veloren/common/src/comp/body/quadruped_medium.rs

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use rand::{seq::SliceRandom, thread_rng};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(C)]
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pub struct Body {
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pub species: Species,
pub body_type: BodyType,
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}
impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
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let species = *(&ALL_SPECIES).choose(&mut rng).unwrap();
let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap();
Self { species, body_type }
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}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Species {
Wolf = 0,
Saber = 1,
Viper = 2,
Tuskram = 3,
Alligator = 4,
Monitor = 5,
Lion = 6,
Tarasque = 7,
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}
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pub const ALL_SPECIES: [Species; 8] = [
Species::Wolf,
Species::Saber,
Species::Viper,
Species::Tuskram,
Species::Alligator,
Species::Monitor,
Species::Lion,
Species::Tarasque,
];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum BodyType {
Female = 0,
Male = 1,
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}
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pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];