2020-01-26 00:22:48 +00:00
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use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
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2020-07-01 09:51:06 +00:00
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use common::comp::item::{Hands, ToolKind};
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2020-02-01 20:39:39 +00:00
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use std::{f32::consts::PI, ops::Mul};
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2019-09-09 19:11:40 +00:00
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use vek::*;
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pub struct SwimAnimation;
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2020-07-01 09:51:06 +00:00
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type SwimAnimationDependency = (
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Option<ToolKind>,
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Option<ToolKind>,
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Vec3<f32>,
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Vec3<f32>,
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Vec3<f32>,
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f64,
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2020-08-02 02:59:22 +00:00
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Vec3<f32>,
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2020-07-01 09:51:06 +00:00
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);
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2019-09-09 19:11:40 +00:00
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impl Animation for SwimAnimation {
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2020-07-01 09:51:06 +00:00
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type Dependency = SwimAnimationDependency;
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2020-02-01 20:39:39 +00:00
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type Skeleton = CharacterSkeleton;
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2019-09-09 19:11:40 +00:00
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2020-06-19 03:33:30 +00:00
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_swim\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_swim")]
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2020-07-13 19:57:13 +00:00
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2020-06-19 03:33:30 +00:00
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fn update_skeleton_inner(
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2019-09-09 19:11:40 +00:00
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skeleton: &Self::Skeleton,
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2020-08-02 02:59:22 +00:00
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(active_tool_kind, second_tool_kind, velocity, orientation, last_ori, global_time, avg_vel): Self::Dependency,
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2019-09-09 19:11:40 +00:00
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anim_time: f64,
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2020-03-25 05:22:07 +00:00
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rate: &mut f32,
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2019-09-09 19:11:40 +00:00
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skeleton_attr: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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2020-08-02 02:59:22 +00:00
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let speed = Vec3::<f32>::from(velocity).magnitude();
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2020-03-26 05:35:25 +00:00
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*rate = 1.0;
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2020-08-02 02:59:22 +00:00
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let tempo = if speed > 0.5 { 1.0 } else { 0.7 };
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let intensity = if speed > 0.5 { 1.0 } else { 0.3 };
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2020-03-25 05:22:07 +00:00
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2020-08-02 02:59:22 +00:00
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let lab = 1.0 * tempo;
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2020-03-26 05:35:25 +00:00
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2020-08-07 05:45:01 +00:00
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let short = (anim_time as f32 * lab as f32 * 6.0+ PI/2.0).sin();
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2020-03-26 05:35:25 +00:00
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2020-04-26 01:09:03 +00:00
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let foot = (anim_time as f32 * lab as f32 * 6.0).sin();
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2020-03-26 05:35:25 +00:00
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2020-08-02 02:59:22 +00:00
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let footrotl = (((1.0)
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/ (0.2
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+ (0.8)
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* ((anim_time as f32 * 6.0 * lab as f32 + PI * 1.4).sin()).powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * 6.0 * lab as f32 + PI * 1.4).sin());
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let footrotr = (((1.0)
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/ (0.2
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+ (0.8)
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* ((anim_time as f32 * 6.0 * lab as f32 + PI * 0.4).sin()).powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * 6.0 * lab as f32 + PI * 0.4).sin());
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let foothoril = (anim_time as f32 * 6.0 * lab as f32 + PI * 1.45).sin();
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let foothorir = (anim_time as f32 * 6.0 * lab as f32 + PI * (0.45)).sin();
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2019-09-09 19:11:40 +00:00
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let head_look = Vec2::new(
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2020-08-02 02:59:22 +00:00
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((global_time + anim_time) as f32 / 4.0 * (1.0 / tempo))
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2019-09-09 19:11:40 +00:00
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.floor()
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.mul(7331.0)
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.sin()
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* 0.2,
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2020-08-02 02:59:22 +00:00
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((global_time + anim_time) as f32 / 4.0 * (1.0 / tempo))
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2019-09-09 19:11:40 +00:00
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.floor()
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.mul(1337.0)
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.sin()
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* 0.1,
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);
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2020-07-13 19:57:13 +00:00
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let ori: Vec2<f32> = Vec2::from(orientation);
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2020-05-27 06:41:55 +00:00
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let last_ori = Vec2::from(last_ori);
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let tilt = if Vec2::new(ori, last_ori)
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2020-07-13 19:57:13 +00:00
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.map(|o| o.magnitude_squared())
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2020-05-27 06:41:55 +00:00
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.map(|m| m > 0.001 && m.is_finite())
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.reduce_and()
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&& ori.angle_between(last_ori).is_finite()
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{
