freelancer-hd-edition/DATA/MISSIONS/M03/m03.ini
2021-07-08 14:21:08 +02:00

2794 lines
77 KiB
INI

[Mission]
npc_ship_file = missions\m03\npcships.ini
[NNObjective]
nickname = mlog_awaiting_objective
state = HIDDEN
type = ids, 21660
[NNObjective]
nickname = mlog_meet_juni_in_the_bar
state = HIDDEN
type = ids, 22420
[NNObjective]
nickname = mlog_meet_juni_in_space_above_ca_minor
state = HIDDEN
type = navmarker, Li02, 22425, 25425, 3431, 0, 37540
[NNObjective]
nickname = mlog_take_the_tradelane_to_san_diego
state = HIDDEN
type = rep_inst, Li02, 22430, 25430, -62749, 0, 60979, Li02_Trade_Lane_Ring_42
[NNObjective]
nickname = mlog_meet_up_with_convoy
state = HIDDEN
type = rep_inst, Li02, 22435, 25435, -58875, -35, 63567, transport1
[NNObjective]
nickname = mlog_head_to_the_entrance_of_tha_barrera_passage
state = HIDDEN
type = rep_inst, Li02, 22500, 25500, -49523, -150, 69520, nav_buoy0
[NNObjective]
nickname = mlog_proceed_to_the_first_buoy
state = HIDDEN
type = rep_inst, Li02, 22445, 25445, -44513, -150, 67197, nav_buoy1
[NNObjective]
nickname = mlog_proceed_to_the_second_buoy
state = HIDDEN
type = rep_inst, Li02, 22450, 25450, -39078, -150, 64701, nav_buoy2
[NNObjective]
nickname = mlog_defend_the_convoy
state = HIDDEN
type = ids, 22455
[NNObjective]
nickname = mlog_proceed_to_the_third_buoy
state = HIDDEN
type = rep_inst, Li02, 22460, 25460, -33317, -150, 61122, nav_buoy3
[NNObjective]
nickname = mlog_proceed_to_the_fourth_buoy
state = HIDDEN
type = rep_inst, Li02, 22510, 25510, -22314, -150, 55901, nav_buoy4
[NNObjective]
nickname = mlog_proceed_to_willard_station
state = HIDDEN
type = rep_inst, Li02, 22465, 25465, -9921, 0, 49526, Li02_04
[NNObjective]
nickname = mlog_land_on_willard
state = HIDDEN
type = rep_inst, Li02, 22470, 25470, -9921, 0, 49526, Li02_04
[NNObjective]
nickname = mlog_launch_and_meet_juni_outside_willard_station
state = HIDDEN
type = navmarker, Li02, 22515, 25515, -9921, 0, 49526
[NNObjective]
nickname = mlog_return_to_ca_minor
state = HIDDEN
type = rep_inst, Li02, 22475, 25475, 4641, 0, 39901, Li02_02_dock_ring
[NNObjective]
nickname = mlog_return_to_ca_minor_after_valkyries
state = HIDDEN
type = rep_inst, Li02, 22525, 25475, 4641, 0, 39901, Li02_02_dock_ring
[NNObjective]
nickname = mlog_destroy_the_rheinland_valkyries
state = HIDDEN
type = ids, 22520
[NNObjective]
nickname = mlog_land_on_ca_minor
state = HIDDEN
type = rep_inst, Li02, 22415, 25415, 3431, 0, 37540, Li02_02_dock_ring
[NNObjective]
nickname = mlog_meet_juni_and_walker_in_space_above_ca_minor
state = HIDDEN
type = navmarker, Li02, 22480, 25480, 3431, 0, 37540
[NNObjective]
nickname = mlog_join_up_with_walker
state = HIDDEN
type = rep_inst, Li02, 22485, 25485, 6802, 0, 43579, walker
[NNObjective]
nickname = mlog_respond_to_distress_call
state = HIDDEN
type = rep_inst, Li02, 22490, 25490, -9921, 0, 49526, Li02_04
[NNObjective]
nickname = mlog_protect_willard_station
state = HIDDEN
type = ids, 22495
[NPC]
nickname = misc_fighter_m03
npc_ship_arch = MSN03_Liberty_Cruiser_Escort
affiliation = li_n_grp
voice = pilot_c_leg_m01
individual_name = 1
[NPC]
nickname = rgunboat_m03_1
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat
affiliation = rh_n_grp
individual_name = 216318
voice = pilot_f_mil_m01
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
[NPC]
nickname = rgunboat_m03_2
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat
affiliation = rh_n_grp
individual_name = 216319
voice = pilot_f_mil_m02
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
[NPC]
nickname = rgunboat_m03_3
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat
affiliation = rh_n_grp
individual_name = 216320
voice = pilot_f_mil_m01b
space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D
[NPC]
nickname = rf_caphost_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort
affiliation = rh_n_grp
individual_name = 1
voice = pilot_f_leg_m01
[NPC]
nickname = re_caphost_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort
affiliation = rh_n_grp
individual_name = 1
voice = pilot_f_leg_m01
[NPC]
nickname = leader_caphost_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
affiliation = rh_n_grp
individual_name = 1
voice = pilot_f_leg_m01b
[NPC]
nickname = pf_caphost_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Gunboat_Escort
affiliation = rh_n_grp
individual_name = 1
voice = pilot_f_mil_m02a
[NPC]
nickname = bf_caphost_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Bomber
affiliation = rh_n_grp
individual_name = 216307
voice = pilot_f_leg_m01
space_costume = rh_captain_head, rh_male_elite_body, comm_rh_reichman
[NPC]
nickname = walker_m03
npc_ship_arch = MSN03_Walker
affiliation = li_n_grp
voice = walker
individual_name = 216302
space_costume = br_captain_head, li_tilton_body
[NPC]
nickname = ohio_m03
npc_ship_arch = MSN03_Liberty_Cruiser
affiliation = li_n_grp
voice = pilot_c_leg_m01b
individual_name = 216303
space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E
[NPC]
nickname = alabama_m03
npc_ship_arch = MSN03_Liberty_Cruiser
affiliation = li_n_grp
voice = pilot_c_leg_m01a
individual_name = 216304
space_costume = br_captain_head, li_male_elite_body, prop_neuralnet_E
[NPC]
nickname = transport1_m03
npc_ship_arch = MSN03_Transport
affiliation = li_lsf_grp
individual_name = 216316
voice = TLEADER_voice_m03
space_costume = rh_sales_head, li_scrote_body, prop_neuralnet_E
[NPC]
nickname = transport2_m03
npc_ship_arch = MSN03_Transport
affiliation = li_lsf_grp
individual_name = 216317
voice = pilot_f_leg_f01
space_costume = li_hatcher_head, li_hatcher_body, prop_neuralnet_E
[NPC]
nickname = gamma1_m03
npc_ship_arch = MSN03_Gamma_Wing_Leader
affiliation = li_lsf_grp
voice = pilot_f_leg_f01
individual_name = 216313
space_costume = ku_newscaster_head_gen, li_hatcher_body, comm_li_hatcher
[NPC]
nickname = gamma2_m03
npc_ship_arch = MSN03_Gamma_Wing
affiliation = li_lsf_grp
individual_name = 216314
voice = pilot_f_mil_m01
space_costume = br_bartender_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = gamma3_m03
npc_ship_arch = MSN03_Gamma_Wing
affiliation = li_lsf_grp
individual_name = 216315
voice = pilot_f_mil_m02
space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher
[NPC]
nickname = enc1_pirate1_m03
npc_ship_arch = MSN03_Outcast_Leader
affiliation = fc_ou_grp
individual_name = 1
voice = pilot_f_ill_m02b
[NPC]
nickname = enc1_pirate2_m03
npc_ship_arch = MSN03_Outcast
affiliation = fc_ou_grp
individual_name = 1
voice = pilot_c_ill_f01
[NPC]
nickname = willard1_m03
npc_ship_arch = MSN03_Gamma_Wing_Leader
affiliation = li_lsf_grp
individual_name = 1
voice = pilot_f_mil_m02
[NPC]
nickname = willard2_m03
npc_ship_arch = MSN03_Gamma_Wing
affiliation = li_lsf_grp
individual_name = 1
voice = pilot_f_mil_m02
[NPC]
nickname = willard3_m03
npc_ship_arch = MSN03_Gamma_Wing
affiliation = li_lsf_grp
individual_name = 1
voice = pilot_f_mil_m02
[NPC]
nickname = rfighter1_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader
affiliation = rh_n_grp
individual_name = 1
voice = pilot_f_mil_m02b
[NPC]
nickname = rfighter2_m03
npc_ship_arch = MSN03_Nomad_Rheinland_Heavy_Fighter
affiliation = rh_n_grp
individual_name = 1
voice = pilot_f_mil_m02
[NPC]
nickname = juni_m03
affiliation = li_lsf_grp
npc_ship_arch = MSN03_Juni
voice = Juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
individual_name = 216301
[NPC]
nickname = juni_nagger_npc
affiliation = li_lsf_grp
npc_ship_arch = MSN03_Juni
voice = Juni
space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female
individual_name = 216301
[NPC]
nickname = freeport_survivor_m03
npc_ship_arch = SETSCENE_M03_Liberty_Freighter
affiliation = co_shi_grp
voice = LSFpilot_voice_m03
individual_name = 216305
space_costume = ku_captain_head, sh_male3_body, prop_shades_05
[MsnLoot]
nickname = brandons_revenge
archetype = loot_turret01
string_id = 263534
rel_pos_obj = navy_patrol1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = true
[NPC]
nickname = navy_patrol_m03
affiliation = li_n_grp
npc_ship_arch = SETSCENE_M03_Navy_Fighter
space_costume = rh_captain_head, li_male_guard_body
voice = pilot_f_mil_m02
individual_name = 1
[MsnSolar]
nickname = nav_buoy0
string_id = 216308
faction = li_lsf_grp
position = -49523, -150, 69520
archetype = MSN03_Buoy
loadout = trade_lane_buoy_light
visit = unknowable
[MsnSolar]
nickname = nav_buoy1
string_id = 216309
faction = li_lsf_grp
position = -44513, -150, 67197
archetype = MSN03_Buoy
loadout = trade_lane_buoy_light
visit = unknowable
[MsnSolar]
nickname = nav_buoy2
string_id = 216310
faction = li_lsf_grp
position = -39078, -150, 64701
archetype = MSN03_Buoy
loadout = trade_lane_buoy_light
visit = unknowable
[MsnSolar]
nickname = nav_buoy3
string_id = 216311
faction = li_lsf_grp
position = -29654, -150, 59680
archetype = MSN03_Buoy
loadout = trade_lane_buoy_light
visit = unknowable
[MsnSolar]
nickname = nav_buoy4
string_id = 216312
faction = li_lsf_grp
position = -22314, -150, 55901
archetype = MSN03_Buoy
loadout = trade_lane_buoy_light
visit = unknowable
[MsnSolar]
nickname = harmony
string_id = 216300
faction = li_n_grp
position = -8467, 54, 49192
archetype = MSN_d_l_dreadnought
loadout = MSN03_Liberty_Dreadnought
radius = 0
label = lbl_bship
label = lbl_willard
label = lbl_lose_money_if_dies
[MsnShip]
nickname = freeport_survivor
NPC = freeport_survivor_m03
position = 59941, 50, -42880
orientation = 0.4963, 0.0064, 0.8681, -0.0049
label = lbl_freeport_survivor
[MsnShip]
nickname = navy_patrol1
NPC = navy_patrol_m03
label = lbl_navy_patrol
random_name = true
[MsnShip]
nickname = navy_patrol2
NPC = navy_patrol_m03
label = lbl_navy_patrol
random_name = true
[MsnShip]
