mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
1546 lines
28 KiB
INI
1546 lines
28 KiB
INI
[Sound]
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nickname = backgroundambient
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file = Audio\null.wav
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attenuation = 0
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[Sound]
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nickname = backgroundmusic
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file = Audio\null.wav
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attenuation = 0
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[Sound]
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nickname = 2pop01
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file = Audio\2pop01.wav
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attenuation = 0
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[Sound]
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nickname = 2pop02
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file = Audio\2pop02.wav
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attenuation = 0
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[Sound]
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nickname = mix_s002xe
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file = audio\mixes\mix_s002xe.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s010x
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file = audio\mixes\mix_s010x.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s019a
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file = audio\mixes\mix_s019a.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s019b
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file = audio\mixes\mix_s019b.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s019c
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file = audio\mixes\mix_s019c.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s019d
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file = audio\mixes\mix_s019d.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s019e
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file = audio\mixes\mix_s019e.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s027a
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file = audio\mixes\mix_s027a.wav
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attenuation = 0
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streamer = true
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[Sound]
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nickname = mix_s027b
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file = audio\mixes\mix_s027b.wav
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attenuation = 0
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streamer = true
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[Sound]
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nickname = mix_s027c
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file = audio\mixes\mix_s027c.wav
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attenuation = 0
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streamer = true
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[Sound]
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nickname = mix_s051a
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file = audio\mixes\mix_s051xa.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s051b
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file = audio\mixes\mix_s051xb.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s051c
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file = audio\mixes\mix_s051xc.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s069x
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file = audio\mixes\mix_s069x.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072aa
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file = audio\mixes\mix_s072aa.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072ab
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file = audio\mixes\mix_s072ab.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072ba
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file = audio\mixes\mix_s072ba.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072bb
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file = audio\mixes\mix_s072bb.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072c
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file = audio\mixes\mix_s072c.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072d
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file = audio\mixes\mix_s072d.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = mix_s072e
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file = audio\mixes\mix_s072e.wav
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attenuation = -3
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streamer = true
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[Sound]
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nickname = rtc_deskbell01
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file = audio\sounds\rtc\sfx_deskbell01.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = rtc_klaxon_loop_2
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file = audio\sounds\rtc\shorter_loop_klaxon.wav
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attenuation = 0
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crv_pitch = 10
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range = 10, 300
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[Sound]
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nickname = rtc_klaxon_loop
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file = audio\sounds\rtc\2_second_loop_klaxon.wav
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attenuation = 0
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crv_pitch = 10
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range = 10, 300
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[Sound]
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nickname = rtc_by_ball
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file = audio\sounds\weapons\by_placeholder.wav
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attenuation = -3
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is_2d = true
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crv_pitch = 10
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[Sound]
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nickname = rtc_fire_tachyon2
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file = audio\sounds\weapons\fire_tachyon2.wav
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is_2d = true
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crv_pitch = 10
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attenuation = -7
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[Sound]
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nickname = rtc_fire_tachyon4
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file = audio\sounds\weapons\fire_tachyon4.wav
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is_2d = true
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crv_pitch = 10
