veloren/assets/common/manifests/ship_manifest.ron

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({
DefaultAirship: (
bone0: (
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offset: (-17.5, -39.0, 1.0),
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central: ("airship_human.structure"),
),
bone1: (
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offset: (-8.5, -2.0, -8.5),
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central: ("airship_human.propeller-l"),
),
bone2: (
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offset: (-8.5, -2.0, -8.5),
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central: ("airship_human.propeller-r"),
),
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bone3: (
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offset: (-1.5, -10.0, -4.5),
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central: ("airship_human.rudder"),
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),
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custom_indices: {
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1: Air(ChairSingle, 4),
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2: Air(Helm, 0),
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3: Air(DoorWide, 4),
8: Air(DoorWide, 0),
9: Air(CraftingBench, 0),
11: Air(RepairBench, 0),
12: Air(DismantlingBench, 4),
15: Air(Anvil, 2),
17: Air(CookingPot, 0),
18: Air(WallLamp, 4),
23: Air(FireBowlGround, 4),
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},
),
AirBalloon: (
bone0: (
offset: (-14.5, -16.0, 0.0),
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central: ("air_balloon.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (-1.5, -6.0, -6.0),
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central: ("air_balloon.rudder"),
),
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custom_indices: {
1: Air(Helm),
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},
),
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SailBoat: (
bone0: (
offset: (-6.5, -15.5, 0.0),
central: ("sail_boat.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (-1.5, -6.0, -5.0),
central: ("empty"),
),
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custom_indices: {
1: Air(ChairSingle, 4),
2: Air(Helm, 0),
3: Air(Door, 6),
4: Air(Door, 2),
9: Air(CraftingBench, 0),
10: Air(Window1, 0),
11: Air(RepairBench, 0),
12: Air(DismantlingBench, 4),
13: Air(Window1, 2),
14: Air(Crate, 0),
15: Air(Anvil, 2),
16: Air(Tent, 0),
17: Air(CookingPot, 0),
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18: Air(WallLampSmall, 4),
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19: Air(Lantern, 4),
},
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),
Galleon: (
bone0: (
offset: (-16, -16, -3.0),
central: ("galleon.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
custom_indices: {
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1: Air(ChairSingle, 4),
2: Air(Helm, 0),
3: Air(DoorWide, 4),
4: Air(DoorWide, 0),
9: Air(CraftingBench, 0),
10: Air(Window1, 0),
11: Air(RepairBench, 0),
12: Air(DismantlingBench, 4),
13: Air(Window1, 2),
14: Air(Crate, 0),
15: Air(Cauldron, 2),
16: Air(Tent, 0),
17: Air(CookingPot, 0),
18: Air(WallLamp, 4),
19: Air(Lantern, 4),
},
),
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Skiff: (
bone0: (
offset: (-3.5, -7, -0.5),
central: ("skiff.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
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custom_indices: {
1: Air(ChairSingle, 4),
2: Air(Helm, 0),
3: Air(Door, 4),
4: Air(Door, 0),
9: Air(CraftingBench, 0),
10: Air(Window1, 0),
11: Air(RepairBench, 0),
12: Air(DismantlingBench, 4),
13: Air(Window1, 2),
14: Air(Crate, 0),
15: Air(Cauldron, 2),
16: Air(Tent, 0),
17: Air(CookingPot, 0),
18: Air(WallLampSmall, 4),
19: Air(Lantern, 4),
},
),
Submarine: (
bone0: (
offset: (-5.5, -18.0, -1.0),
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central: ("submarine.structure"),
),
bone1: (
offset: (-3.5, -1.0, -3.5),
central: ("submarine.prop"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (-3.5, -3.0, -3.5),
central: ("submarine.rudder"),
),
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custom_indices: {
1: Air(ChairSingle, 4),
2: Air(Helm, 0),
3: Air(Door, 4),
4: Air(Door, 0),
9: Air(CraftingBench, 0),
10: Air(Window1, 0),
11: Air(RepairBench, 0),
12: Air(DismantlingBench, 4),
13: Air(Window1, 2),
14: Air(Crate, 0),
15: Air(Cauldron, 2),
16: Air(Tent, 0),
17: Air(CookingPot, 0),
18: Air(WallLampSmall, 4),
19: Air(Lantern, 4),
},
),
Carriage: (
bone0: (
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offset: (-4.5, -7.0, -0.5),
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central: ("carriage.structure"),
),
bone1: (
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offset: (-2.0, -5.0, -2.0),
central: ("carriage.axle"),
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),
bone2: (
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offset: (-2.0, -5.0, -2.0),
central: ("carriage.axle"),
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),
bone3: (
offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
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custom_indices: {
1: Air(ChairSingle, 4),
2: Air(Helm, 0),
3: Air(Door, 4),
4: Air(Door, 0),
9: Air(CraftingBench, 0),
10: Air(Window1, 0),
11: Air(RepairBench, 0),
12: Air(DismantlingBench, 4),
13: Air(Window1, 2),
14: Air(Crate, 0),
15: Air(Cauldron, 2),
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16: Air(ChairSingle, 0),
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17: Air(CookingPot, 0),
18: Air(WallLampSmall, 4),
19: Air(Lantern, 4),
},
),
})