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2020-08-07 05:45:01 +00:00
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ori.angle_between(last_ori).min(0.8)
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2020-05-27 06:41:55 +00:00
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* last_ori.determine_side(Vec2::zero(), ori).signum()
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} else {
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0.0
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} * 1.3;
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2020-08-02 02:59:22 +00:00
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let adjust = if speed > 0.5 { -1.57 } else { -3.14 * speed };
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2019-09-09 19:11:40 +00:00
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next.head.offset = Vec3::new(
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0.0,
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2020-04-27 05:11:34 +00:00
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-3.0 + skeleton_attr.head.0,
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skeleton_attr.head.1 - 1.0 + short * 0.3,
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2019-09-09 19:11:40 +00:00
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);
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2020-08-07 05:45:01 +00:00
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next.head.ori = Quaternion::rotation_z(head_look.x*0.5 + short * -0.2 * intensity)
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2020-08-02 02:59:22 +00:00
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* Quaternion::rotation_x(
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2020-08-07 05:45:01 +00:00
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(0.4 * head_look.y * (1.0 / intensity)).abs()
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2020-08-02 02:59:22 +00:00
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+ 0.45 * intensity
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+ velocity.z * 0.02,
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);
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2019-09-09 19:11:40 +00:00
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next.head.scale = Vec3::one() * skeleton_attr.head_scale;
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2020-04-27 05:11:34 +00:00
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next.chest.offset = Vec3::new(
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0.0,
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skeleton_attr.chest.0,
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2020-08-02 02:59:22 +00:00
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-13.0 + skeleton_attr.chest.1 + short * 1.3 * intensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-08-07 05:45:01 +00:00
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next.chest.ori = Quaternion::rotation_z(short * 0.1 * intensity);
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2020-05-10 21:46:26 +00:00
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next.chest.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0, skeleton_attr.belt.1);
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2020-08-02 02:59:22 +00:00
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next.belt.ori = Quaternion::rotation_x(velocity.z * 0.01)
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* Quaternion::rotation_z(short * 0.2 * intensity);
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2020-05-10 21:46:26 +00:00
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next.belt.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
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2020-04-11 00:40:34 +00:00
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next.back.ori = Quaternion::rotation_z(0.0);
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next.back.scale = Vec3::one() * 1.02;
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2020-04-27 05:11:34 +00:00
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next.shorts.offset = Vec3::new(0.0, skeleton_attr.shorts.0, skeleton_attr.shorts.1);
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2020-08-02 02:59:22 +00:00
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next.shorts.ori = Quaternion::rotation_x(velocity.z * 0.02)
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* Quaternion::rotation_z(short * 0.3 * intensity);
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2020-05-10 21:46:26 +00:00
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next.shorts.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_hand.offset = Vec3::new(
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2020-08-07 05:45:01 +00:00
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-1.0-skeleton_attr.hand.0,
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1.5 + skeleton_attr.hand.1 - foot * 2.0 * intensity,
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5.0 + skeleton_attr.hand.2 + foot * -5.0 * intensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-08-02 02:59:22 +00:00
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next.l_hand.ori =
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2020-08-07 05:45:01 +00:00
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Quaternion::rotation_x(1.5 + foot * -1.2 * intensity) * Quaternion::rotation_y(0.4+foot*-0.35);
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2020-05-10 21:46:26 +00:00
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next.l_hand.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.r_hand.offset = Vec3::new(
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2020-08-07 05:45:01 +00:00
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1.0+skeleton_attr.hand.0,
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1.5 + skeleton_attr.hand.1 + foot * 2.0 * intensity,
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5.0 + skeleton_attr.hand.2 + foot * 5.0 * intensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-08-02 02:59:22 +00:00
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next.r_hand.ori =
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2020-08-07 05:45:01 +00:00
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Quaternion::rotation_x(1.5 + foot * 1.2 * intensity) * Quaternion::rotation_y(-0.4+foot*-0.35);
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2020-05-10 21:46:26 +00:00
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next.r_hand.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_foot.offset = Vec3::new(
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-skeleton_attr.foot.0,
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2020-08-02 05:09:11 +00:00
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skeleton_attr.foot.1 + foothoril * 1.5 * intensity,
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2020-08-02 02:59:22 +00:00
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-15.0 + skeleton_attr.foot.2 + footrotl * 3.0 * intensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-08-02 02:59:22 +00:00
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next.l_foot.ori = Quaternion::rotation_x(-0.8 + footrotl * 0.4 * intensity);
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2020-05-10 21:46:26 +00:00
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next.l_foot.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.r_foot.offset = Vec3::new(
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skeleton_attr.foot.0,
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2020-08-02 02:59:22 +00:00
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skeleton_attr.foot.1 + foothorir * 1.5 * intensity,
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-15.0 + skeleton_attr.foot.2 + footrotr * 3.0 * intensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-08-02 02:59:22 +00:00
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next.r_foot.ori = Quaternion::rotation_x(-0.8 + footrotr * 0.4 * intensity);
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2020-05-10 21:46:26 +00:00
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next.r_foot.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_shoulder.offset = Vec3::new(
