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https://gitlab.com/veloren/veloren.git
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Make ItemEquality work
+ Create own directory for trade_pricing `assets/common/trading` + Move fictive loot tables there + Mark sellable/non-sellable items in trade_pricing tests
This commit is contained in:
parent
f213ba138a
commit
1e358e6f0c
@ -1,4 +0,0 @@
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[
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["common.items.weapons.sceptre.caduceus", "common.items.weapons.sceptre.root_evil"],
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["common.items.weapons.staff.laevateinn", "common.items.weapons.staff.phoenix" ],
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]
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@ -1,10 +0,0 @@
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// Loot table that exists purely for price rationalisation
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// Put here anything that doesn't fit in anything else.
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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]
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@ -531,7 +531,6 @@
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inputs: [
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(Item("common.items.crafting_ing.leather.leather_strips"), 4),
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(Item("common.items.crafting_ing.twigs"), 10),
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(Item("common.items.mineral.ore.veloritefrag"), 1),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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19
assets/common/trading/balance.ron
Normal file
19
assets/common/trading/balance.ron
Normal file
@ -0,0 +1,19 @@
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// Loot table that exists purely for price rationalisation
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//
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// NOTE: it shouln't be considered source of resources.
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// Place here things which have greater prices than intended.
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Mostly tools here because crafting turn rarity from input ingredients,
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// and move it to output, which isn't desired
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(1.0, Item("common.items.tool.pickaxe_steel")),
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(20.0, Item("common.items.tool.craftsman_hammer")),
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(20.0, Item("common.items.tool.pickaxe_stone")),
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(20.0, Item("common.items.weapons.hammer.burnt_drumstick")),
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(20.0, Item("common.items.weapons.sword.wood-2")),
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]
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@ -7,16 +7,16 @@
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Meats
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(0.0125, Item("common.items.food.meat.bird_large_raw")),
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(0.125, Item("common.items.food.meat.bird_large_raw")),
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(0.5, Item("common.items.food.meat.beast_large_raw")),
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(2.0, Item("common.items.food.meat.bird_raw")),
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(2.0, Item("common.items.food.meat.fish_raw")),
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(2.0, Item("common.items.food.meat.tough_raw")),
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(4.0, Item("common.items.food.meat.beast_small_raw")),
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// Gatherables
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(0.025, Item("common.items.food.coconut")),
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(0.25, Item("common.items.food.cheese")),
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(0.25, Item("common.items.food.apple")),
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(0.25, Item("common.items.food.coconut")),
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(0.5, Item("common.items.food.cheese")),
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(1.0, Item("common.items.food.apple")),
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(2.0, Item("common.items.food.carrot")),
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(2.0, Item("common.items.food.lettuce")),
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(2.0, Item("common.items.food.tomato")),
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@ -3,29 +3,31 @@ loot_tables: [
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// balance the loot tables against each other (higher= more common= smaller price)
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// Weapons
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(32.0, true, "common.loot_tables.weapons.starter"),
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(16.0, true, "common.loot_tables.weapons.tier-0"),
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(8.0, true, "common.loot_tables.weapons.tier-1"),
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(4.0, true, "common.loot_tables.weapons.tier-2"),
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(2.0, true, "common.loot_tables.weapons.tier-3"),
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(1.0, false, "common.loot_tables.weapons.tier-4"),
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(0.5, false, "common.loot_tables.weapons.tier-5"),
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(0.025, false, "common.loot_tables.weapons.cultist"),
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(0.025, false, "common.loot_tables.weapons.cave"),
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(0.02, false, "common.loot_tables.weapons.legendary"),
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// Weapons sets
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(16.0, true, "common.loot_tables.weapons.tier-0"),
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(8.0, true, "common.loot_tables.weapons.tier-1"),
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(1.0, true, "common.loot_tables.weapons.tier-2"),
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(0.125, true, "common.loot_tables.weapons.tier-3"),
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(0.0625, false, "common.loot_tables.weapons.tier-4"),
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(0.03, false, "common.loot_tables.weapons.tier-5"),
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// Non-craftable Armor
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(20.0, true, "common.loot_tables.armor.cloth"),
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(1.0, true, "common.loot_tables.armor.twigs"),
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(1.0, true, "common.loot_tables.armor.twigsflowers"),
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(1.0, true, "common.loot_tables.armor.twigsleaves"),
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(0.01, false, "common.loot_tables.trading.jewellery"),
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(0.01, false, "common.trading.jewellery"),
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// Ingredients
