veloren/common/src/comp/body/humanoid.rs

616 lines
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use rand::{seq::SliceRandom, thread_rng, Rng};
use vek::Rgb;
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Body {
pub race: Race,
pub body_type: BodyType,
pub chest: Chest,
pub belt: Belt,
pub pants: Pants,
pub hand: Hand,
pub foot: Foot,
pub shoulder: Shoulder,
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pub hair_style: u8,
pub beard: u8,
pub eyebrows: Eyebrows,
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pub accessory: u8,
pub hair_color: u8,
pub skin: u8,
pub eye_color: u8,
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}
impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
let race = *(&ALL_RACES).choose(&mut rng).unwrap();
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let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap();
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Self {
race,
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body_type,
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chest: *(&ALL_CHESTS).choose(&mut rng).unwrap(),
belt: *(&ALL_BELTS).choose(&mut rng).unwrap(),
pants: *(&ALL_PANTS).choose(&mut rng).unwrap(),
hand: *(&ALL_HANDS).choose(&mut rng).unwrap(),
foot: *(&ALL_FEET).choose(&mut rng).unwrap(),
shoulder: *(&ALL_SHOULDERS).choose(&mut rng).unwrap(),
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hair_style: rng.gen_range(0, race.num_hair_styles(body_type)),
beard: rng.gen_range(0, race.num_beards(body_type)),
eyebrows: *(&ALL_EYEBROWS).choose(&mut rng).unwrap(),
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accessory: rng.gen_range(0, race.num_accessories(body_type)),
hair_color: rng.gen_range(0, race.num_hair_colors()) as u8,
skin: rng.gen_range(0, race.num_skin_colors()) as u8,
eye_color: rng.gen_range(0, race.num_eye_colors()) as u8,
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}
}
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pub fn validate(&mut self) {
self.hair_style = self
.hair_style
.min(self.race.num_hair_styles(self.body_type) - 1);
self.beard = self.beard.min(self.race.num_beards(self.body_type) - 1);
self.hair_color = self.hair_color.min(self.race.num_hair_colors() - 1);
self.skin = self.skin.min(self.race.num_skin_colors() - 1);
self.eye_color = self.hair_style.min(self.race.num_eye_colors() - 1);
self.accessory = self
.accessory
.min(self.race.num_accessories(self.body_type) - 1);
}
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}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Race {
Danari,
Dwarf,
Elf,
Human,
Orc,
Undead,
}
pub const ALL_RACES: [Race; 6] = [
Race::Danari,
Race::Dwarf,
Race::Elf,
Race::Human,
Race::Orc,
Race::Undead,
];
// Hair Colors
pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 16] = [
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(198, 169, 113), // Philosopher's Grey
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Brown
(203, 154, 98), // Light Brown
(64, 32, 18), // Chocolate Brown
(86, 72, 71), // Ash Brown
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(107, 32, 60), // Grape Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(146, 32, 32), // Autumn Red
];
pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
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(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Brown
(203, 154, 98), // Light Brown
(64, 32, 18), // Chocolate Brown
(86, 72, 71), // Ash Brown
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice NobleBlue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(174, 148, 161), // Matte Pink
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
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(66, 83, 113), // Mysterious Blue
(13, 76, 41), // Rainforest Green
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Brown
(203, 154, 98), // Light Brown
(64, 32, 18), // Chocolate Brown
(86, 72, 71), // Ash Brown
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice Blue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(224, 182, 184), // Candy Pink
(174, 148, 161), // Matte Pink
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
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(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Brown
(203, 154, 98), // Light Brown
(64, 32, 18), // Chocolate Brown
(86, 72, 71), // Ash Brown
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice Blue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(224, 182, 184), // Candy Pink
(174, 148, 161), // Matte Pink
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
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pub const ORC_HAIR_COLORS: [(u8, u8, u8); 12] = [
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(66, 66, 59), // Wise Grey
(107, 76, 51), // Oak Brown
(203, 154, 98), // Light Brown
(64, 32, 18), // Chocolate Brown
(54, 30, 26), // Dark Chocolate
(86, 72, 71), // Ash Brown
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(66, 83, 113), // Mysterious Blue
];
pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 24] = [
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(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Brown
(203, 154, 98), // Light Brown
(64, 32, 18), // Chocolate Brown
(86, 72, 71), // Ash Brown
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(111, 54, 117), // Punky Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice Blue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(66, 66, 59), // Decayed Grey
(224, 182, 184), // Candy Pink
(174, 148, 161), // Matte Pink
(0, 131, 122), // Rotten Green
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
// Skin colors
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pub const DANARI_SKIN_COLORS: [Skin; 4] = [
Skin::DanariOne,
Skin::DanariTwo,
Skin::DanariThree,
Skin::DanariFour,
];
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pub const DWARF_SKIN_COLORS: [Skin; 5] = [
Skin::Pale,
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Skin::White,
Skin::Tanned,
Skin::Iron,
Skin::Steel,
];
pub const ELF_SKIN_COLORS: [Skin; 7] = [
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Skin::Pale,
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Skin::ElfOne,
Skin::ElfTwo,
Skin::ElfThree,
Skin::White,
Skin::Tanned,
Skin::TannedBrown,
];
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pub const HUMAN_SKIN_COLORS: [Skin; 5] = [
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Skin::Pale,
Skin::White,
Skin::Tanned,
Skin::TannedBrown,
Skin::TannedDarkBrown,
];
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pub const ORC_SKIN_COLORS: [Skin; 4] = [Skin::OrcOne, Skin::OrcTwo, Skin::OrcThree, Skin::Brown];
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pub const UNDEAD_SKIN_COLORS: [Skin; 3] = [Skin::UndeadOne, Skin::UndeadTwo, Skin::UndeadThree];
// Eye colors
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pub const DANARI_EYE_COLORS: [EyeColor; 3] = [
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
EyeColor::ViciousRed,
];
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pub const DWARF_EYE_COLORS: [EyeColor; 3] = [
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
EyeColor::NobleBlue,
];
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pub const ELF_EYE_COLORS: [EyeColor; 3] = [
EyeColor::NobleBlue,
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
];
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pub const HUMAN_EYE_COLORS: [EyeColor; 3] = [
EyeColor::NobleBlue,
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
];
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pub const ORC_EYE_COLORS: [EyeColor; 2] = [EyeColor::LoyalBrown, EyeColor::ExoticPurple];
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pub const UNDEAD_EYE_COLORS: [EyeColor; 5] = [
EyeColor::ViciousRed,
EyeColor::PumpkinOrange,
EyeColor::GhastlyYellow,
EyeColor::MagicPurple,
EyeColor::ToxicGreen,
];
impl Race {
fn hair_colors(self) -> &'static [(u8, u8, u8)] {
match self {
Race::Danari => &DANARI_HAIR_COLORS,
Race::Dwarf => &DWARF_HAIR_COLORS,
Race::Elf => &ELF_HAIR_COLORS,
Race::Human => &HUMAN_HAIR_COLORS,
Race::Orc => &ORC_HAIR_COLORS,
Race::Undead => &UNDEAD_HAIR_COLORS,
}
}
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fn skin_colors(self) -> &'static [Skin] {
match self {
Race::Danari => &DANARI_SKIN_COLORS,
Race::Dwarf => &DWARF_SKIN_COLORS,
Race::Elf => &ELF_SKIN_COLORS,
Race::Human => &HUMAN_SKIN_COLORS,
Race::Orc => &ORC_SKIN_COLORS,
Race::Undead => &UNDEAD_SKIN_COLORS,
}
}
fn eye_colors(self) -> &'static [EyeColor] {
match self {
Race::Danari => &DANARI_EYE_COLORS,
Race::Dwarf => &DWARF_EYE_COLORS,
Race::Elf => &ELF_EYE_COLORS,
Race::Human => &HUMAN_EYE_COLORS,
Race::Orc => &ORC_EYE_COLORS,
Race::Undead => &UNDEAD_EYE_COLORS,
}
}
pub fn hair_color(self, val: u8) -> Rgb<u8> {
self.hair_colors()
.get(val as usize)
.copied()
.unwrap_or((0, 0, 0))
.into()
}
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pub fn num_hair_colors(self) -> u8 {
self.hair_colors().len() as u8
}
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pub fn skin_color(self, val: u8) -> Skin {
self.skin_colors()
.get(val as usize)
.copied()
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.unwrap_or(Skin::Tanned)
}
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pub fn num_skin_colors(self) -> u8 {
self.skin_colors().len() as u8
}
pub fn eye_color(self, val: u8) -> EyeColor {
self.eye_colors()
.get(val as usize)
.copied()
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.unwrap_or(EyeColor::NobleBlue)
}
pub fn num_eye_colors(self) -> u8 {
self.eye_colors().len() as u8
}
pub fn num_hair_styles(self, body_type: BodyType) -> u8 {
match (self, body_type) {
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(Race::Danari, BodyType::Female) => 1,
(Race::Danari, BodyType::Male) => 1,
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(Race::Dwarf, BodyType::Female) => 1,
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(Race::Dwarf, BodyType::Male) => 3,
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(Race::Elf, BodyType::Female) => 21,
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(Race::Elf, BodyType::Male) => 2,
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(Race::Human, BodyType::Female) => 19,
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(Race::Human, BodyType::Male) => 4,
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(Race::Orc, BodyType::Female) => 1,
(Race::Orc, BodyType::Male) => 2,
(Race::Undead, BodyType::Female) => 4,
(Race::Undead, BodyType::Male) => 3,
}
}
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pub fn num_accessories(self, body_type: BodyType) -> u8 {
match (self, body_type) {
(Race::Danari, BodyType::Female) => 1,
(Race::Danari, BodyType::Male) => 1,
(Race::Dwarf, BodyType::Female) => 1,
(Race::Dwarf, BodyType::Male) => 1,
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(Race::Elf, BodyType::Female) => 2,
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(Race::Elf, BodyType::Male) => 1,
(Race::Human, BodyType::Female) => 1,
(Race::Human, BodyType::Male) => 1,
(Race::Orc, BodyType::Female) => 3,
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(Race::Orc, BodyType::Male) => 5,
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(Race::Undead, BodyType::Female) => 1,
(Race::Undead, BodyType::Male) => 1,
}
}
pub fn num_beards(self, body_type: BodyType) -> u8 {
match (self, body_type) {
(Race::Danari, BodyType::Female) => 1,
(Race::Danari, BodyType::Male) => 1,
(Race::Dwarf, BodyType::Female) => 1,
(Race::Dwarf, BodyType::Male) => 20,
(Race::Elf, BodyType::Female) => 1,
(Race::Elf, BodyType::Male) => 1,
(Race::Human, BodyType::Female) => 1,
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(Race::Human, BodyType::Male) => 3,
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(Race::Orc, BodyType::Female) => 1,
(Race::Orc, BodyType::Male) => 2,
(Race::Undead, BodyType::Female) => 1,
(Race::Undead, BodyType::Male) => 1,
}
}
}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum BodyType {
Female,
Male,
}
pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Chest {
Blue,
Brown,
Dark,
Green,
Orange,
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Midnight,
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}
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pub const ALL_CHESTS: [Chest; 6] = [
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Chest::Blue,
Chest::Brown,
Chest::Dark,
Chest::Green,
Chest::Orange,
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Chest::Midnight,
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];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Belt {
Dark,
}
pub const ALL_BELTS: [Belt; 1] = [
//Belt::Default,
Belt::Dark,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Pants {
Blue,
Brown,
Dark,
Green,
Orange,
}
pub const ALL_PANTS: [Pants; 5] = [
Pants::Blue,
Pants::Brown,
Pants::Dark,
Pants::Green,
Pants::Orange,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Hand {
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Bare,
Dark,
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}
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pub const ALL_HANDS: [Hand; 2] = [Hand::Bare, Hand::Dark];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Foot {
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Bare,
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Dark,
}
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pub const ALL_FEET: [Foot; 2] = [Foot::Bare, Foot::Dark];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Shoulder {
None,
Brown1,
}
pub const ALL_SHOULDERS: [Shoulder; 2] = [Shoulder::None, Shoulder::Brown1];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Eyebrows {
Yup,
}
pub const ALL_EYEBROWS: [Eyebrows; 1] = [Eyebrows::Yup];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum EyeColor {
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VigorousBlack,
NobleBlue,
CuriousGreen,
LoyalBrown,
ViciousRed,
PumpkinOrange,
GhastlyYellow,
MagicPurple,
ToxicGreen,
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ExoticPurple,
}
impl EyeColor {
pub fn light_rgb(self) -> Rgb<u8> {
match self {
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EyeColor::VigorousBlack => Rgb::new(71, 59, 49),
EyeColor::NobleBlue => Rgb::new(75, 158, 191),
EyeColor::CuriousGreen => Rgb::new(110, 167, 113),
