veloren/common/src/states/wielding.rs

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use super::utils::*;
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use crate::{
comp::StateUpdate,
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sys::character_behavior::{CharacterBehavior, JoinData},
};
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use std::collections::VecDeque;
pub struct Data;
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impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate {
character: *data.character,
pos: *data.pos,
vel: *data.vel,
ori: *data.ori,
energy: *data.energy,
local_events: VecDeque::new(),
server_events: VecDeque::new(),
};
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handle_move(&data, &mut update);
handle_jump(&data, &mut update);
handle_sit(&data, &mut update);
handle_climb(&data, &mut update);
handle_glide(&data, &mut update);
handle_unwield(&data, &mut update);
handle_primary_input(&data, &mut update);
handle_secondary_input(&data, &mut update);
handle_dodge_input(&data, &mut update);
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update
}
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}