freelancer-hd-edition/DATA/MISSIONS/M09/m09.ini
C.S. Melis 24316c9d70 Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
2023-02-07 16:36:41 +01:00

2122 lines
60 KiB
INI

[Mission]
npc_ship_file = missions\m09\npcships.ini
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_meet_ozu_in_the_bar
state = HIDDEN
type = ids, 23610
[NNObjective]
nickname = mlog_meet_ozu_in_space
state = HIDDEN
type = navmarker, Ku06, 23615, 26615, 63, 0, 460
[NNObjective]
nickname = mlog_fly_to_the_jumphole
state = HIDDEN
type = rep_inst, Ku06, 23620, 26620, 15573, 0, 67, Ku06_to_Ku07_hole
[NNObjective]
nickname = mlog_take_jumphole_to_tohoku
state = HIDDEN
type = rep_inst, Ku06, 23625, 26625, 15573, 0, 67, Ku06_to_Ku07_hole
[NNObjective]
nickname = mlog_fly_to_the_blood_dragon_outpost
state = HIDDEN
type = rep_inst, Ku07, 23630, 26630, -52535, 0, 7387, Ku07_01
[NNObjective]
nickname = mlog_go_to_tekagis_arch
state = HIDDEN
type = rep_inst, Ku07, 23635, 26635, -37988, 1000, 20578, Ku07_02
[NNObjective]
nickname = mlog_destroy_the_tekagi_patrol
state = HIDDEN
type = ids, 23690
[NNObjective]
nickname = mlog_go_to_tekagis_arch_2
state = HIDDEN
type = rep_inst, Ku07, 23695, 26635, -37988, 1000, 20578, Ku07_02
[NNObjective]
nickname = mlog_destroy_the_generators
state = HIDDEN
type = ids, 23640
[NNObjective]
nickname = mlog_dock_with_arch
state = HIDDEN
type = rep_inst, Ku07, 23645, 26645, -37988, 1000, 20578, Ku07_02
[NNObjective]
nickname = mlog_fly_to_juni
state = HIDDEN
type = rep_inst, Ku07, 23685, 26685, -59029, 0, 16706, juni
[NNObjective]
nickname = mlog_destroy_the_rheinland_forces
state = HIDDEN
type = ids, 23680
[NNObjective]
nickname = mlog_fly_to_the_chugoku_jumphole
state = HIDDEN
type = rep_inst, Ku07, 23670, 26670, -59029, 0, 16706, Ku07_to_Ku06_hole
[NNObjective]
nickname = mlog_fly_to_the_chugoku_jumphole_2
state = HIDDEN
type = rep_inst, Ku07, 23700, 26670, -59029, 0, 16706, Ku07_to_Ku06_hole
[NNObjective]
nickname = mlog_take_the_jumphole_back_to_ku06
state = HIDDEN
type = rep_inst, Ku07, 23650, 26650, -59029, 0, 16706, Ku07_to_Ku06_hole
[NNObjective]
nickname = mlog_return_to_the_dragonbase_with_akira
state = HIDDEN
type = rep_inst, Ku06, 23655, 26655, 63, 0, 460, Ku06_01
[NNObjective]
nickname = mlog_dock_with_the_dragonbase
state = HIDDEN
type = rep_inst, Ku06, 23660, 26660, 63, 0, 460, Ku06_01
[NPC]
nickname = juni_m09
npc_ship_arch = MSN09_juni
voice = juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
affiliation = fc_uk_grp
individual_name = 216702
[NPC]
nickname = Ozu
npc_ship_arch = MSN09_Ozu
voice = Ozu
space_costume = ku_sales_head, pl_male1_journeyman_body, comm_br_elite
affiliation = fc_bd_grp
individual_name = 216900
[NPC]
nickname = dragon_wing1_1_pilot
npc_ship_arch = MSN09_Ozu_Escort
voice = pilot_c_ill_m02
space_costume = pl_male8_head_hat, pl_male3_journeyman_body, comm_br_elite
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = dragon_wing2_1_pilot
npc_ship_arch = MSN09_Ozu_Reinforcement
voice = pilot_f_leg_m01
space_costume = pl_male3_head_hat, pl_male2_journeyman_body, comm_br_elite
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = dragon_wing3_1_pilot
npc_ship_arch = MSN09_Ozu_Reinforcement
voice = pilot_c_ill_f01
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = tekagi_defense_light_fighter
npc_ship_arch = MSN09_Nomad_Kusari_Light_Fighter
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 1
[NPC]
nickname = tekagi_defense_heavy_fighter
npc_ship_arch = MSN09_Nomad_Kusari_Heavy_Fighter
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 1
[NPC]
nickname = tekagi_defense_gunboat
npc_ship_arch = MSN09_Nomad_Kusari_Gunboat
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 216905
[NPC]
nickname = tekagi_defense_cruiser
npc_ship_arch = MSN09_Nomad_Kusari_Cruiser
voice = pilot_c_leg_m01
affiliation = ku_n_grp
individual_name = 216906
[NPC]
nickname = Akira
npc_ship_arch = MSN09_Akira
voice = Hakkera
space_costume = ku_tenji_head_hat, pi_pirate8_body, comm_ku_kym
affiliation = fc_bd_grp
individual_name = 216901
[NPC]
nickname = akira_wing1_1_pilot
npc_ship_arch = MSN09_Akira_Escort
voice = pilot_c_ill_m02
affiliation = fc_bd_grp
individual_name = 1
[NPC]
nickname = rh_gunboat_m09_1
affiliation = rh_n_grp
npc_ship_arch = MSN09_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216909
[NPC]
nickname = rh_gunboat_m09_2
affiliation = rh_n_grp
npc_ship_arch = MSN09_Nomad_Rheinland_Gunboat
space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman
voice = pilot_c_leg_m01
individual_name = 216910
[MsnSolar]
nickname = generator_1
string_id = 216903
faction = li_lsf_grp
position = -38214, 2771, 20915
orientation = 0.974221, 0.003925, -0.224916, 0.017005
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnSolar]
nickname = generator_2
string_id = 216903
faction = li_lsf_grp
position = -37885, 2782, 20240
orientation = 0.224916, -0.017005, 0.974221, 0.003925
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnSolar]
nickname = generator_3
string_id = 216903
faction = li_lsf_grp
position = -37713, 2788, 20742
orientation = 0.847919, -0.009248, 0.529838, 0.0148
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnSolar]
nickname = generator_4
string_id = 216903
faction = li_lsf_grp
position = -38386, 2765, 20413
orientation = 0.529838, 0.0148, -0.847919, 0.009248
archetype = space_arch_generator
loadout = space_arch_generator
radius = 0
label = lbl_shield_generators
[MsnShip]
nickname = Ozu
NPC = Ozu
position = -1549, 719, 726
orientation = 0.29352, -0.016404, 0.954519, 0.049698
label = dragon_wing1
init_objectives = no_ol
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = dragon_wing1_2
NPC = dragon_wing1_1_pilot
label = dragon_wing1
init_objectives = no_ol
random_name = true
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = dragon_wing1_3
NPC = dragon_wing1_1_pilot
label = dragon_wing1
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = dragon_wing1_4
NPC = dragon_wing1_1_pilot
label = dragon_wing1
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = dragon_wing2_2
NPC = dragon_wing2_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = dragon_wing2_3
NPC = dragon_wing2_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing2_4
NPC = dragon_wing2_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_1
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_2
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_3
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_wing3_4
NPC = dragon_wing3_1_pilot
label = dragon_wing2
init_objectives = no_ol
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_1
NPC = dragon_wing1_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_2
NPC = dragon_wing2_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_3
NPC = dragon_wing2_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = dragon_reinforcement_wing_4
NPC = dragon_wing2_1_pilot
label = lbl_dragon_reinforcement_wing