EyeColor::LoyalBrown => Rgb::new(73, 42, 36),
EyeColor::ViciousRed => Rgb::new(182, 0, 0),
EyeColor::PumpkinOrange => Rgb::new(220, 156, 19),
EyeColor::GhastlyYellow => Rgb::new(221, 225, 31),
EyeColor::MagicPurple => Rgb::new(137, 4, 177),
EyeColor::ToxicGreen => Rgb::new(1, 223, 1),
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EyeColor::ExoticPurple => Rgb::new(95, 32, 111),
}
}
pub fn dark_rgb(self) -> Rgb<u8> {
match self {
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EyeColor::VigorousBlack => Rgb::new(32, 32, 32),
EyeColor::NobleBlue => Rgb::new(62, 130, 159),
EyeColor::CuriousGreen => Rgb::new(81, 124, 84),
EyeColor::LoyalBrown => Rgb::new(54, 30, 26),
EyeColor::ViciousRed => Rgb::new(148, 0, 0),
EyeColor::PumpkinOrange => Rgb::new(209, 145, 18),
EyeColor::GhastlyYellow => Rgb::new(205, 212, 29),
EyeColor::MagicPurple => Rgb::new(110, 3, 143),
EyeColor::ToxicGreen => Rgb::new(1, 185, 1),
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EyeColor::ExoticPurple => Rgb::new(69, 23, 80),
}
}
pub fn white_rgb(self) -> Rgb<u8> {
Rgb::new(255, 255, 255)
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Accessory {
Nothing,
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Some,
}
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pub const ALL_ACCESSORIES: [Accessory; 2] = [Accessory::Nothing, Accessory::Some];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Skin {
Pale,
White,
Tanned,
Brown,
TannedBrown,
TannedDarkBrown,
Iron,
Steel,
DanariOne,
DanariTwo,
DanariThree,
DanariFour,
ElfOne,
ElfTwo,
ElfThree,
OrcOne,
OrcTwo,
OrcThree,
UndeadOne,
UndeadTwo,
UndeadThree,
}
impl Skin {
pub fn rgb(self) -> Rgb<u8> {
let color = match self {
Self::Pale => (252, 211, 179),
Self::White => (253, 195, 164),
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Self::Tanned => (222, 181, 151),
Self::Brown => (123, 80, 45),
Self::TannedBrown => (135, 70, 50),
Self::TannedDarkBrown => (116, 61, 43),
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Self::Iron => (135, 113, 95),
Self::Steel => (108, 94, 86),
Self::DanariOne => (104, 168, 196),
Self::DanariTwo => (30, 149, 201),
Self::DanariThree => (57, 120, 148),
Self::DanariFour => (40, 85, 105),
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Self::ElfOne => (178, 164, 186),
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Self::ElfTwo => (132, 139, 161),
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Self::ElfThree => (148, 128, 202),
Self::OrcOne => (61, 130, 42),
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Self::OrcTwo => (82, 117, 36),
Self::OrcThree => (71, 94, 42),
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Self::UndeadOne => (240, 243, 239),
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Self::UndeadTwo => (178, 178, 178),
Self::UndeadThree => (145, 135, 121),
};
Rgb::from(color)
}
pub fn light_rgb(self) -> Rgb<u8> {
let color = match self {
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Self::Pale => (255, 227, 193),
Self::White => (255, 210, 180),
Self::Tanned => (239, 197, 164),
Self::Brown => (150, 104, 68),
Self::TannedBrown => (148, 85, 64),
Self::TannedDarkBrown => (132, 74, 56),
Self::Iron => (144, 125, 106),
Self::Steel => (120, 107, 99),
Self::DanariOne => (116, 176, 208),
Self::DanariTwo => (42, 158, 206),
Self::DanariThree => (70, 133, 160),
Self::DanariFour => (53, 96, 116),
Self::ElfOne => (190, 176, 199), //178, 164, 186
Self::ElfTwo => (137, 144, 167),
Self::ElfThree => (156, 138, 209),
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Self::OrcOne => (83, 165, 56),
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Self::OrcTwo => (92, 132, 46),
Self::OrcThree => (84, 110, 54),
Self::UndeadOne => (254, 252, 251),
Self::UndeadTwo => (190, 192, 191),
Self::UndeadThree => (160, 151, 134),
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};
Rgb::from(color)
}
pub fn dark_rgb(self) -> Rgb<u8> {
let color = match self {
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Self::Pale => (229, 192, 163),
Self::White => (239, 179, 150),
Self::Tanned => (208, 167, 135),
Self::Brown => (106, 63, 30),
Self::TannedBrown => (122, 58, 40),
Self::TannedDarkBrown => (100, 47, 32),
Self::Iron => (124, 99, 82),
Self::Steel => (96, 81, 72),
Self::DanariOne => (92, 155, 183),
Self::DanariTwo => (25, 142, 192),
Self::DanariThree => (52, 115, 143),
Self::DanariFour => (34, 80, 99),
Self::ElfOne => (170, 155, 175), //170, 157, 179
Self::ElfTwo => (126, 132, 153),
Self::ElfThree => (137, 121, 194),
Self::OrcOne => (55, 114, 36),
Self::OrcTwo => (70, 104, 29),
Self::OrcThree => (60, 83, 32),
Self::UndeadOne => (229, 231, 230),
Self::UndeadTwo => (165, 166, 164),
Self::UndeadThree => (130, 122, 106),
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};
Rgb::from(color)
}
}