veloren/common/src/comp/body/critter.rs

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2020-01-26 00:22:48 +00:00
use rand::{seq::SliceRandom, thread_rng};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(C)]
pub struct Body {
pub species: Species,
pub body_type: BodyType,
}
impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
let species = *(&ALL_SPECIES).choose(&mut rng).unwrap();
let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap();
Self { species, body_type }
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Species {
Rat = 0,
Axolotl = 1,
Gecko = 2,
Turtle = 3,
Squirrel = 4,
Fungome = 5,
}
pub const ALL_SPECIES: [Species; 6] = [
Species::Rat,
Species::Axolotl,
Species::Gecko,
Species::Turtle,
Species::Squirrel,
Species::Fungome,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum BodyType {
Female = 0,
Male = 1,
}
pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];