veloren/assets/common/trading/sellable_materials.ron

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// Loot table that exists purely for price rationalisation
//
// This loot table should be marked as sellable.
// If you want to add something that merchants can buy but not sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// Stones
(0.02, Item("common.items.mineral.gem.diamond")),
(0.08, Item("common.items.mineral.gem.ruby")),
(0.1, Item("common.items.mineral.gem.emerald")),
(0.2, Item("common.items.mineral.gem.sapphire")),
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(0.5, Item("common.items.mineral.ore.velorite")),
(0.75, Item("common.items.mineral.gem.topaz")),
(1.0, Item("common.items.mineral.gem.amethyst")),
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(2.0, Item("common.items.mineral.ore.veloritefrag")),
(4.0, Item("common.items.crafting_ing.stones")),
// Ores
(0.5, Item("common.items.mineral.ore.velorite")),
(0.6, Item("common.items.mineral.ore.veloritefrag")),
(2.5, Item("common.items.mineral.ore.copper")),
(2.5, Item("common.items.mineral.ore.tin")),
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// Logs
(5.0, Item("common.items.log.wood")),
// Animal Hide
(4.0, Item("common.items.crafting_ing.hide.animal_hide")),
// Mob Drops
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(0.10, Item("common.items.crafting_ing.animal_misc.long_tusk")),
(0.15, Item("common.items.crafting_ing.animal_misc.elegant_crest")),
(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
(0.15, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(0.2, Item("common.items.crafting_ing.animal_misc.strong_pincer")),
(0.5, Item("common.items.crafting_ing.animal_misc.raptor_feather")),
(1.2, Item("common.items.crafting_ing.animal_misc.claw")),
(2.5, Item("common.items.crafting_ing.animal_misc.fur")),
(2.5, Item("common.items.crafting_ing.animal_misc.sharp_fang")),
(2.5, Item("common.items.crafting_ing.animal_misc.venom_sac")),
(2.5, Item("common.items.crafting_ing.animal_misc.viscous_ooze")),
(4.0, Item("common.items.crafting_ing.cloth.wool")),
(4.0, Item("common.items.flowers.plant_fiber")),
// Junk
(4.0, Item("common.items.crafting_ing.bowl")),
(4.0, Item("common.items.crafting_ing.empty_vial")),
// Gatherables
(0.1, Item("common.items.crafting_ing.seashells")),
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(9.0, Item("common.items.crafting_ing.honey")),
(5.0, Item("common.items.flowers.moonbell")),
(1.0, Item("common.items.crafting_ing.cotton_boll")),
(1.0, Item("common.items.flowers.pyrebloom")),
(3.0, Item("common.items.crafting_ing.twigs")),
(4.0, Item("common.items.crafting_ing.cactus")),
(4.0, Item("common.items.flowers.red")),
(4.0, Item("common.items.flowers.wild_flax")),
(9.0, Item("common.items.flowers.sunflower")),
]