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attenuation = -7
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[Sound]
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nickname = rtc_fire_shotgun_esu
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crv_pitch = 10
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file = audio\sounds\weapons\fire_placeholder.wav
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attenuation = -6
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is_2d = true
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[Sound]
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nickname = rtc_fire_machinegun_esu
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file = audio\sounds\weapons\fire_placeholder.wav
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attenuation = -6
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crv_pitch = 10
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is_2d = true
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[Sound]
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nickname = rtc_fire_vulcan
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file = audio\sounds\weapons\fire_placeholder.wav
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attenuation = -6
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crv_pitch = 10
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is_2d = true
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[Sound]
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nickname = rtc_med_explosion1
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file = audio\sounds\fx\med explo 1.wav
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attenuation = -3
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is_2d = true
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crv_pitch = 15
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[Sound]
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nickname = rtc_fire_plasma1
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file = audio\sounds\weapons\fire_plasma1.wav
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is_2d = true
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crv_pitch = 10
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attenuation = -7
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[Sound]
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nickname = rtc_fire_plasma2
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file = audio\sounds\weapons\fire_plasma2.wav
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is_2d = true
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crv_pitch = 10
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attenuation = -7
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[Sound]
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nickname = rtc_fire_plasma3
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file = audio\sounds\weapons\fire_plasma3.wav
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is_2d = true
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crv_pitch = 10
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attenuation = -7
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[Sound]
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nickname = rtc_fire_plasma4
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file = audio\sounds\weapons\fire_plasma4.wav
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is_2d = true
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crv_pitch = 10
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attenuation = -7
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[Sound]
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nickname = rtc_thunder
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type = ambience
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file = audio\sounds\fx\lightning1.wav
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attenuation = -6
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is_2d = true
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crv_pitch = 10
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[Sound]
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nickname = rtc_r_missile_launch
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file = audio\sounds\weapons\l_missile_launch.wav
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attenuation = -6
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is_2d = true
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crv_pitch = 4
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[Sound]
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nickname = rtc_med_explosion2
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file = audio\sounds\fx\med explo 2.wav
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attenuation = -3
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is_2d = true
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crv_pitch = 15
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[Sound]
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nickname = rtc_med_explosion3
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file = audio\sounds\fx\med explo 3.wav
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attenuation = -3
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is_2d = true
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crv_pitch = 15
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[Sound]
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nickname = rtc_med_explosion4
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file = audio\sounds\fx\med explo 4.wav
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attenuation = -3
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is_2d = true
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crv_pitch = 12
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[Sound]
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nickname = rtc_laser_impact
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file = audio\sounds\fx\wvf_g20.wav
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attenuation = -6
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is_2d = true
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crv_pitch = 5
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[Sound]
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nickname = rtc_l_missile_launch
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file = audio\sounds\weapons\l_missile_launch.wav
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attenuation = -6
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is_2d = true
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crv_pitch = 4
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[Sound]
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nickname = sfx_syd_clang
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file = audio\sounds\rtc\sfx_syd_clang.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = sfx_steam01
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file = audio\sounds\rtc\sfx_steam01.wav
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attenuation = 0
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range = 50, 300
