veloren/common/systems/tests/phys/basic.rs

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use crate::utils;
use approx::assert_relative_eq;
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use common::{comp::Controller, resources::Time, shared_server_config::ServerConstants};
use specs::WorldExt;
use std::error::Error;
use utils::{DT, DT_F64, EPSILON};
use vek::{approx, Vec2, Vec3};
#[test]
fn simple_run() {
let mut state = utils::setup(veloren_common_systems::add_local_systems);
utils::create_player(&mut state);
state.tick(
DT,
false,
None,
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&ServerConstants {
day_cycle_coefficient: 24.0,
},
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|_, _| {},
);
}
#[test]
fn dont_fall_outside_world() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
{
let mut storage = state.ecs_mut().write_storage::<common::comp::Pos>();
storage
.insert(p1, common::comp::Pos(Vec3::new(1000.0, 1000.0, 265.0)))
.unwrap();
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 1000.0);
assert_relative_eq!(pos.0.y, 1000.0);
assert_relative_eq!(pos.0.z, 265.0);
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assert_eq!(vel.0, Vec3::zero());
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 1000.0);
assert_relative_eq!(pos.0.y, 1000.0);
assert_relative_eq!(pos.0.z, 265.0);
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assert_eq!(vel.0, Vec3::zero());
Ok(())
}
#[test]
fn fall_simple() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(pos.0.z, 265.0);
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assert_eq!(vel.0, Vec3::zero());
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(pos.0.z, 264.9975, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -0.25, epsilon = EPSILON);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.z, 264.9925, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -0.49969065, epsilon = EPSILON);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.z, 264.985, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -0.7493813, epsilon = EPSILON);
utils::tick(&mut state, DT * 7);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(state.ecs_mut().read_resource::<Time>().0, DT_F64 * 10.0);
assert_relative_eq!(pos.0.z, 264.8102, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -2.4969761, epsilon = EPSILON);
Ok(())
}
#[test]
/// will fall in 20 x DT and 2 x 10*DT steps. compare the end result and make
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/// log the "error" between both calculations
fn fall_dt_speed_diff() -> Result<(), Box<dyn Error>> {
let mut sstate = utils::setup(utils::add_char_and_phys_systems);
let mut fstate = utils::setup(utils::add_char_and_phys_systems);
let sp1 = utils::create_player(&mut sstate);
let fp1 = utils::create_player(&mut fstate);
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 16.0);
assert_relative_eq!(spos.0.y, 16.0);
assert_relative_eq!(spos.0.z, 264.86267, epsilon = EPSILON);
assert_relative_eq!(svel.0.z, -2.496151, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 16.0);
assert_relative_eq!(fpos.0.y, 16.0);
assert_relative_eq!(fpos.0.z, 264.75, epsilon = EPSILON);
assert_relative_eq!(fvel.0.z, -2.5, epsilon = EPSILON);
assert_relative_eq!((spos.0.z - fpos.0.z).abs(), 0.1126709, epsilon = EPSILON);
assert_relative_eq!((svel.0.z - fvel.0.z).abs(), 0.0038490295, epsilon = EPSILON);
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 16.0);
assert_relative_eq!(spos.0.y, 16.0);
assert_relative_eq!(spos.0.z, 264.47607, epsilon = EPSILON);
assert_relative_eq!(svel.0.z, -4.9847627, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 16.0);
assert_relative_eq!(fpos.0.y, 16.0);
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assert_relative_eq!(fpos.0.z, 264.25067, epsilon = EPSILON);
assert_relative_eq!(fvel.0.z, -4.9930925, epsilon = EPSILON);
// Diff after 200ms
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assert_relative_eq!((spos.0.z - fpos.0.z).abs(), 0.22540283, epsilon = EPSILON);
assert_relative_eq!((svel.0.z - fvel.0.z).abs(), 0.008329868, epsilon = EPSILON);
Ok(())