random_name = true
label = us
[MsnShip]
nickname = tekagi_defense_wing_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_light_fighter4
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter2
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter3
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_heavy_fighter4
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_lf4
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf2
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf3
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_1
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_reinforcement_hf4
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_defense_wing
label = lbl_tekagi_defense_wing_reinforcement_2
random_name = true
[MsnShip]
nickname = tekagi_defense_wing_gunboat1
NPC = tekagi_defense_gunboat
label = lbl_tekagi_defense_wing
[MsnShip]
nickname = tekagi_defense_wing_cruiser1
NPC = tekagi_defense_cruiser
label = lbl_tekagi_defense_wing
[MsnSolar]
nickname = tekagi_defense_wing_battleship1
string_id = 216904
faction = ku_n_grp
position = -38764, 3000, 20756
archetype = MSN_d_k_battleship
loadout = MSN09_Kusari_Battleship
radius = 0
label = lbl_tekagi_defense_wing
[MsnShip]
nickname = tekagi_patrol_wing1_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing1_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing1_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing1_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing1
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing2_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing2
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing3_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing3
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_light_fighter1
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_light_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_patrol_wing4_light_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_tekagi_patrol_wing4
label = lbl_tekagi_patrol_ship
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter2
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter3
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter4
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter5
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter6
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = tekagi_nebula_wing1_heavy_fighter7
NPC = tekagi_defense_heavy_fighter
label = lbl_tekagi_nebula_wing1
random_name = true
[MsnShip]
nickname = escape_gunboat1
NPC = rh_gunboat_m09_1
label = lbl_escape_ships
[MsnShip]
nickname = escape_gunboat2
NPC = rh_gunboat_m09_2
label = lbl_escape_ships
[MsnShip]
nickname = escape_fighter1
NPC = tekagi_defense_heavy_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = escape_fighter2
NPC = tekagi_defense_light_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = escape_fighter3
NPC = tekagi_defense_light_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = escape_fighter4
NPC = tekagi_defense_light_fighter
label = lbl_escape_ships
random_name = true
[MsnShip]
nickname = juni
NPC = juni_m09
label = lbl_juni_wing
label = lbl_juni_wing_hates_destroyer
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = juni_wing1_1
NPC = dragon_wing1_1_pilot
label = lbl_juni_wing
label = lbl_juni_wing_hates_destroyer
random_name = true
jumper = true
label = us
[MsnShip]
nickname = juni_wing1_2
NPC = dragon_wing1_1_pilot
label = lbl_juni_wing
label = lbl_juni_wing_hates_destroyer
random_name = true
jumper = true
label = us
;[MsnShip]
;nickname = juni_wing1_3
;NPC = dragon_wing1_1_pilot
;label = lbl_juni_wing
;label = lbl_juni_wing_hates_cruiser
;random_name = true
;jumper = true
;label = us
;[MsnShip]
;nickname = juni_wing1_4
;NPC = dragon_wing1_1_pilot
;label = lbl_juni_wing
;label = lbl_juni_wing_hates_cruiser
;random_name = true
;jumper = true
;label = us
[MsnShip]
nickname = Akira
NPC = Akira
label = akira_wing
init_objectives = no_ol
jumper = true
label = us
label = lbl_should_be_healed
[MsnShip]
nickname = akira_wing1_2
NPC = akira_wing1_1_pilot
label = akira_wing
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = akira_wing1_3
NPC = akira_wing1_1_pilot
label = akira_wing
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnShip]
nickname = akira_wing1_4
NPC = akira_wing1_1_pilot
label = akira_wing
init_objectives = no_ol
random_name = true
jumper = true
label = us
[MsnFormation]
nickname = dragon_wing1
position = -1549, 719, 726
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_wing1_2
ship = dragon_wing1_3
ship = dragon_wing1_4
[MsnFormation]
nickname = dragon_wing2
position = -52440, -300, 7378
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_wing2_2
ship = dragon_wing2_3
ship = dragon_wing2_4
[MsnFormation]
nickname = dragon_wing3
position = -52440, -100, 7378
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_wing3_1
ship = dragon_wing3_2
ship = dragon_wing3_3
ship = dragon_wing3_4
[MsnFormation]
nickname = dragon_reinforcement_wing_formation
position = -42532, 2000, 17084
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = dragon_reinforcement_wing_1
ship = dragon_reinforcement_wing_2
ship = dragon_reinforcement_wing_3
ship = dragon_reinforcement_wing_4
[MsnFormation]
nickname = tekagi_defense_wing_fighter_formation
position = -41844, 2000, 20296
formation = fighter_basic
ship = tekagi_defense_wing_heavy_fighter1
ship = tekagi_defense_wing_heavy_fighter2
ship = tekagi_defense_wing_heavy_fighter3
ship = tekagi_defense_wing_heavy_fighter4
[MsnFormation]
nickname = tekagi_defense_wing_gunboat_formation
position = -38411, 3000, 21552
formation = gunboat_ku_n
ship = tekagi_defense_wing_gunboat1
ship = tekagi_defense_wing_light_fighter1
ship = tekagi_defense_wing_light_fighter2
[MsnFormation]
nickname = tekagi_defense_wing_fighter_reinforcements_1
rel_pos = 180, Player, 2600
formation = fighter_basic
ship = tekagi_defense_wing_reinforcement_lf1
ship = tekagi_defense_wing_reinforcement_hf1
ship = tekagi_defense_wing_reinforcement_hf2
ship = tekagi_defense_wing_reinforcement_hf3
[MsnFormation]
nickname = tekagi_defense_wing_fighter_reinforcements_2
rel_pos = 180, Player, 2600
formation = fighter_basic
ship = tekagi_defense_wing_reinforcement_hf4
ship = tekagi_defense_wing_reinforcement_lf2
ship = tekagi_defense_wing_reinforcement_lf3
ship = tekagi_defense_wing_reinforcement_lf4
[MsnFormation]
nickname = tekagi_defense_wing_cruiser_formation
position = -39907, 2000, 17128
formation = gunboat_ku_n
ship = tekagi_defense_wing_cruiser1
ship = tekagi_defense_wing_light_fighter3
ship = tekagi_defense_wing_light_fighter4
[MsnFormation]
nickname = tekagi_patrol_wing1_fighter_formation
position = -48530, 1000, 16815
formation = fighter_basic
ship = tekagi_patrol_wing1_heavy_fighter1
ship = tekagi_patrol_wing1_light_fighter1
ship = tekagi_patrol_wing1_light_fighter2
ship = tekagi_patrol_wing1_light_fighter3
