veloren/assets/common/trading/misc_armor.ron

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// Loot table that exists purely for price rationalisation
//
// For miscellaneous un-craftable armor pieces
//
// This loot table should be marked as un-sellable.
// If you want to add something that merchants can buy and sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// Bags
(0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
(0.2, Item("common.items.armor.misc.bag.liana_kit")),
// Basic
(2.0, Item("common.items.armor.misc.head.straw")),
(2.0, Item("common.items.armor.misc.head.bamboo_twig")),
// General humanoid
(0.75, Item("common.items.armor.misc.ring.gold")),
(0.75, Item("common.items.armor.misc.neck.gold")),
// Grim Salvager
(2.0, Item("common.items.armor.misc.head.bandana.thief")),
(2.0, Item("common.items.armor.misc.head.bandana.red")),
(2.0, Item("common.items.armor.misc.head.hood")),
(2.0, Item("common.items.armor.misc.head.hood_dark")),
// Pirate
(0.05, Item("common.items.armor.misc.head.crown")),
(0.05, Item("common.items.armor.pirate.hat")),
// Witch
(0.05, Item("common.items.armor.witch.hat")),
// Gnarling
(0.5, Item("common.items.armor.misc.head.gnarling_mask")),
(1.5, Item("common.items.armor.misc.head.wanderers_hat")),
(2.0, Item("common.items.armor.misc.neck.scratched")),
// Adlet
(0.1, Item("common.items.armor.misc.head.bear_bonnet")),
(0.1, Item("common.items.armor.misc.head.howl_cowl")),
(0.2, Item("common.items.armor.misc.head.hog_hood")),
(0.75, Item("common.items.armor.misc.neck.pendant_of_protection")),
// Sahagin
(0.25, Item("common.items.armor.misc.neck.gem_of_resilience")),
// Haniwa
(0.2, Item("common.items.armor.misc.neck.haniwa_talisman")),
// Myrmidon
(0.05, Item("common.items.armor.misc.head.spikeguard")),
(0.05, Item("common.items.armor.misc.neck.carcanet_of_wrath")),
(0.05, Item("common.items.armor.misc.head.mitre")),
// Cultist
(0.0005, Item("common.items.armor.misc.neck.ankh_of_life")),
]