veloren/common/systems/tests/phys/basic.rs
Imbris 6c6b9181a5 Only construct specs::Dispatcher once
* use version of shred that has an added SendDispatcher so we can
  construct the dispatcher and send it between threads (only State to
  remain sendable)
* move closure for adding systems from State::tick to the creation
  functions
* this does mean some voxygen systems always run instead of just in the
  session state, but that should not cause issues and we can always
  configure them to do nothing if needed
2024-01-03 18:11:06 -05:00

298 lines
10 KiB
Rust

use crate::utils;
use approx::assert_relative_eq;
use common::{comp::Controller, resources::Time, shared_server_config::ServerConstants};
use specs::WorldExt;
use std::error::Error;
use utils::{DT, DT_F64, EPSILON};
use vek::{approx, Vec2, Vec3};
#[test]
fn simple_run() {
let mut state = utils::setup(veloren_common_systems::add_local_systems);
utils::create_player(&mut state);
state.tick(
DT,
false,
None,
&ServerConstants {
day_cycle_coefficient: 24.0,
},
|_, _| {},
);
}
#[test]
fn dont_fall_outside_world() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
{
let mut storage = state.ecs_mut().write_storage::<common::comp::Pos>();
storage
.insert(p1, common::comp::Pos(Vec3::new(1000.0, 1000.0, 265.0)))
.unwrap();
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 1000.0);
assert_relative_eq!(pos.0.y, 1000.0);
assert_relative_eq!(pos.0.z, 265.0);
assert_eq!(vel.0, Vec3::zero());
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 1000.0);
assert_relative_eq!(pos.0.y, 1000.0);
assert_relative_eq!(pos.0.z, 265.0);
assert_eq!(vel.0, Vec3::zero());
Ok(())
}
#[test]
fn fall_simple() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(pos.0.z, 265.0);
assert_eq!(vel.0, Vec3::zero());
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(pos.0.z, 264.9975, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -0.25, epsilon = EPSILON);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.z, 264.9925, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -0.49969065, epsilon = EPSILON);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.z, 264.985, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -0.7493813, epsilon = EPSILON);
utils::tick(&mut state, DT * 7);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(state.ecs_mut().read_resource::<Time>().0, DT_F64 * 10.0);
assert_relative_eq!(pos.0.z, 264.8102, epsilon = EPSILON);
assert_relative_eq!(vel.0.z, -2.4969761, epsilon = EPSILON);
Ok(())
}
#[test]
/// will fall in 20 x DT and 2 x 10*DT steps. compare the end result and make
/// log the "error" between both calculations
fn fall_dt_speed_diff() -> Result<(), Box<dyn Error>> {
let mut sstate = utils::setup(utils::add_char_and_phys_systems);
let mut fstate = utils::setup(utils::add_char_and_phys_systems);
let sp1 = utils::create_player(&mut sstate);
let fp1 = utils::create_player(&mut fstate);
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 16.0);
assert_relative_eq!(spos.0.y, 16.0);
assert_relative_eq!(spos.0.z, 264.86267, epsilon = EPSILON);
assert_relative_eq!(svel.0.z, -2.496151, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 16.0);
assert_relative_eq!(fpos.0.y, 16.0);
assert_relative_eq!(fpos.0.z, 264.75, epsilon = EPSILON);
assert_relative_eq!(fvel.0.z, -2.5, epsilon = EPSILON);
assert_relative_eq!((spos.0.z - fpos.0.z).abs(), 0.1126709, epsilon = EPSILON);
assert_relative_eq!((svel.0.z - fvel.0.z).abs(), 0.0038490295, epsilon = EPSILON);
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 16.0);
assert_relative_eq!(spos.0.y, 16.0);
assert_relative_eq!(spos.0.z, 264.47607, epsilon = EPSILON);
assert_relative_eq!(svel.0.z, -4.9847627, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 16.0);
assert_relative_eq!(fpos.0.y, 16.0);
assert_relative_eq!(fpos.0.z, 264.25067, epsilon = EPSILON);
assert_relative_eq!(fvel.0.z, -4.9930925, epsilon = EPSILON);
// Diff after 200ms
assert_relative_eq!((spos.0.z - fpos.0.z).abs(), 0.22540283, epsilon = EPSILON);
assert_relative_eq!((svel.0.z - fvel.0.z).abs(), 0.008329868, epsilon = EPSILON);
Ok(())
}
#[test]
fn walk_simple() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
for _ in 0..100 {
utils::tick(&mut state, DT);