[MsnFormation]
nickname = tekagi_patrol_wing2_fighter_formation
position = -51574, 1000, 20480
formation = fighter_basic
ship = tekagi_patrol_wing2_heavy_fighter1
ship = tekagi_patrol_wing2_light_fighter1
ship = tekagi_patrol_wing2_light_fighter2
ship = tekagi_patrol_wing2_light_fighter3
[MsnFormation]
nickname = tekagi_patrol_wing3_fighter_formation
position = -56217, 1000, 21996
formation = fighter_basic
ship = tekagi_patrol_wing3_heavy_fighter1
ship = tekagi_patrol_wing3_light_fighter1
ship = tekagi_patrol_wing3_light_fighter2
ship = tekagi_patrol_wing3_light_fighter3
[MsnFormation]
nickname = tekagi_patrol_wing4_fighter_formation
position = -61195, 1000, 21808
formation = fighter_basic
ship = tekagi_patrol_wing4_heavy_fighter1
ship = tekagi_patrol_wing4_light_fighter1
ship = tekagi_patrol_wing4_light_fighter2
ship = tekagi_patrol_wing4_light_fighter3
[MsnFormation]
nickname = tekagi_nebula_attackers_formation
rel_pos = 75, Player, 2500
formation = fighter_basic
ship = tekagi_nebula_wing1_heavy_fighter1
ship = tekagi_nebula_wing1_heavy_fighter2
ship = tekagi_nebula_wing1_heavy_fighter3
ship = tekagi_nebula_wing1_heavy_fighter4
ship = tekagi_nebula_wing1_heavy_fighter5
ship = tekagi_nebula_wing1_heavy_fighter6
ship = tekagi_nebula_wing1_heavy_fighter7
[MsnFormation]
nickname = juni_wing
position = -58650, 0, 17265
orientation = 0.717, -0.015, -0.6967, -0.0139
rel_pos = 90, Player, 8300
formation = fighter_basic
ship = juni
ship = juni_wing1_1
ship = juni_wing1_2
[MsnFormation]
nickname = escape_wing1
formation = gunboat_rh_n
rel_pos = 110, Player, 8400
ship = escape_gunboat1
ship = escape_fighter1
ship = escape_fighter2
[MsnFormation]
nickname = escape_wing2
formation = gunboat_rh_n
rel_pos = 70, Player, 8400
ship = escape_gunboat2
ship = escape_fighter3
ship = escape_fighter4
[MsnFormation]
nickname = akira_wing1
position = -38114, 3050, 10413
orientation = 0.29352, -0.016404, 0.954519, 0.049698
formation = fighter_basic
ship = Akira
ship = akira_wing1_2
ship = akira_wing1_3
ship = akira_wing1_4
[Objlist]
nickname = cruise_to_player_obj
GotoShip = goto, Player, 500, true
[Objlist]
nickname = break_formation
BreakFormation = no_params
[Trigger]
nickname = setup_juni
Cnd_True = no_params
Act_MarkObj = juni, 1
Act_Invulnerable = juni, true, false, 0.9
Act_ActTrig = juni_dies
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_ozu
Cnd_True = no_params
Act_MarkObj = Ozu, 1
Act_Invulnerable = Ozu, true, false, 0.9
Act_ActTrig = ozu_dies
Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_akira
Cnd_True = no_params
Act_MarkObj = Akira, 1
Act_Invulnerable = Akira, true, false, 0.9
Act_ActTrig = akira_dies
Act_SetVibe = Akira, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = juni_dies
Cnd_Destroyed = juni, 1, EXPLODE
Act_ChangeState = FAIL, 23797
[Trigger]
nickname = ozu_dies
Cnd_Destroyed = Ozu, 1, EXPLODE
Act_ChangeState = FAIL, 23796
[Trigger]
nickname = akira_dies
Cnd_Destroyed = Akira, 1, EXPLODE
Act_ChangeState = FAIL, 23795
[Trigger]
nickname = tr_offer
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = lce_bar_ku06_01
Act_ActTrig = space_enter
Act_ActTrig = lce_cityscape_ku06_01
Act_NNPath = 23675, 23660, Ku06_01, Ku06
Act_ActTrig = always_friendly_kyoto
[Trigger]
nickname = always_friendly_kyoto
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Ku06_01
[Trigger]
nickname = lce_cityscape_ku06_01
Cnd_LocEnter = cityscape, Ku06_01_base
Act_SetNNObj = mlog_meet_ozu_in_the_bar
repeatable = true
[Trigger]
nickname = space_enter
Cnd_InSpace = true
Act_EtherComm = Ozu, 216900, Player, DX_M09_0000_OZU, -1, ku_sales_head, pl_male1_journeyman_body
[Trigger]
nickname = lce_bar_ku06_01
Cnd_LocEnter = bar, Ku06_01_base
Act_AddRTC = missions\m09\M009_s050a_Ku06_01_bar_offer.ini
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_DeactTrig = lce_cityscape_ku06_01
[Trigger]
nickname = mrp_reject
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m09\M009_s050a_Ku06_01_bar_offer.ini
Act_AddRTC = missions\m09\M009_s050d_Ku06_01_bar_reoffer.ini, repeatable
Act_NNIds = 30905, HISTORY
[Trigger]
nickname = mrp_accept
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m09\M009_s050d_Ku06_01_bar_reoffer.ini
Act_DeactTrig = mrp_reject
Act_DeactTrig = space_enter
Act_SetTitle = 23600
Act_SetOffer = 23605
Act_SetNNObj = mlog_meet_ozu_in_space
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku06_hole, unlock
Act_PlayerCanDock = false
Act_ActTrig = spe_Ku06_01
Act_NNIds = 30900, HISTORY
Act_RandomPop = false
Act_DeactTrig = always_friendly_kyoto
[Trigger]
nickname = spe_Ku06_01
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SpawnShip = Ozu
Act_ActTrig = setup_ozu
Act_ActTrig = lcp_ku06_01
Act_PlayMusic = music_anticipation_light, none, none, none
[Trigger]
nickname = lcp_ku06_01
Cnd_LaunchComplete = Player
Act_SendComm = Ozu, Player, DX_M09_0100_OZU
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = dragon_wing1, NORMAL
Act_ActTrig = commcomplete_DX_M09_0100_OZU
Act_ActTrig = start_travel_to_jumphole_dialog
[Objlist]
nickname = make_ozu_formation
SetPriority = NORMAL
FollowPlayer = fighter_basic, Ozu, dragon_wing1_2, dragon_wing1_3, dragon_wing1_4
[Trigger]
nickname = commcomplete_DX_M09_0100_OZU
Cnd_CommComplete = DX_M09_0100_OZU
Act_NagDistTowards = OBJ, towards_Ku06_to_Ku07_hole, Ozu, Ku06_to_Ku07_hole, 23750
Act_SetNNObj = mlog_fly_to_the_jumphole
[Trigger]
nickname = start_travel_to_jumphole_dialog
Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 14000
Act_EtherComm = juni, 216902, Player, DX_M09_0110_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M09_0110_JUNI
[Trigger]
nickname = commcomplete_DX_M09_0110_JUNI
Cnd_CommComplete = DX_M09_0110_JUNI
Act_SendComm = Ozu, Player, DX_M09_0120_OZU
Act_ActTrig = commcomplete_DX_M09_0120_OZU
[Trigger]
nickname = commcomplete_DX_M09_0120_OZU
Cnd_CommComplete = DX_M09_0120_OZU
Act_EtherComm = juni, 216902, Player, DX_M09_0130_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M09_0130_JUNI
[Trigger]
nickname = commcomplete_DX_M09_0130_JUNI
Cnd_CommComplete = DX_M09_0130_JUNI
Act_SendComm = Ozu, Player, DX_M09_0140_OZU
Act_ActTrig = commcomplete_DX_M09_0140_OZU
[Trigger]
nickname = commcomplete_DX_M09_0140_OZU
Cnd_CommComplete = DX_M09_0140_OZU
Act_EtherComm = juni, 216902, Player, DX_M09_0150_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M09_0150_JUNI
[Trigger]
nickname = commcomplete_DX_M09_0150_JUNI
Cnd_CommComplete = DX_M09_0150_JUNI
Act_SendComm = Ozu, Player, DX_M09_0160_OZU
Act_ActTrig = commcomplete_DX_M09_0160_OZU
[Trigger]
nickname = commcomplete_DX_M09_0160_OZU
Cnd_CommComplete = DX_M09_0160_OZU
Act_EtherComm = juni, 216902, Player, DX_M09_0165_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = start_near_jumphole_dialog
[Trigger]
nickname = start_near_jumphole_dialog
Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 3000
Act_SendComm = Ozu, Player, DX_M09_0170_OZU
