veloren/assets/common/material_stats_manifest.ron

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// Keep in mind that material stats are multiplied by the form stats, not added (e.g. equip_time_secs is most sensitive to this)
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(
tool_stats: {
// Metals
"common.items.mineral.ingot.bronze": (
equip_time_secs: 1.0,
power: 0.75,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.iron": (
equip_time_secs: 1.0,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.steel": (
equip_time_secs: 1.0,
power: 1.25,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.cobalt": (
equip_time_secs: 1.0,
power: 1.5,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.bloodsteel": (
equip_time_secs: 1.0,
power: 1.75,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.mineral.ingot.orichalcum": (
equip_time_secs: 1.0,
power: 2.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
// Woods
"common.items.log.wood": (
equip_time_secs: 1.0,
power: 0.75,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.bamboo": (
equip_time_secs: 1.0,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.hardwood": (
equip_time_secs: 1.0,
power: 1.25,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.ironwood": (
equip_time_secs: 1.0,
power: 1.5,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.frostwood": (
equip_time_secs: 1.0,
power: 1.75,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
"common.items.log.eldwood": (
equip_time_secs: 1.0,
power: 2.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
},
armor_stats: {
// Metals
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"Bronze": (
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protection: Some(Normal(60.0)),
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poise_resilience: Some(Normal(10.0)),
),
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"Iron": (
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protection: Some(Normal(84.0)),
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poise_resilience: Some(Normal(20.0)),
),
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"Steel": (
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protection: Some(Normal(108.0)),
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poise_resilience: Some(Normal(30.0)),
),
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"Cobalt": (
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protection: Some(Normal(122.0)),
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poise_resilience: Some(Normal(40.0)),
),
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"Bloodsteel": (
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protection: Some(Normal(146.0)),
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poise_resilience: Some(Normal(50.0)),
),
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"Orichalcum": (
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protection: Some(Normal(180.0)),
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poise_resilience: Some(Normal(60.0)),
),
// Hides
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"Rawhide": (
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protection: Some(Normal(20.0)),
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crit_power: Some(0.5),
stealth: Some(0.5),
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),
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"Leather": (
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protection: Some(Normal(28.0)),
crit_power: Some(0.6),
stealth: Some(0.7),
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),
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"Scale": (
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protection: Some(Normal(36.0)),
crit_power: Some(0.7),
stealth: Some(0.9),
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),
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"Carapace": (
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protection: Some(Normal(44.0)),
crit_power: Some(0.8),
stealth: Some(1.1),
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),
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"Plate": (
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protection: Some(Normal(52.0)),
crit_power: Some(0.9),
stealth: Some(1.3),
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),
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"Dragonscale": (
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protection: Some(Normal(60.0)),
crit_power: Some(1.0),
stealth: Some(1.5),
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),
// Cloths
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"Linen": (
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protection: Some(Normal(15.0)),
energy_max: Some(16.7),
energy_reward: Some(0.167),
stealth: Some(0.167),
),
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"Wool": (
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protection: Some(Normal(20.0)),
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energy_max: Some(33.3),
energy_reward: Some(0.333),
stealth: Some(0.333),
),
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"Silk": (
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protection: Some(Normal(25.0)),
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energy_max: Some(50.0),
energy_reward: Some(0.5),
stealth: Some(0.5),
),
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"Lifecloth": (
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protection: Some(Normal(30.0)),
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energy_max: Some(66.7),
energy_reward: Some(0.667),
stealth: Some(0.667),
),
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"Moonweave": (
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protection: Some(Normal(35.0)),
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energy_max: Some(83.3),
energy_reward: Some(0.833),
stealth: Some(0.833),
),
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"Sunsilk": (
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protection: Some(Normal(40.0)),
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energy_max: Some(100.0),
energy_reward: Some(1.0),
stealth: Some(1.0),
),
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// Misc Sets
"Alchemist": (
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protection: Some(Normal(120.0)),
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poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.4),
),
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"Assassin": (
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protection: Some(Normal(50.0)),
poise_resilience: Some(Normal(5.0)),
),
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"Blacksmith": (
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protection: Some(Normal(120.0)),
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poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.4),
),
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"Bonerattler": (
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protection: Some(Normal(80.0)),
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),
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"Chef": (
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protection: Some(Normal(120.0)),
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poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.4),
),
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"Cloth Blue": (
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protection: Some(Normal(5.0)),
),
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"Cloth Green": (
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protection: Some(Normal(5.0)),
),
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"Cloth Purple": (
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protection: Some(Normal(5.0)),
),
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"Cultist": (
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protection: Some(Normal(100.0)),
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poise_resilience: Some(Normal(20.0)),
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energy_max: Some(30.0),
energy_reward: Some(0.4),
crit_power: Some(0.25),
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stealth: Some(0.4),
),
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"Ferocious": (
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protection: Some(Normal(180.0)),
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),
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"Leather Plate": (
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protection: Some(Normal(120.0)),
poise_resilience: Some(Normal(30.0)),
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),
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"Merchant": (
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protection: Some(Normal(120.0)),
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poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.4),
),
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"Pirate": (
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protection: Some(Normal(120.0)),
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poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.4),
),
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"Savage": (
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protection: Some(Normal(60.0)),
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),
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"Tarasque": (
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protection: Some(Normal(60.0)),
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),
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"Twigs": (
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protection: Some(Normal(20.0)),
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),
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"Twigs Flowers": (
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protection: Some(Normal(20.0)),
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),
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"Twigs Leaves": (
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protection: Some(Normal(20.0)),
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),
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"Velorite Battlemage": (
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protection: Some(Normal(100.0)),
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),
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"Witch": (
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protection: Some(Normal(120.0)),
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poise_resilience: Some(Normal(20.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.4),
),
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"Cardinal": (
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protection: Some(Normal(540.0)),
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poise_resilience: Some(Normal(60.0)),
energy_max: Some(45.0),
energy_reward: Some(0.5),
crit_power: Some(0.8),
),
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},
)