}
#[test]
fn walk_simple() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
for _ in 0..100 {
utils::tick(&mut state, DT);
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.z, 257.0); // make sure it landed on ground
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assert_eq!(vel.0, Vec3::zero());
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut state, p1, actions)?;
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.01, epsilon = EPSILON);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(pos.0.z, 257.0);
assert_relative_eq!(vel.0.x, 0.90703666, epsilon = EPSILON);
assert_relative_eq!(vel.0.y, 0.0);
assert_relative_eq!(vel.0.z, 0.0);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.029068, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 1.7296565, epsilon = EPSILON);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.05636, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 2.4756372, epsilon = EPSILON);
for _ in 0..8 {
utils::tick(&mut state, DT);
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.492111, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 6.411994, epsilon = EPSILON);
Ok(())
}
#[test]
fn walk_max() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
for x in 2..30 {
utils::generate_chunk(&mut state, Vec2::new(x, 0));
}
let p1 = utils::create_player(&mut state);
for _ in 0..100 {
utils::tick(&mut state, DT);
}
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut state, p1, actions)?;
for _ in 0..500 {
utils::tick(&mut state, DT);
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 68.40794, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 9.695188, epsilon = EPSILON);
for _ in 0..100 {
utils::tick(&mut state, DT);
}
let (_, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(vel.0.x, 9.695188, epsilon = EPSILON);
Ok(())
}
#[test]
/// will run in 20 x DT and 2 x 10*DT steps. compare the end result and make
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/// log the "error" between both calculations
fn walk_dt_speed_diff() -> Result<(), Box<dyn Error>> {
let mut sstate = utils::setup(utils::add_char_and_phys_systems);
let mut fstate = utils::setup(utils::add_char_and_phys_systems);
let sp1 = utils::create_player(&mut sstate);
let fp1 = utils::create_player(&mut fstate);
for _ in 0..100 {
utils::tick(&mut sstate, DT);
utils::tick(&mut fstate, DT);
}
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut sstate, sp1, actions.clone())?;
utils::set_control(&mut fstate, fp1, actions)?;
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 16.421423, epsilon = EPSILON);
assert_relative_eq!(spos.0.y, 16.0);
assert_relative_eq!(spos.0.z, 257.0);
assert_relative_eq!(svel.0.x, 6.071788, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 16.993896, epsilon = EPSILON);
assert_relative_eq!(fpos.0.y, 16.0);
assert_relative_eq!(fpos.0.z, 257.0);
assert_relative_eq!(fvel.0.x, 3.7484815, epsilon = EPSILON);
assert_relative_eq!((spos.0.x - fpos.0.x).abs(), 0.5724735, epsilon = EPSILON);
assert_relative_eq!((svel.0.x - fvel.0.x).abs(), 2.3233063, epsilon = EPSILON);
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 17.248621, epsilon = EPSILON);
assert_relative_eq!(svel.0.x, 8.344364, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 18.357212, epsilon = EPSILON);
assert_relative_eq!(fvel.0.x, 5.1417327, epsilon = EPSILON);
// Diff after 200ms
assert_relative_eq!((spos.0.x - fpos.0.x).abs(), 1.1085911, epsilon = EPSILON);
assert_relative_eq!((svel.0.x - fvel.0.x).abs(), 3.2026315, epsilon = EPSILON);
Ok(())
}
#[test]
fn cant_run_during_fall() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut state, p1, actions)?;
utils::tick(&mut state, DT * 2);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(vel.0.x, 0.0);
assert_relative_eq!(vel.0.y, 0.0);
utils::tick(&mut state, DT * 2);
let (_, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(state.ecs_mut().read_resource::<Time>().0, DT_F64 * 4.0);
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(vel.0.x, 0.04999693, epsilon = EPSILON);
assert_relative_eq!(vel.0.y, 0.0, epsilon = EPSILON);
Ok(())
}