nickname = navy_patrol3
NPC = navy_patrol_m03
label = lbl_navy_patrol
random_name = true
[MsnShip]
nickname = Juni
NPC = juni_m03
position = 2962, 0, 36910
orientation = -0.0806, -0.0421, 0.9928, 0.0774
label = lbl_tconvoy
label = lbl_teamwalker
label = ally
[MsnShip]
nickname = juni_nagger
NPC = juni_nagger_npc
position = -50000, -50000, -50000
[MsnShip]
nickname = juni_from_willard
NPC = juni_m03
position = -9762, 0, 49122
orientation = -0.0806, -0.0421, 0.9928, 0.0774
label = lbl_tconvoy
label = lbl_teamwalker
label = ally
[MsnShip]
nickname = transport1
NPC = transport1_m03
label = lbl_tconvoy
label = transports
[MsnShip]
nickname = transport2
NPC = transport2_m03
label = lbl_tconvoy
label = transports
[MsnShip]
nickname = gamma1
NPC = gamma1_m03
label = lbl_tconvoy
label = lbl_gamma
label = ally
[MsnShip]
nickname = gamma2
NPC = gamma2_m03
label = lbl_tconvoy
label = lbl_gamma
label = ally
[MsnShip]
nickname = gamma3
NPC = gamma3_m03
label = lbl_tconvoy
label = lbl_gamma
label = ally
[MsnShip]
nickname = enc1_pirate1
NPC = enc1_pirate1_m03
position = -30641, 0, 62148
label = enc1_pirate
random_name = true
[MsnShip]
nickname = enc1_pirate2
NPC = enc1_pirate2_m03
position = -30740, 0, 60896
random_name = true
label = enc1_pirate
[MsnShip]
nickname = enc1_pirate3
NPC = enc1_pirate2_m03
position = -31286, 0, 59958
random_name = true
label = enc1_pirate
[MsnShip]
nickname = enc1_pirate4
NPC = enc1_pirate2_m03
position = -32080, 0, 59749
random_name = true
label = enc1_pirate
[MsnShip]
nickname = enc1_pirate5
NPC = enc1_pirate2_m03
position = -32824, 0, 59593
random_name = true
label = enc1_pirate
[MsnShip]
nickname = enc1_pirate6
NPC = enc1_pirate1_m03
position = -31299, 0, 65165
random_name = true
label = enc1_pirate
[MsnShip]
nickname = enc1_pirate7
NPC = enc1_pirate2_m03
position = -31350, 0, 65165
random_name = true
label = enc1_pirate
[MsnShip]
nickname = enc1_pirate8
NPC = enc1_pirate2_m03
position = -31400, 0, 65165
random_name = true
label = enc1_pirate
[MsnShip]
nickname = willard1
NPC = willard1_m03
label = lbl_willard
label = ally
random_name = true
[MsnShip]
nickname = willard2
NPC = willard2_m03
label = lbl_willard
label = ally
random_name = true
[MsnShip]
nickname = willard3
NPC = willard3_m03
label = lbl_willard
label = ally
random_name = true
[MsnShip]
nickname = rfighter1
NPC = rfighter1_m03
orientation = 0.594102, -0.04071, 0.801858, 0.04909
label = lbl_rfighter
random_name = true
[MsnShip]
nickname = rfighter2
NPC = rfighter2_m03
orientation = 0.594102, -0.04071, 0.801858, 0.04909
label = lbl_rfighter
random_name = true
[MsnShip]
nickname = rfighter3
NPC = rfighter2_m03
orientation = 0.594102, -0.04071, 0.801858, 0.04909
label = lbl_rfighter
random_name = true
[MsnShip]
nickname = walker
NPC = walker_m03
label = lbl_teamwalker
label = lbl_walker_cruisers
[MsnShip]
nickname = ohio
NPC = ohio_m03
label = lbl_teamwalker
label = lbl_walker_cruisers
label = lbl_walker_support_cruisers
label = lbl_lose_money_if_dies
[MsnShip]
nickname = alabama
NPC = alabama_m03
label = lbl_teamwalker
label = lbl_walker_cruisers
label = lbl_walker_support_cruisers
label = lbl_lose_money_if_dies
[MsnShip]
nickname = misc_fighter3
NPC = misc_fighter_m03
position = -1016, 62, 14202
label = lbl_teamwalker
label = lbl_walker_fighters
random_name = true
[MsnShip]
nickname = misc_fighter4
NPC = misc_fighter_m03
position = -1114, 81, 13919
label = lbl_teamwalker
label = lbl_walker_fighters
random_name = true
[MsnShip]
nickname = misc_fighter5
NPC = misc_fighter_m03
position = -925, 91, 13855
label = lbl_teamwalker
label = lbl_walker_fighters
random_name = true
[MsnShip]
nickname = rgunboat1
NPC = rgunboat_m03_1
position = -10942, 25, 48873
label = lbl_gunboats
label = lbl_caphostiles
label = lbl_harmony_attackers
label = lbl_mark_other_hostiles_when_this_dies
[MsnShip]
nickname = rgunboat2
NPC = rgunboat_m03_2
position = -10899, 0, 48802
label = lbl_gunboats
label = lbl_caphostiles
label = lbl_mark_other_hostiles_when_this_dies
[MsnShip]
nickname = rgunboat3
NPC = rgunboat_m03_3
position = -10700, 0, 48600
label = lbl_gunboats
label = lbl_caphostiles
label = lbl_mark_other_hostiles_when_this_dies
[MsnShip]
nickname = re_caphost1
NPC = leader_caphost_m03
position = -10153, 0, 48282
label = lbl_caphostiles
label = lbl_fighters
label = lbl_harmony_attackers
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = re_caphost2
NPC = re_caphost_m03
position = -9789, -47, 49105
label = lbl_caphostiles
label = lbl_fighters
label = lbl_harmony_attackers
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = re_caphost3
NPC = re_caphost_m03
position = -9587, -69, 49524
label = lbl_caphostiles
label = lbl_fighters
label = lbl_harmony_attackers
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = rf_caphost1
NPC = leader_caphost_m03
position = -9705, -83, 49798
label = lbl_caphostiles
label = lbl_fighters
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = rf_caphost2
NPC = rf_caphost_m03
position = -10217, -20, 48598
label = lbl_caphostiles
label = lbl_fighters
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = rf_caphost3
NPC = rf_caphost_m03
position = -9685, 337, 48906
label = lbl_caphostiles
label = lbl_fighters
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = pf_caphost1
NPC = leader_caphost_m03
position = -10121, 316, 49001
label = lbl_caphostiles
label = lbl_fighters
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = pf_caphost2
NPC = pf_caphost_m03
position = -10266, 274, 49542
label = lbl_caphostiles
label = lbl_fighters
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = pf_caphost3
NPC = pf_caphost_m03
position = -9873, 250, 49509
label = lbl_caphostiles
label = lbl_fighters
label = lbl_unmark_at_gunboat_warning
random_name = true
[MsnShip]
nickname = bf_caphost1
NPC = bf_caphost_m03
label = lbl_caphostiles
label = lbl_fighters
label = lbl_bombers
label = lbl_mark_other_hostiles_when_this_dies
[MsnShip]
nickname = bf_caphost2
NPC = bf_caphost_m03
label = lbl_caphostiles
label = lbl_fighters
label = lbl_bombers
label = lbl_mark_other_hostiles_when_this_dies
[MsnShip]
nickname = bf_caphost3
NPC = bf_caphost_m03
label = lbl_caphostiles
label = lbl_fighters
label = lbl_bombers
label = lbl_mark_other_hostiles_when_this_dies
[MsnFormation]
nickname = convoy_frm
position = -58875, -35, 63567
orientation = -0.4789, -0.0002, 0.8779, 0.0002
formation = escort_transports_delta_formation
ship = transport1
ship = transport2
[MsnFormation]
nickname = rfighters_frm
rel_pos = 90, Player, 400
formation = fighter_basic
ship = rfighter1
ship = rfighter2
ship = rfighter3
[MsnFormation]
nickname = willard_patrol
formation = fighter_li_lsf
position = -10599, 0, 49370
ship = willard1
ship = willard2
ship = willard3
[MsnFormation]
nickname = gamma_wing
formation = fighter_li_lsf
position = -33916, 0, 59801
ship = gamma1
ship = gamma2
ship = gamma3
[MsnFormation]
nickname = walker_fleet
formation = cruiser3_li_n
position = 6802, 0, 43579
orientation = 0.5815, 0.0029, 0.8135, -0.0016
ship = walker
ship = ohio
ship = alabama
ship = misc_fighter3
ship = misc_fighter4
ship = misc_fighter5
[MsnFormation]
nickname = re_frm
position = -10153, 0, 48282
formation = fighter_rh_n
ship = re_caphost1
ship = re_caphost2
ship = re_caphost3
[MsnFormation]
nickname = rf_frm
position = -9705, -83, 49798
formation = fighter_rh_n
ship = rf_caphost1
ship = rf_caphost2
ship = rf_caphost3
[MsnFormation]
nickname = pf_frm
position = -10121, 316, 49001
formation = fighter_rh_n
ship = pf_caphost1
ship = pf_caphost2
ship = pf_caphost3
[MsnFormation]
nickname = bf_frm
position = -15637, 0, 51646
formation = fighter_rh_n
ship = bf_caphost1
ship = bf_caphost2
ship = bf_caphost3
[MsnFormation]
nickname = navy_patrol_frm
position = 51024, -240, -37273
formation = fighter_li_n
ship = navy_patrol1
ship = navy_patrol2
ship = navy_patrol3
[ObjList]
nickname = break_formation
BreakFormation = no_params
[ObjList]
nickname = ol_transport1_to_passage_fast
GotoVec = goto_cruise, -49523, 0, 69520, 500, true, -1, Player, 500, 800, 1
GotoVec = goto_cruise, -44513, 0, 67197, 200, true, -1, Player, 800, 1000, 1
GotoVec = goto_cruise, -39078, 0, 64701, 400, true, -1, Player, 800, 1000, 1
GotoVec = goto_cruise, -34010, -200, 62219, 800, true, -1, Player, 500, 750, 1
GotoVec = goto_cruise, -22314, -150, 55901, 800, false, -1
[ObjList]
nickname = ol_pirate_enc1
GotoShip = goto_no_cruise, transport1, 500, false, -1
StayInRange = transport1, 750
SetLifetime = 65
[ObjList]
nickname = ol_engage_pirates
Delay = 8
[ObjList]
nickname = ol_gamma_enc1
GotoShip = goto_cruise, transport1, 500, true, -1
BreakFormation = no_params
StayInRange = transport1, 1000
[ObjList]
nickname = ol_transport1_to_lab
SetPriority = NORMAL
GotoVec = goto_cruise, -11906, 0, 49992, 500, true, -1, Player, 500, 1000, 1
GotoVec = goto_no_cruise, -10057, -31, 49024, 500, true, -1, Player, 500, 1000, 1
[ObjList]
nickname = ol_willard1_greet
GotoShip = goto_no_cruise, Juni, 200, false
[ObjList]
nickname = ol_npcfuse
SetLifetime = 500
[ObjList]
nickname = ol_juni_land_ca
BreakFormation = no_params
SetLifetime = 10
Dock = Li02_02_dock_ring
[ObjList]
nickname = ol_walker_formup
MakeNewFormation = cruiser3_li_n, ohio, alabama, misc_fighter3, misc_fighter4, misc_fighter5, Juni
[ObjList]
nickname = ol_stay_near_willard
StayInRange = Li02_04, 1000, true
[ObjList]
nickname = ol_goto_walker
GotoShip = goto, walker, 1000, true
StayInRange = walker, 1000, true
[ObjList]
nickname = ol_dock_near_willard
MakeNewFormation = cruiser3_li_n, ohio, alabama
GotoVec = goto_no_cruise, -10125, 0, 48685, 500, false
[Trigger]
nickname = setup_juni