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.z, 257.0); // make sure it landed on ground
assert_eq!(vel.0, Vec3::zero());
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut state, p1, actions)?;
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.01, epsilon = EPSILON);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(pos.0.z, 257.0);
assert_relative_eq!(vel.0.x, 0.90703666, epsilon = EPSILON);
assert_relative_eq!(vel.0.y, 0.0);
assert_relative_eq!(vel.0.z, 0.0);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.029068, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 1.7296565, epsilon = EPSILON);
utils::tick(&mut state, DT);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.05636, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 2.4756372, epsilon = EPSILON);
for _ in 0..8 {
utils::tick(&mut state, DT);
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.492111, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 6.411994, epsilon = EPSILON);
Ok(())
}
#[test]
fn walk_max() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
for x in 2..30 {
utils::generate_chunk(&mut state, Vec2::new(x, 0));
}
let p1 = utils::create_player(&mut state);
for _ in 0..100 {
utils::tick(&mut state, DT);
}
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut state, p1, actions)?;
for _ in 0..500 {
utils::tick(&mut state, DT);
}
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 68.40794, epsilon = EPSILON);
assert_relative_eq!(vel.0.x, 9.695188, epsilon = EPSILON);
for _ in 0..100 {
utils::tick(&mut state, DT);
}
let (_, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(vel.0.x, 9.695188, epsilon = EPSILON);
Ok(())
}
#[test]
/// will run in 20 x DT and 2 x 10*DT steps. compare the end result and make
/// log the "error" between both calculations
fn walk_dt_speed_diff() -> Result<(), Box<dyn Error>> {
let mut sstate = utils::setup(utils::add_char_and_phys_systems);
let mut fstate = utils::setup(utils::add_char_and_phys_systems);
let sp1 = utils::create_player(&mut sstate);
let fp1 = utils::create_player(&mut fstate);
for _ in 0..100 {
utils::tick(&mut sstate, DT);
utils::tick(&mut fstate, DT);
}
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut sstate, sp1, actions.clone())?;
utils::set_control(&mut fstate, fp1, actions)?;
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 16.421423, epsilon = EPSILON);
assert_relative_eq!(spos.0.y, 16.0);
assert_relative_eq!(spos.0.z, 257.0);
assert_relative_eq!(svel.0.x, 6.071788, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 16.993896, epsilon = EPSILON);
assert_relative_eq!(fpos.0.y, 16.0);
assert_relative_eq!(fpos.0.z, 257.0);
assert_relative_eq!(fvel.0.x, 3.7484815, epsilon = EPSILON);
assert_relative_eq!((spos.0.x - fpos.0.x).abs(), 0.5724735, epsilon = EPSILON);
assert_relative_eq!((svel.0.x - fvel.0.x).abs(), 2.3233063, epsilon = EPSILON);
for _ in 0..10 {
utils::tick(&mut sstate, DT);
}
utils::tick(&mut fstate, DT * 10);
let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
assert_relative_eq!(spos.0.x, 17.248621, epsilon = EPSILON);
assert_relative_eq!(svel.0.x, 8.344364, epsilon = EPSILON);
assert_relative_eq!(fpos.0.x, 18.357212, epsilon = EPSILON);
assert_relative_eq!(fvel.0.x, 5.1417327, epsilon = EPSILON);
// Diff after 200ms
assert_relative_eq!((spos.0.x - fpos.0.x).abs(), 1.1085911, epsilon = EPSILON);
assert_relative_eq!((svel.0.x - fvel.0.x).abs(), 3.2026315, epsilon = EPSILON);
Ok(())
}
#[test]
fn cant_run_during_fall() -> Result<(), Box<dyn Error>> {
let mut state = utils::setup(utils::add_char_and_phys_systems);
let p1 = utils::create_player(&mut state);
let mut actions = Controller::default();
actions.inputs.move_dir = Vec2::new(1.0, 0.0);
utils::set_control(&mut state, p1, actions)?;
utils::tick(&mut state, DT * 2);
let (pos, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(vel.0.x, 0.0);
assert_relative_eq!(vel.0.y, 0.0);
utils::tick(&mut state, DT * 2);
let (_, vel, _) = utils::get_transform(&state, p1)?;
assert_relative_eq!(state.ecs_mut().read_resource::<Time>().0, DT_F64 * 4.0);
assert_relative_eq!(pos.0.x, 16.0);
assert_relative_eq!(pos.0.y, 16.0);
assert_relative_eq!(vel.0.x, 0.04999693, epsilon = EPSILON);
assert_relative_eq!(vel.0.y, 0.0, epsilon = EPSILON);
Ok(())
}