2019-06-28 08:24:13 +00:00
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use super::{
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super::{Animation, SkeletonAttr},
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CharacterSkeleton,
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};
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2019-11-10 23:36:47 +00:00
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use common::comp::item::Tool;
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2019-06-16 02:16:22 +00:00
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use std::f32::consts::PI;
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2019-06-06 14:48:41 +00:00
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use std::ops::Mul;
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2019-01-14 14:40:22 +00:00
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use vek::*;
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pub struct RunAnimation;
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impl Animation for RunAnimation {
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type Skeleton = CharacterSkeleton;
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2019-11-10 23:36:47 +00:00
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type Dependency = (Option<Tool>, Vec3<f32>, Vec3<f32>, Vec3<f32>, f64);
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2019-01-14 14:40:22 +00:00
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2019-05-09 17:58:16 +00:00
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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2019-11-10 23:36:47 +00:00
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(_active_tool_kind, velocity, orientation, last_ori, global_time): Self::Dependency,
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2019-05-09 17:58:16 +00:00
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anim_time: f64,
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2019-09-09 19:11:40 +00:00
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rate: &mut f32,
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2019-06-28 08:24:13 +00:00
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skeleton_attr: &SkeletonAttr,
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2019-05-09 17:58:16 +00:00
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) -> Self::Skeleton {
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2019-04-16 18:15:49 +00:00
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let mut next = (*skeleton).clone();
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2019-09-09 19:11:40 +00:00
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let speed = Vec2::<f32>::from(velocity).magnitude();
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*rate = speed;
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let constant = 1.0;
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let wave = (((5.0)
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/ (1.1 + 3.9 * ((anim_time as f32 * constant as f32 * 1.2).sin()).powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * constant as f32 * 1.2).sin());
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let wave_cos = (((5.0)
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/ (1.1 + 3.9 * ((anim_time as f32 * constant as f32 * 2.4).sin()).powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * constant as f32 * 1.5).sin());
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let wave_cos_dub = (((5.0)
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2019-10-02 10:05:17 +00:00
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/ (1.1 + 3.9 * ((anim_time as f32 * constant as f32 * 4.8).sin()).powf(2.0 as f32)))
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2019-09-09 19:11:40 +00:00
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.sqrt())
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* ((anim_time as f32 * constant as f32 * 1.5).sin());
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let wave_diff = (anim_time as f32 * 0.6).sin();
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2019-06-16 15:37:31 +00:00
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let wave_stop = (anim_time as f32 * 2.6).min(PI / 2.0).sin();
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2019-08-27 03:04:54 +00:00
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let head_look = Vec2::new(
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2019-10-02 10:05:17 +00:00
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((global_time + anim_time) as f32 / 4.0)
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2019-08-27 03:04:54 +00:00
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.floor()
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.mul(7331.0)
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.sin()
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* 0.2,
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2019-10-02 10:05:17 +00:00
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((global_time + anim_time) as f32 / 4.0)
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2019-08-27 03:04:54 +00:00
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.floor()
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.mul(1337.0)
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.sin()
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* 0.1,
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);
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2019-08-31 02:37:27 +00:00
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2019-09-09 19:11:40 +00:00
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let ori = Vec2::from(orientation);
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let last_ori = Vec2::from(last_ori);
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2019-08-31 02:37:27 +00:00
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2019-09-09 19:11:40 +00:00
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let tilt = if Vec2::new(ori, last_ori)
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.map(|o| Vec2::<f32>::from(o).magnitude_squared())
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.map(|m| m > 0.001 && m.is_finite())
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.reduce_and()
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&& ori.angle_between(last_ori).is_finite()
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{
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ori.angle_between(last_ori).min(0.5)
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* last_ori.determine_side(Vec2::zero(), ori).signum()
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2019-08-31 02:37:27 +00:00
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} else {
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0.0
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2019-09-09 19:11:40 +00:00
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} * 1.3;
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2019-08-31 02:37:27 +00:00
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2019-08-27 03:04:54 +00:00
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next.head.offset = Vec3::new(
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0.0,
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2019-10-02 10:05:17 +00:00