Cnd_True = no_params
Act_MarkObj = Juni, 1
Act_Invulnerable = Juni, true, false, 0.9
Act_ActTrig = juni_dies
Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_walker
Cnd_True = no_params
Act_MarkObj = walker, 1
Act_Invulnerable = walker, true, false, 0.9
Act_SetVibe = walker, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = setup_juni_from_willard
Cnd_True = no_params
Act_MarkObj = juni_from_willard, 1
Act_Invulnerable = juni_from_willard, true, false, 0.9
Act_ActTrig = juni_dies_willard
Act_SetVibe = juni_from_willard, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = juni_dies_willard
Cnd_Destroyed = juni_from_willard, 1, EXPLODE
Act_ChangeState = FAIL, 22596
[Trigger]
nickname = juni_dies
Cnd_Destroyed = Juni, 1, EXPLODE
Act_ChangeState = FAIL, 22596
[Trigger]
nickname = walker_dies
Cnd_Destroyed = walker, 1, EXPLODE
Act_ChangeState = FAIL, 22595
[Trigger]
nickname = init_m03
InitState = ACTIVE
Cnd_True = no_params
Act_ActTrig = play_lonnigan_scene
Act_ActTrig = space_enter
Act_ActTrig = always_friendly_manhattan
[Trigger]
nickname = always_friendly_manhattan
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Dock_Ring_Li01_01
[Trigger]
nickname = space_enter
Cnd_InSpace = true
Act_ActTrig = commcomplete_DX_M03_0000_JUNI
Act_EtherComm = Juni, 216301, Player, DX_M03_0000_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = commcomplete_DX_M03_0000_JUNI
Cnd_CommComplete = DX_M03_0000_JUNI
Act_NNPath = 22505, 22505, Dock_Ring_Li01_01, Li01
Act_NNIds = 30300, HISTORY
[Trigger]
nickname = play_lonnigan_scene
Cnd_LocEnter = Cityscape, Li01_01_base
Act_ActTrig = tr_s012xa
[Trigger]
nickname = tr_s012xa
system = Li01
Cnd_True = no_params
Act_AddRTC = missions\m03\M003_s012xa_Li01_01_nrml.ini
Act_NNIds = 30305, HISTORY
Act_ActTrig = chs_lonn_city
[Trigger]
nickname = chs_lonn_city
system = Li01
Cnd_CharSelect = Lonnigan, Cityscape, Li01_01_base
Act_AddRTC = missions\m03\M003_s012xb_Li01_01_nrml.ini
Act_ActTrig = chs_bart_bar
[Trigger]
nickname = chs_bart_bar
system = Li01
Cnd_CharSelect = story_bartender, Bar, Li01_01_base
Act_NNPath = 22410, 22415, -83176, 0, 44831, Li02
Act_DeactTrig = always_friendly_manhattan
Act_ActTrig = always_friendly_ca_minor
Act_DeactTrig = space_enter
Act_ActTrig = spe_to_ca
Act_ActTrig = lcp_to_ca
Act_ActTrig = lce_cityscape_Li01_01_base
[Trigger]
nickname = always_friendly_ca_minor
Cnd_True = no_params
repeatable = true
Act_SetVibeOfferBaseHack = Li02_02_dock_ring
[Trigger]
nickname = lce_cityscape_Li01_01_base
Cnd_LocEnter = Cityscape, Li01_01_base
Act_Popupdialog = 22535, 22530, CLOSE
[Trigger]
nickname = spe_to_ca
system = Li01
Cnd_SpaceEnter = no_params
Act_NNPath = 22410, 22415, Li02_02_dock_ring, Li02
Act_LockDock = Player, Li01_to_Li02, unlock
Act_GCSClamp = true
[Trigger]
nickname = lcp_to_ca
Cnd_LaunchComplete = Player
Act_ActTrig = tr_0100_juni
[Trigger]
nickname = tr_0100_juni
system = Li01
Cnd_True = no_params
Act_ActTrig = com_0100_juni
Act_EtherComm = Juni, 216301, Player, DX_M03_0100_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = com_0100_juni
system = Li01
Cnd_CommComplete = DX_M03_0100_JUNI
Act_ActTrig = commcomplete_dx_m03_0120_juni
Act_EtherComm = Juni, 216301, Player, DX_M03_0120_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = commcomplete_dx_m03_0120_juni
system = Li01
Cnd_CommComplete = DX_M03_0120_JUNI
Act_ActTrig = hsm_yes
Act_ActTrig = hsm_no
Act_ActTrig = sye_ca
Act_ActTrig = syx_ny
Act_ActTrig = sye_ca_repeatable
Act_ActTrig = dialog_toward_ca_minor_complete
Act_ActTrig = dialog_at_ca_minor_complete
[Trigger]
nickname = hsm_yes
system = Li01
Cnd_HasMsn = yes
Act_SendComm = Player, Player, DX_M03_0130_TRENT
Act_ActTrig = commcomplete_DX_M03_0130_TRENT
Act_GCSClamp = false
Act_DeactTrig = hsm_no
[Trigger]
nickname = commcomplete_DX_M03_0130_TRENT
Cnd_CommComplete = DX_M03_0130_TRENT
Act_EtherComm = Juni, 216301, Player, DX_M03_0140_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M03_0140_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0140_JUNI
Cnd_CommComplete = DX_M03_0140_JUNI
Act_NNIds = 30310, HISTORY
[Trigger]
nickname = hsm_no
system = Li01
Cnd_HasMsn = no
Act_SendComm = Player, Player, DX_M03_0150_TRENT
Act_ActTrig = commcomplete_DX_M03_0150_TRENT
Act_GCSClamp = false
Act_DeactTrig = hsm_yes
[Trigger]
nickname = commcomplete_DX_M03_0150_TRENT
Cnd_CommComplete = DX_M03_0150_TRENT
Act_EtherComm = Juni, 216301, Player, DX_M03_0160_JUNI, -1, pl_female4_head, li_hatcher_body
Act_ActTrig = commcomplete_DX_M03_0160_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0160_JUNI
Cnd_CommComplete = DX_M03_0160_JUNI
Act_NNIds = 30310, HISTORY
[Trigger]
nickname = syx_ny
Cnd_SystemExit = Li01, Li02
Act_RandomPop = false
Act_NNIds = 30315, HISTORY
Act_ActTrig = loaded_from_autosave
[Trigger]
nickname = sye_ca
system = Li02
Cnd_SystemEnter = Li02, Li01
Act_ActTrig = play_brandon_scene
[Trigger]
nickname = loaded_from_autosave
Cnd_SpaceEnter = Li02
Act_RandomPop = true
[Trigger]
nickname = play_brandon_scene
Cnd_JumpInComplete = Li02
Act_RelocateShip = Player, 59917, 30, -42843, 0.4963, 0.0064, 0.8681, -0.0049
Act_CallThorn = missions\m03\m03_Survivor1.thn, Player
Act_PlayMusic = music_anticipation_light, none, none, none
Act_ActTrig = tm_ca_enter
[Trigger]
nickname = sye_ca_repeatable
system = Li02
Cnd_SystemEnter = Li02
Act_ActTrig = perform_dialog_toward_ca_minor
Act_ActTrig = perform_dialog_at_ca_minor
Act_ActTrig = syx_ca
Act_ActTrig = bse_ca_offer
Act_ActTrig = give_obj_to_dock_on_ca_minor
[Trigger]
nickname = syx_ca
system = Li02
Cnd_SystemExit = Li02
Act_DeactTrig = dialog_toward_ca_minor
Act_DeactTrig = dialog_at_ca_minor
Act_DeactTrig = perform_dialog_toward_ca_minor
Act_DeactTrig = perform_dialog_at_ca_minor
Act_DeactTrig = give_obj_to_dock_on_ca_minor
Act_DeactTrig = bse_ca_offer
Act_DeactTrig = play_brandon_scene
Act_ActTrig = sye_ca_repeatable
[Trigger]
nickname = perform_dialog_toward_ca_minor
Cnd_WatchTrigger = dialog_toward_ca_minor_complete, ACTIVE
Act_ActTrig = dialog_toward_ca_minor
[Trigger]
nickname = dialog_toward_ca_minor
Cnd_DistShip = inside, Player, Li02_02, 26000
Act_EtherComm = Juni, 216301, Player, DX_M03_0227_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = dialog_toward_ca_minor_complete
Cnd_WatchTrigger = dialog_toward_ca_minor, COMPLETE
[Trigger]
nickname = perform_dialog_at_ca_minor
Cnd_WatchTrigger = dialog_at_ca_minor_complete, ACTIVE
Act_ActTrig = dialog_at_ca_minor
[Trigger]
nickname = dialog_at_ca_minor
Cnd_DistShip = inside, Player, Li02_02, 4000
Act_EtherComm = Juni, 216301, Player, DX_M03_0234_JUNI, -1, pl_female4_head, li_hatcher_body
[Trigger]
nickname = dialog_at_ca_minor_complete
Cnd_WatchTrigger = dialog_at_ca_minor, COMPLETE
[Trigger]
nickname = give_obj_to_dock_on_ca_minor
Cnd_DistShip = inside, Player, Li02_02, 4000
[Trigger]
nickname = tm_ca_enter
system = Li02
Cnd_True = no_params
Act_SpawnShip = freeport_survivor
Act_SpawnFormation = navy_patrol_frm, 55083, -231, -39882
Act_Invulnerable = navy_patrol1, true, false, 0.99
Act_ActTrig = navy_patrol1_dies
Act_GiveObjList = navy_patrol_frm, formation_enter_tradelane
Act_SetVibe = freeport_survivor, Player, REP_NEUTRAL_FRIENDLY
Act_SetVibeLblToShip = lbl_navy_patrol, Player, REP_NEUTRAL_FRIENDLY
Act_SetVibeLblToShip = lbl_navy_patrol, freeport_survivor, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = freeport_survivor, lbl_navy_patrol, REP_FRIEND_MAXIMUM
Act_StartDialog = dlg_0203_0220
Act_GiveObjList = Player, player_follow_survivor
Act_GiveObjList = freeport_survivor, lead_to_navy_patrol
Act_ActTrig = freeport_survivor_attempts_escape
[Trigger]
nickname = navy_patrol1_dies
Cnd_HealthDec = navy_patrol1, 0.98
Act_SpawnLoot = brandons_revenge
Act_Destroy = navy_patrol1
[Dialog]
nickname = dlg_0203_0220
system = Li02
line = freeport_survivor, Player, DX_M03_0203_FP7_SURVIVOR
line = freeport_survivor, Player, DX_M03_0207_FP7_SURVIVOR
line = freeport_survivor, Player, DX_M03_0210_FP7_SURVIVOR
[ObjList]
nickname = lead_to_navy_patrol
Avoidance = false
GotoVec = goto_no_cruise, 58810, -254, -42210, 30, true, 54
GotoVec = goto_no_cruise, 58838, -231, -42150, 50, true, 10
GotoShip = goto_no_cruise, Li02_to_Li01, 850, false, 10
[ObjList]
nickname = player_follow_survivor
Avoidance = false
GotoVec = goto_no_cruise, 58857, -259, -42200, 30, false, 54
[ObjList]
nickname = formation_enter_tradelane
SetPriority = NORMAL
Avoidance = false
GotoVec = goto_cruise, 58702, -255, -42121, 30, false
Delay = 60000
[Trigger]
nickname = freeport_survivor_attempts_escape
Cnd_DistShip = inside, navy_patrol1, freeport_survivor, 500
Act_SendComm = freeport_survivor, Player, DX_M03_0214_FP7_SURVIVOR
Act_ActTrig = commcomplete_DX_M03_0214_FP7_SURVIVOR
[Trigger]
nickname = commcomplete_DX_M03_0214_FP7_SURVIVOR
Cnd_CommComplete = DX_M03_0214_FP7_SURVIVOR
Act_SendComm = navy_patrol1, freeport_survivor, DX_M03_0217_NAVY_PATROL
Act_ActTrig = commcomplete_DX_M03_0217_NAVY_PATROL
Act_ActTrig = Cam_cut_timer
[Trigger]
nickname = Cam_cut_timer
Cnd_Timer = 2
Act_CallThorn = missions\m03\m03_Survivor2.thn, navy_patrol1
[Trigger]
nickname = commcomplete_DX_M03_0217_NAVY_PATROL
Cnd_CommComplete = DX_M03_0217_NAVY_PATROL
Act_ActTrig = wait_before_open_fire
[Trigger]
nickname = wait_before_open_fire
Cnd_Timer = 2
Act_SendComm = navy_patrol1, freeport_survivor, DX_M03_0220_NAVY_PATROL
Act_ActTrig = commcomplete_dx_m03_0220_navy_patrol
[Trigger]
nickname = commcomplete_dx_m03_0220_navy_patrol
Cnd_CommComplete = DX_M03_0220_NAVY_PATROL
Act_ActTrig = pjh_freeport_survivor
Act_ActTrig = freeport_survivor_dies
Act_SetVibeLblToShip = lbl_navy_patrol, freeport_survivor, REP_HOSTILE_MAXIMUM
[Trigger]
