2019-06-28 23:42:51 +00:00
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use rand::{seq::SliceRandom, thread_rng};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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2020-01-20 14:21:06 +00:00
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#[repr(C)]
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2019-06-28 23:42:51 +00:00
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pub struct Body {
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2020-01-26 00:22:48 +00:00
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pub species: Species,
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pub body_type: BodyType,
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2019-06-28 23:42:51 +00:00
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}
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impl Body {
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pub fn random() -> Self {
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let mut rng = thread_rng();
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2020-01-26 00:22:48 +00:00
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let species = *(&ALL_SPECIES).choose(&mut rng).unwrap();
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let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap();
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Self { species, body_type }
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2019-06-28 23:42:51 +00:00
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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2020-01-20 14:21:06 +00:00
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#[repr(u32)]
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2020-01-26 00:22:48 +00:00
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pub enum Species {
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Wolf = 0,
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Saber = 1,
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Viper = 2,
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Tuskram = 3,
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Alligator = 4,
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Monitor = 5,
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Lion = 6,
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Tarasque = 7,
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2019-06-28 23:42:51 +00:00
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}
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2020-01-26 00:22:48 +00:00
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pub const ALL_SPECIES: [Species; 8] = [
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Species::Wolf,
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Species::Saber,
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Species::Viper,
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Species::Tuskram,
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Species::Alligator,
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Species::Monitor,
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Species::Lion,
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Species::Tarasque,
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];
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2019-06-28 23:42:51 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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2020-01-20 14:21:06 +00:00
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#[repr(u32)]
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2020-01-26 00:22:48 +00:00
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pub enum BodyType {
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Female = 0,
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Male = 1,
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2019-06-28 23:42:51 +00:00
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}
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2020-01-26 00:22:48 +00:00
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pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
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