2019-01-13 20:53:55 +00:00
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pub mod cell;
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2019-08-25 21:31:08 +00:00
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pub mod mat_cell;
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pub use mat_cell::Material;
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2019-01-13 20:53:55 +00:00
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2020-04-25 20:28:41 +00:00
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// Reexport
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2020-04-24 14:20:16 +00:00
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pub use self::{cell::Cell, mat_cell::MatCell};
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2020-04-25 20:28:41 +00:00
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2019-01-13 20:53:55 +00:00
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use crate::{
|
common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
|
|
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vol::{IntoFullPosIterator, IntoFullVolIterator, ReadVol, SizedVol, Vox, WriteVol},
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2019-01-13 20:53:55 +00:00
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volumes::dyna::Dyna,
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};
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2019-06-06 14:48:41 +00:00
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use dot_vox::DotVoxData;
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use vek::*;
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2019-01-13 20:53:55 +00:00
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/// A type representing a volume that may be part of an animated figure.
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///
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/// Figures are used to represent things like characters, NPCs, mobs, etc.
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pub type Segment = Dyna<Cell, ()>;
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2019-04-28 02:12:30 +00:00
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impl From<&DotVoxData> for Segment {
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fn from(dot_vox_data: &DotVoxData) -> Self {
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2019-01-13 20:53:55 +00:00
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if let Some(model) = dot_vox_data.models.get(0) {
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let palette = dot_vox_data
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.palette
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.iter()
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.map(|col| Rgba::from(col.to_ne_bytes()).into())
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.collect::<Vec<_>>();
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let mut segment = Segment::filled(
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2019-04-29 20:37:19 +00:00
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Vec3::new(model.size.x, model.size.y, model.size.z),
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2019-01-13 20:53:55 +00:00
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Cell::empty(),
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(),
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);
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for voxel in &model.voxels {
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if let Some(&color) = palette.get(voxel.i as usize) {
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2019-08-25 21:31:08 +00:00
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segment
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.set(
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2020-06-08 18:37:41 +00:00
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Vec3::new(voxel.x, voxel.y, voxel.z).map(i32::from),
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2019-08-25 21:31:08 +00:00
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Cell::new(color),
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)
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.unwrap();
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2019-01-13 20:53:55 +00:00
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}
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}
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segment
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} else {
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Segment::filled(Vec3::zero(), Cell::empty(), ())
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}
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}
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}
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2019-08-19 02:57:41 +00:00
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impl Segment {
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2019-08-29 02:48:06 +00:00
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/// Transform cells
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pub fn map(mut self, transform: impl Fn(Cell) -> Option<Cell>) -> Self {
|
common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
|
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for pos in self.full_pos_iter() {
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2019-08-29 02:48:06 +00:00
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if let Some(new) = transform(*self.get(pos).unwrap()) {
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2019-08-25 21:31:08 +00:00
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self.set(pos, new).unwrap();
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2019-08-19 02:57:41 +00:00
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}
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}
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self
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}
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2020-02-01 20:39:39 +00:00
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2019-08-29 02:48:06 +00:00
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/// Transform cell colors
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pub fn map_rgb(self, transform: impl Fn(Rgb<u8>) -> Rgb<u8>) -> Self {
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self.map(|cell| cell.get_color().map(|rgb| Cell::new(transform(rgb))))
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}
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2019-08-19 02:57:41 +00:00
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}
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2019-08-24 23:18:47 +00:00
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2019-08-25 21:31:08 +00:00
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// TODO: move
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/// A `Dyna` builder that combines Dynas
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pub struct DynaUnionizer<V: Vox>(Vec<(Dyna<V, ()>, Vec3<i32>)>);
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2019-08-24 23:18:47 +00:00
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2019-08-25 21:31:08 +00:00
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impl<V: Vox + Copy> DynaUnionizer<V> {
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::new_without_default)] // TODO: Pending review in #587
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2020-02-01 20:39:39 +00:00
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pub fn new() -> Self { DynaUnionizer(Vec::new()) }
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2019-08-25 21:31:08 +00:00
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pub fn add(mut self, dyna: Dyna<V, ()>, offset: Vec3<i32>) -> Self {
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self.0.push((dyna, offset));
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2019-08-24 23:18:47 +00:00
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self
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}
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2020-02-01 20:39:39 +00:00
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2019-08-25 21:31:08 +00:00
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pub fn maybe_add(self, maybe: Option<(Dyna<V, ()>, Vec3<i32>)>) -> Self {
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2019-08-24 23:18:47 +00:00
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match maybe {
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2019-08-25 21:31:08 +00:00
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Some((dyna, offset)) => self.add(dyna, offset),
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2019-08-24 23:18:47 +00:00
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None => self,
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}
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}
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2020-02-01 20:39:39 +00:00
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::neg_multiply)] // TODO: Pending review in #587
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2019-08-25 21:31:08 +00:00