nickname = pjh_freeport_survivor
Cnd_ProjHit = freeport_survivor, 2
Act_Destroy = freeport_survivor, EXPLODE
[Trigger]
nickname = freeport_survivor_dies
system = Li02
Cnd_Destroyed = lbl_freeport_survivor, 1, ALL
Act_EtherComm = LSFpilot_voice_m03, 216305, Player, DX_M03_0222_FP7_SURVIVOR, -1, ku_captain_head, sh_male3_body, prop_shades_05
Act_DeactTrig = pjh_freeport_survivor
Act_ActTrig = commcomplete_DX_M03_0222_FP7_SURVIVOR
[Trigger]
nickname = commcomplete_DX_M03_0222_FP7_SURVIVOR
Cnd_CommComplete = DX_M03_0222_FP7_SURVIVOR
Act_SendComm = navy_patrol1, Player, DX_M03_0224_NAVY_PATROL
Act_ActTrig = commcomplete_DX_M03_0224_NAVY_PATROL
Act_ActTrig = cam3_timer
[Trigger]
nickname = cam3_timer
Cnd_Timer = 3
Act_CallThorn = missions\m03\m03_Survivor3.thn, navy_patrol1
[Trigger]
nickname = commcomplete_DX_M03_0224_NAVY_PATROL
Cnd_CommComplete = DX_M03_0224_NAVY_PATROL
Act_DisableFriendlyFire = navy_patrol1
Act_DisableFriendlyFire = navy_patrol2
Act_DisableFriendlyFire = navy_patrol3
Act_ActTrig = attacked_navy_patrol
Act_GiveObjList = Player, turn_avoidance_on
Act_RevertCam = no_params
Act_GiveObjList = navy_patrol_frm, turn_avoidance_on
Act_GiveObjList = navy_patrol_frm, patrol_leaves_system
Act_RandomPop = true
Act_ActTrig = patrol_gone
Act_PlayMusic = no_params
[ObjList]
nickname = turn_avoidance_on
Avoidance = true
[Trigger]
nickname = attacked_navy_patrol
Cnd_ProjHitShipToLbl = lbl_navy_patrol, 1, Player
Act_SendComm = navy_patrol1, Player, DX_M03_0225_NAVY_PATROL
Act_SetVibeLblToShip = lbl_navy_patrol, Player, REP_HOSTILE_MAXIMUM
[ObjList]
nickname = patrol_leaves_system
SetPriority = NORMAL
Dock = Li02_to_Li01
[Trigger]
nickname = patrol_gone
Cnd_Destroyed = lbl_navy_patrol, -1, SILENT
Act_DeactTrig = attacked_navy_patrol
Act_DeactTrig = navy_patrol1_dies
[Trigger]
nickname = bse_ca_offer
system = Li02
Cnd_BaseEnter = Li02_02_base
Act_SetNNObj = mlog_meet_juni_in_the_bar
Act_DeactTrig = perform_dialog_toward_ca_minor
Act_DeactTrig = perform_dialog_at_ca_minor
Act_DeactTrig = sye_ca
Act_DeactTrig = syx_ny
Act_DeactTrig = play_brandon_scene
Act_ActTrig = mrp_reject
Act_ActTrig = mrp_accept
Act_AddRTC = missions\m03\M003_s014a_Li02_02_offer.ini
[Trigger]
nickname = mrp_reject
system = Li02
Cnd_MsnResponse = reject
Act_RemoveRTC = missions\m03\M003_s014a_Li02_02_offer.ini
Act_AddRTC = missions\m03\M003_s014d_Li02_02_reoffer.ini, repeatable
Act_NNIds = 30325, HISTORY
[Trigger]
nickname = mrp_accept
system = Li02
Cnd_MsnResponse = accept
Act_RemoveRTC = missions\m03\M003_s014d_Li02_02_reoffer.ini
Act_ActTrig = spe_mag_gate
Act_ActTrig = lcp_mag_gate
Act_SetTitle = 22400
Act_SetOffer = 22405
Act_DeactTrig = syx_ca
Act_DeactTrig = loaded_from_autosave
Act_RandomPop = false
Act_PlayerCanDock = false
Act_PlayerCanTradelane = false
Act_SetNNObj = mlog_meet_juni_in_space_above_ca_minor
Act_DeactTrig = mrp_reject
Act_NNIds = 30320, HISTORY
Act_DeactTrig = always_friendly_ca_minor
[Trigger]
nickname = spe_mag_gate
system = Li02
Cnd_SpaceEnter = no_params
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = lcp_mag_gate
Cnd_LaunchComplete = Player
Act_PobjIdle = no_params
Act_ActTrig = tm_mag_gate
[Trigger]
nickname = tm_mag_gate
system = Li02
Cnd_True = no_params
Act_SpawnShip = Juni
Act_ActTrig = setup_juni
Act_GiveObjList = Player, make_juni_formation
Act_SendComm = Juni, Player, DX_M03_0267_JUNI
Act_ActTrig = commcomplete_DX_M03_0267_JUNI
Act_GCSClamp = true
[ObjList]
nickname = make_juni_formation
SetPriority = NORMAL
FollowPlayer = fighter_basic, Juni
[Trigger]
nickname = commcomplete_DX_M03_0267_JUNI
system = Li02
Cnd_CommComplete = DX_M03_0267_JUNI
Act_SetNNObj = mlog_take_the_tradelane_to_san_diego
Act_SetVibeLblToShip = Li02_Trade_Lane_Ring_42, Player, REP_FRIEND_MAXIMUM
Act_PlayerCanTradelane = false, Li02_Trade_Lane_Ring_42, Li02_Trade_Lane_Ring_43
Act_ActTrig = tl_entered_Li02_Trade_Lane_Ring_42
Act_ActTrig = 30_sec_enter_tradelane_nag
Act_ActTrig = 60_sec_enter_tradelane_nag
Act_ActTrig = 300_sec_enter_tradelane_nag
[Trigger]
nickname = 30_sec_enter_tradelane_nag
Cnd_Timer = 30
Act_SendComm = Juni, Player, DX_M03_0268_JUNI
[Trigger]
nickname = 60_sec_enter_tradelane_nag
Cnd_Timer = 60
Act_SendComm = Juni, Player, DX_M03_0269_JUNI
repeatable = true
[Trigger]
nickname = 300_sec_enter_tradelane_nag
Cnd_Timer = 290
Act_DeactTrig = 60_sec_enter_tradelane_nag
Act_SendComm = Juni, Player, DX_M03_0270_JUNI
Act_ActTrig = failed_to_enter_tradelane
[Trigger]
nickname = failed_to_enter_tradelane
Cnd_True = no_params
Act_ChangeState = FAIL, 22550
[Trigger]
nickname = tl_entered_Li02_Trade_Lane_Ring_42
Cnd_TLEntered = Player, Li02_Trade_Lane_Ring_42, Li02_Trade_Lane_Ring_43
Act_SetVibeLblToShip = Li02_Trade_Lane_Ring_42, Player, REP_FRIEND_THRESHOLD
Act_DeactTrig = 30_sec_enter_tradelane_nag
Act_DeactTrig = 60_sec_enter_tradelane_nag
Act_DeactTrig = 300_sec_enter_tradelane_nag
Act_StartDialog = startdialog_dx_m03_0300_juni
Act_LockManeuvers = true
Act_ActTrig = dst_base05
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
[Dialog]
nickname = startdialog_dx_m03_0300_juni
system = Li02
line = Juni, Player, DX_M03_0300_JUNI
line = Juni, Player, DX_M03_0320_JUNI
line = Juni, Player, DX_M03_0340_JUNI
[Trigger]
nickname = dst_base05
system = Li02
Cnd_TLExited = Player, Li02_Trade_Lane_Ring_51
Act_LockManeuvers = false
Act_PlayerCanTradelane = false
Act_GCSClamp = true
Act_EtherComm = LSFSTATION_voice, 196785, Player, DX_M03_0424_LSFSTATION, -1, br_kaitlyn_head, li_female_guard_body
Act_ActTrig = commcomplete_DX_M03_0424_LSFSTATION
[Trigger]
nickname = commcomplete_DX_M03_0424_LSFSTATION
Cnd_CommComplete = DX_M03_0424_LSFSTATION
Act_SendComm = Juni, Player, DX_M03_0427_JUNI
Act_ActTrig = commcomplete_DX_M03_0427_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0427_JUNI
Cnd_CommComplete = DX_M03_0427_JUNI
Act_EtherComm = LSFSTATION_voice, 196785, Player, DX_M03_0430_LSFSTATION, -1, br_kaitlyn_head, li_female_guard_body
Act_ActTrig = commcomplete_DX_M03_0430_LSFSTATION
[Trigger]
nickname = commcomplete_DX_M03_0430_LSFSTATION
Cnd_CommComplete = DX_M03_0430_LSFSTATION
Act_SendComm = Juni, Player, DX_M03_0440_JUNI
Act_SpawnFormation = convoy_frm
Act_SetVibeLbl = lbl_tconvoy, lbl_tconvoy, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_tconvoy, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = transports_die
Act_MarkObj = transport1, 1
Act_MarkObj = transport2, 1
Act_SetNNObj = mlog_meet_up_with_convoy
Act_ActTrig = commcomplete_dx_m03_0440_juni
[Trigger]
nickname = commcomplete_dx_m03_0440_juni
Cnd_CommComplete = DX_M03_0440_JUNI
Act_ActTrig = tr_to_lab
Act_ActTrig = 30_sec_meet_convoy_nag
Act_ActTrig = 60_sec_meet_convoy_nag
Act_ActTrig = 300_sec_meet_convoy_nag
Act_GCSClamp = false
[Trigger]
nickname = 30_sec_meet_convoy_nag
Cnd_Timer = 30
Act_SendComm = Juni, Player, DX_M03_0441_JUNI
[Trigger]
nickname = 60_sec_meet_convoy_nag
Cnd_Timer = 60
Act_SendComm = Juni, Player, DX_M03_0442_JUNI
repeatable = true
[Trigger]
nickname = 300_sec_meet_convoy_nag
Cnd_Timer = 290
Act_DeactTrig = 60_sec_meet_convoy_nag
Act_SendComm = Juni, Player, DX_M03_0270_JUNI
Act_ActTrig = failed_to_meet_convoy
[Trigger]
nickname = failed_to_meet_convoy
Cnd_True = no_params
Act_ChangeState = FAIL, 22555
[ObjList]
nickname = key_enter_passage_objlist
GotoVec = goto_cruise, -44513, 0, 67197, 200, true, -1, Player, 500, 1000, 1
GotoVec = goto_cruise, -39078, 0, 64701, 400, true, -1, Player, 500, 1000, 1
GotoVec = goto_cruise, -34010, -200, 62219, 500, true, -1, Player, 500, 750, 1
GotoVec = goto_cruise, -22314, -150, 55901, 500, false, -1
[Trigger]
nickname = launch_key_save_passage_entrance
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = -50155, 196, 69752, 0.8521, -0.0058, -0.5233, -0.006
Act_ActTrig = spe_key_save_passage_entrance
[Trigger]
nickname = spe_key_save_passage_entrance
system = Li02
Cnd_SpaceEnter = Li02
Act_SpawnFormation = convoy_frm, -49608, 54, 69482, 0.84, 0.034, -0.5413, 0.0143
Act_SpawnShip = Juni, no_ol, -49633, 104, 69382, 0.84, 0.034, -0.5413, 0.0143
Act_ActTrig = setup_juni
Act_SpawnSolar = nav_buoy0
Act_SpawnSolar = nav_buoy1
Act_SpawnSolar = nav_buoy2
Act_SpawnSolar = nav_buoy3
Act_SpawnSolar = nav_buoy4
Act_MarkObj = transport1, 1
Act_MarkObj = transport2, 1
Act_ActTrig = transports_die
Act_SetVibeLbl = lbl_tconvoy, lbl_tconvoy, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_tconvoy, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
Act_StartDialog = dlg_0580_0610
Act_SetNNObj = mlog_proceed_to_the_first_buoy
Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200
Act_ActTrig = dst_buoy1
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
Act_PlayerCanDock = false
Act_RandomPop = false
Act_GiveObjList = Juni, juni_follow_convoy
Act_GiveObjList = transport1, key_enter_passage_objlist
[Trigger]
nickname = transports_die
system = Li02
Cnd_Destroyed = transports, -1, EXPLODE
Act_ChangeState = FAIL, 22565
[Trigger]
nickname = tr_to_lab
system = Li02
Cnd_True = no_params
Act_SpawnSolar = nav_buoy0
Act_SpawnSolar = nav_buoy1
Act_SpawnSolar = nav_buoy2
Act_SpawnSolar = nav_buoy3
Act_SpawnSolar = nav_buoy4
Act_ActTrig = in_range_of_transports
[Trigger]
nickname = in_range_of_transports
Cnd_DistShip = inside, Player, transport1, 2500
Act_DeactTrig = 30_sec_meet_convoy_nag
Act_DeactTrig = 60_sec_meet_convoy_nag
Act_DeactTrig = 300_sec_meet_convoy_nag
Act_StartDialog = start_at_transports_dialog
Act_ActTrig = commcomplete_dx_m03_0570_juni
Act_GiveObjList = convoy_frm, ol_transport1_to_passage_fast
Act_GiveObjList = Juni, juni_follow_convoy
Act_ActTrig = player_at_passage_entrance
