2020-06-26 18:40:28 +00:00
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use crate::{
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comp,
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comp::item::{Consumable, ItemKind},
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sync::Uid,
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util::Dir,
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};
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2020-05-28 12:07:53 +00:00
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use comp::{item::ToolCategory, CharacterAbilityType, InventoryUpdateEvent, Item};
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2019-08-15 22:19:54 +00:00
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use parking_lot::Mutex;
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2019-11-23 08:26:39 +00:00
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use serde::Deserialize;
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2019-08-07 15:39:16 +00:00
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use specs::Entity as EcsEntity;
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2020-06-26 18:40:28 +00:00
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use std::{collections::VecDeque, convert::TryFrom, ops::DerefMut};
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2019-08-07 15:39:16 +00:00
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use vek::*;
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2019-11-23 08:26:39 +00:00
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pub struct SfxEventItem {
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pub sfx: SfxEvent,
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pub pos: Option<Vec3<f32>>,
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2020-02-23 01:26:51 +00:00
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pub vol: Option<f32>,
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2019-11-23 08:26:39 +00:00
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}
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impl SfxEventItem {
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2020-02-23 01:26:51 +00:00
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pub fn new(sfx: SfxEvent, pos: Option<Vec3<f32>>, vol: Option<f32>) -> Self {
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Self { sfx, pos, vol }
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}
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2019-11-23 08:26:39 +00:00
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2020-02-23 01:26:51 +00:00
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pub fn at_player_position(sfx: SfxEvent) -> Self {
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Self {
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sfx,
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pos: None,
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vol: None,
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}
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}
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2019-11-23 08:26:39 +00:00
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}
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2020-01-18 13:13:25 +00:00
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2020-06-26 18:40:28 +00:00
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#[derive(Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
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2019-11-23 08:26:39 +00:00
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pub enum SfxEvent {
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Idle,
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2020-01-01 02:55:48 +00:00
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Run,
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2019-11-23 08:26:39 +00:00
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Roll,
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Climb,
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GliderOpen,
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Glide,
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GliderClose,
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Jump,
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Fall,
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2020-01-01 02:55:48 +00:00
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ExperienceGained,
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LevelUp,
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2020-04-11 10:10:02 +00:00
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Attack(CharacterAbilityType, ToolCategory),
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Wield(ToolCategory),
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Unwield(ToolCategory),
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2020-06-26 18:40:28 +00:00
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Inventory(SfxInventoryEvent),
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}
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#[derive(Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
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pub enum SfxInventoryEvent {
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Collected,
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CollectedTool(ToolCategory),
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CollectFailed,
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Consumed(Consumable),
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Debug,
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Dropped,
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Given,
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Swapped,
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}
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impl From<&InventoryUpdateEvent> for SfxEvent {
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fn from(value: &InventoryUpdateEvent) -> Self {
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match value {
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InventoryUpdateEvent::Collected(item) => {
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// Handle sound effects for types of collected items, falling back to the
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// default Collected event
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match item.kind {
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ItemKind::Tool(tool) => SfxEvent::Inventory(SfxInventoryEvent::CollectedTool(
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ToolCategory::try_from(tool.kind).unwrap(),
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)),
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_ => SfxEvent::Inventory(SfxInventoryEvent::Collected),
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}
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},
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InventoryUpdateEvent::CollectFailed => {
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SfxEvent::Inventory(SfxInventoryEvent::CollectFailed)
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},
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InventoryUpdateEvent::Consumed(consumable) => {
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SfxEvent::Inventory(SfxInventoryEvent::Consumed(*consumable))
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},
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InventoryUpdateEvent::Debug => SfxEvent::Inventory(SfxInventoryEvent::Debug),
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InventoryUpdateEvent::Dropped => SfxEvent::Inventory(SfxInventoryEvent::Dropped),
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InventoryUpdateEvent::Given => SfxEvent::Inventory(SfxInventoryEvent::Given),
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InventoryUpdateEvent::Swapped => SfxEvent::Inventory(SfxInventoryEvent::Swapped),
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_ => SfxEvent::Inventory(SfxInventoryEvent::Swapped),
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}
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}
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2019-11-23 08:26:39 +00:00
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}
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2019-08-25 14:49:54 +00:00
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pub enum LocalEvent {
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2020-03-21 22:55:20 +00:00
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/// Applies upward force to entity's `Vel`
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2019-08-25 14:49:54 +00:00
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Jump(EcsEntity),
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2020-03-28 02:19:23 +00:00
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/// Applies the `force` to `entity`'s `Vel`
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ApplyForce { entity: EcsEntity, force: Vec3<f32> },
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2020-03-21 22:55:20 +00:00
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/// Applies leaping force to `entity`'s `Vel` away from `wall_dir` direction
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WallLeap {
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2019-09-09 19:11:40 +00:00
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entity: EcsEntity,
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2020-03-21 22:55:20 +00:00
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wall_dir: Vec3<f32>,
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2019-09-09 19:11:40 +00:00
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},
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2020-03-21 22:55:20 +00:00
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/// Applies `vel` velocity to `entity`
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Boost { entity: EcsEntity, vel: Vec3<f32> },
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2019-08-25 14:49:54 +00:00
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}
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::large_enum_variant)] // TODO: Pending review in #587
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2019-08-25 14:49:54 +00:00
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pub enum ServerEvent {
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2019-08-23 10:11:37 +00:00
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Explosion {
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pos: Vec3<f32>,
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2020-03-22 19:39:50 +00:00
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power: f32,
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owner: Option<Uid>,
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2019-08-23 10:11:37 +00:00