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(1.0, true, "common.loot_tables.trading.sellable_materials"),
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(1.0, false, "common.loot_tables.trading.unsellable_materials"),
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(1.0, true, "common.trading.sellable_materials"),
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(1.0, false, "common.trading.unsellable_materials"),
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// Food Ingredients
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(1.0, true, "common.loot_tables.trading.food"),
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(1.0, true, "common.trading.food"),
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// Potions
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//
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@ -39,14 +41,16 @@ loot_tables: [
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// Misc
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(0.1, true, "common.loot_tables.consumable.throwable"),
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// Collections
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(0.00001, false, "common.loot_tables.trading.collection"),
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(0.00001, false, "common.trading.collection"),
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// Manual balance
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(1.0, false, "common.trading.balance"),
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],
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// this is the amount of that good the most common item represents
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// so basically this table balances the goods against each other (higher=less valuable)
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good_scaling: [
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(Potions, 0.005), // common.items.consumable.potion_minor
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(Food, 0.5), // common.items.food.mushroom
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(Food, 0.15), // common.items.food.mushroom
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(Coin, 1.0), // common.items.utility.coins
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(Armor, 0.5), // common.items.armor.misc.pants.worker_blue
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(Tools, 0.5), // common.items.weapons.staff.starter_staff
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58
assets/common/trading/item_price_equality.ron
Normal file
58
assets/common/trading/item_price_equality.ron
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@ -0,0 +1,58 @@
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[
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// Tier-0 weapons
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LootTable("common.loot_tables.weapons.sword.stone"),
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LootTable("common.loot_tables.weapons.axe.stone"),
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LootTable("common.loot_tables.weapons.hammer.stone"),
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LootTable("common.loot_tables.weapons.bow.wood"),
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LootTable("common.loot_tables.weapons.staff.wood"),
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// Tier-1 weapons
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LootTable("common.loot_tables.weapons.sword.bronze"),
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LootTable("common.loot_tables.weapons.axe.bronze"),
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LootTable("common.loot_tables.weapons.hammer.bronze"),
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LootTable("common.loot_tables.weapons.bow.bone"),
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LootTable("common.loot_tables.weapons.staff.bamboo"),
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LootTable("common.loot_tables.weapons.sceptre.bamboo"),
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// Tier-2 weapons
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LootTable("common.loot_tables.weapons.sword.iron"),
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LootTable("common.loot_tables.weapons.axe.iron"),
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LootTable("common.loot_tables.weapons.hammer.iron"),
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LootTable("common.loot_tables.weapons.bow.hardwood"),
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LootTable("common.loot_tables.weapons.staff.hardwood"),
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LootTable("common.loot_tables.weapons.sceptre.hardwood"),
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// Tier-3 weapons
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LootTable("common.loot_tables.weapons.sword.steel"),
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LootTable("common.loot_tables.weapons.axe.steel"),
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LootTable("common.loot_tables.weapons.hammer.steel"),
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LootTable("common.loot_tables.weapons.bow.metal"),
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LootTable("common.loot_tables.weapons.staff.ironwood"),
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LootTable("common.loot_tables.weapons.sceptre.ironwood"),
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// Tier-4 weapons
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LootTable("common.loot_tables.weapons.sword.cobalt"),
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LootTable("common.loot_tables.weapons.axe.cobalt"),
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LootTable("common.loot_tables.weapons.hammer.cobalt"),
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LootTable("common.loot_tables.weapons.bow.frostwood"),
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LootTable("common.loot_tables.weapons.staff.frostwood"),
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LootTable("common.loot_tables.weapons.sceptre.frostwood"),
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// Tier-5 weapons
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LootTable("common.loot_tables.weapons.sword.bloodsteel"),
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LootTable("common.loot_tables.weapons.axe.bloodsteel"),
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LootTable("common.loot_tables.weapons.hammer.bloodsteel"),
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LootTable("common.loot_tables.weapons.bow.eldwood"),
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LootTable("common.loot_tables.weapons.staff.eldwood"),
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LootTable("common.loot_tables.weapons.sceptre.eldwood"),
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// Legendary staves and sceptres
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Set([
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"common.items.weapons.staff.phoenix",
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"common.items.weapons.staff.laevateinn",
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]),
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Set([
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"common.items.weapons.sceptre.root_evil",