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pub fn unify(self) -> (Dyna<V, ()>, Vec3<i32>) {
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2019-08-24 23:18:47 +00:00
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if self.0.is_empty() {
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2019-08-25 21:31:08 +00:00
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return (Dyna::filled(Vec3::zero(), V::empty(), ()), Vec3::zero());
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2019-08-24 23:18:47 +00:00
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}
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2019-08-25 21:31:08 +00:00
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// Determine size of the new Dyna
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2019-08-24 23:18:47 +00:00
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let mut min_point = self.0[0].1;
|
common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
|
|
|
let mut max_point = self.0[0].1 + self.0[0].0.size().map(|e| e as i32);
|
2019-08-25 21:31:08 +00:00
|
|
|
for (dyna, offset) in self.0.iter().skip(1) {
|
common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
|
|
|
let size = dyna.size().map(|e| e as i32);
|
2019-08-24 23:18:47 +00:00
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min_point = min_point.map2(*offset, std::cmp::min);
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max_point = max_point.map2(offset + size, std::cmp::max);
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}
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let new_size = (max_point - min_point).map(|e| e as u32);
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|
// Allocate new segment
|
2019-08-25 21:31:08 +00:00
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let mut combined = Dyna::filled(new_size, V::empty(), ());
|
2019-08-24 23:18:47 +00:00
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// Copy segments into combined
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|
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let origin = min_point.map(|e| e * -1);
|
2019-08-25 21:31:08 +00:00
|
|
|
for (dyna, offset) in self.0 {
|
common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
|
|
|
for (pos, vox) in dyna.full_vol_iter() {
|
2019-08-25 21:31:08 +00:00
|
|
|
if !vox.is_empty() {
|
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combined.set(origin + offset + pos, *vox).unwrap();
|
2019-08-24 23:18:47 +00:00
|
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|
}
|
|
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|
}
|
|
|
|
}
|
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(combined, origin)
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|
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}
|
|
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}
|
2019-08-25 21:31:08 +00:00
|
|
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|
pub type MatSegment = Dyna<MatCell, ()>;
|
|
|
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|
|
|
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impl MatSegment {
|
|
|
|
pub fn to_segment(&self, map: impl Fn(Material) -> Rgb<u8>) -> Segment {
|
common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-03 22:23:29 +00:00
|
|
|
let mut vol = Dyna::filled(self.size(), Cell::empty(), ());
|
|
|
|
for (pos, vox) in self.full_vol_iter() {
|
|
|
|
let rgb = match vox {
|
2019-08-25 21:31:08 +00:00
|
|
|
MatCell::None => continue,
|
|
|
|
MatCell::Mat(mat) => map(*mat),
|
|
|
|
MatCell::Normal(rgb) => *rgb,
|
|
|
|
};
|
|
|
|
vol.set(pos, Cell::new(rgb)).unwrap();
|
|
|
|
}
|
|
|
|
vol
|
|
|
|
}
|
2020-02-01 20:39:39 +00:00
|
|
|
|
2019-09-18 16:46:12 +00:00
|
|
|
/// Transform cells
|
|
|
|
pub fn map(mut self, transform: impl Fn(MatCell) -> Option<MatCell>) -> Self {
|
|
|
|
for pos in self.full_pos_iter() {
|
|
|
|
if let Some(new) = transform(*self.get(pos).unwrap()) {
|
|
|
|
self.set(pos, new).unwrap();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self
|
|
|
|
}
|
2020-02-01 20:39:39 +00:00
|
|
|
|
2019-09-18 16:46:12 +00:00
|
|
|
/// Transform cell colors
|
|
|
|
pub fn map_rgb(self, transform: impl Fn(Rgb<u8>) -> Rgb<u8>) -> Self {
|
|
|
|
self.map(|cell| match cell {
|
|
|
|
MatCell::Normal(rgb) => Some(MatCell::Normal(transform(rgb))),
|
|
|
|
_ => None,
|
|
|
|
})
|
|
|
|
}
|
2019-08-25 21:31:08 +00:00
|
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2020-03-21 22:48:03 +00:00
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pub fn from_vox(dot_vox_data: &DotVoxData, flipped: bool) -> Self {
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2019-08-25 21:31:08 +00:00
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if let Some(model) = dot_vox_data.models.get(0) {
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let palette = dot_vox_data
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.palette
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.iter()
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.map(|col| Rgba::from(col.to_ne_bytes()).into())
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.collect::<Vec<_>>();
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let mut vol = Dyna::filled(
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Vec3::new(model.size.x, model.size.y, model.size.z),
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MatCell::empty(),
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(),
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);
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for voxel in &model.voxels {
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let block = match voxel.i {
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0 => MatCell::Mat(Material::Skin),
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1 => MatCell::Mat(Material::Hair),
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2 => MatCell::Mat(Material::EyeDark),
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3 => MatCell::Mat(Material::EyeLight),
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2019-10-04 18:27:12 +00:00
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4 => MatCell::Mat(Material::SkinDark),
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5 => MatCell::Mat(Material::SkinLight),
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2019-08-25 21:31:08 +00:00
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7 => MatCell::Mat(Material::EyeWhite),
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//6 => MatCell::Mat(Material::Clothing),
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index => {
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let color = palette
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.get(index as usize)
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.copied()
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.unwrap_or_else(|| Rgb::broadcast(0));
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MatCell::Normal(color)
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2020-02-01 20:39:39 +00:00
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},
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2019-08-25 21:31:08 +00:00
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};
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vol.set(
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2020-03-21 22:48:03 +00:00
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Vec3::new(
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if flipped {
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model.size.x as u8 - 1 - voxel.x
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} else {
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voxel.x
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},
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voxel.y,
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voxel.z,
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)
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2020-06-08 18:37:41 +00:00
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.map(i32::from),
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2019-08-25 21:31:08 +00:00
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block,
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)
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.unwrap();
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}
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vol
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} else {
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Dyna::filled(Vec3::zero(), MatCell::empty(), ())
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}
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}
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}
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2020-03-21 22:48:03 +00:00
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impl From<&DotVoxData> for MatSegment {
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fn from(dot_vox_data: &DotVoxData) -> Self { Self::from_vox(dot_vox_data, false) }
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}
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