freelancer-hd-edition/DATA/SOLAR/ASTEROIDS/bw08_rock_asteroid_field.ini
Erik R 18f2ca5daf Add asteroid bands to sun exclusions in whole-system-asteroid fields
This adds exclusion bands around the sun’s exclusion zones of Bering, Omega-41, Tau-31 and Tau-23.
Those bands are using `cull_mode = 2` so only their sun-facing side is visible.
Also their fade distances was set up so they are mostly just visible when you are at the edge of the sun’s exclusion zones.
Same cull-mode and fade added for Tau-31 Harris exclusion band, too.
2024-05-18 18:02:18 +02:00

80 lines
1.9 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Bw08_to_Ew01_hole
exclusion = Zone_Bw08_01
exclude_billboards = 1
exclusion = Zone_Bw08_niobium1
exclusion = Zone_Bw08_niobium2
exclusion = Zone_Bw08_niobium3
exclusion = Zone_Bw08_mines1
exclusion = Zone_Bw08_mines2
exclusion = Zone_Bw08_mines3
exclusion = Zone_Bw08_beryllium
exclusion = Zone_Bw08_02
exclude_billboards = 1
exclusion = Zone_Bw08_03
exclude_billboards = 1
exclusion = Zone_Bw08_sun_exclusion
exclude_billboards = 1
exclusion = Zone_Bw08_to_Bw09_hole
exclusion = Zone_Bw08_to_Ku03_hole
exclusion = Zone_Bw08_tradelane_construct
exclude_billboards = 1
exclusion = Zone_Bw08_path_img2_1
exclusion = Zone_Bw08_path_img3_1
exclusion = Zone_Bw08_path_img4_1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = nonmineable_asteroid60, 0.6, 0.5, -0.4, 15, 31, 20
asteroid = nonmineable_asteroid30, 0.2, 0.2, 0.2, 45, 12, 20
asteroid = nonmineable_asteroid60, 0.4, -0.7, -0.2, 41, 93, 110
asteroid = nonmineable_asteroid30, -0.3, -0.3, 0.8, 72, 30, 185
asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43
asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60
[ExclusionBand]
zone = Zone_Bw08_sun_exclusion
render_parts = 12
shape = asteroid_belt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 2, 3
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 5
vert_increase = 2
cull_mode = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 120
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1