2020-12-27 19:59:03 +00:00
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/// WARNING: Localization files shall be saved in UTF-8 format without BOM
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/// Localization for "global" English
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(
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string_map: {
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// Inventory
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"hud.bag.inventory": "{playername}'s Inventory",
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"hud.bag.stats_title": "{playername}'s Stats",
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"hud.bag.exp": "Exp",
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"hud.bag.armor": "Armor",
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"hud.bag.stats": "Stats",
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"hud.bag.head": "Head",
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"hud.bag.neck": "Neck",
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"hud.bag.tabard": "Tabard",
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"hud.bag.shoulders": "Shoulders",
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"hud.bag.chest": "Chest",
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"hud.bag.hands": "Hands",
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"hud.bag.lantern": "Lantern",
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"hud.bag.glider": "Glider",
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"hud.bag.belt": "Belt",
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"hud.bag.ring": "Ring",
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"hud.bag.back": "Back",
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"hud.bag.legs": "Legs",
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"hud.bag.feet": "Feet",
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"hud.bag.mainhand": "Mainhand",
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"hud.bag.offhand": "Offhand",
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2021-05-17 00:43:19 +00:00
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"hud.bag.inactive_mainhand": "Inactive Mainhand",
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"hud.bag.inactive_offhand": "Inactive Offhand",
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2021-05-17 19:35:27 +00:00
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"hud.bag.swap_equipped_weapons_title": "Swap equipped weapons",
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"hud.bag.swap_equipped_weapons_desc": "Press {key}",
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2021-01-08 19:12:09 +00:00
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"hud.bag.bag": "Bag",
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2021-03-24 01:05:14 +00:00
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"hud.bag.health": "Health",
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2021-07-31 05:05:07 +00:00
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"hud.bag.energy": "Energy",
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2021-03-24 01:05:14 +00:00
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"hud.bag.combat_rating": "Combat Rating",
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"hud.bag.protection": "Protection",
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2021-04-11 03:49:47 +00:00
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"hud.bag.stun_res": "Stun Resilience",
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2021-03-24 01:05:14 +00:00
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"hud.bag.combat_rating_desc": "Calculated from your\nequipment and health.",
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2021-03-30 20:15:37 +00:00
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"hud.bag.protection_desc": "Damage reduction through armor",
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2021-07-31 05:05:07 +00:00
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"hud.bag.stun_res_desc": "Resilience against being stunned by consecutive hits.\nRegenerates like Energy.",
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2021-04-17 16:24:33 +00:00
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"hud.bag.sort_by_name": "Sort by Name",
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"hud.bag.sort_by_quality": "Sort by Quality",
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"hud.bag.sort_by_category": "Sort by Category",
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2020-12-27 19:59:03 +00:00
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},
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vector_map: {
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}
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)
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