2019-01-11 23:18:34 +00:00
|
|
|
#version 330 core
|
|
|
|
|
2019-05-12 09:10:13 +00:00
|
|
|
#include <globals.glsl>
|
|
|
|
|
2019-01-11 23:18:34 +00:00
|
|
|
in vec3 v_pos;
|
2019-01-14 14:18:58 +00:00
|
|
|
in vec3 v_norm;
|
2019-01-11 23:18:34 +00:00
|
|
|
in vec3 v_col;
|
2019-01-13 20:53:55 +00:00
|
|
|
in uint v_bone_idx;
|
2019-01-11 23:18:34 +00:00
|
|
|
|
|
|
|
layout (std140)
|
|
|
|
uniform u_locals {
|
|
|
|
mat4 model_mat;
|
2019-05-13 13:58:01 +00:00
|
|
|
vec4 model_col;
|
2019-01-11 23:18:34 +00:00
|
|
|
};
|
|
|
|
|
2019-01-13 20:53:55 +00:00
|
|
|
struct BoneData {
|
|
|
|
mat4 bone_mat;
|
|
|
|
};
|
|
|
|
|
|
|
|
layout (std140)
|
|
|
|
uniform u_bones {
|
|
|
|
BoneData bones[16];
|
|
|
|
};
|
|
|
|
|
2019-01-11 23:18:34 +00:00
|
|
|
out vec3 f_pos;
|
2019-01-14 14:18:58 +00:00
|
|
|
out vec3 f_norm;
|
2019-01-13 20:53:55 +00:00
|
|
|
out vec3 f_col;
|
2019-01-14 23:13:58 +00:00
|
|
|
flat out uint f_bone_idx;
|
2019-01-11 23:18:34 +00:00
|
|
|
|
|
|
|
void main() {
|
2019-06-05 15:22:06 +00:00
|
|
|
f_pos = (model_mat *
|
|
|
|
bones[v_bone_idx].bone_mat *
|
|
|
|
vec4(v_pos, 1)).xyz;
|
2019-01-14 14:18:58 +00:00
|
|
|
f_norm = v_norm;
|
2019-01-13 20:53:55 +00:00
|
|
|
f_col = v_col;
|
2019-01-14 23:13:58 +00:00
|
|
|
f_bone_idx = v_bone_idx;
|
2019-01-11 23:18:34 +00:00
|
|
|
|
2019-06-05 15:22:06 +00:00
|
|
|
gl_Position = proj_mat * view_mat * vec4(f_pos, 1);
|
2019-01-11 23:18:34 +00:00
|
|
|
}
|