veloren/common/src/comp/energy.rs

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use specs::{Component, FlaggedStorage};
use specs_idvs::IDVStorage;
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub struct Energy {
current: u32,
maximum: u32,
pub regen_rate: f32,
pub last_change: Option<(i32, f64, EnergySource)>,
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum EnergySource {
CastSpell,
Roll,
Climb,
LevelUp,
HitEnemy,
Regen,
Revive,
Unknown,
}
#[derive(Debug)]
pub enum StatChangeError {
Underflow,
Overflow,
}
impl Energy {
pub fn new(amount: u32) -> Energy {
Energy {
current: amount,
maximum: amount,
regen_rate: 0.0,
last_change: None,
}
}
pub fn current(&self) -> u32 { self.current }
pub fn maximum(&self) -> u32 { self.maximum }
pub fn set_to(&mut self, amount: u32, cause: EnergySource) {
let amount = amount.min(self.maximum);
self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause));
self.current = amount;
}
pub fn change_by(&mut self, amount: i32, cause: EnergySource) {
self.current = ((self.current as i32 + amount).max(0) as u32).min(self.maximum);
self.last_change = Some((amount, 0.0, cause));
}
pub fn try_change_by(
&mut self,
amount: i32,
cause: EnergySource,
) -> Result<(), StatChangeError> {
if self.current as i32 + amount < 0 {
Err(StatChangeError::Underflow)
} else if self.current as i32 + amount > self.maximum as i32 {
Err(StatChangeError::Overflow)
} else {
self.change_by(amount, cause);
Ok(())
}
}
pub fn set_maximum(&mut self, amount: u32) {
self.maximum = amount;
self.current = self.current.min(self.maximum);
}
}
impl Component for Energy {
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
}