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-3.0 + skeleton_attr.neck_forward,
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skeleton_attr.neck_height + 20.0 + wave_cos * 1.3,
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2019-08-27 03:04:54 +00:00
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);
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next.head.ori = Quaternion::rotation_z(head_look.x + wave * 0.1)
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* Quaternion::rotation_x(head_look.y + 0.35);
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next.head.scale = Vec3::one() * skeleton_attr.head_scale;
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next.chest.offset = Vec3::new(0.0, 0.0, 7.0 + wave_cos * 1.1);
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next.chest.ori = Quaternion::rotation_z(wave * 0.2);
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next.chest.scale = Vec3::one();
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next.belt.offset = Vec3::new(0.0, 0.0, 5.0 + wave_cos * 1.1);
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next.belt.ori = Quaternion::rotation_z(wave * 0.35);
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next.belt.scale = Vec3::one();
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next.shorts.offset = Vec3::new(0.0, 0.0, 2.0 + wave_cos * 1.1);
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next.shorts.ori = Quaternion::rotation_z(wave * 0.6);
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next.shorts.scale = Vec3::one();
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2019-10-04 18:27:12 +00:00
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next.l_hand.offset = Vec3::new(
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-6.0 + wave_stop * -1.0,
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-0.25 + wave_cos * 2.0,
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5.0 - wave * 1.5,
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);
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next.l_hand.ori =
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Quaternion::rotation_x(0.8 + wave_cos * 1.2) * Quaternion::rotation_y(wave_stop * 0.1);
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2019-08-27 03:04:54 +00:00
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next.l_hand.scale = Vec3::one();
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2019-10-04 18:27:12 +00:00
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next.r_hand.offset = Vec3::new(
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6.0 + wave_stop * 1.0,
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-0.25 - wave_cos * 2.0,
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5.0 + wave * 1.5,
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);
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next.r_hand.ori = Quaternion::rotation_x(0.8 + wave_cos * -1.2)
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* Quaternion::rotation_y(wave_stop * -0.1);
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2019-08-27 03:04:54 +00:00
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next.r_hand.scale = Vec3::one();
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2019-01-14 14:40:22 +00:00
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2019-08-02 03:57:26 +00:00
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next.l_foot.offset = Vec3::new(-3.4, 0.0 + wave_cos * 1.0, 6.0 - wave_cos_dub * 0.7);
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2019-09-09 19:11:40 +00:00
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next.l_foot.ori = Quaternion::rotation_x(-0.0 - wave_cos * 1.2);
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2019-04-24 00:36:33 +00:00
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next.l_foot.scale = Vec3::one();
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2019-04-21 17:35:43 +00:00
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2019-08-02 03:57:26 +00:00
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next.r_foot.offset = Vec3::new(3.4, 0.0 - wave_cos * 1.0, 6.0 - wave_cos_dub * 0.7);
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2019-09-09 19:11:40 +00:00
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next.r_foot.ori = Quaternion::rotation_x(-0.0 + wave_cos * 1.2);
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2019-04-24 00:36:33 +00:00
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next.r_foot.scale = Vec3::one();
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2019-08-28 04:44:23 +00:00
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2019-08-27 03:04:54 +00:00
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next.weapon.offset = Vec3::new(
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-7.0 + skeleton_attr.weapon_x,
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-5.0 + skeleton_attr.weapon_y,
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15.0,
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);
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next.weapon.ori =
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Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57 + wave_cos * 0.25);
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next.weapon.scale = Vec3::one();
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next.l_shoulder.offset = Vec3::new(-5.0, 0.0, 4.7);
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next.l_shoulder.ori = Quaternion::rotation_x(wave_cos * 0.15);
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next.l_shoulder.scale = Vec3::one() * 1.1;
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next.r_shoulder.offset = Vec3::new(5.0, 0.0, 4.7);
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next.r_shoulder.ori = Quaternion::rotation_x(wave * 0.15);
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next.r_shoulder.scale = Vec3::one() * 1.1;
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next.draw.offset = Vec3::new(0.0, 5.0, 0.0);
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next.draw.ori = Quaternion::rotation_y(0.0);
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next.draw.scale = Vec3::one() * 0.0;
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2019-10-12 18:19:55 +00:00
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next.torso.offset = Vec3::new(0.0, 0.3 + wave * -0.08, 0.4) * skeleton_attr.scaler;
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2019-08-27 03:04:54 +00:00
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next.torso.ori =
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2019-09-09 19:11:40 +00:00
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Quaternion::rotation_x(wave_stop * speed * -0.06 + wave_diff * speed * -0.005)
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* Quaternion::rotation_y(tilt);
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2019-08-27 03:04:54 +00:00
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2019-04-16 18:15:49 +00:00
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next
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2019-01-14 14:40:22 +00:00
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}
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}
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