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[Sound]
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nickname = sfx_steam02
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file = audio\sounds\rtc\sfx_steam02.wav
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attenuation = 0
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range = 50, 300
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[Sound]
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nickname = sfx_equip_wallah
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file = audio\sounds\rtc\sfx_equip_wallah.wav
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attenuation = 0
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range = 50, 300
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[Sound]
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nickname = sfx_breaker
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file = audio\sounds\rtc\sfx_breaker.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = sfx_dkv_map_crystal
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file = audio\sounds\rtc\dkv_map_crystal.wav
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attenuation = -20
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is_2d = true
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[Sound]
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nickname = fs_fl_steel01
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file = audio\sounds\rtc\fs_fl_steel01.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_steel02
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file = audio\sounds\rtc\fs_fl_steel02.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_steel03
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file = audio\sounds\rtc\fs_fl_steel03.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_steel04
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file = audio\sounds\rtc\fs_fl_steel04.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_steel01
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file = audio\sounds\rtc\fs_fr_steel01.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_steel02
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file = audio\sounds\rtc\fs_fr_steel02.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_steel03
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file = audio\sounds\rtc\fs_fr_steel03.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_steel04
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file = audio\sounds\rtc\fs_fr_steel04.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_stone01
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file = audio\sounds\rtc\fs_fl_stone01.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_stone02
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file = audio\sounds\rtc\fs_fl_stone02.wav
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attenuation = 0
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is_2d = true
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[Sound]
|
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nickname = fs_fl_stone03
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file = audio\sounds\rtc\fs_fl_stone03.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_stone04
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file = audio\sounds\rtc\fs_fl_stone04.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_stone01
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file = audio\sounds\rtc\fs_fr_stone01.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_stone02
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file = audio\sounds\rtc\fs_fr_stone02.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_stone03
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file = audio\sounds\rtc\fs_fr_stone03.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fr_stone04
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file = audio\sounds\rtc\fs_fr_stone04.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_hard01
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file = audio\sounds\rtc\fs_fl_hard01.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_hard02
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file = audio\sounds\rtc\fs_fl_hard02.wav
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attenuation = 0
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is_2d = true
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[Sound]
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nickname = fs_fl_hard03
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file = audio\sounds\rtc\fs_fl_hard03.wav
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attenuation = 0
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is_2d = true
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[Sound]
|
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nickname = fs_fl_hard04
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file = audio\sounds\rtc\fs_fl_hard04.wav
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attenuation = 0
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is_2d = true
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[Sound]
|
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nickname = fs_fr_hard01
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file = audio\sounds\rtc\fs_fr_hard01.wav
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attenuation = 0
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is_2d = true
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[Sound]
|
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nickname = fs_fr_hard02
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file = audio\sounds\rtc\fs_fr_hard02.wav
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attenuation = 0
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is_2d = true
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|
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[Sound]
|
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nickname = fs_fr_hard03
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file = audio\sounds\rtc\fs_fr_hard03.wav
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attenuation = 0
|
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is_2d = true
|
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|
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[Sound]
|
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nickname = fs_fr_hard04
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file = audio\sounds\rtc\fs_fr_hard04.wav
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attenuation = 0
|
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is_2d = true
|
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|
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[Sound]
|
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nickname = fs_ml_hard01
|
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file = audio\sounds\rtc\fs_ml_hard01.wav
|
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attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
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nickname = fs_ml_hard02
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file = audio\sounds\rtc\fs_ml_hard02.wav