Act_ActTrig = start_at_jumphole_dialog
[Trigger]
nickname = start_at_jumphole_dialog
Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 1000
Act_NagOff = towards_Ku06_to_Ku07_hole
Act_NagDistLeaving = at_Ku06_to_Ku07_hole, Ozu, Ku06_to_Ku07_hole, 23755
Act_SendComm = Ozu, Player, DX_M09_0180_OZU
Act_SetNNObj = mlog_take_jumphole_to_tohoku
Act_PlayerCanDock = false, Ku06_to_Ku07_hole
Act_ActTrig = jumped_to_ku07
Act_ActTrig = wait_for_ozu_in_ku07
Act_NNIds = 30910, HISTORY
Act_ActTrig = syx_Ku06
[Trigger]
nickname = syx_Ku06
Cnd_SystemExit = Ku06
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = jumped_to_ku07
system = Ku07
Cnd_SystemEnter = Ku07
Act_PlayerCanDock = false
Act_SpawnFormation = dragon_wing1, -58829, 0, 17086
Act_SetVibeLblToShip = dragon_wing1, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = patrol1_detects_player
Act_ActTrig = patrol2_detects_player
Act_ActTrig = patrol3_detects_player
Act_ActTrig = patrol4_detects_player
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
[Trigger]
nickname = patrol1_detects_player
Cnd_DistVec = inside, Player, -48530, 1000, 16815, 2500
Act_SpawnFormation = tekagi_patrol_wing1_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing1, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing1, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing1_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol1_near_player
[Trigger]
nickname = patrol1_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing1_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing1, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing1, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing1, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = patrol2_detects_player
Cnd_DistVec = inside, Player, -51574, 1000, 20480, 2500
Act_SpawnFormation = tekagi_patrol_wing2_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing2, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing2, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing2_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol2_near_player
[Trigger]
nickname = patrol2_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing2_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing2, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing2, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing2, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = patrol3_detects_player
Cnd_DistVec = inside, Player, -56217, 1000, 21996, 2500
Act_SpawnFormation = tekagi_patrol_wing3_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing3, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing3, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing3_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol3_near_player
[Trigger]
nickname = patrol3_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing3_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing3, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing3, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing3, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing3, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = patrol4_detects_player
Cnd_DistVec = inside, Player, -61195, 1000, 21808, 2500
Act_SpawnFormation = tekagi_patrol_wing4_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing4, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_tekagi_patrol_wing4, us, REP_FRIEND_MAXIMUM
Act_GiveObjList = tekagi_patrol_wing4_heavy_fighter1, cruise_to_player_obj
Act_ActTrig = patrol4_near_player
[Trigger]
nickname = patrol4_near_player
Cnd_DistShip = inside, Player, tekagi_patrol_wing4_heavy_fighter1, 1000
Act_Cloak = lbl_tekagi_patrol_wing4, false
Act_SetVibeLblToShip = lbl_tekagi_patrol_wing4, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_tekagi_patrol_wing4, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_patrol_wing4, REP_HOSTILE_THRESHOLD
[Trigger]
nickname = wait_for_ozu_in_ku07
Cnd_NPCSystemEnter = Ku07, Player, Ozu
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = dragon_wing1, NORMAL
Act_ActTrig = tr_to_ku07
[Trigger]
nickname = tr_to_ku07
Cnd_True = no_params
Act_SpawnSolar = generator_1
Act_SpawnSolar = generator_2
Act_SpawnSolar = generator_3
Act_SpawnSolar = generator_4
Act_ActTrig = first_generator_dies
Act_ActTrig = last_generator_dies
Act_SetVibeLblToShip = lbl_shield_generators, Player, REP_HOSTILE_MAXIMUM
Act_SpawnFormation = dragon_wing2
Act_SpawnFormation = dragon_wing3
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_Invulnerable = dragon_wing1_2, true, false, 0.99
Act_Invulnerable = dragon_wing2_2, true, false, 0.99
Act_SpawnSolar = tekagi_defense_wing_battleship1
Act_SpawnFormation = tekagi_defense_wing_gunboat_formation
Act_SpawnFormation = tekagi_defense_wing_cruiser_formation
Act_SpawnFormation = tekagi_defense_wing_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing, false
Act_SetVibe = Ku07_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = us, Ku07_02, REP_FRIEND_MAXIMUM
Act_ActTrig = at_nebula_attack
Act_StartDialog = jumped_into_ku07_dialog
Act_ActTrig = commcomplete_DX_M09_0210_OZU
[Dialog]
nickname = jumped_into_ku07_dialog
system = Ku07
line = Ozu, Player, DX_M09_0190_OZU
line = dragon_wing1_2, Player, DX_M09_0200_DRAGON_1
line = Ozu, Player, DX_M09_0210_OZU
[Trigger]
nickname = commcomplete_DX_M09_0210_OZU
Cnd_CommComplete = DX_M09_0210_OZU
Act_SetNNObj = mlog_fly_to_the_blood_dragon_outpost
Act_NagDistTowards = OBJ, towards_blood_dragon_base, Ozu, Ku07_01, 23760
Act_SendComm = dragon_wing1_2, Player, DX_M09_0211_DRAGON_1
Act_ActTrig = half_way_to_blood_dragon_base
[Trigger]
nickname = half_way_to_blood_dragon_base
Cnd_DistShip = inside, Player, Ku07_01, 9000
Act_StartDialog = half_way_to_blood_dragon_base_dialog
Act_ActTrig = at_blood_dragon_base
Act_ActTrig = near_blood_dragon_base
[Dialog]
nickname = half_way_to_blood_dragon_base_dialog
system = Ku07
line = Ozu, Player, DX_M09_0212_OZU
line = Ozu, Player, DX_M09_0310_OZU
[Trigger]
nickname = at_blood_dragon_base
Cnd_DistShip = inside, Player, Ku07_01, 1500
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_DeactTrig = patrol1_detects_player
Act_DeactTrig = patrol1_near_player
Act_DeactTrig = patrol2_detects_player
Act_DeactTrig = patrol2_near_player
Act_DeactTrig = patrol3_detects_player
Act_DeactTrig = patrol3_near_player
Act_DeactTrig = patrol4_detects_player
Act_DeactTrig = patrol4_near_player
Act_SetLifeTime = lbl_tekagi_patrol_ship, 5
[Trigger]
nickname = near_blood_dragon_base
Cnd_DistShip = inside, Player, Ku07_01, 5000
Act_SendComm = Ozu, Player, DX_M09_0380_OZU
Act_ActTrig = commcomplete_DX_M09_0380_OZU
[Trigger]
nickname = commcomplete_DX_M09_0380_OZU
Cnd_CommComplete = DX_M09_0380_OZU
Act_EtherComm = ryuku, 196764, Player, DX_M09_0390_RYUKU, -1, pl_female6_head, ku_kym_body_gen
Act_ActTrig = commcomplete_DX_M09_0390_RYUKU
[Trigger]
nickname = commcomplete_DX_M09_0390_RYUKU