Act_NagDistTowards = POS, towards_barerra_passage_entrance, Juni, -49523, -150, 69520, 22590
Act_SetNNObj = mlog_head_to_the_entrance_of_tha_barrera_passage
[ObjList]
nickname = juni_follow_convoy
Follow = transport1, 25000, -25, 50, 100
[Dialog]
nickname = start_at_transports_dialog
system = Li02
line = Juni, Player, DX_M03_0550_JUNI
line = transport1, Player, DX_M03_0560_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0570_JUNI
[Trigger]
nickname = commcomplete_dx_m03_0570_juni
Cnd_CommComplete = DX_M03_0570_JUNI
Act_NNIds = 30330, HISTORY
[Trigger]
nickname = player_at_passage_entrance
Cnd_DistShip = inside, Player, nav_buoy0, 700
Act_StartDialog = dlg_0580_0610
Act_SetNNObj = mlog_proceed_to_the_first_buoy
Act_NagOff = towards_barerra_passage_entrance
Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200
Act_Save = launch_key_save_passage_entrance, 32305
Act_ActTrig = dst_buoy1
Act_PlayMusic = music_anticipation_more_forboding, none, none, none
[Dialog]
nickname = dlg_0580_0610
system = Li02
line = transport1, Player, DX_M03_0580_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0590_JUNI
line = transport1, Player, DX_M03_0600_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0610_JUNI
[Trigger]
nickname = dst_buoy1
system = Li02
Cnd_DistShip = inside, transport1, nav_buoy1, 600
Act_SetNNObj = mlog_proceed_to_the_second_buoy
Act_StartDialog = dlg_0620_0630
Act_ActTrig = dst_buoy2
[Dialog]
nickname = dlg_0620_0630
system = Li02
line = transport1, Player, DX_M03_0620_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0630_JUNI
[Trigger]
nickname = dst_buoy2
system = Li02
Cnd_DistShip = inside, transport1, nav_buoy2, 300
Act_StartDialog = dlg_0640_0650
Act_SetNNObj = mlog_proceed_to_the_third_buoy
Act_ActTrig = tr_enc1
[Dialog]
nickname = dlg_0640_0650
system = Li02
line = transport1, Player, DX_M03_0640_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0650_JUNI
[Trigger]
nickname = tr_enc1
system = Li02
Cnd_DistVec = inside, transport1, -33317, -150, 61122, 1900
Act_PlayerEnemyClamp = 3, 3
Act_SpawnShip = enc1_pirate1, ol_pirate_enc1
Act_SpawnShip = enc1_pirate2, ol_pirate_enc1
Act_SpawnShip = enc1_pirate3, ol_pirate_enc1
Act_SpawnShip = enc1_pirate4, ol_pirate_enc1
Act_SpawnShip = enc1_pirate5, ol_pirate_enc1
Act_SpawnShip = enc1_pirate6, ol_pirate_enc1
Act_SpawnShip = enc1_pirate7, ol_pirate_enc1
Act_SpawnShip = enc1_pirate8, ol_pirate_enc1
Act_MarkObj = enc1_pirate, 1
Act_SetVibeLbl = enc1_pirate, lbl_tconvoy, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = enc1_pirate, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = Juni, enc1_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = enc1_pirate7, lbl_tconvoy, REP_HOSTILE_MAXIMUM
Act_SetVibeShipToLbl = enc1_pirate8, lbl_tconvoy, REP_HOSTILE_MAXIMUM
Act_StartDialog = dlg_0660_0690
Act_ActTrig = commcomplete_DX_M03_0662_TRANSPORT_LEADER
Act_ActTrig = d_enc1_pirates_gamma
[Dialog]
nickname = dlg_0660_0690
system = Li02
line = transport1, Player, DX_M03_0660_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0661_JUNI
line = transport1, Player, DX_M03_0662_TRANSPORT_LEADER
[Trigger]
nickname = commcomplete_DX_M03_0662_TRANSPORT_LEADER
Cnd_CommComplete = DX_M03_0662_TRANSPORT_LEADER
Act_LightFuse = transport1, fuse_MSN03_transport_mine
Act_StartDialog = dlg_after_mine
Act_ActTrig = commcomplete_DX_M03_0663_JUNI
Act_ActTrig = commcomplete_DX_M03_0710_JUNI
Act_ActTrig = commcomplete_DX_M03_0665_JUNI
Act_GiveObjList = transport1, convoy_after_mine_explosion
Act_NagClamp = false
Act_NagOff = at_transport1
Act_NagDistLeaving = at_transport1, Juni, transport1, 22565, 1500, NAG_ALWAYS
Act_DeactTrig = transports_die
Act_ActTrig = transport2_hurt
Act_ActTrig = transport2_dies
Act_ActTrig = transport_leader_damaged
Act_ActTrig = transport_leader_hurt
Act_ActTrig = transport_leader_dies
[Trigger]
nickname = transport2_hurt
Cnd_HealthDec = transport2, 0.3
Act_SendComm = transport1, Player, DX_M03_0668_TRANSPORT_LEADER
[Trigger]
nickname = transport2_dies
Cnd_Destroyed = transport2, 1, ALL
Act_DeactTrig = transport2_hurt
Act_SendComm = transport1, Player, DX_M03_0669_TRANSPORT_LEADER
[Trigger]
nickname = transport_leader_damaged
Cnd_HealthDec = transport1, 0.8
Act_SendComm = transport1, Player, DX_M03_0670_TRANSPORT_LEADER
[Trigger]
nickname = transport_leader_hurt
Cnd_HealthDec = transport1, 0.3
Act_DeactTrig = transport_leader_damaged
Act_SendComm = transport1, Player, DX_M03_0671_TRANSPORT_LEADER
[Trigger]
nickname = transport_leader_dies
Cnd_Destroyed = transport1, 1, ALL
Act_DeactTrig = transport_leader_damaged
Act_DeactTrig = transport_leader_hurt
Act_SendComm = Juni, Player, DX_M03_0672_JUNI
Act_ActTrig = commcomplete_DX_M03_0672_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0672_JUNI
Cnd_CommComplete = DX_M03_0672_JUNI
Act_ChangeState = FAIL, 22565
[Dialog]
nickname = dlg_after_mine
system = Li02
line = Juni, Player, DX_M03_0663_JUNI
line = transport1, Player, DX_M03_0664_TRANSPORT_LEADER
line = Juni, Player, DX_M03_0665_JUNI
[ObjList]
nickname = convoy_after_mine_explosion
GotoVec = goto_no_cruise, -22314, -150, 55901, 500, true, -1
[Trigger]
nickname = commcomplete_DX_M03_0663_JUNI
Cnd_CommComplete = DX_M03_0663_JUNI
Act_SetNNObj = mlog_defend_the_convoy
Act_GiveObjList = Juni, ol_engage_pirates
[Trigger]
nickname = commcomplete_DX_M03_0710_JUNI
system = Li02
Cnd_CommComplete = DX_M03_0710_JUNI
Act_GiveObjList = transport1, transport_convoy_stop
[ObjList]
nickname = transport_convoy_stop
Idle = no_params
[Trigger]
nickname = commcomplete_DX_M03_0665_JUNI
system = Li02
Cnd_CommComplete = DX_M03_0665_JUNI
Act_SpawnFormation = gamma_wing
Act_GiveObjList = gamma1, ol_gamma_enc1
Act_ActTrig = gamma1_dies
Act_ActTrig = gamma2_dies
Act_ActTrig = gamma3_dies
Act_ActTrig = gamma_wing_dies
Act_Invulnerable = gamma1, true, false, 0.99
Act_SetVibeLbl = lbl_gamma, lbl_tconvoy, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_gamma, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_gamma, enc1_pirate, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = enc1_pirate, lbl_gamma, REP_HOSTILE_THRESHOLD
Act_StartDialog = dlg_0700_0720
Act_ActTrig = commcomplete_DX_M03_0720_GAMMA_1
[Trigger]
nickname = gamma1_dies
Cnd_Destroyed = gamma1, -1, EXPLODE
[Trigger]
nickname = gamma2_dies
Cnd_Destroyed = gamma2, -1, EXPLODE
[Trigger]
nickname = gamma3_dies
Cnd_Destroyed = gamma3, -1, EXPLODE
[Trigger]
nickname = gamma_wing_dies
Cnd_Destroyed = lbl_gamma, -1, EXPLODE
[Dialog]
nickname = dlg_0700_0720
system = Li02
line = gamma1, Player, DX_M03_0700_GAMMA_1
line = Juni, Player, DX_M03_0710_JUNI
line = gamma1, Player, DX_M03_0720_GAMMA_1
[Trigger]
nickname = commcomplete_DX_M03_0720_GAMMA_1
Cnd_CommComplete = DX_M03_0720_GAMMA_1
Act_Invulnerable = gamma1, false
[Trigger]
nickname = d_enc1_pirates_gamma
system = Li02
Cnd_Destroyed = enc1_pirate, -1
Act_SendComm = Juni, Player, DX_M03_JUNI_ALL_CLEAR
Act_ActTrig = commcomplete_DX_M03_JUNI_ALL_CLEAR
Act_GiveObjList = Juni, juni_follow_convoy
Act_GiveObjList = gamma1, gamma1_follow_convoy
Act_ActTrig = make_gamma1_follow_convoy
Act_ActTrig = make_gamma2_follow_convoy
Act_ActTrig = make_gamma3_follow_convoy
Act_NagOff = at_transport1
Act_NagDistLeaving = at_transport1, Juni, transport1, 22560, 1200
Act_ActTrig = dst_buoy4
Act_SpawnFormation = willard_patrol
Act_SetVibeLblToShip = lbl_willard, Player, REP_FRIEND_THRESHOLD
Act_SpawnSolar = harmony
Act_SetLifeTime = harmony, 100000
Act_AdjHealth = ally, 0.75
[Trigger]
nickname = make_gamma1_follow_convoy
Cnd_WatchTrigger = gamma1_dies, ACTIVE
Act_GiveObjList = gamma1, gamma1_follow_convoy
[ObjList]
nickname = gamma1_follow_convoy
SetPriority = NORMAL
Follow = transport1, 25000, 75, 50, 100
[Trigger]
nickname = make_gamma2_follow_convoy
Cnd_WatchTrigger = gamma2_dies, ACTIVE
Act_GiveObjList = gamma2, gamma2_follow_convoy
Act_DeactTrig = gamma2_dies
[ObjList]
nickname = gamma2_follow_convoy
SetPriority = NORMAL
Follow = transport1, 25000, -75, 50, 75
[Trigger]
nickname = make_gamma3_follow_convoy
Cnd_WatchTrigger = gamma3_dies, ACTIVE
Act_GiveObjList = gamma3, gamma3_follow_convoy
Act_DeactTrig = gamma3_dies
[ObjList]
nickname = gamma3_follow_convoy
SetPriority = NORMAL
Follow = transport1, 25000, 125, 50, 75
[Trigger]
nickname = commcomplete_DX_M03_JUNI_ALL_CLEAR
system = Li02
Cnd_CommComplete = DX_M03_JUNI_ALL_CLEAR
Act_SendComm = Juni, Player, DX_M03_0740_JUNI
Act_ActTrig = commcomplete_DX_M03_0740_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0740_JUNI
Cnd_CommComplete = DX_M03_0740_JUNI
Act_SetNNObj = mlog_proceed_to_the_fourth_buoy
Act_GiveObjList = convoy_frm, ol_transport1_to_lab
Act_ActTrig = play_gamma_wing_form_up
[Trigger]
nickname = play_gamma_wing_form_up
Cnd_WatchTrigger = gamma_wing_dies, ACTIVE
Act_SendComm = Juni, Player, DX_M03_0741_JUNI
Act_ActTrig = commcomplete_DX_M03_0741_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0741_JUNI
Cnd_CommComplete = DX_M03_0741_JUNI
Act_ActTrig = play_gamma1_acknowledge
[Trigger]
nickname = play_gamma1_acknowledge
Cnd_WatchTrigger = gamma1_dies, ACTIVE
Act_SendComm = gamma1, Player, DX_M03_0750_GAMMA_1
[Trigger]
nickname = dst_buoy4
system = Li02
Cnd_DistVec = inside, transport1, -22314, -150, 55901, 1000
Act_SendComm = Juni, Player, DX_M03_0780_JUNI
Act_SetNNObj = mlog_proceed_to_willard_station
Act_ActTrig = thank_gamma_1
[Trigger]
nickname = thank_gamma_1
Cnd_DistShip = inside, transport1, Li02_04, 8000
Act_ActTrig = play_thank_gamma1
Act_ActTrig = dont_thank_gamma1
[Trigger]
nickname = dont_thank_gamma1
Cnd_WatchTrigger = gamma1_dies, COMPLETE
Act_ActTrig = dst_at_lab
Act_DeactTrig = play_thank_gamma1
[Trigger]
nickname = play_thank_gamma1