|
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attenuation = 0
|
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is_2d = true
|
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|
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[Sound]
|
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nickname = fs_ml_hard03
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file = audio\sounds\rtc\fs_ml_hard03.wav
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attenuation = 0
|
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is_2d = true
|
|
|
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[Sound]
|
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nickname = fs_ml_hard04
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file = audio\sounds\rtc\fs_ml_hard04.wav
|
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attenuation = 0
|
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is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_hard01
|
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file = audio\sounds\rtc\fs_mr_hard01.wav
|
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attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_hard02
|
|
file = audio\sounds\rtc\fs_mr_hard02.wav
|
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attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_hard03
|
|
file = audio\sounds\rtc\fs_mr_hard03.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_hard04
|
|
file = audio\sounds\rtc\fs_mr_hard04.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_ml_steel01
|
|
file = audio\sounds\rtc\fs_ml_steel01.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_ml_steel02
|
|
file = audio\sounds\rtc\fs_ml_steel02.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_ml_steel03
|
|
file = audio\sounds\rtc\fs_ml_steel03.wav
|
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attenuation = 0
|
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is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_ml_steel04
|
|
file = audio\sounds\rtc\fs_ml_steel04.wav
|
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attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_steel01
|
|
file = audio\sounds\rtc\fs_mr_steel01.wav
|
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attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_steel02
|
|
file = audio\sounds\rtc\fs_mr_steel02.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_steel03
|
|
file = audio\sounds\rtc\fs_mr_steel03.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_mr_steel04
|
|
file = audio\sounds\rtc\fs_mr_steel04.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = fs_ml_stone01
|
|
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
|
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[Sound]
|
|
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|
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|
|
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|
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[Sound]
|
|
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|
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|
|
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[Sound]
|
|
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|
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|
|
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[Sound]
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|
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|
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|
|
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[Sound]
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|
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|
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[Sound]
|
|
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|
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|
|
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[Sound]
|
|
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|
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|
|
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[Sound]
|
|
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|
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|
|
attenuation = 0
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is_2d = true
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[Sound]
|
|
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|
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|
|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
|
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[Sound]
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|
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|
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[Sound]
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|
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|
|
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_open_beer01.wav
|
|
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[Sound]
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|
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|
|
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[Sound]
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|
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|
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|
|
attenuation = 0
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[Sound]
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|
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|
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|
|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
attenuation = 0
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[Sound]
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|
file = audio\sounds\rtc\sfx_drinks_pouring01.wav
|
|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_drinks_pouring02.wav
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|
attenuation = 0
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is_2d = true
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[Sound]
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|
file = audio\sounds\rtc\sfx_drinks_pouring03.wav
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|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_drinks_pouring04.wav
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|
attenuation = 0
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is_2d = true
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[Sound]
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|
file = audio\sounds\rtc\sfx_drinks_pouring05.wav
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|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_drinks_pouring06.wav
|
|
attenuation = 0
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is_2d = true
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[Sound]
|
|
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|
file = audio\sounds\rtc\sfx_gulp01.wav
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|
attenuation = 0
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is_2d = true
