trigger]
|
|
nickname = gangster4
|
|
system = Ku04
|
|
Cnd_Destroyed = gangsters, 4
|
|
Act_SendComm = Ozu, Player, DX_M08_0450_OZU
|
|
|
|
[Trigger]
|
|
nickname = platform1
|
|
system = Ku04
|
|
Cnd_Destroyed = hostile_platform, 1
|
|
Act_SendComm = Juni, Player, DX_M08_0390_JUNI
|
|
Act_ActTrig = 0390_watcher
|
|
Act_DeactTrig = horsing_around_timer
|
|
|
|
[Trigger]
|
|
nickname = 0390_watcher
|
|
system = Ku04
|
|
Cnd_CommComplete = DX_M08_0390_JUNI
|
|
Act_SendComm = Ozu, Player, DX_M08_0400_OZU
|
|
Act_ActTrig = horsing_around_timer2
|
|
|
|
[Trigger]
|
|
nickname = platform2
|
|
system = Ku04
|
|
Cnd_Destroyed = hostile_platform, 2
|
|
Act_SendComm = Ozu, Player, DX_M08_0410_OZU
|
|
Act_SetNNObj = capture
|
|
Act_DeactTrig = horsing_around_timer2
|
|
|
|
[Trigger]
|
|
nickname = badguy1
|
|
system = Ku04
|
|
Cnd_Destroyed = badguy, 1
|
|
Act_SendComm = Ozu, Player, DX_M08_0460_OZU
|
|
|
|
[Trigger]
|
|
nickname = badguy2
|
|
system = Ku04
|
|
Cnd_Destroyed = badguy, 2
|
|
Act_SendComm = Ozu, Player, DX_M08_0470_OZU
|
|
|
|
[Trigger]
|
|
nickname = badguy3
|
|
system = Ku04
|
|
Cnd_Destroyed = badguy, 3
|
|
Act_SendComm = Ozu, Player, DX_M08_0480_OZU
|
|
|