Cnd_WatchTrigger = gamma1_dies, ACTIVE
Act_StartDialog = thank_gamma1_dialog
Act_ActTrig = dst_at_lab
Act_DeactTrig = dont_thank_gamma1
[Dialog]
nickname = thank_gamma1_dialog
system = Li02
line = Juni, Player, DX_M03_0850_JUNI
line = gamma1, Player, DX_M03_0860_GAMMA_1
[Trigger]
nickname = dst_at_lab
system = Li02
Cnd_DistShip = inside, transport1, Li02_04, 3500
Act_ActTrig = tr_at_lab
[Trigger]
nickname = tr_at_lab
system = Li02
Cnd_True = no_params
Act_SendComm = transport1, Player, DX_M03_0800_TRANSPORT_LEADER
Act_GiveObjList = willard1, ol_willard1_greet
Act_ActTrig = commcomplete_DX_M03_0800_TRANSPORT_LEADER
Act_PlayMusic = no_params
[Trigger]
nickname = commcomplete_DX_M03_0800_TRANSPORT_LEADER
Cnd_CommComplete = DX_M03_0800_TRANSPORT_LEADER
Act_NagOff = at_transport1
Act_SpawnShip = juni_nagger
Act_Invulnerable = juni_nagger, true
Act_SetLifeTime = juni_nagger, 100000
Act_NagDistLeaving = at_willard_station, juni_nagger, Li02_04, 22570
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0810_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
Act_ActTrig = commcomplete_DX_M03_0810_STATION_CONTROL
[Trigger]
nickname = commcomplete_DX_M03_0810_STATION_CONTROL
Cnd_CommComplete = DX_M03_0810_STATION_CONTROL
Act_SendComm = Juni, Player, DX_M03_0820_JUNI
Act_ActTrig = commcomplete_DX_M03_0820_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0820_JUNI
Cnd_CommComplete = DX_M03_0820_JUNI
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0830_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
Act_ActTrig = dst_pl_lab
[Trigger]
nickname = dst_pl_lab
system = Li02
Cnd_DistShip = inside, Player, Li02_04, 1500
Act_GiveObjList = Juni, break_formation
Act_GiveObjList = transport1, ol_npcfuse
Act_GiveObjList = transport2, ol_npcfuse
Act_GiveObjList = gamma1, ol_npcfuse
Act_GiveObjList = gamma2, ol_npcfuse
Act_GiveObjList = gamma3, ol_npcfuse
Act_GiveObjList = willard_patrol, ol_npcfuse
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_StartDialog = dlg_0850_0880
Act_ActTrig = commcomplete_dx_m03_0880_juni
Act_DeactTrig = transports_die
[Dialog]
nickname = dlg_0850_0880
system = Li02
line = Juni, Player, DX_M03_0880_JUNI
[Trigger]
nickname = commcomplete_dx_m03_0880_juni
Cnd_CommComplete = DX_M03_0880_JUNI
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_0840_willard, -1, li_sales_head, li_male_elite_body
Act_ActTrig = commcomplete_DX_M03_0840_willard
Act_ActTrig = bse_willard
Act_ActTrig = spx_willard
[Trigger]
nickname = commcomplete_DX_M03_0840_willard
system = Li02
Cnd_CommComplete = DX_M03_0840_willard
Act_ActTrig = watch_health
Act_ActTrig = land_and_repair_comm
Act_ActTrig = land_and_get_equip_comm
Act_SetLifeTime = lbl_tconvoy, 10
Act_DeactTrig = transport2_hurt
Act_DeactTrig = transport2_dies
Act_DeactTrig = transport_leader_damaged
Act_DeactTrig = transport_leader_hurt
Act_DeactTrig = transport_leader_dies
Act_SetNNObj = mlog_land_on_willard
Act_SetVibeLblToShip = Li02_04, Player, REP_FRIEND_MAXIMUM
[Trigger]
nickname = watch_health
Cnd_HealthDec = Player, 0.99
[Trigger]
nickname = land_and_repair_comm
Cnd_WatchTrigger = watch_health, COMPLETE
Act_DeactTrig = land_and_get_equip_comm
Act_SendComm = Juni, Player, DX_M03_0881_JUNI
Act_GiveObjList = Juni, juni_dock_with_willard
Act_SetLifeTime = Juni, 60
Act_PlayerCanDock = false, Li02_04
[ObjList]
nickname = juni_dock_with_willard
BreakFormation = no_params
Dock = Li02_04
[Trigger]
nickname = land_and_get_equip_comm
Cnd_WatchTrigger = watch_health, ACTIVE
Act_DeactTrig = watch_health
Act_DeactTrig = land_and_repair_comm
Act_SendComm = Juni, Player, DX_M03_0882_JUNI
Act_GiveObjList = Juni, juni_dock_with_willard
Act_SetLifeTime = Juni, 60
Act_PlayerCanDock = false, Li02_04
[Trigger]
nickname = spx_willard
Cnd_SpaceExit = no_params
Act_SetNNObj = mlog_awaiting_objective
[Trigger]
nickname = bse_willard
system = Li02
Cnd_BaseEnter = Li02_04_Base
Act_DeactTrig = juni_dies
Act_NagOff = at_willard_station
Act_SetOffer = 22406
Act_SetNNObj = mlog_launch_and_meet_juni_outside_willard_station
Act_AdjAcct = 3000
Act_ActTrig = spe_get_help
[Trigger]
nickname = spe_get_help
system = Li02
Cnd_LaunchComplete = Player
Act_PlayerCanDock = false
Act_SpawnShip = juni_from_willard, no_ol, -9463, 0, 50189
Act_ActTrig = setup_juni_from_willard
Act_GiveObjList = Player, make_juni_from_willard_formation
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_ActTrig = tr_get_help
Act_SetVibeLblToShip = Li02_04, Player, REP_FRIEND_THRESHOLD
[ObjList]
nickname = make_juni_from_willard_formation
SetPriority = NORMAL
FollowPlayer = fighter_basic, juni_from_willard
[Trigger]
nickname = tr_get_help
system = Li02
Cnd_True = no_params
Act_SendComm = juni_from_willard, Player, DX_M03_0890B_JUNI
Act_ActTrig = commcomplete_DX_M03_0890B_JUNI
[Trigger]
nickname = commcomplete_DX_M03_0890B_JUNI
system = Li02
Cnd_CommComplete = DX_M03_0890B_JUNI
Act_SetNNObj = mlog_return_to_ca_minor
Act_NagDistTowards = OBJ, towards_ca_minor, juni_from_willard, Li02_02_dock_ring, 22575
Act_NNIds = 30335, HISTORY
Act_SendComm = juni_from_willard, Player, DX_M03_0910_JUNI
Act_ActTrig = near_rfighter_rtc_encounter
[Trigger]
nickname = near_rfighter_rtc_encounter
Cnd_DistShip = outside, Player, Li02_04, 6500
Act_SendComm = juni_from_willard, Player, DX_M03_1025_JUNI
Act_ActTrig = commcomplete_DX_M03_1025_JUNI
Act_ActTrig = Cam_delay
Act_PlayMusic = music_reveal_and_exposition, none, none, none
Act_PlayerEnemyClamp = 2, 2
Act_NagOff = towards_ca_minor
[Trigger]
nickname = Cam_delay
Cnd_Timer = 4
Act_GiveObjList = Player, stop_player
Act_GiveObjList = Juni, stop_player
Act_GiveObjList = rfighter1, stop_player
Act_CallThorn = missions\M03\M03_Rfighter_Encounter.thn, Player
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SpawnFormation = rfighters_frm
Act_MarkObj = lbl_rfighter, 1
Act_Cloak = lbl_rfighter, false
Act_GiveObjList = rfighters_frm, rheinlanders_stay_close
Act_SetVibeLblToShip = lbl_rfighter, Player, REP_NEUTRAL_FRIENDLY
Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_NEUTRAL_FRIENDLY
Act_SetVibeShipToLbl = juni_from_willard, lbl_rfighter, REP_NEUTRAL_FRIENDLY
Act_ActTrig = d_rfighters
[ObjList]
nickname = stop_player
Idle = no_params
[ObjList]
nickname = rheinlanders_stay_close
StayInRange = Juni, 2500
[Trigger]
nickname = commcomplete_DX_M03_1025_JUNI
system = Li02
Cnd_CommComplete = DX_M03_1025_JUNI
Act_ActTrig = commcomplete_DX_M03_1026_JUNI
Act_SendComm = juni_from_willard, rfighter1, DX_M03_1026_JUNI
Act_ActTrig = Cam_rfighter_response
Act_SetVibeLblToShip = lbl_rfighter, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_tconvoy, lbl_rfighter, REP_FRIEND_THRESHOLD
[Trigger]
nickname = Cam_rfighter_response
Cnd_Timer = 2
Act_CallThorn = missions\M03\M03_Rfighter_Response.thn, rfighter1
[Trigger]
nickname = commcomplete_DX_M03_1026_JUNI
Cnd_CommComplete = DX_M03_1026_JUNI
Act_ActTrig = wait_for_rheinlander_response
[Trigger]
nickname = wait_for_rheinlander_response
Cnd_Timer = 2
Act_SendComm = juni_from_willard, rfighter1, DX_M03_1030_JUNI
Act_ActTrig = juni_approaches_fighters
Act_CallThorn = missions\M03\M03_Rfighter_End.thn, Player
[Trigger]
nickname = juni_approaches_fighters
Cnd_CommComplete = DX_M03_1030_JUNI
Act_GiveObjList = juni_from_willard, ol_juni_rfighter_caution
Act_ActTrig = dst_juni_rfighter1_attack
[ObjList]
nickname = ol_juni_rfighter_caution
GotoShip = goto_no_cruise, rfighter1, 100, true, 50
[Trigger]
nickname = dst_juni_rfighter1_attack
system = Li02
Cnd_True = no_params
Act_RevertCam = no_params
Act_SetNNObj = mlog_destroy_the_rheinland_valkyries
Act_SetVibeLbl = lbl_tconvoy, lbl_rfighter, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_rfighter, Player, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_rfighter, juni_from_willard, REP_HOSTILE_MAXIMUM
Act_DeactTrig = wait_for_rheinlander_response
Act_DeactTrig = commcomplete_DX_M03_1026_JUNI
Act_SendComm = juni_from_willard, Player, DX_M03_1034_JUNI
Act_SetVibeLbl = juni_from_willard, lbl_rfighter, REP_HOSTILE_MAXIMUM
Act_NagDistLeaving = at_valkyrie_battle, juni_from_willard, juni_from_willard, 22587, 3000, NAG_ALWAYS
Act_PlayMusic = no_params
[Trigger]
nickname = d_rfighters
system = Li02
Cnd_Destroyed = lbl_rfighter, -1
Act_GiveObjList = Player, make_juni_from_willard_formation
Act_StartDialog = dlg_1045_1075
Act_SetNNObj = mlog_return_to_ca_minor_after_valkyries
Act_ActTrig = dst_get_help_ca
Act_AdjHealth = juni_from_willard, 0.75
Act_NagOff = at_valkyrie_battle
Act_NagDistTowards = OBJ, towards_ca_minor, juni_from_willard, Li02_02_dock_ring, 22575
[Dialog]
nickname = dlg_1045_1075
system = Li02
line = juni_from_willard, Player, DX_M03_1040_JUNI
line = juni_from_willard, Player, DX_M03_1055_JUNI
[Trigger]
nickname = dst_get_help_ca
system = Li02
Cnd_DistShip = inside, Player, Li02_02, 8000
Act_StartDialog = dlg_1090_1130
Act_ActTrig = com_1100
[Dialog]
nickname = dlg_1090_1130
system = Li02
line = juni_from_willard, Player, DX_M03_1060_JUNI
line = juni_from_willard, Player, DX_M03_1075_JUNI
line = juni_from_willard, Player, DX_M03_1100_JUNI
[Trigger]
nickname = com_1100
system = Li02
Cnd_CommComplete = DX_M03_1100_JUNI
Act_NNIds = 30340, HISTORY
Act_ActTrig = juni_ready_dock_ca
[Trigger]
nickname = juni_ready_dock_ca
Cnd_DistShip = inside, juni_from_willard, Li02_02, 5000
Act_SendComm = juni_from_willard, Player, DX_M03_1130_JUNI
Act_ActTrig = commcomplete_dx_m03_1130_juni
[Trigger]
nickname = commcomplete_dx_m03_1130_juni
Cnd_CommComplete = DX_M03_1130_JUNI
Act_NagOff = towards_ca_minor
Act_SpawnShip = juni_nagger
Act_Invulnerable = juni_nagger, true
Act_SetLifeTime = juni_nagger, 100000
