mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
189 lines
3.0 KiB
INI
189 lines
3.0 KiB
INI
[gate_tunnel]
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nickname = default_jump_gate
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write_depth_buffer = 0
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num_spline_control_points = 9
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x_range = 500
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y_range = 500
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z_range = 20000
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min_radius = 50
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max_radius = 100
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far_radius_factor = 0
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min_speed = 0.003
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max_speed = 0.08
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time_to_max_speed = 5
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fade_distance = 0.1
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near_alpha = 1
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far_alpha = 1
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num_t_steps = 200
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num_s_steps = 12
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min_rotation = 3
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max_rotation = -3
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min_rgb = 0, 0, 30
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max_rgb = 0, 0, 100
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[layer]
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texture = jumptube
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color = 0, 0, 200
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near_alpha_factor = 0.8
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far_alpha_factor = 0
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radius_factor = 1.5
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u_offset = 0
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v_offset = 0
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du = 0.1
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dv = 0.07
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v_scale = 10
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[layer]
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texture = jumptube5
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color = 100, 200, 255
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near_alpha_factor = 1
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far_alpha_factor = 0
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radius_factor = 1
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u_offset = 0.5
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v_offset = 0.33
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du = -0.2
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dv = 0.1
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v_scale = 15
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[gate_tunnel]
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nickname = gate_tunnel_asteroid_belt
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write_depth_buffer = 0
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num_spline_control_points = 9
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x_range = 500
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y_range = 500
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z_range = 20000
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min_radius = 50
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max_radius = 100
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far_radius_factor = 0
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min_speed = 0.003
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max_speed = 0.08
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time_to_max_speed = 5
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fade_distance = 0.1
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near_alpha = 1
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far_alpha = 1
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num_t_steps = 200
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num_s_steps = 12
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min_rotation = 3
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max_rotation = -3
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min_rgb = 0, 0, 0
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max_rgb = 255, 255, 255
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[layer]
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texture = jumptube
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color = 0, 0, 200
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near_alpha_factor = 0.8
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far_alpha_factor = 0
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radius_factor = 1.5
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u_offset = 0
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v_offset = 0
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du = 0.1
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dv = 0.07
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v_scale = 10
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[layer]
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texture = jumptube5
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color = 255, 255, 255
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near_alpha_factor = 1
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far_alpha_factor = 0
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radius_factor = 1
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u_offset = 0.5
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v_offset = 0.33
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du = -0.2
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dv = 0.1
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v_scale = 15
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[gate_tunnel]
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nickname = gate_tunnel_bretonia
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write_depth_buffer = 0
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num_spline_control_points = 9
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x_range = 500
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y_range = 500
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z_range = 20000
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min_radius = 50
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max_radius = 100
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far_radius_factor = 0
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min_speed = 0.003
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max_speed = 0.08
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time_to_max_speed = 5
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fade_distance = 0.1
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near_alpha = 1
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far_alpha = 1
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num_t_steps = 200
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num_s_steps = 12
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min_rotation = 3
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max_rotation = -3
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min_rgb = 0, 0, 30
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max_rgb = 0, 0, 100
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[layer]
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texture = jumptube
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color = 0, 0, 200
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near_alpha_factor = 0.8
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far_alpha_factor = 0
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radius_factor = 1.5
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u_offset = 0
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v_offset = 0
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du = 0.1
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dv = 0.07
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v_scale = 10
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[layer]
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texture = jumptube5
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color = 100, 200, 255
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near_alpha_factor = 1
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far_alpha_factor = 0
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radius_factor = 1
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u_offset = 0.5
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v_offset = 0.33
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du = -0.2
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dv = 0.1
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v_scale = 15
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[gate_tunnel]
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nickname = gate_tunnel_liberty
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write_depth_buffer = 0
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num_spline_control_points = 9
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x_range = 200
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y_range = 200
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z_range = 20000
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min_radius = 50
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max_radius = 100
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far_radius_factor = 0
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min_speed = 0.003
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max_speed = 0.1
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time_to_max_speed = 1
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fade_distance = 0.1
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near_alpha = 1
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far_alpha = 1
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num_t_steps = 200
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num_s_steps = 12
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min_rotation = 1
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max_rotation = -1
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min_rgb = 0, 0, 150
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max_rgb = 100, 100, 255
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[layer]
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texture = jumptube
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color = 50, 50, 200
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near_alpha_factor = 1
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far_alpha_factor = 0
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radius_factor = 1
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u_offset = 0
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v_offset = 0
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du = 0.2
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dv = 0.07
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v_scale = 10
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[layer]
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texture = jumptube5
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color = 0, 50, 255
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near_alpha_factor = 0.5
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far_alpha_factor = 0.3
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radius_factor = 1
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u_offset = 0.5
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v_offset = 0.33
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du = -0.05
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dv = 0.7
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v_scale = 10
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