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"common.items.weapons.sceptre.caduceus",
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]),
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]
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@ -30,9 +30,8 @@
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// Mob Drops
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(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(0.15, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(0.5, Item("common.items.crafting_ing.animal_misc.raptor_feather")),
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(1.0, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(1.2, Item("common.items.crafting_ing.animal_misc.claw")),
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(2.5, Item("common.items.crafting_ing.animal_misc.fur")),
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(2.5, Item("common.items.crafting_ing.animal_misc.sharp_fang")),
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@ -48,10 +47,10 @@
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(0.1, Item("common.items.crafting_ing.seashells")),
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(0.2, Item("common.items.crafting_ing.honey")),
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(0.2, Item("common.items.flowers.moonbell")),
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(1.0, Item("common.items.crafting_ing.cactus")),
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(1.0, Item("common.items.crafting_ing.cotton_boll")),
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(1.0, Item("common.items.flowers.pyrebloom")),
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(3.0, Item("common.items.crafting_ing.twigs")),
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(4.0, Item("common.items.crafting_ing.cactus")),
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(4.0, Item("common.items.flowers.red")),
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(4.0, Item("common.items.flowers.wild_flax")),
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(9.0, Item("common.items.flowers.sunflower")),
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@ -25,6 +25,7 @@
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(0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
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(0.08, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(0.225, Item("common.items.crafting_ing.sticky_thread")),
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// Ultra Rare drops
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@ -44,10 +44,7 @@ struct Entries {
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impl Entries {
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fn add(&mut self, eqset: &EqualitySet, item_name: &str, probability: f32, can_sell: bool) {
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let canonical_itemname = eqset
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.equivalence_class
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.get(item_name)
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.map_or(item_name, |i| &**i);
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let canonical_itemname = eqset.canonical(item_name);
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let old = self
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.entries
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@ -66,10 +63,15 @@ impl Entries {
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}
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self.entries
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.push((canonical_itemname.to_owned(), probability, can_sell));
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if canonical_itemname != item_name {
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// Add the non-canonical item so that it'll show up in merchant inventories
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self.entries.push((item_name.to_owned(), 0.0, can_sell));
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}
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}
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// Add the non-canonical item so that it'll show up in merchant inventories
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// It will have infinity as its price, but it's fine,
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// because we determine all prices based on canonical value
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if canonical_itemname != item_name
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&& !self.entries.iter().any(|(name, _, _)| name == item_name)
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{
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self.entries.push((item_name.to_owned(), 0.0, can_sell));
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}
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}
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}
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@ -136,27 +138,54 @@ struct EqualitySet {
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equivalence_class: HashMap<String, String>,
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}
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impl EqualitySet {
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fn canonical<'a>(&'a self, item_name: &'a str) -> &'a str {
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let canonical_itemname = self
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.equivalence_class
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.get(item_name)
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.map_or(item_name, |i| &**i);
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canonical_itemname
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}
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}
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impl assets::Compound for EqualitySet {
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fn load<S: assets::source::Source>(
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cache: &assets::AssetCache<S>,
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id: &str,
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) -> Result<Self, assets::Error> {
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let manifest = cache.load::<assets::Ron<Vec<Vec<String>>>>(id)?;
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let mut ret = Self {
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#[derive(Debug, Deserialize)]
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enum EqualitySpec {
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LootTable(String),
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Set(Vec<String>),
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}
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let mut eqset = Self {
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equivalence_class: HashMap::new(),
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};
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for set in &manifest.read().0 {
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let mut iter = set.iter();
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let manifest = &cache.load::<assets::Ron<Vec<EqualitySpec>>>(id)?.read().0;
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for set in manifest {
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let items = match set {
