2021-08-24 20:00:03 +00:00
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use crate::{comp::Body, consts::ENERGY_PER_LEVEL};
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2021-01-07 20:25:12 +00:00
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use specs::{Component, DerefFlaggedStorage};
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2020-01-12 16:43:25 +00:00
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2020-07-06 05:56:02 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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2020-01-12 16:43:25 +00:00
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pub struct Energy {
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current: u32,
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StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
bracket bulldozing, boldly
hopefully this should be good?
need to rebase real quick
please let me be done
StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
hopefully this should be good?
cargo clippy fmt stuff
deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
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base_max: u32,
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2021-05-21 00:52:29 +00:00
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maximum: u32,
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2019-11-22 00:53:28 +00:00
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pub regen_rate: f32,
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2020-01-12 16:43:25 +00:00
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pub last_change: Option<(i32, f64, EnergySource)>,
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}
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2020-07-06 05:56:02 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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2020-01-12 16:43:25 +00:00
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pub enum EnergySource {
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2020-03-17 14:01:41 +00:00
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Ability,
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2020-02-13 07:30:32 +00:00
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Climb,
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2020-01-12 16:43:25 +00:00
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LevelUp,
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2020-03-10 17:54:59 +00:00
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HitEnemy,
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2019-11-20 18:31:36 +00:00
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Regen,
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2020-01-18 14:00:59 +00:00
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Revive,
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2020-01-12 16:43:25 +00:00
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Unknown,
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}
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2019-11-22 00:53:28 +00:00
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#[derive(Debug)]
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pub enum StatChangeError {
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Underflow,
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Overflow,
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}
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2020-01-12 16:43:25 +00:00
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impl Energy {
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2021-01-04 17:16:42 +00:00
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pub fn new(body: Body, level: u16) -> Energy {
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let mut energy = Energy::empty();
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energy.update_max_energy(Some(body), level);
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energy.set_to(energy.maximum(), EnergySource::Revive);
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energy
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}
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pub fn empty() -> Self {
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2020-01-12 16:43:25 +00:00
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Energy {
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2021-01-04 17:16:42 +00:00
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current: 0,
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maximum: 0,
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StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
bracket bulldozing, boldly
hopefully this should be good?
need to rebase real quick
please let me be done
StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
hopefully this should be good?
cargo clippy fmt stuff
deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
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base_max: 0,
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2019-11-22 00:53:28 +00:00
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regen_rate: 0.0,
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2020-01-12 16:43:25 +00:00
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last_change: None,
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}
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}
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2020-02-01 20:39:39 +00:00
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pub fn current(&self) -> u32 { self.current }
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2020-01-12 16:43:25 +00:00
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2021-05-21 00:52:29 +00:00
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pub fn base_max(&self) -> u32 { self.base_max }
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2020-02-01 20:39:39 +00:00
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pub fn maximum(&self) -> u32 { self.maximum }
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2020-01-12 16:43:25 +00:00
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pub fn set_to(&mut self, amount: u32, cause: EnergySource) {
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let amount = amount.min(self.maximum);
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self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause));
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self.current = amount;
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}
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2020-10-30 21:49:58 +00:00
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pub fn change_by(&mut self, change: EnergyChange) {
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self.current = ((self.current as i32 + change.amount).max(0) as u32).min(self.maximum);
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self.last_change = Some((change.amount, 0.0, change.source));
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2020-01-12 16:43:25 +00:00
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}
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2021-06-06 23:48:47 +00:00
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/// This function changes the modified max energy value, not the base energy
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/// value. The modified energy value takes into account buffs and other
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/// temporary changes to max energy.
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StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
bracket bulldozing, boldly
hopefully this should be good?
need to rebase real quick
please let me be done
StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
hopefully this should be good?
cargo clippy fmt stuff
deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
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pub fn set_maximum(&mut self, amount: u32) {
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self.maximum = amount;
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self.current = self.current.min(self.maximum);
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}
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2021-06-06 23:48:47 +00:00
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/// Scales the temporary max energy by a modifier.
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2021-05-21 00:52:29 +00:00
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pub fn scale_maximum(&mut self, scaled: f32) {
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let scaled_max = (self.base_max as f32 * scaled) as u32;
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self.set_maximum(scaled_max);
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}
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2019-11-22 00:53:28 +00:00
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pub fn try_change_by(
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&mut self,
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amount: i32,
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cause: EnergySource,
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) -> Result<(), StatChangeError> {
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if self.current as i32 + amount < 0 {
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Err(StatChangeError::Underflow)
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} else if self.current as i32 + amount > self.maximum as i32 {
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Err(StatChangeError::Overflow)
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} else {
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2020-10-30 21:49:58 +00:00
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self.change_by(EnergyChange {
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amount,
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source: cause,
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});
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2019-11-22 00:53:28 +00:00
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Ok(())
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}
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}
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2021-01-04 17:16:42 +00:00
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pub fn update_max_energy(&mut self, body: Option<Body>, level: u16) {
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if let Some(body) = body {
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2021-06-06 23:48:47 +00:00
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// Checks the current difference between maximum and base max
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let current_difference = self.maximum as i32 - self.base_max as i32;
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// Sets base max to new value based off of new level provided
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self.base_max = body.base_energy() + ENERGY_PER_LEVEL * level as u32;
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// Calculates new maximum by adding difference to new base max
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let new_maximum = (self.base_max as i32 + current_difference).max(0) as u32;
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// Sets maximum to calculated value
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self.set_maximum(new_maximum);
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// Awards energy
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2021-01-27 02:25:00 +00:00
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self.change_by(EnergyChange {
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2021-05-21 00:52:29 +00:00
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amount: ENERGY_PER_LEVEL as i32,
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2021-01-27 02:25:00 +00:00
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source: EnergySource::LevelUp,
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});
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2021-01-04 17:16:42 +00:00
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}
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}
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2021-07-20 19:28:16 +00:00
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/// Returns the fraction of energy an entity has remaining
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2021-07-24 18:41:07 +00:00
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pub fn fraction(&self) -> f32 { self.current as f32 / self.maximum.max(1) as f32 }
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2020-01-12 16:43:25 +00:00
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}
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2020-10-30 21:49:58 +00:00
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pub struct EnergyChange {
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pub amount: i32,
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pub source: EnergySource,
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}
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2020-01-12 16:43:25 +00:00
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impl Component for Energy {
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2021-01-07 20:25:12 +00:00
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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2020-01-12 16:43:25 +00:00
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}
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