freelancer-hd-edition/DATA/SOLAR/NEBULA/badlands_li01.ini
2021-07-08 14:21:08 +02:00

47 lines
887 B
INI

[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 8
move_bit_percent = 0.75
equator_bias = 0.5
color = 15, 10, 40
[NebulaLight]
ambient = 20, 15, 60
[Clouds]
max_distance = 1200
puff_count = 20
puff_radius = 250
puff_colora = 45, 40, 160
puff_colorb = 55, 10, 20
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 350, 425
lightning_intensity = 1
lightning_color = 155, 130, 130
lightning_gap = 20
lightning_duration = 0.5
[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 10, 7, 30