freelancer-hd-edition/DATA/MISSIONS/npcships_test.ini
2021-07-08 14:21:08 +02:00

304 lines
6.0 KiB
INI

[NPCShipArch]
nickname = rlf
loadout = rh_p_rh_fighter_loadout01
ship_archetype = rh_fighter
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = klf
loadout = ku_p_ku_fighter_loadout01
ship_archetype = ku_fighter
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = blf
loadout = br_p_br_fighter_loadout01
ship_archetype = br_fighter
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = llf
loadout = li_p_li_fighter_loadout01
ship_archetype = li_fighter
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = plf
loadout = fc_lr_pi_fighter_loadout01
ship_archetype = pi_fighter
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = olf
loadout = ku_p_ku_fighter_loadout01
ship_archetype = ku_fighter
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = rhf
loadout = rh_n_rh_elite_loadout01
ship_archetype = rh_elite
pilot = heavy_fighter_default
npc_class = elite_fighter
state_graph = fighter
[NPCShipArch]
nickname = bhf
loadout = br_n_br_elite_loadout01
ship_archetype = br_elite
pilot = heavy_fighter_default
npc_class = elite_fighter
state_graph = fighter
[NPCShipArch]
nickname = lhf
loadout = li_n_li_elite_loadout01
ship_archetype = li_elite
pilot = heavy_fighter_default
npc_class = elite_fighter
state_graph = fighter
[NPCShipArch]
nickname = khf
loadout = ku_n_ku_elite_loadout01
ship_archetype = ku_elite
pilot = heavy_fighter_default
npc_class = elite_fighter
state_graph = fighter
[NPCShipArch]
nickname = phf
loadout = fc_lr_pi_elite_loadout01
ship_archetype = pi_elite
pilot = heavy_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = ohf
loadout = MSN12_Order_Heavy_Fighter
ship_archetype = or_elite
pilot = heavy_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = nlf
loadout = MSN12_Nomad_Fighter_Patrol
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Patrol
state_graph = fighter
[NPCShipArch]
nickname = lf
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
pilot = freighter_default
npc_class = freighter
state_graph = fighter
[NPCShipArch]
nickname = kf
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
pilot = freighter_default
npc_class = freighter
state_graph = fighter
[NPCShipArch]
nickname = rf
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
pilot = freighter_default
npc_class = freighter
state_graph = fighter
[NPCShipArch]
nickname = bf
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
pilot = freighter_default
npc_class = freighter
state_graph = fighter
[NPCShipArch]
nickname = pf
loadout = fc_lr_pi_freighter_loadout01
ship_archetype = pi_freighter
pilot = freighter_default
npc_class = freighter
state_graph = fighter
[NPCShipArch]
nickname = lt
loadout = large_transport
ship_archetype = large_transport_m03
pilot = transport_default
npc_class = large_transport
state_graph = TRANSPORT
[NPCShipArch]
nickname = t
loadout = ge_transport
ship_archetype = ge_transport
pilot = transport_default
npc_class = TRANSPORT
state_graph = TRANSPORT
[NPCShipArch]
nickname = at
loadout = ge_armored
ship_archetype = ge_armored
pilot = transport_default
npc_class = armored
state_graph = TRANSPORT
[NPCShipArch]
nickname = tt
loadout = ge_large_train
ship_archetype = ge_large_train
pilot = transport_default
npc_class = train_large
state_graph = TRANSPORT
[NPCShipArch]
nickname = rgb
loadout = rh_gunboat
ship_archetype = rh_gunboat
pilot = gunboat_default
npc_class = gunboat
state_graph = gunboat
[NPCShipArch]
nickname = kgb
loadout = ku_gunboat
ship_archetype = ku_gunboat
pilot = gunboat_default
npc_class = gunboat
state_graph = gunboat
[NPCShipArch]
nickname = bgb
loadout = br_gunboat
ship_archetype = br_gunboat
pilot = gunboat_default
npc_class = gunboat
state_graph = gunboat
[NPCShipArch]
nickname = l_cruiser
loadout = li_cruiser
ship_archetype = li_cruiser
pilot = cruiser_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = l_dreadnought
loadout = li_dreadnought
ship_archetype = li_dreadnought
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = r_cruiser
loadout = rh_cruiser
ship_archetype = rh_cruiser
pilot = cruiser_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = r_battleship
loadout = rh_battleship
ship_archetype = rh_battleship
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = b_destroyer
loadout = br_destroyer
ship_archetype = br_destroyer
pilot = cruiser_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = b_battleship
loadout = br_battleship
ship_archetype = br_battleship
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = k_destroyer
loadout = ku_destroyer
ship_archetype = ku_destroyer
pilot = cruiser_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = k_battleship
loadout = ku_battleship
ship_archetype = ku_battleship
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = prison_ship
loadout = MSN01b_Prison_Ship
ship_archetype = ge_prison
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = luxury_ship
loadout = ge_liner_co_01
ship_archetype = ge_liner
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser
[NPCShipArch]
nickname = heavy_lifter
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
pilot = transport_easy
npc_class = lawful, class_lifter
state_graph = TRANSPORT
[NPCShipArch]
nickname = n_gunboat
loadout = MSN12_Nomad_Gunboat
ship_archetype = no_gunboat
pilot = MSN12_Nomad_Gunboat
npc_class = lawful, gunboat
state_graph = gunboat
[NPCShipArch]
nickname = n_battleship
loadout = MSN13_Nomad_Battleship
ship_archetype = no_battleship
pilot = battleship_default
npc_class = cruiser
state_graph = cruiser