freelancer-hd-edition/DATA/MISSIONS/M01B/npcships.ini
2021-07-08 14:21:08 +02:00

127 lines
2.7 KiB
INI

[NPCShipArch]
nickname = MSN01b_King
loadout = MSN01b_King
level = d1
ship_archetype = li_fighter
pilot = MSN01b_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Epsilon
loadout = MSN01b_Epsilon
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Epsilon
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Epsilon_Leader
loadout = MSN01b_Epsilon_Leader
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Epsilon_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Scout
loadout = MSN01b_Liberty_Rogue_Scout
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Scout
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue
loadout = MSN01b_Liberty_Rogue
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Leader
loadout = MSN01b_Liberty_Rogue_Leader
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Defender
loadout = MSN01b_Liberty_Rogue_Defender
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Defender
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Defender_Leader
loadout = MSN01b_Liberty_Rogue_Defender_Leader
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Defender_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Beta4
loadout = MSN01b_Beta4
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Beta4
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Bomber
loadout = MSN01b_Liberty_Bomber
level = d1
ship_archetype = li_elite
pilot = MSN01b_Liberty_Bomber
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01b_Prison_Ship
loadout = MSN01b_Prison_Ship
level = d10
ship_archetype = ge_prison
pilot = MSN01b_Prison_Ship
state_graph = NOTHING
npc_class = lawful, prison
[NPCShipArch]
nickname = MSN01b_Exploder
loadout = MSN01b_Exploder
level = d1
ship_archetype = debris_tosser_200
pilot = MSN01b_Exploder
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Heavy
loadout = MSN01b_Liberty_Heavy
level = d1
ship_archetype = li_elite
pilot = MSN01b_Liberty_Heavy
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01b_Liberty_Bomber_Escort
loadout = MSN01b_Liberty_Bomber_Escort
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Liberty_Bomber_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER