veloren/common/src/sys/projectile.rs

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use crate::{
comp::{projectile, HealthSource, Ori, PhysicsState, Projectile, Vel},
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event::{EventBus, ServerEvent},
state::DeltaTime,
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};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
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/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
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Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, PhysicsState>,
ReadStorage<'a, Vel>,
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WriteStorage<'a, Ori>,
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WriteStorage<'a, Projectile>,
);
fn run(
&mut self,
(
entities,
dt,
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server_bus,
physics_states,
velocities,
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mut orientations,
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mut projectiles,
): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
// Attacks
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for (entity, physics, ori, projectile) in (
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&entities,
&physics_states,
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&mut orientations,
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&mut projectiles,
)
.join()
{
// Hit ground
if physics.on_ground {
for effect in projectile.hit_ground.drain(..) {
match effect {
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
_ => {},
}
}
}
// Hit wall
else if physics.on_wall.is_some() {
for effect in projectile.hit_wall.drain(..) {
match effect {
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
_ => {},
}
}
}
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// Hit entity
else if let Some(other) = physics.touch_entity {
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for effect in projectile.hit_entity.drain(..) {
match effect {
projectile::Effect::Damage(change) => {
server_emitter.emit(ServerEvent::Damage { uid: other, change })
},
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
projectile::Effect::Possess => server_emitter
.emit(ServerEvent::Possess(projectile.owner.into(), other)),
_ => {},
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}
}
} else {
if let Some(vel) = velocities.get(entity) {
ori.0 = vel.0.normalized();
}
}
if projectile.time_left == Duration::default() {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
}
projectile.time_left = projectile
.time_left
.checked_sub(Duration::from_secs_f32(dt.0))
.unwrap_or_default();
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}
}
}