2019-06-06 14:48:41 +00:00
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use super::{super::Animation, CharacterSkeleton};
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2019-06-16 02:16:22 +00:00
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use std::f32::consts::PI;
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2019-06-06 14:48:41 +00:00
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use std::ops::Mul;
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2019-01-14 14:40:22 +00:00
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use vek::*;
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pub struct RunAnimation;
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impl Animation for RunAnimation {
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type Skeleton = CharacterSkeleton;
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2019-05-09 15:15:46 +00:00
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type Dependency = (f32, f64);
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2019-01-14 14:40:22 +00:00
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2019-05-09 17:58:16 +00:00
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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(velocity, global_time): Self::Dependency,
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anim_time: f64,
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) -> Self::Skeleton {
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2019-04-16 18:15:49 +00:00
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let mut next = (*skeleton).clone();
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2019-05-06 13:22:49 +00:00
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let wave = (anim_time as f32 * 14.0).sin();
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2019-05-17 09:22:32 +00:00
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let wave_cos = (anim_time as f32 * 14.0).cos();
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2019-06-16 02:16:22 +00:00
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let wave_diff = (anim_time as f32 * 14.0 + PI / 2.0).sin();
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let wave_cos_dub = (anim_time as f32 * 28.0).cos();
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let wave_stop = (anim_time as f32 * 3.0).min(PI / 2.0).sin();
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2019-01-14 14:40:22 +00:00
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2019-05-19 17:36:55 +00:00
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let head_look = Vec2::new(
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((global_time + anim_time) as f32 / 2.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.2,
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((global_time + anim_time) as f32 / 2.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.1,
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);
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next.head.offset = Vec3::new(0.0, 3.0, 12.0 + wave_cos * 1.3);
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2019-06-05 15:22:06 +00:00
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next.head.ori = Quaternion::rotation_z(head_look.x + wave * 0.1)
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* Quaternion::rotation_x(head_look.y + 0.35);
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2019-04-21 17:35:43 +00:00
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next.head.scale = Vec3::one();
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2019-04-20 22:08:56 +00:00
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2019-05-19 17:36:55 +00:00
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next.chest.offset = Vec3::new(0.0, 0.0, 7.0 + wave_cos * 1.1);
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2019-04-24 00:17:50 +00:00
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next.chest.ori = Quaternion::rotation_z(wave * 0.1);
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2019-04-24 00:36:33 +00:00
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next.chest.scale = Vec3::one();
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2019-04-20 22:08:56 +00:00
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2019-05-19 17:36:55 +00:00
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next.belt.offset = Vec3::new(0.0, 0.0, 5.0 + wave_cos * 1.1);
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2019-04-24 00:17:50 +00:00
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next.belt.ori = Quaternion::rotation_z(wave * 0.25);
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2019-04-24 00:36:33 +00:00
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next.belt.scale = Vec3::one();
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2019-01-14 14:40:22 +00:00
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2019-05-19 17:36:55 +00:00
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next.shorts.offset = Vec3::new(0.0, 0.0, 2.0 + wave_cos * 1.1);
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2019-04-24 00:17:50 +00:00
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next.shorts.ori = Quaternion::rotation_z(wave * 0.6);
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2019-04-24 00:36:33 +00:00
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next.shorts.scale = Vec3::one();
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2019-01-14 14:40:22 +00:00
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2019-06-16 02:16:22 +00:00
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next.l_hand.offset = Vec3::new(
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-8.5 + wave_cos_dub * 0.8,
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2.0 + wave_cos * 6.0,
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7.0 - wave * 1.0,
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);
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next.l_hand.ori = Quaternion::rotation_x(wave_cos * 0.8);
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next.l_hand.scale = Vec3::one();
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2019-04-20 23:39:54 +00:00
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2019-06-16 02:16:22 +00:00
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next.r_hand.offset = Vec3::new(
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8.5 - wave_cos_dub * 0.8,
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2.0 - wave_cos * 6.0,
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7.0 + wave * 1.0,
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);
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next.r_hand.ori = Quaternion::rotation_x(wave_cos * -0.8);
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next.r_hand.scale = Vec3::one();
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2019-01-14 14:40:22 +00:00
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2019-06-05 13:13:24 +00:00
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next.l_foot.offset = Vec3::new(-3.4, 0.0 + wave_cos * 1.0, 6.0);
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next.l_foot.ori = Quaternion::rotation_x(-0.0 - wave_cos * 1.5);
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2019-04-24 00:36:33 +00:00
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next.l_foot.scale = Vec3::one();
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2019-04-21 17:35:43 +00:00
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2019-06-05 13:13:24 +00:00
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next.r_foot.offset = Vec3::new(3.4, 0.0 - wave_cos * 1.0, 6.0);
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next.r_foot.ori = Quaternion::rotation_x(-0.0 + wave_cos * 1.5);
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2019-04-24 00:36:33 +00:00
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next.r_foot.scale = Vec3::one();
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2019-04-24 00:17:50 +00:00
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2019-05-19 17:36:55 +00:00
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next.weapon.offset = Vec3::new(-7.0, -5.0, 15.0);
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2019-06-16 02:16:22 +00:00
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next.weapon.ori =
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Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57 + wave_cos * 0.25);
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2019-04-21 17:35:43 +00:00
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next.weapon.scale = Vec3::one();
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2019-05-13 02:10:47 +00:00
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2019-05-19 17:36:55 +00:00
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next.l_shoulder.offset = Vec3::new(-10.0, -3.2, 2.5);
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2019-05-13 00:52:30 +00:00
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next.l_shoulder.ori = Quaternion::rotation_x(0.0);
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2019-05-19 17:36:55 +00:00
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next.l_shoulder.scale = Vec3::one() * 1.04;
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2019-01-14 14:40:22 +00:00
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2019-05-19 17:36:55 +00:00
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next.r_shoulder.offset = Vec3::new(0.0, -3.2, 2.5);
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2019-05-13 00:52:30 +00:00
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next.r_shoulder.ori = Quaternion::rotation_x(0.0);
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2019-05-19 17:36:55 +00:00
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next.r_shoulder.scale = Vec3::one() * 1.04;
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2019-05-13 23:43:10 +00:00
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2019-05-19 17:36:55 +00:00
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next.draw.offset = Vec3::new(0.0, 5.0, 0.0);
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2019-05-16 04:40:35 +00:00
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next.draw.ori = Quaternion::rotation_y(0.0);
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next.draw.scale = Vec3::one() * 0.0;
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2019-05-13 00:52:30 +00:00
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2019-05-19 17:36:55 +00:00
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next.left_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
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next.left_equip.ori = Quaternion::rotation_x(0.0);;
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next.left_equip.scale = Vec3::one() * 0.0;
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next.right_equip.offset = Vec3::new(0.0, 0.0, 5.0) / 11.0;
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next.right_equip.ori = Quaternion::rotation_x(0.0);;
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next.right_equip.scale = Vec3::one() * 0.0;
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next.torso.offset = Vec3::new(0.0, -0.2, 0.4);
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2019-06-16 02:16:22 +00:00
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next.torso.ori =
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Quaternion::rotation_x(wave_stop * velocity * -0.04 + wave_diff * velocity * -0.005);
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2019-05-19 17:36:55 +00:00
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next.torso.scale = Vec3::one() / 11.0;
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2019-04-16 18:15:49 +00:00
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next
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2019-01-14 14:40:22 +00:00
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}
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}
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