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving01.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving03.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving04.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving05.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving06.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving07.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
file = audio\sounds\rtc\sfx_ice_moving08.wav
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|
attenuation = 0
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range = 50, 300
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[Sound]
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|
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|
attenuation = 0
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[Sound]
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|
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|
attenuation = 0
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[Sound]
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|
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|
attenuation = 0
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[Sound]
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|
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|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
attenuation = 0
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[Sound]
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|
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|
attenuation = 0
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
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|
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_put_down_glass08.wav
|
|
attenuation = 0
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is_2d = true
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_slurp_bottle01.wav
|
|
attenuation = 0
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range = 50, 300
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[Sound]
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|
nickname = sfx_slurp_bottle02
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|
file = audio\sounds\rtc\sfx_slurp_bottle02.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
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|
nickname = sfx_slurp_bottle03
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|
file = audio\sounds\rtc\sfx_slurp_bottle03.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
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|
nickname = sfx_slurp_bottle04
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|
file = audio\sounds\rtc\sfx_slurp_bottle04.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
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|
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|
file = audio\sounds\rtc\sfx_slurp_bottle05.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
|
|
nickname = sfx_slurp_bottle06
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|
file = audio\sounds\rtc\sfx_slurp_bottle06.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
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|
nickname = sfx_slurp_bottle07
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|
file = audio\sounds\rtc\sfx_slurp_bottle07.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
|
|
nickname = sfx_slurp_bottle08
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|
file = audio\sounds\rtc\sfx_slurp_bottle08.wav
|
|
attenuation = 0
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|
range = 50, 300
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[Sound]
|
|
nickname = sfx_slurp_glass01
|
|
file = audio\sounds\rtc\sfx_slurp_glass01.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass02
|
|
file = audio\sounds\rtc\sfx_slurp_glass02.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass03
|
|
file = audio\sounds\rtc\sfx_slurp_glass03.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass04
|
|
file = audio\sounds\rtc\sfx_slurp_glass04.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass05
|
|
file = audio\sounds\rtc\sfx_slurp_glass05.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass06
|
|
file = audio\sounds\rtc\sfx_slurp_glass06.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass07
|
|
file = audio\sounds\rtc\sfx_slurp_glass07.wav
|
|
attenuation = 0
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|
range = 50, 300
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|
[Sound]
|
|
nickname = sfx_slurp_glass08
|
|
file = audio\sounds\rtc\sfx_slurp_glass08.wav
|
|
attenuation = 0
|
|
range = 50, 300
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|
|
[Sound]
|
|
nickname = sfx_ui_react_accept01
|
|
file = audio\sounds\rtc\sfx_ui_react_accept01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_ui_react_accept02
|
|
file = audio\sounds\rtc\sfx_ui_react_accept02.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
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|
[Sound]
|
|
nickname = sfx_ui_react_data01
|
|
file = audio\sounds\rtc\sfx_ui_react_data01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
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|
|
[Sound]
|
|
nickname = sfx_ui_react_data02
|
|
file = audio\sounds\rtc\sfx_ui_react_data02.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_ui_react_denied01
|
|
file = audio\sounds\rtc\sfx_ui_react_denied01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_ui_react_processing01
|
|
file = audio\sounds\rtc\sfx_ui_react_processing01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_ui_react_request01
|
|
file = audio\sounds\rtc\sfx_ui_react_request01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_ui_react_error01
|
|
file = audio\sounds\rtc\sfx_ui_react_error01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_enter01
|
|
file = audio\sounds\rtc\sfx_keyboard_enter01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_flurry01
|
|
file = audio\sounds\rtc\sfx_keyboard_flurry01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_flurry02
|
|
file = audio\sounds\rtc\sfx_keyboard_flurry02.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_flurry03
|
|
file = audio\sounds\rtc\sfx_keyboard_flurry03.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_flurry04
|
|
file = audio\sounds\rtc\sfx_keyboard_flurry04.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_flurry05
|
|
file = audio\sounds\rtc\sfx_keyboard_flurry05.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_number01
|
|
file = audio\sounds\rtc\sfx_keyboard_number01.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_keyboard_number02
|
|
file = audio\sounds\rtc\sfx_keyboard_number02.wav
|
|
attenuation = 0
|
|
range = 50, 300
|
|
|
|
[Sound]
|
|
nickname = sfx_fpat_on_arm01
|
|
file = audio\sounds\rtc\sfx_fpat_on_arm01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fpat_on_arm02
|
|
file = audio\sounds\rtc\sfx_fpat_on_arm02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fpat_on_back01
|
|
file = audio\sounds\rtc\sfx_fpat_on_back01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fpat_on_back02
|
|
file = audio\sounds\rtc\sfx_fpat_on_back02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fpat_on_back03
|
|
file = audio\sounds\rtc\sfx_fpat_on_back03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fpat_two_hands01
|
|
file = audio\sounds\rtc\sfx_fpat_two_hands01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fhandshake01
