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https://github.com/BC46/freelancer-hd-edition
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6ea1059511
The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm. |
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detailmap_city.txm | ||
detailmap_crater_high.txm | ||
detailmap_crater_low.txm | ||
detailmap_crater_mid.txm | ||
detailmap_gas.txm | ||
detailmap_ground01.txm | ||
detailmap_ice.txm | ||
detailmap_lava.txm | ||
detailmap_ocean_light.txm | ||
detailmap_ocean.txm | ||
detailmap_rock01.txm |