veloren/server/src/client.rs

66 lines
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Rust
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use common::msg::{ClientState, RequestStateError, ServerMsg};
use hashbrown::HashSet;
use network::{Participant, Stream};
use specs::{Component, FlaggedStorage};
use specs_idvs::IdvStorage;
use std::sync::Mutex;
use vek::*;
pub struct Client {
pub client_state: ClientState,
pub participant: Mutex<Option<Participant>>,
pub singleton_stream: Stream,
pub last_ping: f64,
pub login_msg_sent: bool,
}
impl Component for Client {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}
impl Client {
pub fn notify(&mut self, msg: ServerMsg) { let _ = self.singleton_stream.send(msg); }
pub fn is_registered(&self) -> bool {
match self.client_state {
ClientState::Registered | ClientState::Spectator | ClientState::Character => true,
_ => false,
}
}
pub fn is_ingame(&self) -> bool {
match self.client_state {
ClientState::Spectator | ClientState::Character => true,
_ => false,
}
}
pub fn allow_state(&mut self, new_state: ClientState) {
self.client_state = new_state;
let _ = self
.singleton_stream
.send(ServerMsg::StateAnswer(Ok(new_state)));
}
pub fn error_state(&mut self, error: RequestStateError) {
let _ = self
.singleton_stream
.send(ServerMsg::StateAnswer(Err((error, self.client_state))));
}
}
// Distance from fuzzy_chunk before snapping to current chunk
pub const CHUNK_FUZZ: u32 = 2;
// Distance out of the range of a region before removing it from subscriptions
pub const REGION_FUZZ: u32 = 16;
#[derive(Clone, Debug)]
pub struct RegionSubscription {
pub fuzzy_chunk: Vec2<i32>,
pub regions: HashSet<Vec2<i32>>,
}
impl Component for RegionSubscription {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}