Act_NagDistLeaving = at_ca_minor, juni_nagger, Li02_02, 22549
Act_GiveObjList = juni_from_willard, ol_juni_land_ca
Act_SetLifeTime = Juni, 60
Act_SetNNObj = mlog_land_on_ca_minor
Act_SetVibeLblToShip = Li02_02_dock_ring, Player, REP_FRIEND_MAXIMUM
Act_ActTrig = bse_ca_get_help
Act_PlayerCanDock = false, Li02_02_dock_ring
[Trigger]
nickname = bse_ca_get_help
system = Li02
Cnd_BaseEnter = Li02_02_base
repeatable = true
Act_DeactTrig = juni_dies_willard
Act_NagOff = at_ca_minor
Act_AddRTC = missions\m03\M003_s015x_Li02_02_nrml.ini
Act_SetNNObj = mlog_meet_juni_in_the_bar
Act_ActTrig = lce_Li02_02_bar
Act_ActTrig = spe_before_go_to_bar
[Trigger]
nickname = spe_before_go_to_bar
Cnd_SpaceEnter = Li02
Act_SpawnFormation = walker_fleet, 5924, 0, 48057, 0.7291, 0.0003, 0.6844, -0.0007
Act_SetLifeTime = lbl_teamwalker, 100000
Act_NagDistLeaving = at_ca_minor, none, Li02_02, 22549
Act_SetNNObj = mlog_land_on_ca_minor
Act_DeactTrig = lce_Li02_02_bar
[Trigger]
nickname = lce_Li02_02_bar
system = Li02
Cnd_LocEnter = Bar, Li02_02_base
Act_NNIds = 30345, HISTORY
Act_SetNNObj = mlog_meet_juni_and_walker_in_space_above_ca_minor
Act_ActTrig = spe_cap_battle
Act_DeactTrig = spe_before_go_to_bar
Act_DeactTrig = bse_ca_get_help
[Trigger]
nickname = launch_key_save_to_willard_battle
Cnd_PlayerLaunch = no_params
Act_SetInitialPlayerPos = 6802, 50, 43304, 0.5815, 0.0029, 0.8135, -0.0016
Act_ActTrig = spe_key_save_to_willard_battle
[Trigger]
nickname = spe_key_save_to_willard_battle
system = Li02
Cnd_SpaceEnter = Li02
Act_SpawnShip = Juni, no_ol, 6953, 45, 43312, 0.6165, -0.0148, 0.7872, 0.0067
Act_ActTrig = setup_juni
Act_SpawnFormation = walker_fleet
Act_ActTrig = setup_walker
Act_GiveObjList = walker, ol_walker_formup
Act_SpawnSolar = harmony
Act_LightFuse = harmony, li_dreadnought_burning_fuse01
Act_LightFuse = harmony, li_dreadnought_burning_fuse02
Act_LightFuse = harmony, li_dreadnought_burning_fuse03
Act_LightFuse = harmony, li_dreadnought_burning_fuse04
Act_LightFuse = harmony, MSN_li_dreadnought_damage
Act_SetLifeTime = harmony, 100000
Act_SpawnShip = rgunboat1
Act_SpawnShip = rgunboat2
Act_SpawnShip = rgunboat3
Act_SpawnFormation = re_frm
Act_SpawnFormation = rf_frm
Act_SpawnFormation = pf_frm
Act_GiveObjList = pf_frm, break_formation
Act_Cloak = lbl_caphostiles, false
Act_Invulnerable = rgunboat1, true
Act_Invulnerable = rgunboat2, true
Act_Invulnerable = rgunboat3, true
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_teamwalker, harmony, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = harmony, lbl_teamwalker, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_NEUTRAL_HOSTILE
Act_SetVibe = harmony, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_caphostiles, lbl_caphostiles, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_FRIEND_MAXIMUM
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false
Act_LightFuse = Li02_04, military_icebase1_burning_fuse
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
Act_SendComm = walker, Player, DX_M03_1405_WALKER
Act_GiveObjList = walker, ol_walker_to_exclusion_zone_with_player
Act_NagDistTowards = OBJ, towards_willard_station, Juni, Li02_04, 22585
Act_SetNNObj = mlog_respond_to_distress_call
Act_PlayerEnemyClamp = 3, 3
Act_ActTrig = dst_player_at_battle
Act_ActTrig = dst_walker_enter_ice_zone
Act_ActTrig = walker_at_exclusion_zone
Act_ActTrig = player_at_lab_before_walker
Act_ActTrig = any_cruiser_dies
Act_ActTrig = commcomplete_DX_M03_1405_WALKER
[Trigger]
nickname = spe_cap_battle
system = Li02
Cnd_SpaceEnter = no_params
Act_PlayerCanDock = false
Act_SpawnShip = Juni, no_ol, 3575, 0, 37017, 0.8176, -0.009, -0.5744, 0.0378
Act_ActTrig = setup_juni
Act_GiveObjList = Player, make_juni_formation
Act_ActTrig = tr_cap_battle
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibeLblToShip = Li02_02_dock_ring, Player, REP_FRIEND_THRESHOLD
[Trigger]
nickname = tr_cap_battle
system = Li02
Cnd_True = no_params
Act_PlayerEnemyClamp = 3, 3
Act_SpawnFormation = walker_fleet, 5924, 0, 48057, 0.7291, 0.0003, 0.6844, -0.0007
Act_ActTrig = setup_walker
Act_SpawnSolar = harmony
Act_LightFuse = harmony, li_dreadnought_burning_fuse01
Act_LightFuse = harmony, li_dreadnought_burning_fuse02
Act_LightFuse = harmony, li_dreadnought_burning_fuse03
Act_LightFuse = harmony, li_dreadnought_burning_fuse04
Act_LightFuse = harmony, MSN_li_dreadnought_damage
Act_SetLifeTime = harmony, 100000
Act_ActTrig = any_cruiser_dies
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM
Act_SpawnShip = rgunboat1
Act_SpawnShip = rgunboat2
Act_SpawnShip = rgunboat3
Act_SpawnFormation = re_frm
Act_SpawnFormation = rf_frm
Act_SpawnFormation = pf_frm
Act_GiveObjList = pf_frm, break_formation
Act_Cloak = lbl_caphostiles, false
Act_Invulnerable = rgunboat1, true
Act_Invulnerable = rgunboat2, true
Act_Invulnerable = rgunboat3, true
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_teamwalker, lbl_teamwalker, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_teamwalker, harmony, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = harmony, lbl_teamwalker, REP_FRIEND_MAXIMUM
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_NEUTRAL_HOSTILE
Act_SetVibe = harmony, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLbl = lbl_caphostiles, lbl_caphostiles, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_NEUTRAL_HOSTILE
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_NEUTRAL_HOSTILE
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_FRIEND_MAXIMUM
Act_SetVibe = Li02_04, Player, REP_FRIEND_THRESHOLD
Act_SendComm = Juni, Player, DX_M03_1140_JUNI
Act_ActTrig = commcomplete_dx_m03_1140_juni
Act_ActTrig = dst_player_at_battle
[Trigger]
nickname = any_cruiser_dies
Cnd_Destroyed = lbl_lose_money_if_dies, 1, EXPLODE
[Trigger]
nickname = commcomplete_dx_m03_1140_juni
Cnd_CommComplete = DX_M03_1140_JUNI
Act_NagDistTowards = OBJ, towards_walker, Juni, walker, 22580
Act_SetNNObj = mlog_join_up_with_walker
Act_ActTrig = start_king_dialog
[Trigger]
nickname = start_king_dialog
Cnd_DistShip = inside, Player, walker, 10000
Act_EtherComm = king, 216306, Player, DX_M03_1150_KING, -1, li_scrote_head, li_scrote_body
Act_ActTrig = commcomplete_DX_M03_1150_KING
[Trigger]
nickname = commcomplete_DX_M03_1150_KING
Cnd_CommComplete = DX_M03_1150_KING
Act_SendComm = Juni, Player, DX_M03_1180_JUNI
Act_ActTrig = commcomplete_DX_M03_1180_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1180_JUNI
Cnd_CommComplete = DX_M03_1180_JUNI
Act_EtherComm = king, 216306, Player, DX_M03_1220_KING, -1, li_scrote_head, li_scrote_body
Act_ActTrig = commcomplete_DX_M03_1220_KING
[Trigger]
nickname = commcomplete_DX_M03_1220_KING
Cnd_CommComplete = DX_M03_1220_KING
Act_SendComm = Juni, Player, DX_M03_1270_JUNI
Act_ActTrig = commcomplete_DX_M03_1270_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1270_JUNI
Cnd_CommComplete = DX_M03_1270_JUNI
Act_EtherComm = king, 216306, Player, DX_M03_1280_KING, -1, li_scrote_head, li_scrote_body
Act_ActTrig = commcomplete_DX_M03_1280_KING
[Trigger]
nickname = commcomplete_DX_M03_1280_KING
Cnd_CommComplete = DX_M03_1280_KING
Act_SendComm = Juni, Player, DX_M03_1290_JUNI
Act_ActTrig = commcomplete_DX_M03_1290_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1290_JUNI
Cnd_CommComplete = DX_M03_1290_JUNI
Act_EtherComm = king, 216306, Player, DX_M03_1300_KING, -1, li_scrote_head, li_scrote_body
Act_ActTrig = commcomplete_DX_M03_1300_KING
[Trigger]
nickname = commcomplete_DX_M03_1300_KING
system = Li02
Cnd_CommComplete = DX_M03_1300_KING
Act_ActTrig = dst_pl_meet_walker
[Trigger]
nickname = dst_pl_meet_walker
system = Li02
Cnd_DistShip = inside, Player, walker, 1000
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_StartDialog = dlg_1320_1380
Act_GiveObjList = walker, ol_walker_formup
Act_ActTrig = dst_walker_enter_ice_zone
Act_ActTrig = commcomplete_DX_M03_1340_WALKER
Act_NagOff = towards_walker
[Dialog]
nickname = dlg_1320_1380
system = Li02
line = walker, Player, DX_M03_1320_WALKER
line = Juni, Player, DX_M03_1330_JUNI
line = walker, Player, DX_M03_1340_WALKER
[Trigger]
nickname = commcomplete_DX_M03_1340_WALKER
system = Li02
Cnd_CommComplete = DX_M03_1340_WALKER
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1390_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
Act_LightFuse = Li02_04, military_icebase1_burning_fuse
Act_ActTrig = commcomplete_DX_M03_1390_STATION_CONTROL
[Trigger]
nickname = commcomplete_DX_M03_1390_STATION_CONTROL
system = Li02
Cnd_CommComplete = DX_M03_1390_STATION_CONTROL
Act_SendComm = walker, Player, DX_M03_1400_WALKER
Act_ActTrig = commcomplete_DX_M03_1400_WALKER
[Trigger]
nickname = commcomplete_DX_M03_1400_WALKER
system = Li02
Cnd_CommComplete = DX_M03_1400_WALKER
Act_Save = launch_key_save_to_willard_battle, 32310
Act_NNIds = 30350, HISTORY
Act_SetOffer = 22407
Act_SetNNObj = mlog_respond_to_distress_call
Act_SendComm = walker, Player, DX_M03_1405_WALKER
Act_GiveObjList = walker, ol_walker_to_exclusion_zone_with_player
Act_ActTrig = walker_at_exclusion_zone
Act_ActTrig = player_at_lab_before_walker
Act_ActTrig = commcomplete_DX_M03_1405_WALKER
Act_NagDistTowards = OBJ, towards_willard_station, Juni, Li02_04, 22585
Act_PlayMusic = music_upcoming_action_heavy, none, none, none
[ObjList]
nickname = ol_walker_to_exclusion_zone_with_player
GotoVec = goto_cruise, -4644, 0, 47394, 750, true, -1, Player, 600, 1400
[Trigger]
nickname = walker_at_exclusion_zone
Cnd_DistVec = inside, walker, -4644, 0, 47394, 1000
Act_ActTrig = dst_walker_at_battle
Act_ActTrig = is_player_at_willard_already
Act_ActTrig = is_player_not_at_willard_already
[Trigger]
nickname = is_player_at_willard_already