Cnd_CommComplete = DX_M09_0390_RYUKU
Act_EtherComm = ryuku, 196764, Player, DX_M09_0391_RYUKU, -1, pl_female6_head, ku_kym_body_gen
Act_ActTrig = commcomplete_DX_M09_0391_RYUKU
[Trigger]
nickname = commcomplete_DX_M09_0391_RYUKU
Cnd_CommComplete = DX_M09_0391_RYUKU
Act_SendComm = Ozu, Player, DX_M09_0410_OZU
Act_ActTrig = commcomplete_DX_M09_0410_OZU
[Trigger]
nickname = commcomplete_DX_M09_0410_OZU
Cnd_CommComplete = DX_M09_0410_OZU
Act_EtherComm = ryuku, 196764, Player, DX_M09_0401_RYUKU, -1, pl_female6_head, ku_kym_body_gen
Act_ActTrig = commcomplete_DX_M09_0401_RYUKU
[Trigger]
nickname = commcomplete_DX_M09_0401_RYUKU
Cnd_CommComplete = DX_M09_0401_RYUKU
Act_NagOff = towards_blood_dragon_base
Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765
Act_SetNNObj = mlog_go_to_tekagis_arch
Act_StartDialog = before_arch_dialog
Act_GiveObjList = dragon_wing2_2, wing2_follow_player_to_arch
Act_GiveObjList = dragon_wing3_1, wing3_follow_player_to_arch
Act_Save = key_save_at_ryuku, 32905
Act_PlayMusic = music_anticipation_motivated, none, none, none
[Dialog]
nickname = before_arch_dialog
system = Ku07
line = Ozu, Player, DX_M09_0430_OZU
line = dragon_wing2_2, Player, DX_M09_0440_DRAGON_2
[Trigger]
nickname = key_save_at_ryuku
system = Ku07
Cnd_SpaceEnter = Ku07
Act_PlayMusic = music_anticipation_motivated, none, none, none
Act_SpawnSolar = generator_1
Act_SpawnSolar = generator_2
Act_SpawnSolar = generator_3
Act_SpawnSolar = generator_4
Act_ActTrig = first_generator_dies
Act_ActTrig = last_generator_dies
Act_SetVibeLblToShip = lbl_shield_generators, Player, REP_HOSTILE_MAXIMUM
Act_SpawnShip = Ozu, no_ol, -52582, 0, 7553
Act_ActTrig = setup_ozu
Act_PlayerCanDock = false
Act_RandomPop = false
Act_SpawnFormation = dragon_wing1, -52646, 25, 7539
Act_SpawnFormation = dragon_wing2
Act_SpawnFormation = dragon_wing3
Act_Invulnerable = dragon_wing1_2, true, false, 0.99
Act_Invulnerable = dragon_wing2_2, true, false, 0.99
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_SpawnSolar = tekagi_defense_wing_battleship1
Act_SpawnFormation = tekagi_defense_wing_gunboat_formation
Act_SpawnFormation = tekagi_defense_wing_cruiser_formation
Act_SpawnFormation = tekagi_defense_wing_fighter_formation
Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing, false
Act_SetVibe = Ku07_01, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = us, Ku07_02, REP_FRIEND_MAXIMUM
Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765
Act_SetNNObj = mlog_go_to_tekagis_arch
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = dragon_wing1, NORMAL
Act_GiveObjList = dragon_wing2_2, wing2_follow_player_to_arch
Act_GiveObjList = dragon_wing3_1, wing3_follow_player_to_arch
Act_ActTrig = at_nebula_attack
[Objlist]
nickname = wing2_follow_player_to_arch
SetPriority = NORMAL
Follow = Player, 50000, 0, -50, -150
[Objlist]
nickname = wing3_follow_player_to_arch
SetPriority = NORMAL
Follow = Player, 50000, -100, 50, -200
[Trigger]
nickname = bring_in_tekagi_reinforcements1
Cnd_True = no_params
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_1
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_1, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_1, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_1, cruise_to_player_at_arch_battle
Act_ActTrig = respawn_reinforcements1
[Trigger]
nickname = respawn_reinforcements1
Cnd_Destroyed = lbl_tekagi_defense_wing_reinforcement_1, -1, EXPLODE
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_1
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_1, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_1, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_1, cruise_to_player_at_arch_battle
repeatable = true
[Trigger]
nickname = bring_in_tekagi_reinforcements2
Cnd_Destroyed = lbl_tekagi_defense_wing, 4, EXPLODE
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_2
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_2, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_2, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_2, cruise_to_player_at_arch_battle
Act_ActTrig = respawn_reinforcements2
[Trigger]
nickname = respawn_reinforcements2
Cnd_Destroyed = lbl_tekagi_defense_wing_reinforcement_2, -1, EXPLODE
Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_2
Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_2, Player, REP_HOSTILE_THRESHOLD
Act_Cloak = lbl_tekagi_defense_wing_reinforcement_2, false
Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_2, cruise_to_player_at_arch_battle
repeatable = true
[Objlist]
nickname = cruise_to_player_at_arch_battle
StayInRange = Player, 2500
GotoShip = goto, Player, 1250, true
[Trigger]
nickname = at_nebula_attack
Cnd_DistShip = inside, Player, Ku07_02, 14750
Act_SpawnFormation = tekagi_nebula_attackers_formation
Act_PlayerEnemyClamp = 3, 3
Act_GiveObjList = tekagi_nebula_attackers_formation, tie_battle_to_ozu
Act_GiveObjList = Ozu, keep_ozu_away_from_base
Act_ActTrig = nag_trent_for_leaving_battle1
Act_Cloak = lbl_tekagi_nebula_wing1, false
Act_SetVibeLbl = lbl_tekagi_nebula_wing1, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = us, lbl_tekagi_nebula_wing1, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_tekagi_nebula_wing1, Player, REP_HOSTILE_THRESHOLD
Act_GiveObjList = Player, break_player_follow
Act_MarkObj = lbl_tekagi_nebula_wing1, 1
Act_SetNNObj = mlog_destroy_the_tekagi_patrol
Act_NagOff = towards_tekagi_base
Act_StartDialog = player_near_arch_dialog
Act_ActTrig = damage_dragon_wing1_3_reinforcement
Act_ActTrig = damage_dragon_wing2_3_reinforcement
Act_ActTrig = damage_dragon_wing2_4_reinforcement
Act_ActTrig = damage_dragon_wing3_1_reinforcement
Act_ActTrig = damage_dragon_wing3_2_reinforcement
Act_ActTrig = damage_dragon_wing3_3_reinforcement
Act_ActTrig = damage_dragon_wing3_4_reinforcement
Act_ActTrig = dragon_wing1_3_dies
Act_ActTrig = dragon_wing2_3_dies
Act_ActTrig = dragon_wing2_4_dies
Act_ActTrig = dragon_wing3_1_dies
Act_ActTrig = dragon_wing3_2_dies
Act_ActTrig = dragon_wing3_3_dies
Act_ActTrig = dragon_wing3_4_dies
Act_ActTrig = five_dragons_die
Act_ActTrig = nebula_wing_dies
[Objlist]
nickname = break_player_follow
Idle = no_params
[Objlist]
nickname = keep_ozu_away_from_base
StayOutOfRange = Ku07_02, 14000
[Objlist]
nickname = break_keep_ozu_away_from_base
StayOutOfRange = Ku07_02, 14000, false
[Objlist]
nickname = tie_battle_to_ozu
StayInRange = Ozu, 2000
[Trigger]
nickname = nag_trent_for_leaving_battle1
Cnd_DistShip = outside, Player, Ozu, 3000
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP1
Act_ActTrig = nag_trent_for_not_coming_back1
Act_ActTrig = nag_trent_for_leaving_battle2
Act_ActTrig = trent_back_in_range
[Trigger]
nickname = trent_back_in_range
Cnd_DistShip = inside, Player, Ozu, 2500
Act_ActTrig = nag_trent_for_leaving_battle1
Act_DeactTrig = nag_trent_for_not_coming_back1
Act_DeactTrig = nag_trent_for_not_coming_back2
