veloren/common/src/event.rs

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use crate::comp;
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use parking_lot::Mutex;
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use specs::Entity as EcsEntity;
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use sphynx::Uid;
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use std::{collections::VecDeque, ops::DerefMut};
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use vek::*;
pub enum LocalEvent {
Jump(EcsEntity),
WallLeap {
entity: EcsEntity,
wall_dir: Vec3<f32>,
},
Boost {
entity: EcsEntity,
vel: Vec3<f32>,
},
}
pub enum ServerEvent {
Explosion {
pos: Vec3<f32>,
radius: f32,
},
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Damage {
uid: Uid,
change: comp::HealthChange,
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},
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Destroy {
entity: EcsEntity,
cause: comp::HealthSource,
},
InventoryManip(EcsEntity, comp::InventoryManip),
Respawn(EcsEntity),
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Shoot {
entity: EcsEntity,
dir: Vec3<f32>,
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body: comp::Body,
light: Option<comp::LightEmitter>,
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projectile: comp::Projectile,
gravity: Option<comp::Gravity>,
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},
LandOnGround {
entity: EcsEntity,
vel: Vec3<f32>,
},
Mount(EcsEntity, EcsEntity),
Unmount(EcsEntity),
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Possess(Uid, Uid),
CreatePlayer {
entity: EcsEntity,
name: String,
body: comp::Body,
main: Option<String>,
},
CreateNpc {
pos: comp::Pos,
stats: comp::Stats,
body: comp::Body,
agent: comp::Agent,
scale: comp::Scale,
},
ClientDisconnect(EcsEntity),
ChunkRequest(EcsEntity, Vec2<i32>),
ChatCmd(EcsEntity, String),
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}
pub struct EventBus<E> {
queue: Mutex<VecDeque<E>>,
}
impl<E> Default for EventBus<E> {
fn default() -> Self {
Self {
queue: Mutex::new(VecDeque::new()),
}
}
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}
impl<E> EventBus<E> {
pub fn emitter(&self) -> Emitter<E> {
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Emitter {
bus: self,
events: VecDeque::new(),
}
}
pub fn emit(&self, event: E) {
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self.queue.lock().push_front(event);
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}
pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> {
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std::mem::replace(self.queue.lock().deref_mut(), VecDeque::new()).into_iter()
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}
}
pub struct Emitter<'a, E> {
bus: &'a EventBus<E>,
events: VecDeque<E>,
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}
impl<'a, E> Emitter<'a, E> {
pub fn emit(&mut self, event: E) {
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self.events.push_front(event);
}
}
impl<'a, E> Drop for Emitter<'a, E> {
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fn drop(&mut self) {
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self.bus.queue.lock().append(&mut self.events);
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}
}