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},
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2019-09-21 12:43:24 +00:00
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Damage {
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uid: Uid,
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2019-10-17 20:59:36 +00:00
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change: comp::HealthChange,
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2019-09-21 12:43:24 +00:00
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},
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2019-09-17 12:43:19 +00:00
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Destroy {
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2019-08-23 10:11:37 +00:00
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entity: EcsEntity,
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cause: comp::HealthSource,
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},
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2019-10-15 04:06:14 +00:00
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InventoryManip(EcsEntity, comp::InventoryManip),
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2019-08-23 10:11:37 +00:00
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Respawn(EcsEntity),
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2019-09-28 19:35:28 +00:00
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Shoot {
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entity: EcsEntity,
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2020-03-28 01:31:22 +00:00
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dir: Dir,
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2019-10-11 04:30:34 +00:00
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body: comp::Body,
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light: Option<comp::LightEmitter>,
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2019-09-28 19:35:28 +00:00
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projectile: comp::Projectile,
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2019-10-17 20:59:36 +00:00
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gravity: Option<comp::Gravity>,
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2019-09-28 19:35:28 +00:00
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},
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2019-10-08 16:50:26 +00:00
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LandOnGround {
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entity: EcsEntity,
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vel: Vec3<f32>,
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},
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2020-05-04 15:15:31 +00:00
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ToggleLantern(EcsEntity),
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2019-09-09 19:11:40 +00:00
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Mount(EcsEntity, EcsEntity),
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Unmount(EcsEntity),
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2019-10-11 04:30:34 +00:00
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Possess(Uid, Uid),
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2020-06-01 09:21:33 +00:00
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LevelUp(EcsEntity, u32),
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2020-06-16 01:00:32 +00:00
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/// Inserts default components for a character when loading into the game
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InitCharacterData {
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2019-10-15 04:06:14 +00:00
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entity: EcsEntity,
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2020-04-25 13:41:27 +00:00
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character_id: i32,
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2020-06-16 01:00:32 +00:00
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},
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UpdateCharacterData {
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entity: EcsEntity,
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components: (comp::Body, comp::Stats, comp::Inventory, comp::Loadout),
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2019-10-15 04:06:14 +00:00
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},
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2019-12-31 08:10:51 +00:00
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ExitIngame {
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entity: EcsEntity,
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},
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2019-10-20 05:19:50 +00:00
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CreateNpc {
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pos: comp::Pos,
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stats: comp::Stats,
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2020-02-26 17:04:43 +00:00
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loadout: comp::Loadout,
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2019-10-20 05:19:50 +00:00
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body: comp::Body,
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agent: comp::Agent,
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2020-01-24 21:24:57 +00:00
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alignment: comp::Alignment,
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2019-10-20 05:19:50 +00:00
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scale: comp::Scale,
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2020-05-15 15:05:50 +00:00
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drop_item: Option<Item>,
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2019-10-20 05:19:50 +00:00
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},
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2020-01-25 02:15:15 +00:00
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CreateWaypoint(Vec3<f32>),
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2019-10-15 04:06:14 +00:00
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ClientDisconnect(EcsEntity),
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ChunkRequest(EcsEntity, Vec2<i32>),
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ChatCmd(EcsEntity, String),
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2020-06-11 05:16:42 +00:00
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/// Send a chat message to the player from an npc or other player
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2020-06-04 07:11:35 +00:00
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Chat(comp::ChatMsg),
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2019-08-07 15:39:16 +00:00
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}
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2019-08-25 14:49:54 +00:00
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pub struct EventBus<E> {
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queue: Mutex<VecDeque<E>>,
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}
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impl<E> Default for EventBus<E> {
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fn default() -> Self {
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Self {
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queue: Mutex::new(VecDeque::new()),
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}
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}
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2019-08-07 15:39:16 +00:00
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}
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2019-08-25 14:49:54 +00:00
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impl<E> EventBus<E> {
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pub fn emitter(&self) -> Emitter<E> {
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2019-08-07 15:39:16 +00:00
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Emitter {
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bus: self,
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events: VecDeque::new(),
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}
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}
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2020-03-22 04:49:32 +00:00
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pub fn emit_now(&self, event: E) { self.queue.lock().push_back(event); }
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2019-08-07 17:17:04 +00:00
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2019-08-25 14:49:54 +00:00
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pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> {
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2019-08-15 22:19:54 +00:00
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std::mem::replace(self.queue.lock().deref_mut(), VecDeque::new()).into_iter()
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2019-08-07 15:39:16 +00:00
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}
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}
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2019-08-25 14:49:54 +00:00
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pub struct Emitter<'a, E> {
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bus: &'a EventBus<E>,
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events: VecDeque<E>,
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2019-08-07 15:39:16 +00:00
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}
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2019-08-25 14:49:54 +00:00
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impl<'a, E> Emitter<'a, E> {
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2020-03-22 04:49:32 +00:00
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pub fn emit(&mut self, event: E) { self.events.push_back(event); }
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2020-02-03 21:02:32 +00:00
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pub fn append(&mut self, other: &mut VecDeque<E>) { self.events.append(other) }
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2019-08-07 15:39:16 +00:00
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}
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2019-08-25 14:49:54 +00:00
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impl<'a, E> Drop for Emitter<'a, E> {
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2020-02-01 20:39:39 +00:00
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fn drop(&mut self) { self.bus.queue.lock().append(&mut self.events); }
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2019-08-07 15:39:16 +00:00
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}
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