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EqualitySpec::LootTable(table) => {
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let acc = &ProbabilityFile::load_expect(table).read().content;
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acc.iter().map(|(_p, item)| item).cloned().collect()
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},
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EqualitySpec::Set(xs) => xs.clone(),
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};
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let mut iter = items.iter();
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if let Some(first) = iter.next() {
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let first = first.to_string();
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ret.equivalence_class.insert(first.clone(), first.clone());
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eqset.equivalence_class.insert(first.clone(), first.clone());
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for item in iter {
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ret.equivalence_class
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eqset
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.equivalence_class
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.insert(item.to_string(), first.clone());
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}
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}
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}
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Ok(ret)
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Ok(eqset)
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}
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}
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@ -278,10 +307,7 @@ impl TradePricing {
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// look up price (inverse frequency) of an item
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fn price_lookup(&self, eqset: &EqualitySet, requested_name: &str) -> f32 {
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let canonical_name = eqset
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.equivalence_class
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.get(requested_name)
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.map_or(requested_name, |name| &**name);
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let canonical_name = eqset.canonical(requested_name);
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let goods = self.get_list_by_path(canonical_name);
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// even if we multiply by INVEST_FACTOR we need to remain
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@ -322,8 +348,9 @@ impl TradePricing {
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#[allow(clippy::cast_precision_loss)]
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fn read() -> Self {
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let mut result = Self::default();
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let price_config = TradingPriceFile::load_expect("common.item_price_calculation").read();
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let eqset = EqualitySet::load_expect("common.item_price_equality").read();
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let price_config =
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TradingPriceFile::load_expect("common.trading.item_price_calculation").read();
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let eqset = EqualitySet::load_expect("common.trading.item_price_equality").read();
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result.equality_set = eqset.clone();
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for table in &price_config.loot_tables {
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if PRICING_DEBUG {
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@ -382,7 +409,7 @@ impl TradePricing {
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let actual_cost = result.calculate_material_cost(recipe, &eqset);
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let output_tradeable = recipe.input.iter().all(|(input, _)| {
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result
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.get_list_by_path(&input)
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.get_list_by_path(input)
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.iter()
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.find(|(item, _, _)| item == input)
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.map_or(false, |(_, _, tradeable)| *tradeable)
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@ -468,11 +495,7 @@ impl TradePricing {
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if item == Self::COIN_ITEM {
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(Good::Coin, 1.0)
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} else {
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let item = TRADE_PRICING
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.equality_set
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.equivalence_class
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.get(item)
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.map_or(item, |i| &**i);
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let item = TRADE_PRICING.equality_set.canonical(item);
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TRADE_PRICING.material_cache.get(item).copied().map_or(
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(Good::Terrain(crate::terrain::BiomeKind::Void), 0.0),
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@ -489,20 +512,21 @@ impl TradePricing {
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use crate::comp::item::{armor, tool, Item, ItemKind};
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// we pass the item and the inverse of the price to the closure
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fn printvec<F>(x: &str, e: &[(String, f32, bool)], f: F)
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fn printvec<F>(good_kind: &str, entries: &[(String, f32, bool)], f: F)
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where
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F: Fn(&Item, f32) -> String,
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{
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println!("\n======{:^15}======", x);
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for i in e.iter() {
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let it = Item::new_from_asset_expect(&i.0);
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let price = 1.0 / i.1;
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println!("\n======{:^15}======", good_kind);
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for (item_id, p, can_sell) in entries.iter() {
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let it = Item::new_from_asset_expect(item_id);
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let price = 1.0 / p;
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println!(
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"<{}>\n{:>4.2} {:?} {}",
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i.0,
|
||||
"<{}> {}\n{:>4.2} {:?} {}",
|
||||
item_id,
|
||||
if *can_sell { "+" } else { "-" },
|
||||
price,
|
||||
it.quality,
|
||||
f(&it, i.1)
|
||||
f(&it, *p)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user