mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
104 lines
4.1 KiB
Rust
104 lines
4.1 KiB
Rust
|
use std::f32::consts::PI;
|
||
|
|
||
|
use super::{
|
||
|
super::{vek::*, Animation},
|
||
|
ArthropodSkeleton, SkeletonAttr,
|
||
|
};
|
||
|
use common::states::utils::StageSection;
|
||
|
|
||
|
pub struct ShootAnimation;
|
||
|
|
||
|
impl Animation for ShootAnimation {
|
||
|
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
|
||
|
type Skeleton = ArthropodSkeleton;
|
||
|
|
||
|
#[cfg(feature = "use-dyn-lib")]
|
||
|
const UPDATE_FN: &'static [u8] = b"arthropod_shoot\0";
|
||
|
|
||
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_shoot")]
|
||
|
fn update_skeleton_inner<'a>(
|
||
|
skeleton: &Self::Skeleton,
|
||
|
(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
|
||
|
anim_time: f32,
|
||
|
_rate: &mut f32,
|
||
|
s_a: &SkeletonAttr,
|
||
|
) -> Self::Skeleton {
|
||
|
let mut next = (*skeleton).clone();
|
||
|
|
||
|
let (movement1, movement2) = match stage_section {
|
||
|
Some(StageSection::Buildup) => (anim_time.powi(2), 0.0),
|
||
|
Some(StageSection::Recover) => (1.0, anim_time),
|
||
|
_ => (0.0, 0.0),
|
||
|
};
|
||
|
let pullback = 1.0 - movement2;
|
||
|
let subtract = global_time - timer;
|
||
|
let check = subtract - subtract.trunc();
|
||
|
let mirror = (check - 0.5).signum();
|
||
|
//let movement1 = mirror * movement1base * pullback;
|
||
|
//let movement2 = mirror * movement2base * pullback;
|
||
|
let movement1abs = movement1 * pullback;
|
||
|
|
||
|
|
||
|
next.chest.scale = Vec3::one() / s_a.scaler;
|
||
|
next.chest.orientation = Quaternion::rotation_x(0.0)
|
||
|
* Quaternion::rotation_z(0.0);
|
||
|
|
||
|
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||
|
next.head.orientation =
|
||
|
Quaternion::rotation_x(
|
||
|
movement1*0.35 ,
|
||
|
) * Quaternion::rotation_y(
|
||
|
0.0 ,
|
||
|
) ;//* Quaternion::rotation_z((movement1abs * 4.0 * PI).sin() * 0.02);
|
||
|
|
||
|
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
|
||
|
|
||
|
next.mandible_l.position = Vec3::new(-s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
|
||
|
next.mandible_r.position = Vec3::new(s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
|
||
|
next.mandible_l.orientation = Quaternion::rotation_x(
|
||
|
movement1abs * 0.5 ,
|
||
|
) * Quaternion::rotation_y(
|
||
|
movement1abs * 0.5 ,
|
||
|
)* Quaternion::rotation_z(
|
||
|
movement1abs * 0.5 ,
|
||
|
);
|
||
|
next.mandible_r.orientation = Quaternion::rotation_x(
|
||
|
movement1abs * 0.5 ,
|
||
|
) * Quaternion::rotation_y(
|
||
|
movement1abs * -0.5 ,
|
||
|
)* Quaternion::rotation_z(
|
||
|
movement1abs * -0.5 ,
|
||
|
);
|
||
|
|
||
|
next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
|
||
|
next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
|
||
|
|
||
|
next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||
|
next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||
|
|
||
|
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||
|
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||
|
next.leg_fl.orientation = Quaternion::rotation_z(
|
||
|
s_a.leg_ori.0 + movement1abs * 0.4 ,
|
||
|
) * Quaternion::rotation_x(
|
||
|
movement1abs * 1.0,
|
||
|
);
|
||
|
next.leg_fr.orientation = Quaternion::rotation_z(
|
||
|
-s_a.leg_ori.0 + movement1abs * -0.4 ,
|
||
|
) * Quaternion::rotation_x(
|
||
|
movement1abs * 1.0,
|
||
|
);
|
||
|
|
||
|
next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||
|
next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||
|
|
||
|
next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||
|
next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||
|
|
||
|
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||
|
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||
|
|
||
|
next
|
||
|
}
|
||
|
}
|