Cnd_WatchTrigger = player_at_lab_before_walker, COMPLETE
Act_GiveObjList = walker, ol_walker_to_lab_without_player
Act_DeactTrig = is_player_not_at_willard_already
[ObjList]
nickname = ol_walker_to_lab_without_player
GotoVec = goto_cruise, -8908, 0, 48340, 1000, true, -1
[Trigger]
nickname = is_player_not_at_willard_already
Cnd_WatchTrigger = player_at_lab_before_walker, ACTIVE
Act_GiveObjList = walker, ol_walker_to_lab_with_player
Act_DeactTrig = is_player_at_willard_already
[ObjList]
nickname = ol_walker_to_lab_with_player
GotoVec = goto_cruise, -8908, 0, 48340, 1000, true, -1, Player, 600, 1400
[Trigger]
nickname = player_at_lab_before_walker
Cnd_DistShip = inside, Player, Li02_04, 5000
Act_ActTrig = is_walker_going_to_exclusion_zone
Act_ActTrig = is_walker_going_to_lab
[Trigger]
nickname = is_walker_going_to_exclusion_zone
Cnd_WatchTrigger = walker_at_exclusion_zone, ACTIVE
Act_GiveObjList = walker, ol_walker_to_exclusion_zone_without_player
Act_DeactTrig = is_walker_going_to_lab
[ObjList]
nickname = ol_walker_to_exclusion_zone_without_player
GotoVec = goto_cruise, -4644, 0, 47394, 750, true, -1
[Trigger]
nickname = is_walker_going_to_lab
Cnd_WatchTrigger = walker_at_exclusion_zone, COMPLETE
Act_GiveObjList = walker, ol_walker_to_lab_without_player
Act_DeactTrig = is_walker_going_to_exclusion_zone
[Trigger]
nickname = commcomplete_DX_M03_1405_WALKER
system = Li02
Cnd_CommComplete = DX_M03_1405_WALKER
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1410_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
Act_ActTrig = commcomplete_DX_M03_1410_STATION_CONTROL
[Trigger]
nickname = commcomplete_DX_M03_1410_STATION_CONTROL
Cnd_CommComplete = DX_M03_1410_STATION_CONTROL
Act_SendComm = walker, Player, DX_M03_1415_WALKER
[Trigger]
nickname = dst_walker_enter_ice_zone
system = Li02
Cnd_DistVec = inside, walker, -4644, 0, 47394, 1500
Act_SendComm = walker, Player, DX_M03_1420_WALKER
Act_ActTrig = commcomplete_DX_M03_1420_WALKER
[Trigger]
nickname = commcomplete_DX_M03_1420_WALKER
system = Li02
Cnd_CommComplete = DX_M03_1420_WALKER
Act_EtherComm = Spatrol_voice_m03, 196784, Player, DX_M03_1430_STATION_CONTROL, -1, li_sales_head, li_male_elite_body
[Trigger]
nickname = dst_player_at_battle
system = Li02
Cnd_DistShip = inside, Player, Li02_04, 3000
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_teamwalker, lbl_caphostiles, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_walker_fighters, lbl_fighters, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_harmony_attackers, harmony, REP_HOSTILE_MAXIMUM
Act_GiveObjList = re_frm, ol_stay_near_harmony
Act_GiveObjList = rgunboat1, ol_stay_near_harmony
Act_Invulnerable = rgunboat1, false
Act_Invulnerable = rgunboat2, false
Act_Invulnerable = rgunboat3, false
Act_GiveObjList = rgunboat2, ol_stay_near_willard
Act_GiveObjList = rgunboat3, ol_stay_near_willard
Act_GiveObjList = rf_frm, ol_stay_near_willard
Act_GiveObjList = pf_frm, ol_stay_near_willard
Act_ActTrig = harmony_dies
Act_MarkObj = lbl_caphostiles, 1
Act_NagOff = towards_willard_station
Act_NagDistLeaving = defend_willard_station, Juni, position, -9921, 0, 49526, 22587, 3000, NAG_ALWAYS
[ObjList]
nickname = ol_stay_near_harmony
StayInRange = harmony, 500, true
[Trigger]
nickname = juni_dies_at_willard_battle
Cnd_Destroyed = Juni, 1, EXPLODE
Act_SendComm = walker, Player, DX_M03_1550_WALKER
Act_ActTrig = commcomplete_DX_M03_1550_WALKER
[Trigger]
nickname = commcomplete_DX_M03_1550_WALKER
Cnd_CommComplete = DX_M03_1550_WALKER
Act_ChangeState = FAIL, 22596
[Trigger]
nickname = walker_dies_at_willard_battle
Cnd_Destroyed = walker, 1, EXPLODE
Act_SendComm = Juni, Player, DX_M03_1580_JUNI
Act_ActTrig = commcomplete_DX_M03_1580_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1580_JUNI
Cnd_CommComplete = DX_M03_1580_JUNI
Act_ChangeState = FAIL, 22595
[Trigger]
nickname = harmony_dies
Cnd_Destroyed = harmony, 1, EXPLODE
Act_SendComm = walker, Player, DX_M03_1650_WALKER
Act_GiveObjList = re_frm, ol_stay_near_willard
Act_GiveObjList = rgunboat1, ol_stay_near_willard
[Trigger]
nickname = one_cruiser_dies
Cnd_Destroyed = lbl_walker_support_cruisers, 1, EXPLODE
Act_SendComm = Juni, Player, DX_M03_1630_JUNI
[Trigger]
nickname = two_cruisers_die
Cnd_Destroyed = lbl_walker_support_cruisers, 2, EXPLODE
Act_SendComm = Juni, Player, DX_M03_1640_JUNI
[Trigger]
nickname = first_gunboat_dies
Cnd_Destroyed = lbl_gunboats, 1
Act_SendComm = Juni, Player, DX_M03_1660_JUNI
[Trigger]
nickname = dst_walker_at_battle
system = Li02
Cnd_DistVec = inside, walker, -9921, 0, 49526, 3000
Act_GiveObjList = walker, break_formation
Act_StartDialog = dlg_1450_1470
Act_ActTrig = commcomplete_DX_M03_1460_WALKER
Act_ActTrig = d_gunboats3
Act_ActTrig = tm_juni_big_gun_warning
Act_ActTrig = bombers_arrive
Act_ActTrig = first_gunboat_dies
Act_ActTrig = gunboats_and_bombers_dead
Act_DeactTrig = walker_dies
Act_ActTrig = walker_dies_at_willard_battle
Act_Invulnerable = walker, false
Act_DeactTrig = juni_dies
Act_ActTrig = juni_dies_at_willard_battle
Act_ActTrig = one_cruiser_dies
Act_ActTrig = two_cruisers_die
Act_SetVibeLbl = lbl_caphostiles, lbl_teamwalker, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_teamwalker, lbl_caphostiles, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_caphostiles, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_walker_fighters, lbl_fighters, REP_HOSTILE_MAXIMUM
Act_SetVibeLblToShip = lbl_teamwalker, Player, REP_FRIEND_THRESHOLD
Act_SetVibeLblToShip = lbl_caphostiles, Li02_04, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_caphostiles, harmony, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = Li02_04, lbl_caphostiles, REP_HOSTILE_THRESHOLD
Act_SetVibeShipToLbl = harmony, lbl_caphostiles, REP_HOSTILE_THRESHOLD
Act_SetVibeLblToShip = lbl_harmony_attackers, harmony, REP_HOSTILE_MAXIMUM
Act_GiveObjList = re_frm, ol_stay_near_harmony
Act_GiveObjList = rgunboat1, ol_stay_near_harmony
Act_Invulnerable = rgunboat1, false
Act_Invulnerable = rgunboat2, false
Act_Invulnerable = rgunboat3, false
Act_GiveObjList = rgunboat2, ol_stay_near_willard
Act_GiveObjList = rgunboat3, ol_stay_near_willard
Act_GiveObjList = rf_frm, ol_stay_near_willard
Act_GiveObjList = pf_frm, ol_stay_near_willard
[Dialog]
nickname = dlg_1450_1470
system = Li02
line = Juni, Player, DX_M03_1450_JUNI
line = walker, Juni, DX_M03_1460_WALKER
line = Juni, Player, DX_M03_1470_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1460_WALKER
Cnd_CommComplete = DX_M03_1460_WALKER
Act_SetNNObj = mlog_protect_willard_station
[Trigger]
nickname = tm_juni_big_gun_warning
system = Li02
Cnd_Timer = 45
Act_SendComm = walker, Player, DX_M03_1500_WALKER
Act_MarkObj = lbl_unmark_at_gunboat_warning, 0
[Trigger]
nickname = bombers_arrive
system = Li02
Cnd_Timer = 60
Act_SpawnFormation = bf_frm
Act_Cloak = lbl_bombers, false
Act_MarkObj = lbl_bombers, 1
Act_SetVibeLbl = lbl_bombers, lbl_caphostiles, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_caphostiles, lbl_bombers, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_bombers, Player, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_bombers, lbl_walker_cruisers, REP_HOSTILE_MAXIMUM
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_THRESHOLD
Act_SetVibeLbl = lbl_walker_cruisers, lbl_bombers, REP_HOSTILE_MAXIMUM
Act_GiveObjList = bf_frm, ol_goto_walker
Act_StartDialog = dlg_1510_1520
Act_ActTrig = bombers_dead
[Trigger]
nickname = bombers_dead
Cnd_Destroyed = lbl_bombers, -1, EXPLODE
Act_SetVibeLbl = lbl_walker_cruisers, lbl_gunboats, REP_HOSTILE_MAXIMUM
[Dialog]
nickname = dlg_1510_1520
system = Li02
line = walker, Player, DX_M03_1510_WALKER
line = Juni, Player, DX_M03_1520_JUNI
[Trigger]
nickname = gunboats_and_bombers_dead
Cnd_Destroyed = lbl_mark_other_hostiles_when_this_dies, 1
Act_MarkObj = lbl_caphostiles, 1
[Trigger]
nickname = d_gunboats3
system = Li02
Cnd_Destroyed = lbl_caphostiles, -1
Act_SetNNHidden = mlog_protect_willard_station, true
Act_GiveNNObjs = no_params
Act_NagOff = defend_willard_station
Act_GiveObjList = walker, ol_dock_near_willard
Act_StartDialog = dlg_1680_1690
Act_ActTrig = commcomplete_DX_M03_1760_JUNI
Act_PlayMusic = music_victory, none, none, none
Act_Invulnerable = walker, true, false
Act_Invulnerable = harmony, true, false
Act_Invulnerable = ohio, true, false
Act_Invulnerable = alabama, true, false
[Dialog]
nickname = dlg_1680_1690
system = Li02
line = Juni, Player, DX_M03_1680_JUNI
line = walker, Player, DX_M03_1690_WALKER
line = walker, Player, DX_M03_1750_WALKER
line = Juni, Player, DX_M03_1760_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1760_JUNI
Cnd_CommComplete = DX_M03_1760_JUNI
Act_ActTrig = deduct_some_payment
Act_ActTrig = juni_mission_complete_comm
Act_ActTrig = commcomplete_DX_M03_1765_JUNI
[Trigger]
nickname = deduct_some_payment
Cnd_WatchTrigger = any_cruiser_dies, COMPLETE
Act_DeactTrig = juni_mission_complete_comm
Act_AdjAcct = 2000
Act_StartDialog = deduct_some_payment_dialog
[Dialog]
nickname = deduct_some_payment_dialog
system = Li02
line = Juni, Player, DX_M03_1761_JUNI
line = Juni, Player, DX_M03_1765_JUNI
[Trigger]
nickname = juni_mission_complete_comm
Cnd_WatchTrigger = any_cruiser_dies, ACTIVE
Act_DeactTrig = deduct_some_payment
Act_DeactTrig = any_cruiser_dies
Act_AdjAcct = 3000
Act_SendComm = Juni, Player, DX_M03_1765_JUNI
[Trigger]
nickname = commcomplete_DX_M03_1765_JUNI
system = Li02
Cnd_CommComplete = DX_M03_1765_JUNI
Act_NNIds = 30355, HISTORY
Act_GiveObjList = Juni, juni_dock_with_willard
Act_MarkObj = walker, 0
Act_SetRep = Player, li_n_grp, 0.91
Act_SetRep = Player, li_lsf_grp, 0.95
Act_SetRep = Player, li_p_grp, 0.75
Act_ChangeState = SUCCEED