veloren/voxygen/shaders/terrain.frag

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2019-01-14 23:13:58 +00:00
#version 330 core
#include <globals.glsl>
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in vec3 f_pos;
in vec3 f_norm;
in vec3 f_col;
layout (std140)
uniform u_locals {
vec3 model_offs;
};
out vec4 tgt_color;
void main() {
float ambient = 0.5;
vec3 sun_dir = normalize(vec3(1.3, 1.7, 1.1));
float sun_diffuse = dot(sun_dir, f_norm) * 0.5;
tgt_color = vec4(f_col * (ambient + sun_diffuse), 1.0);
}