Act_DeactTrig = nag_trent_for_leaving_battle2
Act_DeactTrig = fail_trent_for_leaving_battle
[Trigger]
nickname = nag_trent_for_not_coming_back1
Cnd_Timer = 30
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP2
Act_DeactTrig = nag_trent_for_leaving_battle2
Act_ActTrig = nag_trent_for_not_coming_back2
[Trigger]
nickname = nag_trent_for_not_coming_back2
Cnd_Timer = 30
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP3
Act_ActTrig = commcomplete_DX_M09_OZU_TEMP3
[Trigger]
nickname = nag_trent_for_leaving_battle2
Cnd_DistShip = inside, Player, Ku07_02, 8500
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP2
Act_DeactTrig = nag_trent_for_not_coming_back1
Act_ActTrig = fail_trent_for_leaving_battle
[Trigger]
nickname = fail_trent_for_leaving_battle
Cnd_DistShip = inside, Player, Ku07_02, 7500
Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP3
Act_ActTrig = commcomplete_DX_M09_OZU_TEMP3
[Trigger]
nickname = commcomplete_DX_M09_OZU_TEMP3
Cnd_CommComplete = DX_M09_OZU_TEMP3
Act_ChangeState = FAIL, 23793
[Trigger]
nickname = nebula_wing_dies
Cnd_Destroyed = lbl_tekagi_nebula_wing1, -1, EXPLODE
Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765
Act_SetNNObj = mlog_go_to_tekagis_arch_2
Act_ActTrig = ozu_sees_arch
Act_ActTrig = first_dragon_dies
Act_ActTrig = second_dragon_dies
Act_ActTrig = third_dragon_dies
Act_ActTrig = fourth_dragon_dies
Act_ActTrig = fifth_dragon_dies
Act_GiveObjList = Ozu, break_keep_ozu_away_from_base
Act_GiveObjList = Player, make_ozu_formation
Act_SetPriority = us, ALWAYS_EXECUTE
Act_DeactTrig = nag_trent_for_leaving_battle1
Act_DeactTrig = nag_trent_for_leaving_battle2
Act_DeactTrig = nag_trent_for_not_coming_back1
Act_DeactTrig = nag_trent_for_not_coming_back2
Act_DeactTrig = fail_trent_for_leaving_battle
Act_AdjHealth = lbl_should_be_healed, 0.75
Act_StartDialog = nebula_wing_dies_dialog
[Dialog]
nickname = nebula_wing_dies_dialog
system = Ku07
line = Ozu, Player, DX_M08_0270_OZU
[Trigger]
nickname = first_dragon_dies
Cnd_Destroyed = us, 1, EXPLODE
Act_SendComm = dragon_wing2_2, Player, DX_M09_0510_DRAGON_2
[Trigger]
nickname = second_dragon_dies
Cnd_Destroyed = us, 2, EXPLODE
Act_SpawnFormation = dragon_reinforcement_wing_formation
Act_SetVibeLblToShip = lbl_dragon_reinforcement_wing, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_dragon_reinforcement_wing, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, lbl_dragon_reinforcement_wing, REP_FRIEND_MAXIMUM
Act_StartDialog = bring_in_reinforcements_dialog
[Dialog]
nickname = bring_in_reinforcements_dialog
system = Ku07
line = dragon_wing2_2, Player, DX_M09_0520_DRAGON_2
line = dragon_reinforcement_wing_1, Player, DX_M09_0330_DRAGON_1
line = Ozu, Player, DX_M09_0340_OZU
line = dragon_reinforcement_wing_1, Player, DX_M09_0350_DRAGON_1
line = dragon_wing2_2, Player, DX_M09_0500_DRAGON_2
[Trigger]
nickname = third_dragon_dies
Cnd_Destroyed = us, 3, EXPLODE
Act_SendComm = dragon_wing2_2, Player, DX_M09_0540_DRAGON_2
[Trigger]
nickname = fourth_dragon_dies
Cnd_Destroyed = us, 4, EXPLODE
Act_SendComm = dragon_wing2_2, Player, DX_M09_0550_DRAGON_2
Act_Invulnerable = dragon_wing2_2, false
[Trigger]
nickname = fifth_dragon_dies
Cnd_Destroyed = us, 5, EXPLODE
Act_SendComm = Ozu, Player, DX_M09_0570_OZU
[Trigger]
nickname = five_dragons_die
Cnd_Destroyed = us, 5, EXPLODE
Act_DeactTrig = damage_dragon_wing1_3_reinforcement
Act_DeactTrig = damage_dragon_wing2_3_reinforcement
Act_DeactTrig = damage_dragon_wing2_4_reinforcement
Act_DeactTrig = damage_dragon_wing3_1_reinforcement
Act_DeactTrig = damage_dragon_wing3_2_reinforcement
Act_DeactTrig = damage_dragon_wing3_3_reinforcement
Act_DeactTrig = damage_dragon_wing3_4_reinforcement
Act_DeactTrig = dragon_wing1_3_dies
Act_DeactTrig = dragon_wing2_3_dies
Act_DeactTrig = dragon_wing2_4_dies
Act_DeactTrig = dragon_wing3_1_dies
Act_DeactTrig = dragon_wing3_2_dies
Act_DeactTrig = dragon_wing3_3_dies
Act_DeactTrig = dragon_wing3_4_dies
[Trigger]
nickname = damage_dragon_wing1_3_reinforcement
Cnd_ProjHit = dragon_wing1_3, 20
Act_Destroy = dragon_wing1_3, EXPLODE
[Trigger]
nickname = dragon_wing1_3_dies
Cnd_Destroyed = dragon_wing1_3, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing1_3_reinforcement
[Trigger]
nickname = damage_dragon_wing2_3_reinforcement
Cnd_ProjHit = dragon_wing2_3, 20
Act_Destroy = dragon_wing2_3, EXPLODE
[Trigger]
nickname = dragon_wing2_3_dies
Cnd_Destroyed = dragon_wing2_3, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing2_3_reinforcement
[Trigger]
nickname = damage_dragon_wing2_4_reinforcement
Cnd_ProjHit = dragon_wing2_4, 20
Act_Destroy = dragon_wing2_4, EXPLODE
[Trigger]
nickname = dragon_wing2_4_dies
Cnd_Destroyed = dragon_wing2_4, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing2_4_reinforcement
[Trigger]
nickname = damage_dragon_wing3_1_reinforcement
Cnd_ProjHit = dragon_wing3_1, 20
Act_Destroy = dragon_wing3_1, EXPLODE
[Trigger]
nickname = dragon_wing3_1_dies
Cnd_Destroyed = dragon_wing3_1, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_1_reinforcement
[Trigger]
nickname = damage_dragon_wing3_2_reinforcement
Cnd_ProjHit = dragon_wing3_2, 20
Act_Destroy = dragon_wing3_2, EXPLODE
[Trigger]
nickname = dragon_wing3_2_dies
Cnd_Destroyed = dragon_wing3_2, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_2_reinforcement
[Trigger]
nickname = damage_dragon_wing3_3_reinforcement
Cnd_ProjHit = dragon_wing3_3, 20
Act_Destroy = dragon_wing3_3, EXPLODE
[Trigger]
nickname = dragon_wing3_3_dies
Cnd_Destroyed = dragon_wing3_3, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_3_reinforcement
[Trigger]
nickname = damage_dragon_wing3_4_reinforcement
Cnd_ProjHit = dragon_wing3_4, 20
Act_Destroy = dragon_wing3_4, EXPLODE
[Trigger]
nickname = dragon_wing3_4_dies
Cnd_Destroyed = dragon_wing3_4, -1, EXPLODE
Act_DeactTrig = damage_dragon_wing3_4_reinforcement
[Trigger]
nickname = ozu_sees_arch
Cnd_DistShip = inside, Ozu, Ku07_02, 11750
Act_SendComm = Ozu, Player, DX_M09_0280_OZU
Act_ActTrig = player_near_arch
Act_PlayMusic = music_reveal_special_mystery, none, none, none
[Trigger]
nickname = player_near_arch
Cnd_DistShip = inside, Player, Ku07_02, 6250
Act_NagOff = towards_tekagi_base
Act_NagDistLeaving = stay_near_tekagi_base, Ozu, position, -38037, 2849, 20609, 23770, 5000, NAG_ALWAYS
Act_SetNNObj = mlog_destroy_the_generators
Act_StartDialog = player_near_arch_dialog
Act_MarkObj = generator_1, 1
Act_MarkObj = generator_2, 1
Act_MarkObj = generator_3, 1
Act_MarkObj = generator_4, 1
Act_ActTrig = commcomplete_DX_M09_0230_DRAGON_1
Act_PlayMusic = music_stab_danger, none, none, none
[Dialog]
nickname = player_near_arch_dialog
system = Ku07
line = dragon_wing1_2, Player, DX_M09_0230_DRAGON_1
line = Ozu, Player, DX_M09_0240_OZU
[Trigger]
nickname = commcomplete_DX_M09_0230_DRAGON_1
Cnd_CommComplete = DX_M09_0230_DRAGON_1
Act_Invulnerable = dragon_wing1_2, false
Act_SetPriority = us, NORMAL
Act_PlayerEnemyClamp = 3, 3