|
|
file = audio\sounds\rtc\sfx_fhandshake01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fhandshake02
|
|
file = audio\sounds\rtc\sfx_fhandshake02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fhandshake03
|
|
file = audio\sounds\rtc\sfx_fhandshake03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_female01
|
|
file = audio\sounds\rtc\sfx_fstop_female01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_female02
|
|
file = audio\sounds\rtc\sfx_fstop_female02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_female03
|
|
file = audio\sounds\rtc\sfx_fstop_female03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_steel_female01
|
|
file = audio\sounds\rtc\sfx_fstop_steel_female01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_steel_female02
|
|
file = audio\sounds\rtc\sfx_fstop_steel_female02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_steel_female03
|
|
file = audio\sounds\rtc\sfx_fstop_steel_female03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_male01
|
|
file = audio\sounds\rtc\sfx_fstop_male01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_male02
|
|
file = audio\sounds\rtc\sfx_fstop_male02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_male03
|
|
file = audio\sounds\rtc\sfx_fstop_male03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_male04
|
|
file = audio\sounds\rtc\sfx_fstop_male04.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_male05
|
|
file = audio\sounds\rtc\sfx_fstop_male05.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_steel_male01
|
|
file = audio\sounds\rtc\sfx_fstop_steel_male01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fstop_steel_male02
|
|
file = audio\sounds\rtc\sfx_fstop_steel_male02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_male01
|
|
file = audio\sounds\rtc\sfx_fturn_male01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_male02
|
|
file = audio\sounds\rtc\sfx_fturn_male02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_male03
|
|
file = audio\sounds\rtc\sfx_fturn_male03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_male04
|
|
file = audio\sounds\rtc\sfx_fturn_male04.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_female01
|
|
file = audio\sounds\rtc\sfx_fturn_female01.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_female02
|
|
file = audio\sounds\rtc\sfx_fturn_female02.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_female03
|
|
file = audio\sounds\rtc\sfx_fturn_female03.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_fturn_female04
|
|
file = audio\sounds\rtc\sfx_fturn_female04.wav
|
|
attenuation = -10
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_weld1
|
|
file = audio\sounds\rtc\weld1.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_weld2
|
|
file = audio\sounds\rtc\weld2.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_weld3
|
|
file = audio\sounds\rtc\weld3.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_weld4
|
|
file = audio\sounds\rtc\weld4.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = sfx_weld5
|
|
file = audio\sounds\rtc\weld5.wav
|
|
attenuation = 0
|
|
is_2d = true
|
|
|
|
[Sound]
|
|
nickname = equipment_cart_start
|
|
file = audio\sounds\bases\equipment_cart_start.wav
|
|
crv_pitch = 5
|
|
attenuation = 0
|
|
range = 20, 150
|
|
|
|
[Sound]
|
|
nickname = equipment_cart_loop
|
|
file = audio\sounds\bases\equipment_cart_loop.wav
|
|
crv_pitch = 5
|
|
attenuation = 0
|
|
range = 20
|
|
|
|
[Sound]
|
|
nickname = equipment_cart_stop
|
|
file = audio\sounds\bases\equipment_cart_stop.wav
|
|
crv_pitch = 5
|
|
attenuation = 0
|
|
range = 20, 150
|
|
|
|
[Sound]
|
|
nickname = ambience_outside_traffic
|
|
file = Audio\sounds\bases\ambience_outside_traffic.wav
|
|
attenuation = -6
|
|
range = 20
|
|
type = ambience
|
|
|
|
[Sound]
|
|
nickname = ambience_cave
|
|
file = Audio\sounds\bases\ambience_cityscape_cave.wav
|
|
type = ambience
|
|
attenuation = -24
|
|
|
|
[Sound]
|
|
nickname = ambience_cityscape_heavy
|
|
file = Audio\sounds\bases\ambience_cityscape_heavy.wav
|
|
type = ambience
|
|
attenuation = -21
|
|
|
|
[Sound]
|
|
nickname = ambience_cityscape_medium
|
|
file = Audio\sounds\bases\ambience_cityscape_medium.wav
|
|
type = ambience
|
|
attenuation = -24
|
|
|
|
[Sound]
|
|
nickname = ambience_cityscape_light
|
|
file = Audio\sounds\bases\ambience_cityscape_light.wav
|
|
type = ambience
|
|
attenuation = -24
|
|
|
|
[Sound]
|
|
nickname = ambience_planetscape_rocky
|
|
file = Audio\sounds\bases\ambience_planetscape_rocky.wav
|
|
type = ambience
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_planetscape_icy
|
|
file = Audio\sounds\bases\ambience_planetscape_icy.wav
|
|
type = ambience
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = ambience_planetscape_water
|
|
file = Audio\sounds\bases\ambience_planetscape_water.wav
|
|
type = ambience
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = ambience_planetscape_forest
|
|
file = Audio\sounds\bases\ambience_planetscape_forest.wav
|
|
type = ambience
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = ambience_hispania
|
|
file = Audio\sounds\bases\ambience_hispania.wav
|
|
type = ambience
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = ambience_pirate
|
|
file = Audio\sounds\bases\ambience_pirate.wav
|
|
type = ambience
|
|
attenuation = -6
|
|
|
|
[Sound]
|
|
nickname = ambience_weather_rain
|
|
file = Audio\sounds\bases\ambience_weather_rain.wav
|
|
type = ambience
|
|
attenuation = -18
|
|
|
|
[Sound]
|
|
nickname = ambience_weather_wind
|
|
file = Audio\sounds\bases\ambience_weather_wind.wav
|
|
type = ambience
|
|
attenuation = -18
|
|
|
|
[Sound]
|
|
nickname = ambience_bar_space
|
|
file = Audio\sounds\bases\ambience_bar_space.wav
|
|
type = ambience
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_deck_space_smaller
|
|
file = Audio\sounds\bases\ambience_deck_space_smaller.wav
|
|
type = ambience
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_deck_space_larger
|
|
type = ambience
|
|
file = Audio\sounds\bases\ambience_deck_space_larger.wav
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_hangar_space
|
|
file = Audio\sounds\bases\ambience_hangar_space.wav
|
|
type = ambience
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_base_space
|
|
type = ambience
|
|
file = Audio\sounds\bases\ambience_base_space.wav
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_bar_ground_smaller
|
|
type = ambience
|
|
file = Audio\sounds\bases\ambience_bar_ground_smaller.wav
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_bar_ground_larger
|
|
file = Audio\sounds\bases\ambience_bar_ground_larger.wav
|
|
type = ambience
|
|
attenuation = -14
|
|
|
|
[Sound]
|
|
nickname = ambience_equip_ground_smaller
|
|
file = Audio\sounds\bases\ambience_equip_ground_smaller.wav
|
|
attenuation = -10
|
|
type = ambience
|
|
|
|
[Sound]
|
|
nickname = ambience_equip_ground_larger
|
|
type = ambience
|
|
file = Audio\sounds\bases\ambience_equip_ground_larger.wav
|
|
attenuation = -12
|
|
|
|
[Sound]
|
|
nickname = ambience_shipbuy
|
|
type = ambience
|
|
file = Audio\sounds\bases\ambience_shipbuy.wav
|
|
attenuation = -16
|
|
|
|
[Sound]
|
|
nickname = ambience_comm
|
|
file = Audio\sounds\bases\ambience_comm_ground.wav
|
|
type = ambience
|
|
attenuation = -18
|
|
|