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Added a loot table in assets/common/trading for misc_armor, containing a variety of assorted armor.
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5c90797ee1
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@ -12,6 +12,7 @@ loot_tables: [
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(6.0, true, "common.loot_tables.armor.twigs"),
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(6.0, true, "common.loot_tables.armor.twigsflowers"),
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(6.0, true, "common.loot_tables.armor.twigsleaves"),
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(4.0, false, "common.trading.misc_armor"),
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(2.0, false, "common.loot_tables.armor.salvager"),
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(0.09, false, "common.loot_tables.armor.cultist"),
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(0.08, false, "common.loot_tables.armor.boreal"),
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51
assets/common/trading/misc_armor.ron
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51
assets/common/trading/misc_armor.ron
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@ -0,0 +1,51 @@
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// Loot table that exists purely for price rationalisation
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//
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// For miscellaneous un-craftable armor pieces
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Basic
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(5.0, Item("common.items.armor.misc.head.straw")),
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(5.0, Item("common.items.armor.misc.head.bamboo_twig")),
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(5.0, Item("common.items.armor.misc.foot.sandals")),
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// General humanoid
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(0.4, Item("common.items.armor.misc.ring.gold")),
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(0.4, Item("common.items.armor.misc.neck.gold")),
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// Pirate
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(0.05, Item("common.items.armor.misc.head.crown")),
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(0.05, Item("common.items.armor.pirate.hat")),
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// Witch
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(0.05, Item("common.items.armor.witch.hat")),
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// Gnarling
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(1.0, Item("common.items.armor.misc.head.gnarling_mask")),
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(1.5, Item("common.items.armor.misc.head.wanderers_hat")),
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(2.0, Item("common.items.armor.misc.neck.scratched")),
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// Adlet
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(0.4, Item("common.items.armor.misc.head.bear_bonnet")),
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(0.4, Item("common.items.armor.misc.head.howl_cowl")),
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(0.5, Item("common.items.armor.misc.head.hog_hood")),
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(0.75, Item("common.items.armor.misc.neck.pendant_of_protection")),
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// Sahagin
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(0.2, Item("common.items.armor.misc.neck.gem_of_resilience")),
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// Haniwa
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(0.1, Item("common.items.armor.misc.neck.haniwa_talisman")),
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// Myrmidon
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(0.05, Item("common.items.armor.misc.head.spikeguard")),
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(0.05, Item("common.items.armor.misc.neck.carcanet_of_wrath")),
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(0.05, Item("common.items.armor.misc.head.mitre")),
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// Cultist
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(0.005, Item("common.items.armor.misc.neck.ankh_of_life")),
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]
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