Act_ActTrig = bring_in_tekagi_reinforcements1
Act_ActTrig = bring_in_tekagi_reinforcements2
[Trigger]
nickname = first_generator_dies
Cnd_Destroyed = lbl_shield_generators, 1, EXPLODE
Act_SendComm = Ozu, Player, DX_M09_0250_OZU
[Trigger]
nickname = last_generator_dies
Cnd_Destroyed = lbl_shield_generators, 4, EXPLODE
Act_SendComm = Ozu, Player, DX_M09_0250B_OZU
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
Act_ActTrig = ozu_nags_about_landing
Act_ActTrig = about_to_dock_comm
Act_SetNNObj = mlog_dock_with_arch
Act_NagOff = stay_near_tekagi_base
Act_NagDistLeaving = at_tekagi_base, Ozu, Ku07_02, 23770, 3500
Act_PlayerCanDock = false, Ku07_02
[Trigger]
nickname = ozu_nags_about_landing
Cnd_Timer = 25
Act_SendComm = Ozu, Player, DX_M09_0580_OZU
[Trigger]
nickname = about_to_dock_comm
Cnd_PlayerManeuver = Dock
Act_DeactTrig = ozu_nags_about_landing
Act_DeactTrig = first_dragon_dies
Act_DeactTrig = second_dragon_dies
Act_DeactTrig = third_dragon_dies
Act_DeactTrig = fourth_dragon_dies
Act_DeactTrig = fifth_dragon_dies
Act_DeactTrig = bring_in_tekagi_reinforcements1
Act_DeactTrig = bring_in_tekagi_reinforcements2
Act_DeactTrig = respawn_reinforcements1
Act_DeactTrig = respawn_reinforcements2
Act_SetVibe = Ku07_02, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Ku07_02_Asteroid, Player, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_FRIEND_MAXIMUM
Act_LockManeuvers = true
Act_NagOff = at_tekagi_base
Act_SendComm = Ozu, Player, DX_M09_0590_OZU
Act_ActTrig = cleanup_ships_before_docking
Act_ActTrig = bse_Ku07_02
[Trigger]
nickname = cleanup_ships_before_docking
Cnd_True = no_params
Act_SetLifeTime = us, 10
Act_SetLifeTime = lbl_tekagi_defense_wing, 10
[Trigger]
nickname = bse_Ku07_02
system = Ku07
Cnd_BaseEnter = Ku07_02_base
Act_DeactTrig = ozu_dies
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_ActTrig = lce_deck_Ku07_02
Act_NNIds = 30915, HISTORY
[Trigger]
nickname = lce_deck_Ku07_02
system = Ku07
Cnd_LocEnter = Deck, Ku07_02_base
Act_AddRTC = missions\m09\M009_s051xa_Ku07_01_nrml.ini
Act_ActTrig = lce_bar_Ku07_02
[Trigger]
nickname = lce_bar_Ku07_02
system = Ku07
Cnd_LocEnter = bar, Ku07_02_base
Act_AddRTC = missions\m09\M009_s051xb_Ku07_01_nrml.ini
Act_ActTrig = lce_deck_Ku07_02_again
Act_ActTrig = set_sanctuary_on_fire
[Trigger]
nickname = set_sanctuary_on_fire
Cnd_SpaceEnter = Ku07
Act_LightFuse = Ku07_02, fuse_space_arch_burning
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
[Trigger]
nickname = lce_deck_Ku07_02_again
Cnd_LocEnter = Deck, Ku07_02_base
Act_SetOffer = 23606
Act_AddRTC = missions\m09\M009_s051xc_Ku07_01_nrml.ini
Act_ActTrig = spe_escape
[Trigger]
nickname = launch_key_save_escape
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -38114, 2812, 20413, 0.7704, -0.0357, 0.6363, 0.0199
Act_ActTrig = spe_key_save_escape
[Trigger]
nickname = spe_key_save_escape
system = Ku07
Cnd_SpaceEnter = Ku07
Act_ActTrig = tr_to_escape
Act_LightFuse = Ku07_02, fuse_space_arch_burning
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
Act_PlayMusic = music_upcoming_action_light, none, none, none
Act_PlayerCanDock = false
Act_RandomPop = false
Act_NNIds = 30920, HISTORY
[Trigger]
nickname = spe_escape
Cnd_SpaceEnter = no_params
Act_LightFuse = Ku07_02, fuse_space_arch_burning
Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline
Act_Save = launch_key_save_escape, 32910
Act_ActTrig = lcp_ku07_01
Act_PlayerCanDock = false
Act_PlayMusic = music_upcoming_action_light, none, none, none
Act_NNIds = 30920, HISTORY
[Trigger]
nickname = lcp_ku07_01
Cnd_LaunchComplete = Player
Act_ActTrig = tr_to_escape
[Trigger]
nickname = tr_to_escape
Cnd_True = no_params
Act_SpawnFormation = akira_wing1, -38114, 3050, 20413
Act_ActTrig = setup_akira
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = akira_wing, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = akira_wing1, break_formation
Act_GiveObjList = Player, make_akira_formation
Act_SetPriority = akira_wing, NORMAL
Act_SendComm = Akira, Player, DX_M09_0620_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0620_HAKKERA
Act_SetVibe = Ku07_02_Asteroid, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = akira_wing, Ku07_02_Asteroid, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Ku07_02_Asteroid, akira_wing, REP_NEUTRAL_HOSTILE
Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = akira_wing, Ku07_02, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Ku07_02, akira_wing, REP_NEUTRAL_HOSTILE
[Objlist]
nickname = make_akira_formation
FollowPlayer = fighter_basic, Akira, juni, akira_wing1_2, akira_wing1_3, akira_wing1_4, juni_wing1_1, juni_wing1_2
[Trigger]
nickname = commcomplete_DX_M09_0620_HAKKERA
Cnd_CommComplete = DX_M09_0620_HAKKERA
Act_SetNNObj = mlog_fly_to_the_chugoku_jumphole
Act_NagDistTowards = OBJ, towards_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23790, 2500, NAG_ALWAYS
Act_ActTrig = at_space_rtc
[Trigger]
nickname = at_space_rtc
system = Ku07
Cnd_DistShip = inside, Player, Ku07_to_Ku06_hole, 17000
Act_SpawnFormation = escape_wing1
Act_SpawnFormation = escape_wing2
Act_Cloak = lbl_escape_ships, false
Act_SpawnFormation = juni_wing
Act_GiveObjList = juni_wing, break_formation
Act_ActTrig = setup_juni
Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = us, lbl_escape_ships, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_escape_ships, us, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_escape_ships, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
Act_StartDialog = near_juni_combat_dialog
Act_ActTrig = commcomplete_DX_M09_JUNI_TEMP4
Act_NagOff = towards_Ku07_to_Ku06_hole
Act_NagDistTowards = OBJ, to_juni_battle, juni, juni, 23793, 2500, NAG_ALWAYS
Act_GiveObjList = escape_wing1, stay_near_juni
Act_GiveObjList = escape_wing2, stay_near_juni
Act_MarkObj = lbl_escape_ships, 1
[Objlist]
nickname = stay_near_juni
GotoShip = goto, juni, 1200, true
StayInRange = juni, 1750
[Dialog]
nickname = near_juni_combat_dialog
system = Ku07
line = Akira, Player, DX_M09_0640_HAKKERA
line = Akira, Player, DX_M09_HAKKERA_TEMP1
line = juni, Player, DX_M09_JUNI_TEMP2
line = juni, Player, DX_M09_JUNI_TEMP3
line = juni, Player, DX_M09_JUNI_TEMP4
line = Akira, Player, DX_M09_HAKKERA_TEMP5
line = juni, Player, DX_M09_JUNI_TEMP6
[Trigger]
nickname = commcomplete_DX_M09_JUNI_TEMP4
Cnd_CommComplete = DX_M09_JUNI_TEMP4
Act_SetNNObj = mlog_fly_to_juni
Act_ActTrig = close_to_juni
[Trigger]
nickname = close_to_juni
Cnd_DistShip = inside, Player, juni, 2500
Act_SetNNObj = mlog_destroy_the_rheinland_forces
Act_NagOff = to_juni_battle
Act_NagDistLeaving = at_juni_battle, juni, juni, 23793, 3000, NAG_ALWAYS
Act_ActTrig = escape_forces_destroyed
Act_GiveObjList = akira_wing, stay_near_juni
[Trigger]
nickname = escape_forces_destroyed
Cnd_Destroyed = lbl_escape_ships, -1, EXPLODE
Act_StartDialog = juni_asks_about_ozu_dialog
Act_ActTrig = commcomplete_DX_M09_0690_HAKKERA