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-skeleton_attr.shoulder.0,
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2020-05-09 09:29:09 +00:00
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skeleton_attr.shoulder.1,
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2020-04-27 05:11:34 +00:00
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skeleton_attr.shoulder.2,
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);
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2020-08-02 02:59:22 +00:00
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next.l_shoulder.ori = Quaternion::rotation_x(short * 0.15 * intensity);
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2019-09-09 19:11:40 +00:00
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next.l_shoulder.scale = Vec3::one() * 1.1;
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2020-04-27 05:11:34 +00:00
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next.r_shoulder.offset = Vec3::new(
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skeleton_attr.shoulder.0,
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2020-05-09 09:29:09 +00:00
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skeleton_attr.shoulder.1,
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2020-04-27 05:11:34 +00:00
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skeleton_attr.shoulder.2,
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);
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2020-08-02 02:59:22 +00:00
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next.r_shoulder.ori = Quaternion::rotation_x(short * -0.15 * intensity);
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2019-09-09 19:11:40 +00:00
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next.r_shoulder.scale = Vec3::one() * 1.1;
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2020-04-27 05:11:34 +00:00
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next.glider.offset = Vec3::new(0.0, 0.0, 10.0);
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2019-12-03 06:30:08 +00:00
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next.glider.scale = Vec3::one() * 0.0;
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2020-07-01 09:51:06 +00:00
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match active_tool_kind {
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Some(ToolKind::Dagger(_)) => {
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next.main.offset = Vec3::new(-4.0, -5.0, 7.0);
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next.main.ori =
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Quaternion::rotation_y(0.25 * PI) * Quaternion::rotation_z(1.5 * PI);
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},
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Some(ToolKind::Shield(_)) => {
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next.main.offset = Vec3::new(-0.0, -5.0, 3.0);
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next.main.ori =
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Quaternion::rotation_y(0.25 * PI) * Quaternion::rotation_z(-1.5 * PI);
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},
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_ => {
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next.main.offset = Vec3::new(-7.0, -5.0, 15.0);
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next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
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},
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}
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2020-03-05 14:02:11 +00:00
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next.main.scale = Vec3::one();
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2020-07-01 09:51:06 +00:00
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match second_tool_kind {
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Some(ToolKind::Dagger(_)) => {
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next.second.offset = Vec3::new(4.0, -6.0, 7.0);
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next.second.ori =
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Quaternion::rotation_y(-0.25 * PI) * Quaternion::rotation_z(-1.5 * PI);
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},
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Some(ToolKind::Shield(_)) => {
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next.second.offset = Vec3::new(0.0, -4.0, 3.0);
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next.second.ori =
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Quaternion::rotation_y(-0.25 * PI) * Quaternion::rotation_z(1.5 * PI);
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},
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_ => {
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next.second.offset = Vec3::new(-7.0, -5.0, 15.0);
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next.second.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
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},
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}
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next.second.scale = Vec3::one();
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2020-03-05 14:02:11 +00:00
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2020-04-27 05:11:34 +00:00
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next.lantern.offset = Vec3::new(
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skeleton_attr.lantern.0,
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skeleton_attr.lantern.1,
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skeleton_attr.lantern.2,
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);
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2020-04-12 01:02:23 +00:00
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next.lantern.ori = Quaternion::rotation_x(0.0) * Quaternion::rotation_y(0.0);
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next.lantern.scale = Vec3::one() * 0.65;
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2019-09-09 19:11:40 +00:00
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2020-08-02 02:59:22 +00:00
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next.torso.offset = Vec3::new(0.0, 0.0, 1.0) * skeleton_attr.scaler;
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next.torso.ori = Quaternion::rotation_x(adjust + avg_vel.z * 0.12)
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2020-08-07 05:45:01 +00:00
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* Quaternion::rotation_z(tilt * 12.0 + short * 0.0 * intensity);
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2019-09-09 19:11:40 +00:00
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2020-03-05 14:02:11 +00:00
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next.control.scale = Vec3::one();
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next.l_control.scale = Vec3::one();
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next.r_control.scale = Vec3::one();
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2020-03-25 05:22:07 +00:00
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2020-07-01 09:51:06 +00:00
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next.second.scale = match (
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2020-08-02 01:21:32 +00:00
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active_tool_kind.map(|tk| tk.hands()),
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second_tool_kind.map(|tk| tk.hands()),
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2020-07-01 09:51:06 +00:00
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) {
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(Some(Hands::OneHand), Some(Hands::OneHand)) => Vec3::one(),
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(_, _) => Vec3::zero(),
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};
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2019-09-09 19:11:40 +00:00
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next
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}
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}
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