Act_NagOff = at_juni_battle
Act_SetNNObj = mlog_fly_to_the_chugoku_jumphole_2
Act_NagDistTowards = OBJ, towards_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23790
Act_GiveObjList = Player, make_akira_formation
Act_SetPriority = us, NORMAL
Act_PlayMusic = music_solemn_and_grave, none, none, none
Act_AdjHealth = lbl_should_be_healed, 0.75
[Dialog]
nickname = juni_asks_about_ozu_dialog
system = Ku07
line = juni, Player, DX_M09_0650_JUNI
line = juni, Player, DX_M09_0660_JUNI
line = Akira, Player, DX_M09_0670_HAKKERA
line = juni, Player, DX_M09_0680_JUNI
line = Akira, Player, DX_M09_0710_HAKKERA
line = Akira, Player, DX_M09_0715_HAKKERA
line = Akira, Player, DX_M09_0690_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0690_HAKKERA
Cnd_CommComplete = DX_M09_0690_HAKKERA
Act_ActTrig = akira_close_to_hole
[Trigger]
nickname = akira_close_to_hole
system = Ku07
Cnd_DistVec = inside, Akira, -59027, 0, 16706, 1000
Act_NagOff = towards_Ku07_to_Ku06_hole
Act_NagDistLeaving = at_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23775
Act_SendComm = Akira, Player, DX_M09_0690B_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0690B_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0690B_HAKKERA
Cnd_CommComplete = DX_M09_0690B_HAKKERA
Act_ActTrig = jumped_to_ku06
Act_SetNNObj = mlog_take_the_jumphole_back_to_ku06
Act_PlayerCanDock = false, Ku07_to_Ku06_hole
Act_ActTrig = syx_ku07
Act_NNIds = 30925, HISTORY
[Trigger]
nickname = syx_ku07
Cnd_SystemExit = Ku07
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Trigger]
nickname = jumped_to_ku06
system = Ku06
Cnd_NPCSystemEnter = Ku06, Player, Akira, juni, akira_wing1_2, akira_wing1_3, akira_wing1_4, juni_wing1_1, juni_wing1_2
Act_PlayMusic = music_friendly_encouragement, none, none, none
Act_PlayerCanDock = false
Act_LockDock = Player, Ku06_to_Ku07_hole, lock
Act_LockDock = Player, Ku07_to_Ku06_hole, lock
Act_ActTrig = tr_to_ku06
[Trigger]
nickname = tr_to_ku06
Cnd_True = no_params
Act_StartDialog = return_to_base_dialog
Act_ActTrig = commcomplete_DX_M09_0740_HAKKERA
Act_GiveObjList = Player, make_akira_formation
Act_SetNNObj = mlog_return_to_the_dragonbase_with_akira
Act_NagDistTowards = OBJ, towards_Ku06_01, Akira, Ku06_01, 23780
[Dialog]
nickname = return_to_base_dialog
system = Ku06
line = juni, Player, DX_M09_0700_JUNI
line = juni, Player, DX_M09_0720_JUNI
line = Akira, Player, DX_M09_0730_HAKKERA
line = Akira, Player, DX_M09_0740_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0740_HAKKERA
Cnd_CommComplete = DX_M09_0740_HAKKERA
Act_ActTrig = Akira_sights_dragon_base
[Trigger]
nickname = Akira_sights_dragon_base
Cnd_DistShip = inside, Player, Ku06_01, 2500
Act_SendComm = Akira, Player, DX_M09_0750_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0750_HAKKERA
Act_GiveObjList = juni, make_juni_formation
Act_GiveObjList = juni, juni_patrol_path
Act_GiveObjList = Akira, make_hakkera_formation
Act_GiveObjList = Akira, hakkera_patrol_path
Act_ActTrig = restart_hakkera_patrol_path
Act_ActTrig = restart_juni_patrol_path
Act_SetNNObj = mlog_awaiting_objective
Act_PlayMusic = music_victory_long, none, none, none
[Trigger]
nickname = restart_hakkera_patrol_path
Cnd_DistVec = inside, Akira, 13, 100, 2446, 350
Act_GiveObjList = Akira, hakkera_patrol_path
Act_ActTrig = activate_look_to_restart_hakkera_path
[Trigger]
nickname = activate_look_to_restart_hakkera_path
Cnd_DistVec = inside, Akira, 2044, 100, 516, 350
Act_ActTrig = restart_hakkera_patrol_path
[Trigger]
nickname = restart_juni_patrol_path
Cnd_DistVec = inside, juni, -198, 0, -1598, 350
Act_GiveObjList = juni, juni_patrol_path
Act_ActTrig = activate_look_to_restart_juni_path
[Trigger]
nickname = activate_look_to_restart_juni_path
Cnd_DistVec = inside, juni, 2044, 0, 516, 350
Act_ActTrig = restart_juni_patrol_path
[Objlist]
nickname = make_hakkera_formation
MakeNewFormation = fighter_basic, Akira, akira_wing1_2, akira_wing1_3, akira_wing1_4
[Objlist]
nickname = make_juni_formation
MakeNewFormation = fighter_basic, juni, juni_wing1_1, juni_wing1_2
[Objlist]
nickname = hakkera_patrol_path
GotoVec = goto_no_cruise, 2044, 100, 516, 200, true, 40
GotoVec = goto_no_cruise, -198, 100, -1598, 200, true, 40
GotoVec = goto_no_cruise, -1879, 100, 533, 200, true, 40
GotoVec = goto_no_cruise, 13, 100, 2446, 200, true, 40
[Objlist]
nickname = juni_patrol_path
GotoVec = goto_no_cruise, 2044, 0, 516, 200, true, 40
GotoVec = goto_no_cruise, 13, 0, 2446, 200, true, 40
GotoVec = goto_no_cruise, -1879, 0, 533, 200, true, 40
GotoVec = goto_no_cruise, -198, 0, -1598, 200, true, 40
[Trigger]
nickname = commcomplete_DX_M09_0750_HAKKERA
Cnd_CommComplete = DX_M09_0750_HAKKERA
Act_EtherComm = kyoto, 196763, Player, DX_M09_0760_KYOTO, -1, pl_male8_head, pl_male3_journeyman_body
Act_ActTrig = commcomplete_DX_M09_0760_KYOTO
[Trigger]
nickname = commcomplete_DX_M09_0760_KYOTO
Cnd_CommComplete = DX_M09_0760_KYOTO
Act_SendComm = Akira, Player, DX_M09_0770_HAKKERA
Act_ActTrig = commcomplete_DX_M09_0770_HAKKERA
[Trigger]
nickname = commcomplete_DX_M09_0770_HAKKERA
Cnd_CommComplete = DX_M09_0770_HAKKERA
Act_EtherComm = kyoto, 196763, Player, DX_M09_0780_KYOTO, -1, pl_male8_head, pl_male3_journeyman_body
Act_ActTrig = commcomplete_DX_M09_0780_KYOTO
[Trigger]
nickname = commcomplete_DX_M09_0780_KYOTO
Cnd_CommComplete = DX_M09_0780_KYOTO
Act_NagOff = towards_Ku06_01
Act_NagDistLeaving = at_Ku06_01, Akira, Ku06_01, 23785
Act_SetNNObj = mlog_dock_with_the_dragonbase
Act_SetVibeLblToShip = Ku06_01, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanDock = false, Ku06_01
Act_ActTrig = land_on_base
Act_SetLifeTime = us, 100000
[Trigger]
nickname = land_on_base
system = Ku06
Cnd_BaseEnter = Ku06_01_base
Act_ActTrig = lce_cityscape_ku06
[Trigger]
nickname = lce_cityscape_ku06
system = Ku06
Cnd_LocEnter = cityscape, Ku06_01_base
Act_AddRTC = missions\m09\M009_s052x_Ku06_01_nrml.ini
Act_ActTrig = mission_completed
Act_NNIds = 30930, HISTORY
[Trigger]
nickname = mission_completed
Cnd_LocExit = cityscape, Ku06_01_base
Act_AdjAcct = 10000
Act_SetRep = Player, ku_p_grp, -0.8
Act_SetRep = Player, ku_n_grp, -0.8
Act_SetRep = Player, fc_bd_grp, 0.65
Act_SetRep = Player, fc_gc_grp, 0.3
Act_SetRep = Player, fc_fa_grp, 0.3
Act_SetRep = Player, fc_h_grp, 0.3
Act_SetRep = Player, co_alg_grp, -0.65
Act_SetRep = Player, co_be_grp, -0.65
Act_SetRep = Player, br_m_grp, -0.65
Act_SetRep = Player, co_nws_grp, -0.65
Act_SetRep = Player, co_hsp_grp, -0.65
Act_SetRep = Player, co_ic_grp, -0.65
Act_SetRep = Player, co_khc_grp, -0.65
Act_SetRep = Player, co_kt_grp, -0.65
Act_SetRep = Player, rh_m_grp, -0.65
Act_SetRep = Player, co_me_grp, -0.65
Act_SetRep = Player, co_ni_grp, -0.65
Act_SetRep = Player, co_os_grp, -0.65
Act_SetRep = Player, co_rs_grp, -0.65
Act_SetRep = Player, co_shi_grp, -0.65
Act_SetRep = Player, co_ss_grp, -0.65
Act_SetRep = Player, co_ti_grp, -0.65
Act_SetRep = Player, co_vr_grp, -0.65
Act_ChangeState = SUCCEED